Which Citadel do you prefer across all 3 games?
#126
Posté 22 mai 2012 - 09:50
#127
Posté 22 mai 2012 - 10:05
Modifié par neoskeptic2, 22 mai 2012 - 10:06 .
#128
Posté 22 mai 2012 - 10:08
#129
Posté 22 mai 2012 - 10:40
#130
Posté 22 mai 2012 - 10:47
#131
Posté 22 mai 2012 - 10:55
2 was tiny, and ME1 was a FusterCluck.
3 was pretty large, AND organized. Happy medium.
#132
Posté 22 mai 2012 - 11:53
ME3 Citadel is a close runner-up though. I loved all the attention to detail that can be found throughout. My favorite being the pigeons in the Commons.
#133
Posté 22 mai 2012 - 12:00
KotorEffect3 wrote...
The presidium is huge, you are just in a different part of the presidium in ME 3.
So they just rip the Alliance Embassy and placed it on the other side, and replaced all floor tiles from white to metalic grey, and one part of the Presidum has crossovers everywere and the otherside has not?
#134
Posté 22 mai 2012 - 12:18
Fixers0 wrote...
KotorEffect3 wrote...
The presidium is huge, you are just in a different part of the presidium in ME 3.
So they just rip the Alliance Embassy and placed it on the other side, and replaced all floor tiles from white to metalic grey, and one part of the Presidum has crossovers everywere and the otherside has not?
Remember, the Presidum was hit hard by Sovereign's attack in ME1. Not surprising that some serious , rebuilding, remodeling, and reloaction was done afterwards.
#135
Posté 22 mai 2012 - 12:20
i think that me3 failed a bit in feeling alive becouse of the Eavesdropping. and to static npc's..
if it would have had more engaging quests on the citadel it could have been so much more.
so id say take the layout of me1 and add more areas to it from me3
and add liveliness of me2 and me3 citadels to it.
that would make the best combination for me atleast
#136
Posté 22 mai 2012 - 12:22
#137
Posté 22 mai 2012 - 12:28
#138
Posté 22 mai 2012 - 01:24
The Citadel was a true WORLD unto itself. 2 massive levels. NPCs holding random convos as you pass. A multitude of sidequests.
Missed it so much in 2 + 3. The commons in ME3 come close to it, but it isn't the same.
#139
Posté 22 mai 2012 - 01:53
I have something to say about elevator-criticism: "Painfully long elevator rides" does not make any sense, in the way, that those rides would take place exactly as long as it took the game to load the upcoming area... So basically you spend the same amount of time, just with some entertaining banter, and most importantly, without getting pulled out of the atmosphere by such a hard cut as a loading screen.
In fact, I loved ALL the times, this was used. When you board the Normandy, the decontamination sequence after the airlock. That was amazing... had this "good job, coming home" kind of feel to it - and again, it took as long as the loading screen that pops up when you menu-warp to the ship in ME2 & 3.
I always thought this was such an intelligent way to keep the atmosphere and seperated it from other games, I have no idea why it was cut.
Modifié par Baelrahn, 22 mai 2012 - 01:56 .
#140
Posté 22 mai 2012 - 02:03
Knottedredloc wrote...
Fixers0 wrote...
KotorEffect3 wrote...
The presidium is huge, you are just in a different part of the presidium in ME 3.
So they just rip the Alliance Embassy and placed it on the other side, and replaced all floor tiles from white to metalic grey, and one part of the Presidum has crossovers everywere and the otherside has not?
Remember, the Presidum was hit hard by Sovereign's attack in ME1. Not surprising that some serious , rebuilding, remodeling, and reloaction was done afterwards.
That may have been a logical explanation... if you hadn't visited the Alliance Embassy in ME2 more than 2 years after the attack where it was pretty much the same place looking out upon the same area that it did in ME1. One could have surmised that perhaps after humanity got a seat on The Council it got a different embassy office, but that should have been reflected in ME2 as well.
#141
Guest_Cthulhu42_*
Posté 22 mai 2012 - 02:05
Guest_Cthulhu42_*
#142
Posté 22 mai 2012 - 02:07
#143
Posté 22 mai 2012 - 02:11
#144
Posté 22 mai 2012 - 02:29
From the moment you first see it from the Normandy with all the ships around it to exploring the all levels of it. And yes I liked the elevators, it gave a sense of size to it by not instantly transporting you to your next location.
The first game the Citadel felt huge. If you walked everywhere it took some time to get from one end of it to another and that is the way it should have been. From then on it got downsized to mini levels that were all to conveniently located on top of each other to make it feel like I‘m in a 4 story building and not this huge space station 27.78 miles long.
#145
Posté 22 mai 2012 - 03:24
#146
Posté 22 mai 2012 - 03:25
Xellith wrote...
ME2s citadel felt more alive. ME1 and ME3 are just lacking that polish that ME2 had.
I agree with this. I felt much more immersed in the Citadel in ME2 than I did in the other two games for some reason. ME1's was gorgeous, but it lacked the energy that ME2 and ME3 had.
Modifié par Fidget6, 22 mai 2012 - 03:25 .
#147
Posté 22 mai 2012 - 03:51
#148
Posté 22 mai 2012 - 03:55
well you were in the upity presidum in me1 rather than were the common folk lived.Fidget6 wrote...
Xellith wrote...
ME2s citadel felt more alive. ME1 and ME3 are just lacking that polish that ME2 had.
I agree with this. I felt much more immersed in the Citadel in ME2 than I did in the other two games for some reason. ME1's was gorgeous, but it lacked the energy that ME2 and ME3 had.
#149
Posté 22 mai 2012 - 06:34
Imagine if in Mass Effect 1 the citadel had the same people density as in Assassins Creedscampermax wrote...
ME1 citadel is still my favorite. I love it's retro-futuristic styling and the background music is some of my favorite in the Mass Effect series. I also liked the openness of it. I'm the type of person who will go out early to avoid crowds so the low population in the Citadel didn't bother me at all. It also added to the feeling of discovery I get every time I play ME1.
ME3 Citadel is a close runner-up though. I loved all the attention to detail that can be found throughout. My favorite being the pigeons in the Commons.
#150
Posté 22 mai 2012 - 07:25
ME3 came close to beating it but fell short.





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