Game cutscenes follow the same rules as film with respect to their design. Implementation in a game, i.e. how long should they be, where appropriate, and general usage is up to the designer to decide. I actually started a similar thread in my group, but figured I'd repost in the cutscene forum for those who aren't members.
The following basic rules and guidelines are important to keep in mind when you design your cutscene:
Cameras:
1. Try to follow the 180 degree rule unless you purposely want to disorient the viewer.
2. Make sure your shot composition follows the rule of thirds . For conversations, framing is of utmost importance
3. Use camera angles and perspectives to enhance the feeling you wish to convey to the viewer.
This video describes the 180 degree rule, lighting techniques, and shot decisions.
Another cool video showing the various types of shots used can be found here:
Animation:
Always make sure the character looks as realistic as possible, from facial animations to body. Some of the tougher issues with the CS editor, is making animations transition smoothly. For this I make a much use of the curve editor. If it doesn't look natural, I hide it using camera angles/edits and usually move to a closeup to suggest a particular movement, like giving and receiving an object here:
So with these basics out of the way, next comes the criticism portion. I for one am sometimes in need of double checking my work, especially when unsure of a particular sequence.
In my own experience, I'm always asking myself how does it feel. If something doesn't feel right, I change it until it does. Usually I use my instinct to determine whether or not it does. This instinct could come from a lifetime of watching films, formal education, or just an inner feeling. Whatever it is, I tap into my stomach and imagination to find that right shot and sequence I'm looking for. In designing a scene I always keep in mind sound effects to be added, and even musical moments that would enhance the scene.
In one of my videos, I can say for one that I'm really unhappy with one of my shots.
In this example.
-This one shot travels in the wrong direction in my opinion. Instead of opening up the space to the audience on the right side, it closes it up by moving towards it. What I should have done, is moved the camera back and to the left in order to prepare an "opening" or "breathing room" for the next shot. I guess next time..the mod is done
If anyone has any cutscene work they would like to share and discuss it would be awesome. I know that sometimes I feel like I'm utterly stuck at a particular point, and really need another perspective in order to understand if what I attempted to convey was communicated succesfully, both by non cinematic viewers and pros alike. Sometimes I miss details others can point out to me, so outside help is invaluable.
This is just my own perspective. If anyone would like to add it would be more than welcome, as I've always wanted to discuss this aspect of CS design
Modifié par DahliaLynn, 21 mai 2012 - 10:50 .





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