It's really amazing how one thing affects another in a cutscene with all the elements involved. I admire your courage in sharing your video in this thread! It does take guts to have your work open for criticism, but in the end, the final result can benefit from it, whether you choose to take the advice, or not. Getting outside perspectives is always helpful.
I'll start with my own point of view
First of all, for a person with no experience you've done an incredible and creative job at putting all of this together. You really shouldn't stop, and taking some time off from these things really does help. The issues I'll discuss further in this post is only about improving your art in the sense of basic rules to follow. The rest is your gut feeling
In general, if your heart says "something isn't right" most likely it isn't. I prove this to myself on every occasion, when I sometimes choose to say, "nahh, it's ok..its passable" when essentially, it isn't and I end up regretting letting it go.
While watching the video, I didn't think the music was inappropriate, since the theme of the scene in general was sentimental. What you might want to experiment with is mixing the music together so that they form one long track, and once the dialogue begins, slightly lower the volume. It provides a nice background to the issues discussed in my opinion.
I did find myself not listening to what was being said even after multiple views, and asked myself why that was. After further rewatching, I understood the reason, and it wasn't because of the music.
When a character has something important to say, I think it best that you focus on that character's face. Every time Wynne speaks she is off camera or in a shot where I can't really see her well. Its always good to show her when she talks, and every once in a while switch to the recipients' (Cullen's) reaction. It makes the conversation more apparent and flows better. The more important the message, the closer the shot can be. When it becomes slightly expository, you can cut to a medium shot, or a reaction shot. I liked how you zoomed into the Warden slowly as one of the expository talk techniques.
You mentioned the opening shot moves too quickly. I agree. The music is nice and slow, and the shot should fit that feel imo.
The other issues I noticed aside from what you mentioned are:
The shot compositions: Showing a character's face
head-on can be jarring, unless you would like to depict their point of view in the next shot. It's always good to keep angles consistent when switching between characters. That is, decide where your physical cameras are sitting, and keep them there, (using similar angle to character ratios) unless the character moves. If you choose a closeup, maintain the same angle as you would in your medium shot. It helps the viewer focus on whats going on and determine where things are relative to each other. A great video I recently edited in the OP with is this:
Framing Placing characters in the center of the frame while they are looking in a particular direction feels uncomfortable. Like
here . She looks to the right, so there needs to be a bit of space open to our right to give her "look room" . I also feel the angles are a bit low and there is a lot of dead space around the characters so I find myself sometimes straining to look at them.
The 180 Degree rule:
The switch you make from
here to the next shot is a bit jarring. Wynne walks in to stand with Cullen, but then you literally cut the line between the two by bringing the camera over two hundred degrees in the other direction.
So if you are establishing
this, then stay on that side (the line between cullen and the Warden) for the
next shot. which should be shot from cullens right side. You don't even need to show Wynne walking in from the back, but joining him by entering a medium shot. Then at
this point if you move the camera to the right, and keep it steady, you have a nice establishing shot of where they are in space relative to the Warden and kids. If you want to slowly zoom in on the Warden, then show Cullen and Wynne looking from that side of the line, and then the zoom would be what they are looking at keeping a similar angle in mind. Then continue the conversation with the suggestions I wrote above if you see fit.
I hope this post made some sense. Sometimes these things are tough to put into words

Also, please don't think the sheer volume of what I wrote means your work isn't good. I'm just trying to point out a few things that you might want to try in order to improve the flow, but in the end, the scene has to feel good to you
Edit: There will always be circumstances where you will need to move the 180 degree line, or break it. If you have to do so, I would suggest doing it together with the audience, by showing a camera moving in that direction. This way the audience can easily follow the characters and their place in space without losing orientation.
Modifié par DahliaLynn, 28 mai 2012 - 08:12 .