How do you stay alive in ME1?
#1
Posté 20 mai 2012 - 09:32
What am I doing wrong? I've never had this much trouble in ME2 or ME3 even playing on the more difficult settings.
#2
Posté 20 mai 2012 - 11:35
#3
Posté 21 mai 2012 - 01:50
I'm starting to level up and get some upgrades now and am not dying in first seconds of the battle, but there are a lot of situations where my Infiltrator sniper rifle is not very useful. Maybe I just went to get Liara too early in the game.
#4
Posté 21 mai 2012 - 07:47
#5
Posté 21 mai 2012 - 03:37
#6
Posté 21 mai 2012 - 03:40
Micah3sixty wrote...
I am playing as an Adept and am having difficulty too. Little to no cover mechanics, plus painfully slow shield recharging, and no health recharge without medi-gel. I'm still on Eden Prime, 1st mission. I might get frustrated and rage quit :-p
I figured out you can get an armor upgrade that restores health; which is helpful.
#7
Posté 21 mai 2012 - 04:47
It's just different. Run face first into things and you'll take cover automatically if it provides cover. Trust me, it actually becomes a pain in the arse eventually from the amount of times you take cover accidentally when you didn't want to. No, not as good as having proper control over taking cover, and it does seem necessary to remind your stupid squadmates to take cover themselves before you take off yourself or they'll think that standing there and soaking up all the bullets is a good plan. Health recharging does exist but I'm not sure to what extent it's class dependent. It's very noticeable as a soldier and I think I went through the whole of my first game using medi-gel only 2-3 times - yep, the whole game. Good armour helps a lot, and unlike the later games you can equip new guns and armour the instant you find it . There's a reasonably decent set on Eden Prime which no new adept or engineer should be without - in case telling you is a spoiler and you want to find it yourself I'll leave details until the very end of this post.Micah3sixty wrote...
Little to no cover mechanics, plus painfully slow shield recharging, and no health recharge without medi-gel.
Pure caster classes like adept seem to be a tougher proposition. I just finished an ME1&2 run with an engineer and died a lot more than my soldiers did despite the knowledge of what enemies I'm going to be facing. If you're struggling as an adept I'd suggest starting again and completing a game as a soldier first. For one thing play will be second nature by the time you finish and your second run you'll know exactly how to get in cover without having to think about it. For another thing there's a level cap for the first play that prevents you from passing level 50, and without it you can go up to the mid 50s (though not all the way to the max of 60 apparently). For a third, and this is perhaps the most important, you'll get achievements in the first playthrough that will give you bonuses that make subsequent playthroughs with other classes a little easier. For instance, reaching level 50, which is very doable in the first game if you go everywhere and do everything, will get you a 10% bonus on experience points, and you'll get another 5% for being a completionist (which you need to be to level to 50 in one game). Also getting a certain number of kills with each type of weapon will make that weapon's training available as a bonus talent for other classes, so your adept could thin enemies with a sniper or assault rifle at longer range, pound them with biotics as they close to mid range, and then finish off at close range with the pistol. The inability to aim anything but a pistol properly without a bonus talent makes the early gunfights hard for adepts and engineers, and makes carrying the assault rifle and sniper rifle a waste of time. Thing is though, it's really hard work getting all those weapon kills with a class that can't use the weapon properly, so it's a lot easier to play once as a soldier before anything else. Arguably the most boring class but jeez it makes the game a lot easier if you're not being killed to death all the time on the early levels.
POTENTIAL SPOILER: The armour on Eden Prime is Scorpion Light Armour. It takes about twice the damage that your starting armour can and provides more than 50% more shielding. It'll keep Shepard going for quite a while until you've got the money to buy better kit. You should find it in the crates near where you meet Ashley Williams running and add her to your party, and it's the only place in the game this armour is available at all, never mind for free. If your Shepard isn't wearing it already my advice is to put it on, and if you missed it and can go back for it then I would.
#8
Posté 21 mai 2012 - 06:27
Don't worry though - it surely seems backwards and confusing if you've only played ME2 + 3 first, or if you've never played any ME games, but after you get a little leveled up, a little more used to the controls and inventory system and a little better with the combat strategy for your class... you'll probably laugh at how easy it really is.
#9
Posté 21 mai 2012 - 10:12
#10
Posté 22 mai 2012 - 01:49
Hope that helps
#11
Posté 22 mai 2012 - 02:36
Modifié par Micah3sixty, 22 mai 2012 - 02:39 .
#12
Posté 18 juin 2012 - 03:07
I guess some players might be fine without it, and prefer to just keep using medi gel; but I like to save my gel for when I truly need it, and have my companions' health regen automatically (unless they are in deadly peril and near death).
Dr Chloe Michel (the lady in the Citadel Med Clinic who you save early in the game) sells various grades of medical upgrades, but they also can be found for free in various locations throughout the game. The higher (more expensive) upgrades obviously regenerate health much faster and more efficiently, but even the lower quality ones can be nice during the early stages, when you don't have too many credits to spare.
#13
Posté 18 juin 2012 - 07:40
I was unable to defeat the krogan when I was level 11. I could not even get through the Geth ambush right in front of it. So I maneuvered the Mako through the part when you're supposed to get out of it, killed the Geth, rode to the top and then, no Geth ambush. I think I glitched the game; the cut scene was empty of Geth and after it, the Colossus was there, but completely still, like a object. I could pass into the mine no problem. But then I got to the Krogan battlemaster and I just couldn't defeat him, even when I came close to it. I suspect that the problem was that I was level 11. I did it as my first main plot mission.
When I did it again, but at a later level, without the Mako, he was down in no time. The Colossus gave me more trouble then him. And the second time around I actually used Tali instead of Wrex.
But I never had any real problems playing infiltrator. I did not paused now and then (but I probably should have used the tactical screen more often..like always) and my squad mates did alright. I either told them to stand in cover, while I had a intimate moment with my sniper rifle and sometimes send them ahead so they could work on all the nasties up close, while I took pot shots with my rifle or just gave support fire.
Sometimes my squad did go get themselves killed by standing out in the open, but I could pretty much always finish up the mission myself by then. Immunity can help, but the times I used immunity I can count on one hand. In ME2 I found myself too dependable on cover, while in ME1, I could stand in the open more often and longer, before my shields went down too much.
The only assignments/missions which were a pain, were the few I did too early and the Geth outposts.
Like AshenSugar wrote, medical upgrades is the way to go. I hardly touched my medigel, because my squad and I had enough shields and med upgrades.
Modifié par huyre, 18 juin 2012 - 07:47 .
#14
Posté 19 juin 2012 - 04:46
#15
Posté 19 juin 2012 - 09:06
I usually find myself strafing from side to side to avoid fire, and generally keeping constantly mobile when the situation allows - a moving target is harder to hit! I'll often hit caster-type enemies, or enemies that cause particular problems with a triple-whammy of biotic, combat and tech abilities to remove them from the fight, or take them down quickly.
I usually do the missions (post Citadel) in the following order:
Feros
Find Liara
Noveria
Ilos
And of course, before even going to Feros, I'll explore as many planets, and side missions as I can before I get fed up. (even I, as a ME fanboy admit the Mako planet exploring missions can get a bit tedious if you constantly do them one after another)
I don't usually have much trouble with the Krogan in Liara's rescue mission, but the Matriarch on Noveria often gives me a lot of hassle.. usually as I keep getting thrown over the railings and end up stuck! I've always felt that that particular combat area was quite badly thought out.
#16
Posté 19 juin 2012 - 10:23
I feel your pain. Been stuck there myself and it drove me crazy.AshenSugar wrote...
.... the Matriarch on Noveria often gives me a lot of hassle.. usually as I keep getting thrown over the railings and end up stuck! I've always felt that that particular combat area was quite badly thought out.
#17
Posté 19 juin 2012 - 12:18
It took me a while to get used to cover in ME1. Armor mods, ammo mods, and good guns can help a lot. Enemies move fast in this game, and flushing them out with a squaddie actually works. Once you get good armor you can absorb insane damage - like with that colossus armor (for soldiers).
For the Krogan trying to to kill Liara, I put both squaddies on him, and kill all the Geth myself. Use their powers if you have to.
#18
Posté 24 juin 2012 - 02:46
#19
Posté 25 juin 2012 - 10:25
But I have to say, I took my time for everything. I never just rushed into a room, guns blazing (me and my squad were not really suited for tanking). And when I did run in, most of the enemies would be dead and I made sure to send my squad to specific locations in cover (I usually did not take much cover). So I think patience was also key in not having that much frustrating moments.
If you find it hard to survive, this thread partly summed up:
Upgrade your weapon skill
Use ammo mods, good armor and weapons (pick what is good for each situation)
Use medical upgrades
Don't forget to compare and change armor/weapons/upgrades (look at the stats, if you have 0 biotic protection but are going to a biotic involved fight, maybe changing armor to a lesser one with more biotic resistance may help)
Use your skills (if you feel like it, abuse the tactical hud to use your squad powers)
Use cover (if your shield or health go too much down, don't stay out there)
Strafe
Check your and your squad's health and shields (don't ignore it until you suddenly die)
Pick the right squad mates to compliment your own role
Take your time taking out enemies (no need to rush, be tactical)
Do assignments. Leveling up gives you the points needed to get tough and to acquire, if needed, more skills.
If you keep dieing, do another assignment/mission until you are a higher level, with more skills, firepower, etc.
If all else fails, change aim to the highest setting, which should make it a bit easier.
#20
Posté 06 juillet 2012 - 04:29
My advice, bring Ash and Wrex with you and try to max their immunity skill asap. Give them colossus armor on top of that with damage reduction mods and they will become pratically unkillable.
#21
Posté 11 juillet 2012 - 12:27
Modifié par kegmaster, 12 juillet 2012 - 01:55 .
#22
Posté 17 juillet 2012 - 03:06
Mr Gutsy wrote...
Unlike 2 and 3, original depends very much on your gear so expect to die ALOT early on especially on higher difficulties. I remember that krogan battlemaster can be annoying in Therum especially since you have to replay the whole cutscene again and again after reload.
My advice, bring Ash and Wrex with you and try to max their immunity skill asap. Give them colossus armor on top of that with damage reduction mods and they will become pratically unkillable.
Interesting...I've never really had any problems with that guy, I always play that part with Wrex and Tali. Tali to shut down the geth (Weapon Overload ability...forget it's name) and Wrex for Biotics.
(Note that Original Poster, ALWAYS have a Techie and a Biotic in the team, seriously...I'm not kidding here.)
Then I take out the Krogan, shield overload + push when necessary + overkill = dead krogan. After that, the geth are walkovers.
Modding your weapons and armor is a must, try to keep mods with you at all times, especially ammo and grenade mods, then as each battle begins, carefully gauge the enemy and your mission, then switch to the appropriate mods. Hell, even go to settings to switch your squadmates' powers on or off when appropriate. Your surroundings as well, keep an eye out for cover or explosives or areas suitable for deployment of AOE powers, set traps with grenades, don't rush through an area. Treat the game like you're playing SWAT and it should fall into place.
After that...well, learn optimal solutions for situations, too many enemies firing from cover? Weapon Overload or Lift or Singularity or a Grenade would do wonders. Tough sunnova taking a lotta hits? Lift to immobilize 'em then go Overkill or Marksman or Sharpshooter. Enemy too close you? Push or Carnage will clear that up. And so on.
And if you get killed, figure out what went wrong then try to correct it. *shrugs* Of course most these tactics apply to a Soldier.
#23
Posté 21 juillet 2012 - 10:12
#24
Posté 22 juillet 2012 - 11:15
Oh, and visit a few systems and do some side quests before you even think about doing some main story quests, again for level-up purposes.
#25
Posté 24 juillet 2012 - 09:22
The principle downside there is that it works against you for some of the squadmate based achievements, especially Liara's since you have to go to a plot world and do a couple of fairly hard fights just to get Liara in the first place. I haven't counted them up but it seems hard or impossible to get Liara's sqadmate achievement without keeping at least a few of the early Citadel quests back until she's on your team.res27772 wrote...
The best tactic I found in ME1 was to do absolutely everything you could on the Citadel before venturing out in to the main game.





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