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Wouldn't it be great if Bioware did a 40k RPG where you play as an Inquisitor?


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#26
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Confess-A-Bear wrote...

Its pretty good. but Dawn of War is much better. I look forward to Dark Millenium however.


Dark Millenium is canceled as far as I've heard.

#27
RedArmyShogun

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Warhammer 40k Dark Millenium. It was originally going to be an MMO but THQ decided to make it into a SP game with multiplayer componets. Its pretty much Spacemarines 2, but well you play as so far at least the Imperial Guard, Chaos, or Orks. I suspect more races will be added, though makes me wonder on SP length. But each is apart from the other. Not much is known on it minus a few little things.

I take it short of that one shooter you know next to nothing about Warhammer 40K do you?

@luc0s

Nope its a working title still.

http://www.eurogamer...o-longer-an-mmo

Still being made, but as a SP shooter with a multiplayer componet, there was something about it not long ago in either Game Informer or OXM...I don't remember which and I throw the books away after I read them.

Modifié par Confess-A-Bear, 21 mai 2012 - 09:40 .


#28
xsdob

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This entire series and universe looks like so much fun, I only ever heard about it from space marines and from an acquaintance I know in a rp group. I know a little but not a lot, is there any specifics I need to know or can I just go over the wiki and get all the info I need?

Also I'm starting to have a growing like for the orcs, it's weird but they're just awesome to me in how much they're against the norm. Probably the same reason I ended up liking batarians so much in mass effect, they just sorta click for me.

I blame warboss grimskull and him taking on nemeroth, and his aussie/cognyism sounding accent.

Modifié par xsdob, 21 mai 2012 - 09:45 .


#29
RedArmyShogun

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Ehh the wiki and lexicon site would sum it up pretty well.

#30
Andarthiel_Demigod

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 Nope, let Relic do it. It wouldn't really suit Bioware. Not that I'm a fan of 40k either.

#31
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One thing you have to know xsdob, is that The God Emperor is more holy to a faithful space marine than Jesus Christ is to a Christian fundamentalist. A space marine should always do everything in the honor of the God Emperor. Failing to do so might result in corruption, which in the long run might turn a space marine into a chaos marine. Bad stuff, so praise the mighty lord God Emperor of Mankind above all else!

Oh, and xenos (aliens) are bad. Warhammer 40k is not like Mass Effect. The aliens are not friendly. They're all filthy scum. As a human or space marine, you're not allowed to deal with them. Only rogue traders (pretty much the w40k equilavent of Spectres) and some space marines (mostly those who are part of the Deathwatch) are allowed to deal with xeno scum.

Modifié par Luc0s, 21 mai 2012 - 10:15 .


#32
Mass effect 2 forever

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Couple things people have said

1-I know about Dark Millenium. But an RPG where you play as a Space Marine...isn't really an RPG. Seems more like a combat shooter to me.

2-Inquisitors are one of the few organizations that can blur the line between non-Imperial forces. For example, the Inquisitor Eisenhorn remains loyal to the Imperium but uses a daemonhost and daemon weapons; as well as psychic powers. One inq woman in the recent Grey Knights codex also uses xenos technology she acquired off the necrons. They may also exist on alien worlds as ambassadors/spies in alien empires like the Tau.

3-Alternatively you could play as a Rogue Trader. They have their own ships, meet alien cultures to trade with and employ alien mercenaries. But personally I think the Inquisitor has more of an ability to involve himself with the lore of 40k the RT.

4-With the sole exception of Eldar, it is not possible for different species in Warhammer to develop romantic attachments to one another. Also an eldar would probably view such a liason as disgusting; though you could be forgiven for bending that prejudice. In FFG whilst characters can play as Orks and Kroot as mercenaries they lack both the mental and physical ability to do so.  

5-Theres probably enough variety in 40k grimdark madness that you could make an all human party. 

*Death cult assasian
*Guard veteran
*Religious zealot
*Tech-priest
*Astropath or sanctioned psyker
*i forget what they're called, the ones without souls who block all psychic ability.

6-Its the Inq retinue really does seem to mesh well with the set-up Bioware has. Lets face it, Bioware have never done a truly grimdark setting and it would be a fairly origional change of pace.

#33
RedArmyShogun

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Yes they never have done a grimdark setting. Thats like asking a Pizza Place to cook fried Chicken. It won't come out right period.

So let them keep there hands and EA's grasp far away. Plus I highly doubt THQ will let go of one of its most profitable titles.

I find it a bad idea still.

Also on that note Eisenhorn is an exception. Not the rule. Most of the Inquisition is more in line with the Grey Knights, and Eisenhorn has had a rocky relationship with the order. Being nearly tried twice. He is a wild card of the order. Plus BW likes to be open pathed with the endings WH games rarely allow this as its lore answers directly to the games, and even when you've had mutliple paths a canon ending has always been set down.

That pissed off a number of BW fans when that happend in KOTOR and it would in this game as well.

Modifié par Confess-A-Bear, 21 mai 2012 - 11:15 .


#34
xsdob

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Luc0s@ Wow. Thats...rather a depressing thought actually. Not a single alien among the stars to ally with or even have a co-existence relation with? I understand not liking the orks and necrons, they sound pretty evil though not really by anything they can help. tyraninds and deamons well, they're monsters, I'm not going to kid myself about that. Chaos ones like the chaos marines or the dark eldar are too gone to ever help, I can see that as well.

But the eldar and tau too? They seem the easiest ones to be at peace with, at least from what the army description is. I don't really know, I guess mass effect has spoiled my outlook on aliens and on our relation to them.

Oh well, at least there are plenty of different human armies and groups to choose from, so diversity is not a total lose.

Modifié par xsdob, 21 mai 2012 - 11:22 .


#35
Blood-Lord Thanatos

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Mass effect 2 forever wrote...

Couple things people have said

1-I know about Dark Millenium. But an RPG where you play as a Space Marine...isn't really an RPG. Seems more like a combat shooter to me.

2-Inquisitors are one of the few organizations that can blur the line between non-Imperial forces. For example, the Inquisitor Eisenhorn remains loyal to the Imperium but uses a daemonhost and daemon weapons; as well as psychic powers. One inq woman in the recent Grey Knights codex also uses xenos technology she acquired off the necrons. They may also exist on alien worlds as ambassadors/spies in alien empires like the Tau.

3-Alternatively you could play as a Rogue Trader. They have their own ships, meet alien cultures to trade with and employ alien mercenaries. But personally I think the Inquisitor has more of an ability to involve himself with the lore of 40k the RT.

4-With the sole exception of Eldar, it is not possible for different species in Warhammer to develop romantic attachments to one another. Also an eldar would probably view such a liason as disgusting; though you could be forgiven for bending that prejudice. In FFG whilst characters can play as Orks and Kroot as mercenaries they lack both the mental and physical ability to do so.  

5-Theres probably enough variety in 40k grimdark madness that you could make an all human party. 

*Death cult assasian
*Guard veteran
*Religious zealot
*Tech-priest
*Astropath or sanctioned psyker
*i forget what they're called, the ones without souls who block all psychic ability. (You are referring to the Pariah gene bearers: the so-called "Blanks". There are several recorded degrees to which that kind of mutant human can manifest the null zone. The most dangerous are the Culexus Assassins of the Officio Assassinorum, and the extremely rare Necron Pariahs. with their mere presence, they can kill a weak psyker and tear apart even the strongest psyker. they are also effective against Daemons, because they can prevent a Daemon from utilizing its innate link to the warp.)

6-Its the Inq retinue really does seem to mesh well with the set-up Bioware has. Lets face it, Bioware have never done a truly grimdark setting and it would be a fairly origional change of pace.



I would prefer that Relic handle all things 40k, because Bioware cannot spare the time to negotiate an liscensing agreement with GW.

#36
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Yeah. The Imperium is surprisingly diverse and tolerant of other baseline humans. Doesn't matter if you're black, chinese, a woman or gay; as long as you serve the God Emperor of Man you're perfectly fine. You also have ab human mutants who are more or less tolerated.


They ally with the Tau and the Eldar more than enough times. But ideologically these factions are sworn to annialate or conquer the other.

#37
xsdob

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Also I noticed a lot of people apparently don't like the tau, I was wondering why?

Is it because of how they play in the actual game, or some piece of lore I haven't discovered yet., like they're turning other races into them or some other horrible fact.

Modifié par xsdob, 21 mai 2012 - 11:32 .


#38
RedArmyShogun

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xsdob wrote...

Wow. Thats...rather a depressing thought actually. Not a single alien among the stars to ally with or even have a co-existence relation with? I understand not liking the orks and necrons, they sound pretty evil though not really by anything they can help. tyraninds and deamons well, they're monsters, I'm not going to kid myself about that. Chaos ones like the chaos marines or the dark eldar are too gone to ever help, I can see that as well.

But the eldar and tau too? They seem the easiest ones to be at peace with, at least from what the army description is. I don't really know, I guess mass effect has spoiled my outlook on aliens and on our relation to them.

Oh well, at least there are plenty of different human armies and groups to choose from, so diversity is not a total lose.



Well in the case of the Tau....different tech, differing views, and well a great many human worlds that were "taken for the greater good" pretty much had the human populations wiped out via sterilization. You have exceptions of worlds that join willingly, but the Tau see themselves as the only force that can unite the universe, and are also ignorant of Chaos. But have worked with the Imperium only to always break out into war with them as soon as possible.

The Tau are a "greater good" from a point of view, but if you don't care to  fill your role, well they won't wipe you out, just more alien species onto your world, take away your ability to breed.

As to the Eldar, well humans distrust them, and the Eldar would happily send a million humans to die if it ment saving one Eldar. Also they have typically not requested help from humans, tend to play them off against other races, and the few times they have worked together have always attempted to stab them in the back at some point. Plus they look at humans as unworthy upstarts and the source of many of there troubles. The only thing they have in common is being humanoid and hating chaos.

Human Paranoia and dogma keeps them from uniting with the Eldar, and Eldar pride, disreguard for human life and worlds, keeps them from the same task. Plus both sides while having had met objectives together always turn on the other, and typically even when failing and dying will not ever ask for the others help unless left with no choice.

Normally the two only work together after havign beaten each others forces to a pulp. Plus the Societies men are generally in charge of the Imperium, females of the Eldar, this causes more trouble.

The humans are spread out on millions of worlds, and on those they face thousands of wars, in fact the Imperium doesn't count lives as significant in terms of deaths, but in whole systems. Every last alien race is either fighting them or using them. Or Both, and some of these wars go on for 100's of years and end in bllions of deaths. Then you have to keep in mind the Empire is the result and rule of a man thats locked up in a life support chair and has lived for tens of thousands of years, and is in most respects, litterally a God Emperor.

For them, there is no such thing as peace, and the Imperial Guard is constantly on the move.

Modifié par Confess-A-Bear, 21 mai 2012 - 11:36 .


#39
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It is because they are the anime gundam wing army. Which some people feel is a cop out to popular demand.

Others think they're too goody for the 40k verse.

IMO I play them and I really don't mind. Tyranids aren't space fantasy and are a blatant rip of aliens/starship troopers.

#40
Blood-Lord Thanatos

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xsdob wrote...

Also I noticed a lot of people apparently don't like the tau, I was wondering why?

Is it because of how they play in the actual game, or some piece of lore I haven't discovered yet., like they're turning other races into them or some other horrible fact.


The Tau are optimistic and idealistic, and they clash with the overall dystopian view portrayed by Games Workshop. unfortunately, they are also referred to as "space communists with anime wargear". 

#41
RedArmyShogun

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Yeah all that above is true, but I was going wit the In universe as why some of the Humans there don't like them, well minus most of them are fanatics.

#42
xsdob

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Interesting, I'm learning a lot about this series universe from you guys. I was actually drawn to the tau for how interesting they looked compared to everyone else, good to know what they're like in game universe.

Thank you so much.

Modifié par xsdob, 21 mai 2012 - 11:42 .


#43
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xsdob wrote...

But the eldar and tau too? They seem the easiest ones to be at peace with.


And that's why they are the most dangerous xenos, because they're not an obvious threat, but still a threat nonetheless, especially the Tau.

The Tau are really evil bastards. They manipulate and indoctrinate people from other races to join their cause. That way they're able to create a massive army of varied species that joined their religion. Tau appear friendly and always try to make business deals with other species, but don't be fooled, a business deal with a Tau basically means signing over all your goods to them. Once you make a deal with the Tau, you're already as good as lost. 


xsdob wrote...

I don't really know, I guess mass effect has spoiled my outlook on aliens and on our relation to them.

Oh well, at least there are plenty of different human armies and groups to choose from, so diversity is not a total lose.


I don't know anything about Dark Millenium, but in Dawn of War you can also play as the xeno races (Ork, Eldar, Tyranid, etc.). But keep in mind that they're all enemies to Mankind though.

Modifié par Luc0s, 21 mai 2012 - 11:52 .


#44
Mass effect 2 forever

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xsdob wrote...

Interesting, I'm learning a lot about this series universe from you guys. I was actually drawn to the tau for how interesting they looked compared to everyone else, good to know what they're like in game universe.

Thank you so much.


Oh, well...

Space Marine-are genetically engineered knights in power armour

Imp Guard-The seething mass of humanity, fight like a WW2 army with hi tech weapons

Eldar-Space Elves

Dark Eldar-Space Dark Elves

Chaos Space Marine-Marine who betrayed the God Emperor and embraced the 'gifts' offered by the Dark Gods of Chaos. These are beings from another dimension called the warp and to all intents and purposes are gods.

Chaos Daemons-The lesser beings and armies of those chaos dieties.

Orks-Well, they're orks Image IPB

Tau-Advanced alien species determined to unite all races under their enlightened rule

Necrons-Space egyptians who were tricked into putting their essences into robotic bodies. Their star empires were sealed away in tomb worlds but are now awakening.

Tyranids-An extra-galactic army of alien invaders which are a hive mind of rapidly evolving biological killers. A cross between insects and reptiles they range from billions of cannon fodder units to gargantuam carnifexs the size of tanks

Sisters of battle-Non-augmented but fanatical warrior women who wear power armour. They are more properly known as 'Nunz with gunz'

#45
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Funny fact about Orks in Warhammer 40k: They're molds, like these:

Image IPB


Yes, that's right: Orks are living, breathing and talking molds.

Modifié par Luc0s, 21 mai 2012 - 11:57 .


#46
Blood-Lord Thanatos

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Mass effect 2 forever wrote...

xsdob wrote...

Interesting, I'm learning a lot about this series universe from you guys. I was actually drawn to the tau for how interesting they looked compared to everyone else, good to know what they're like in game universe.

Thank you so much.


Oh, well...

Space Marine-are genetically engineered knights in power armour

Imp Guard-The seething mass of humanity, fight like a WW2 army with hi tech weapons

Eldar-Space Elves

Dark Eldar-Space Dark Elves

Chaos Space Marine-Marine who betrayed the God Emperor and embraced the 'gifts' offered by the Dark Gods of Chaos. These are beings from another dimension called the warp and to all intents and purposes are gods.

Chaos Daemons-The lesser beings and armies of those chaos dieties.

Orks-Well, they're orks Image IPB

Tau-Advanced alien species determined to unite all races under their enlightened rule

Necrons-Space egyptians who were tricked into putting their essences into robotic bodies. Their star empires were sealed away in tomb worlds but are now awakening.

Tyranids-An extra-galactic army of alien invaders which are a hive mind of rapidly evolving biological killers. A cross between insects and reptiles they range from billions of cannon fodder units to gargantuam carnifexs the size of tanks

Sisters of battle-Non-augmented but fanatical warrior women who wear power armour. They are more properly known as 'Nunz with gunz'


The Sisters of Battle are properly called the adepta sororitas. however, if a imperial guardsman or a space marine ever were to call them "Bolter ****es", The Sisterhood would kill them with fire and melta guns.

#47
RedArmyShogun

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@Luc0s pretty much. Thats why the Imperium has to go pretty far to be sure a world is rid of them. Or spend the next 100 years fighting back and forth.

#48
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Confess-A-Bear wrote...

@Luc0s pretty much. Thats why the Imperium has to go pretty far to be sure a world is rid of them. Or spend the next 100 years fighting back and forth.


Or simply call for an exterminatus. ;)

#49
RedArmyShogun

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Yeah but in the case of hive worlds, not an option, thats when it gets ugly, well unless you copy some of the more creative IG regiments, and build giant drills, or allow your world to turn into a radioactive wasteland.

#50
Lotion Soronarr

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Confess-A-Bear wrote...

Lotion Soronnar wrote...

Well, inter-species love isn't impossible in the 40K setting...just really, REALLY, REALLY unlikely and difficult in most cases. And depending on the individuals and their positions, even more unlikely.


A regular citizen? possible.
A regular guardsman? possible.
Inquisitor? Highly unlikely..mayhaps more likely for radicals
Space Marine? Exceptionally unlikely.



Actully the codex is clear on that issue. They could, but they better keep as far from the Imperium as possible.


True...either shack up with your eldar hottie in a  forest cottage in some backwater planet at the futhest edge of the imperium ...or talk her into plastic surgery.


That would be seen as heritical thought. Given the Imperium has a policiy of full genocide of all alien races on its worlds. A whole World could. With Billions or Trillions of people. The Imperium would not pause to burn the wolrd to the ground, even if mixed human alien couples, were a minority. The whole World will burn as its the only way to "purify" the world. Not even one person would be allowed to leave, even if the world were a loyal world.


That would be the default response... When it comes to rigidness and intolerance, the echelsriachy is at hte top.
Space mariens and inquisitors vary, but they are usually also very judgmental and entrenched in the "kill it" mentality.
I say usually. I can see inqusitors who are more open minded. I guess it depends on how the man became an inquisitor and his past experiences.
A free trader would probably be the most open of all.

I mena, at the end of hte day, humans are still human. Even the Space Marines are still at their core human (and contrary to popular belief, they aren't sterilized or incapable of any emotions other than rage).
You know you'd hit this:
Image IPB


The God Emperor however was a bit more open minded. Its funny how far the Current Imperium is from his vision. I mean Sanguine for example, while beloved by the Emperor, a commander of a Legion, and loyal, was a mutant.


Sanguinius was said to be the closest to the emperor in mind and spirit.

Modifié par Lotion Soronnar, 22 mai 2012 - 06:59 .