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8 réponses à ce sujet

#1
Nimpe

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That there is not one enemy encountered in the game that is not one of the three faction generic enemies? The only exceptions are Legion if you gave him to Cerberus (who is in reality just a Nemesis reskin), Harvesters, and Kai Leng (who was effectively our final boss and was reused 3 times and was also just a phantom reskin)?  There was not even unique human models for bosses like in ME1 and ME2. Actually, there weren't bosses at all (except Kai Leng). 
Why did bioware completely get rid of these things? They also got rid of explosive containers and breakable cover. They still have and use the models for the objects, but they don't do anything anymore. Why is combat so... uniform now? I swear that they had places where they could have even recycled old enemies from the old games. I remember in one mission a Varren is thrown at you before it is killed by an npc. Why couldn't they have left it? Surely the new battle system is not that hard to adjust to. What happened to the security mechs that were all over the place in ME2? Or the three little space gangs that were everywhere? Maybe those would have been out of place, but I'm sure that klixen and varren would fit very nicely in the Tuchanka mission. 

#2
D24O

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https://encrypted-tb...8Rmtb1M28jfh_fi

#3
The Milky Waver

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I agree, OP. Instead of just railroading the Rachni into the story whether or not you saved the queen in ME1, Bioware could have used the Klixen. The same "reaperized" enemy model could be used. Just make a completely unrecognizable model that would work with both the Kilxen and the Rachni.

#4
Miekkas

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Streamlining, laziness, ran out of time, different development focus etc. It could be any one of these things, but you'd think that considering they already had the assets, they would make use of them. Personally I think it is another causality to streamlining and wanting the focus of the game to be on the Reapers and Cerberus as enemies rather than the Collectors and Mercenaries. Your inquiry also brought to mind why they removed Heavy Weapons (most likely for balancing reasons).

#5
L. Han

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It's a big list of reasons.

But most likely it's due to limited budget and development time.

#6
Nimpe

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Miekkas wrote...

Streamlining, laziness, ran out of time, different development focus etc. It could be any one of these things, but you'd think that considering they already had the assets, they would make use of them. Personally I think it is another causality to streamlining and wanting the focus of the game to be on the Reapers and Cerberus as enemies rather than the Collectors and Mercenaries. Your inquiry also brought to mind why they removed Heavy Weapons (most likely for balancing reasons).


The collectors! I completely forgot about them. What happened with them? Surely the reapers could have used them to collect other races in ME3. I don't miss the scions or the praetorians, but what about the humanoid bugmen? How did it go from ME2, where we were stopping the COLLECTORS with small mention of reapers and husks to ME3 where the reapers were the only focus and the collectors had zero mention? Honestly, could they not have just reskinned marauders or something? It's not like they were already excessive. We already had turian husks as brutes.

#7
D24O

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Nimpe wrote...



The collectors! I completely forgot about them. What happened with them?

I thought they died with the collector base.

#8
Nimpe

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D24O wrote...

Nimpe wrote...



The collectors! I completely forgot about them. What happened with them?

I thought they died with the collector base.


But every collector shouldn't have been in there. Or maybe they had. But why was the human reaper in there too? Assuming that the reapers repeat the same process every time they make a new reaper for each species like starkid says, then there must be a collector (or similar collecting species) base for every race where each one of them are making reapers to store the race's code in, too. Why did we hear nothing of this in Mass Effect 3? (If I am being extremely stupid and am mislooking something in the lore I am sorry.)

#9
D24O

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Nimpe wrote...


But every collector shouldn't have been in there. Or maybe they had. But why was the human reaper in there too? Assuming that the reapers repeat the same process every time they make a new reaper for each species like starkid says, then there must be a collector (or similar collecting species) base for every race where each one of them are making reapers to store the race's code in, too. Why did we hear nothing of this in Mass Effect 3? (If I am being extremely stupid and am mislooking something in the lore I am sorry.)

Actually, I remember the lore saying that they don't always use every race to make a capital ship. I guess they must make destroyers out of some? But I would think that the collector base was a mustering point for the genetically altered remnants of the species they reaped last cycle to use as shock troops in the new invasion. They'd only need one base as they'd probably get rid of the old "collectors".