Have you noticed...
#1
Posté 21 mai 2012 - 12:38
Why did bioware completely get rid of these things? They also got rid of explosive containers and breakable cover. They still have and use the models for the objects, but they don't do anything anymore. Why is combat so... uniform now? I swear that they had places where they could have even recycled old enemies from the old games. I remember in one mission a Varren is thrown at you before it is killed by an npc. Why couldn't they have left it? Surely the new battle system is not that hard to adjust to. What happened to the security mechs that were all over the place in ME2? Or the three little space gangs that were everywhere? Maybe those would have been out of place, but I'm sure that klixen and varren would fit very nicely in the Tuchanka mission.
#2
Posté 21 mai 2012 - 01:08
#3
Posté 21 mai 2012 - 01:59
#4
Posté 21 mai 2012 - 02:37
#5
Posté 21 mai 2012 - 04:15
But most likely it's due to limited budget and development time.
#6
Posté 21 mai 2012 - 11:40
Miekkas wrote...
Streamlining, laziness, ran out of time, different development focus etc. It could be any one of these things, but you'd think that considering they already had the assets, they would make use of them. Personally I think it is another causality to streamlining and wanting the focus of the game to be on the Reapers and Cerberus as enemies rather than the Collectors and Mercenaries. Your inquiry also brought to mind why they removed Heavy Weapons (most likely for balancing reasons).
The collectors! I completely forgot about them. What happened with them? Surely the reapers could have used them to collect other races in ME3. I don't miss the scions or the praetorians, but what about the humanoid bugmen? How did it go from ME2, where we were stopping the COLLECTORS with small mention of reapers and husks to ME3 where the reapers were the only focus and the collectors had zero mention? Honestly, could they not have just reskinned marauders or something? It's not like they were already excessive. We already had turian husks as brutes.
#7
Posté 22 mai 2012 - 01:36
I thought they died with the collector base.Nimpe wrote...
The collectors! I completely forgot about them. What happened with them?
#8
Posté 22 mai 2012 - 01:46
D24O wrote...
I thought they died with the collector base.Nimpe wrote...
The collectors! I completely forgot about them. What happened with them?
But every collector shouldn't have been in there. Or maybe they had. But why was the human reaper in there too? Assuming that the reapers repeat the same process every time they make a new reaper for each species like starkid says, then there must be a collector (or similar collecting species) base for every race where each one of them are making reapers to store the race's code in, too. Why did we hear nothing of this in Mass Effect 3? (If I am being extremely stupid and am mislooking something in the lore I am sorry.)
#9
Posté 22 mai 2012 - 01:53
Actually, I remember the lore saying that they don't always use every race to make a capital ship. I guess they must make destroyers out of some? But I would think that the collector base was a mustering point for the genetically altered remnants of the species they reaped last cycle to use as shock troops in the new invasion. They'd only need one base as they'd probably get rid of the old "collectors".Nimpe wrote...
But every collector shouldn't have been in there. Or maybe they had. But why was the human reaper in there too? Assuming that the reapers repeat the same process every time they make a new reaper for each species like starkid says, then there must be a collector (or similar collecting species) base for every race where each one of them are making reapers to store the race's code in, too. Why did we hear nothing of this in Mass Effect 3? (If I am being extremely stupid and am mislooking something in the lore I am sorry.)





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