llbountyhunter wrote...
Versidious wrote...
If, speaking as an ex-ITer, I can suggest a few fatal flaws: The game tells you that you have won, and defeated the Reapers, after all the cutscenes etc are done; The Reapers' supposedly preferred outcome of synthesis does not occur at lower levels of EMS; Bioware has made a press release saying that the ending will not be changed, and that they liked it, thought it was excellent, etc. And have called it the ending every time they talk about it. If IT was true, it would not be an ending.
As for why there's IT stuff in the game, well, a lot of the evidence I've seen can be explained by bad writing (Unusual for Bioware, but nobody's perfect, and a lot of players did actually like it) and lazy programming/designing - sadly a common enough feature in Bioware games dating back to the Baldur's Gate series. There was also, apparently, an intention for a section of the game where Shepard was explicitly indoctrinated, but this was cut from the game.
1. how is this a flaw?
2. if shepard is trying harder, does it not make sense for the reapers to do the same?
3. when your tricking someone, do you say "oh well I havent finished the prank yet....... but it sucks"
4. IT is not a "new" ending it leaves the current endings as they are and expands on them.
5. not everything.
How does shepard survive the exploding Citadel?
1. IT is the notion that, as the player, you experience the same lies Shepard does. If, however, something outside of the actual gameplay is telling you that you've won, you are no longer experiencing Shepard's indoctrination. You are being lied to by a game company. And not just you, the player, but also the press, their shareholders...
2. It actually makes no sense at all. Actually think about what you've just said. Why is it that Shepard's success actually gives the Reapers another idea about how to indoctrinate him? It's not just a question of 'greater effort'. The explanation for the options 'improving' with EMS (That the Crucible is better made and protected from Reaper attack) is far more sensible than the Reapers 'Redoubling their efforts'. Either way, Shepard has been exposed to the same amount of Reaper tech, and been zapped by the same laser beam. Why do the Reapers not think of a concept familiar to them if Shepard's brought a smaller fleet? Shepard is vulnerable, he's been shot, and is supposedly lying prone in the mud. The Reapers know he's alive, and are actively infiltrating his mind. If Shepard is crucial to their plans, then either way they will be pouring all their effort into convincing him to join them. If he is not crucial, then they can just indoctrinate him and see if it works, then simply shoot him a second time and be done with it (or have him collected by a Harvester and brought to Harbinger, or some other capital ship) if it fails. In the event that the fleet is more of a threat to the Reapers, it is instead more likely that they would write him off as a lost cause, and simply kill him. Having the major symbol of organic resistance be, almost casually, vaporised by a Reaper would be a huge blow to allied morale. "Look mortals, look at this seemingly godlike, invincible symbol. See how it is laid low and turned to ash by us."
3.Well, yes, you do if there's a huge outcry against it, and you lose enormous numbers of fans. You say 'Look, guys, we had this big thing planned, we were going to keep it a secret for a while, but we've pissed a lot of you off, so this is what we were planning all along. You'll be getting it eventually, for free. In the meantime, enjoy buying our DLC.' They don't even have to be specific. They could say 'We've got something in the works. It'll blow your minds away.', and we'd get the same fevered speculation as we have now, without the hostility towards the studios from former fans. To be blunt, there is no real reason why they should create a game that doesn't have an ending. They could, for example, provide the player with a free 'epilogue DLC' download code upon completing the game, that will be activated in a month's time, or whatever. Or even immediately. Put simply, for that sort of meta-game prank to work, there are several different, better ways to do it.
4. There are two possible ways of IT being interpreted: The Catatonic Visions scenario and the Waking Nightmare scenario. In the first, Shepard is completely unconscious, lying prone in London. In this case, we have not had an ending at all. According to Bioware's FAQ on the EC, what we'll be getting is 'epilogue scenes and cinematics', nothing more. This means that we have already seen the ending. It therefore cannot be 'Catatonic Visions' IT. This leaves the Waking Nightmares scenario, in which Shepard is conscious, and being manipulated by the Reapers into taking actions in the real world, perhaps to sabotage humanity's efforts to stop the Reapers, or even complete a task that they have intended for him all along. This is the one I've always liked the most, because it is more in line with what we know about indoctrination, and explains why Shepard being indoctrinated matters so much to them at this last minute, when it seems like they've already won, but it also raises its own problems. For starters, the Pistol of Infinite Smiting and the Anderson/Illusive Man scene are still confusing. It is, however, an end. But, as I just said, it doesn't fit all the 'errors' in the ending, unlike Catatonic Visions.
5. Shepard gets hit by a beam from Harbinger, that tears tanks and frigates apart in one shot. And survives. This is true regardless of IT being true. Yet, earlier on in the game, it's instant bloody death when he gets shot by the Destroyer. The ME team are inconsistant with what will kill people and what won't. Assuming that IT isn't true, Shepard has been shot in the face with an anti-tank weapon from a billion-year-old killer god-machine, riddled with bullets by Marauder Shields, survived a MR-style acceleration into orbit with his armour utterly wrecked, and, after supposedly bleeding out, wakes up, talks with the God Out Of The Machine, then walks *into* an exploding power conduit whilst shooting it with a straight goddamned arm. Not dying in an explosion is hardly a major feat for him. The assumption would be that the part of the Citadel he was on was not blown to smithereens, but merely wrecked and thrown clear.
As I say every time I get into an argument about IT: I really, really hope it's true, and we get a proper ending. But I just don't think it is.
Modifié par Versidious, 21 mai 2012 - 07:15 .