Geth Infiltrator needs...an adjustment.
#26
Posté 21 mai 2012 - 01:59
Reducing any aspect of the GI will just make fewer builds usable and thus reduce the entertainment value of the class. For example, if survivability is nerfed much further, the GI melee build will become nearly unusable since it's already an very risky build since you're basically walking around with no shields, a tiny amount of health and even reduced DR. Reducing the melee damage would have basically the same result; you wouldn't be able to kill enemies quick enough and then go down in like 2 shots from a trooper.
#27
Posté 21 mai 2012 - 01:59
#28
Posté 21 mai 2012 - 02:05
curly haired boy wrote...
A Wild Snorlax wrote...
If you don't like it, don't play it. other people playing it shouldn't affect you in a co-op game, actually it should help you if it's so ''OP''.
to be clear: i don't care about score, XP, or credits; i care about how much fun i'm having in a match, and that's closely tied to if i can actually shoot anything. GIs run faster, see enemies before i can, and kill them in scant seconds.
if they're clearing all enemies on a map before any non-geth allies can even see them, where's the fun? why am i even in the match?
to even get a chance at killing something, i have to switch to a geth character and use hunter vision just to level the playing field. THAT's what's killing build diversity.
So you dont get anything killed because you had one of the crazzy GI in your team? Bad luck. I wish i had one of those players once in a while. Instead i have guys that dont know that on GI you cant take avenger III (well you can but...) that medigel is a usable thing, that rockets are not something to carry in your pockets all the time and so on.
You talk if everyone playes GI like that. Let me tell you there is very little players that master GI. I play gold all the time from lvl 15 onward on every class and i never get above 130k score with my GI (shotgun oriented). You are talking about what class can do in capable hands. As far as i have seen (and i play public all the time), is that 99,5%+ of the players dont play GI like that. They suck at it big time. Also when i play GI, my buddy with adept (single) or sentinel is pretty close, or even above me. Yeah yeah, i suck at it but maybe i care more about taking car eof flanking enemies then nuking spawn points. Also there is a set amount of points to be had in a match. If he does 180k it means others did jack ****. And dont tell me someone can wipe out whole spawns (always 2 different places) before other 3 can get to one.
So you want BW to "tone down" GI class because of the potential the class has to offer to a minority (less that 1% by my observations and i rounded up!) of players? Nice. Lets leave the decisions to the elite minority like we do in real life. We see that it works great to have some elite ppl with majority of the wealth deciding how majority of ppl should live.
You only care about fun? Me too. Dont nerf it. If you do i wont have as much fun with it. Why are oyu ruining my amount of fun? Challenge is gone if you play GI? Well pick something else? Oh, god forbid, youll get one of those elite players that will wtfpwned the match with 180k+ score. Get real please.
Modifié par Skorpijon, 21 mai 2012 - 02:11 .
#29
Posté 21 mai 2012 - 02:08
gauntz wrote...
The GI is atm one of the most entertaining classes because many builds are viable on it; you can go old school sniper (which imo doesn't surpass the SI, and won't surpass the QI when Sabotage is fixed/tweaked), CQC shotgun build, melee build, explosives (scorpion/falcon) build and I've even heard of a Saber ROF build.
And it will dominate however you choose to roll. Boring, not entertaining.
It would be entertaining if it was unique, relying on hunter mode and invisibility but not on huge damage bonuses, IMO. Now its just an infiltrator that's even more powerful than the others because of HM. The health/shield argument just doesn't hold, because of the shield gate mechanic and because you won't get shot at if you're doing it right when using hunter mode.
Limit the GI by removing or reducing damage bonuses from tactical cloak on this specific character and I would love to use it.
Again, my opinion.
#30
Posté 21 mai 2012 - 02:15
#31
Posté 21 mai 2012 - 02:19
But funny things aside, I totally agree with gauntz. How about buffing some other classes first?
#32
Posté 21 mai 2012 - 02:20
buff the other classes to the GIs level.
#33
Posté 21 mai 2012 - 02:21
kumquats wrote...
But funny things aside, I totally agree with gauntz. How about buffing some other classes first?
Every class is perfectly fine on gold. But I do think that Bioware plans to do what you propose, buff the other classes to match the infiltrator(s). And it saddens me.
#34
Posté 21 mai 2012 - 02:26
even if they made throw an insta-kill skill on anything, the AA and HSent would still be at a disadvantage because they don't have the wallhacks.
#35
Posté 21 mai 2012 - 02:35
#36
Posté 21 mai 2012 - 02:39
Just because something is better than a lot of setups, doesn't mean it needs to be changed.
#37
Posté 21 mai 2012 - 02:47
/sarcasm
Geez.
#38
Posté 21 mai 2012 - 02:55
Killahead wrote...
kumquats wrote...
But funny things aside, I totally agree with gauntz. How about buffing some other classes first?
Every class is perfectly fine on gold.
Yeah I know, but 99% of the players on Gold are Inf. I want to play with something else like the same classes all the time.
I played a match with a Drell Vanguard with a Claymore, myself as a Justicar, it was awesome.
But please BW don't buff the Drell Vanguard, that more people will start playing him on Gold, that would be horrible.
#39
Posté 21 mai 2012 - 02:58
most of other classes from the game
Also I kinda don't understand the logic - buff everything up to match GI. Would be a lot of mess with balancing 90% of game content. It's easier and safer to nerf GI a bit to match it with other classes then.
Modifié par Pho3nix.blackfire, 21 mai 2012 - 03:07 .
#40
Posté 21 mai 2012 - 03:13
all those other classes have at least 1 disadvantage. GI does not.Kronner wrote...
Yeah, also nerf krogan Vanguard, that bastard just won't die. No fun. Other bastards include, but are not limited to: salarian Infiltrator, asari Adept, drell Adept and Vanguard, turian Soldier. Human Soldier is also way too powerful now, nerf ARush.
/sarcasm
Geez.
the geth have a giant fundamental advantage in hunter mode. add to that massive damage plus the ability to cloak and run and there's no downside. it's fun to play as - for a while - but make no mistake, it IS gamebreaking.
#41
Posté 21 mai 2012 - 03:14
There's your disadvantage...
/end thread.
#42
Posté 21 mai 2012 - 03:16
Wesus wrote...
GI is squishy as hell.
There's your disadvantage...
/end thread.
GI doesn't get hit, so it's a moot point.
#43
Posté 21 mai 2012 - 03:18
curly haired boy wrote...
]all those other classes have at least 1 disadvantage. GI does not.
the geth have a giant fundamental advantage in hunter mode. add to that massive damage plus the ability to cloak and run and there's no downside. it's fun to play as - for a while - but make no mistake, it IS gamebreaking.
I disagree.
krogan Vanguard does not die. Insane damage potential. E.g. Talon + KV is beyond ridiculous.
Salarian has no weakness. I won't even bother discussing other powerful classes. We'll just have to agree to disagree.
curly haired boy wrote...
GI doesn't get hit, so it's a moot point.
Bull****.
Post a video of a gold game where you do not get hit.
Modifié par Kronner, 21 mai 2012 - 03:19 .
#44
Posté 21 mai 2012 - 03:21
Riiiight. So you end up with the same net result as by nerfing the currently dominating GI, but with a ton of other balance problems coming from buffing the enemies (as you now need to readjust weapons as well, because they won't perform in the same way on buffed enemies).gauntz wrote...
Buff other classes before nerfing the GI, and if the game gets too easy then buff enemies.
Effectively, by refusing to make one change you need to rewrite the whole balance from the ground up. Logic!
#45
Posté 21 mai 2012 - 03:22
Core_Commander wrote...
Riiiight. So you end up with the same net result as by nerfing the currently dominating GI, but with a ton of other balance problems coming from buffing the enemies (as you now need to readjust weapons as well, because they won't perform in the same way on buffed enemies).gauntz wrote...
Buff other classes before nerfing the GI, and if the game gets too easy then buff enemies.
Effectively, by refusing to make one change you need to rewrite the whole balance from the ground up. Logic!
+1
#46
Posté 21 mai 2012 - 03:23
#47
Posté 21 mai 2012 - 03:23
Please dont forget that by nature of being on the forums, reading about builds, watching videos, min-maxing your class you are by definition one of the better players out there. Just because you are very effective with a GI does not make it broken, because a class/aspect is broken only if/when virtually every single public games at all difficulty levels, against all enemies feature said 'broken' class/aspect.
Look at the 3 biggest nerfs to date 1) QI 2) BE 3) Falcon. All 3 were used by literally all players in every lobby with 0 skill involved. 4 QIs on Geth gold could literally clear without firing a single bullet. 4 Falcons on any class and nothing could move. BE required pressing of 1 button all the time max, without aiming and did massive AOE dmg on everything.
To YOU and ME we may find the paper shields to not be a downside. Have you ever played with pubs where even with cloak and a GE turret backup GIs still go down like flies because any cannibal that looks at them = death? Some GEs proclaim that they dont even get hunter mode!
Bioware has said this before - some classes will naturally do output more damage, some will naturally be easier to play, some with naturally be better against certain factions etc. In the eyes of MANY outside of the forums both Geth ultimately remain too paper, and not everyone knows how to utilise wallhack to avoid more damage than any other class.
#48
Posté 21 mai 2012 - 03:24
Your arguement is invalid.
#49
Posté 21 mai 2012 - 03:26
I play gold mainly with friends here from the forum and we clear gold quite easily with any combination of classes. When playing with randoms I have yet to see anyone killing all the enemies and leaving me with nothing to do.
#50
Posté 21 mai 2012 - 03:27





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