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Geth Infiltrator needs...an adjustment.


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#51
Terraflare

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Wesus wrote...

I'm a very good infiltrator yet I get hit by random BS while i'm in cloak

Your arguement is invalid.


Exactly. 1 stray banshee warp + some bullets and its guaranteed crumpling onto the floor. With so many other classes I can just shrug it off. Geth prime doomlock from across the map = dead faster than I can blink. Switching to a heavy class like batarian soldier against phantoms and i can tank palm shots that wouldve downed me flat as a GI if i were careless for just 1 second. 

#52
CptBomBom00

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How about BW creates a hybrid? Hmm? part geth, part turian and part asari.
t

#53
Kuato Livezz

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Playing Batarian Soldier, I thought that char was OP'ed unitl I played the GI. Claymore X, Shotgun amp III, AP III, cloaked with hunter mode? Its pretty brutal. Brutes and Atlases..its amazing to see their armor/heath status drop after a shot.

#54
Achire

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So is there anyone who doesn't think that Geth Infiltrator is by far the best class in the game? Do you honestly believe it's reasonable procedure to buff 24 characters and rebalance every single enemy in the game instead of simply adjusting the clearly overpowered one?

Modifié par Achire, 21 mai 2012 - 03:39 .


#55
Skorpijon

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No the class is good, noone is disputing that. And we dont need to buff other classes, and we dont need to nerf infiltrators. Try get that into your head already. By my count 5 topics about this and still you (as in guys calling for nerf/adjustment/idea/whatnot) dont get it.

What we are disputing is that some handful of players that "get" how to play the geth think that since they can wreck havoc in game with GI that thats enough and BW should nerf it, even though almost everyone else cant duplicate the "not getting hit", scoring 180k, and other elitist bull****.

Sorry but yes, GI is powerful, but if you dont know how to play it (like majority of players) you will be dead more times then not.

Stop calling for nerf just because you have mastered it and had your fun. Others are not at that point already. And yes i did said that in previous 5 topics about nerfing the damn infiltrators.

Modifié par Skorpijon, 21 mai 2012 - 04:16 .


#56
Scalabrine

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If something is good they complain if it sucks they complain as well.

GTFO and anybody else who agrees with this idiot.

Modifié par Scalabrine, 21 mai 2012 - 04:16 .


#57
Terraflare

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Skorpijon wrote...

No the class is good, noone is disputing that. And we dont need to buff other classes, and we dont need to nerf infiltrators. Try get that into your head already. By my count 5 topics about this and still you (as in guys calling for nerf/adjustment/idea/whatnot) dont get it.

What we are disputing is that some handful of players that "get" how to play the geth think that since they can wreck havoc in game with GI that thats enough and BW should nerf it, even though almost everyone else cant duplicate the "not getting hit", scoring 180k, and other elitist bull****.

Sorry but yes, GI is powerful, but if you dont know how to play it (like majority of players) you will be dead more times then not.

Stop calling for nerf just because you have mastered it and had your fun. Others are not at that point already. And yes i did said that in previous 5 topics about nerfing the damn infiltrators.


Yes exactly how are people not seeing this? I have 2 friends over at my place regularly who use my account to play casually. Both usually play bronze/silver because they dont play as much as I do. For them (read REGULAR PLAYERS STILL) the GI is completely useless because its too weak and drops in split seconds to do anything. 

Again the most obvious point still stands: If GI's were horribly broken as you seem to suggest, then every lobby including bronze/silver games will be filled with nothing but GIs because it invalidates all other choices. It doesnt, so stop making it appear to. I know very good infiltrators on my friends list that prefer QI or SI as their infiltrator of choice even though they know the damage potential of a GI. Yet more completely prefer non infiltrators and can outscore me when i run claymore X. 

#58
kumquats

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Scalabrine wrote...

If something is good they complain if it sucks they complain as well.

GTFO and anybody else who agrees with this idiot.


Nerd Rage, I approve of this.

#59
Moses6533

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I didn't read all of the thread, but I think the GI is fine. I use it sometimes, but I have done better with Adepts, Sentinels, and Engineers.
For one Hunter Mode makes you squishy. Some says that is moot because of Tact Cloak, but I don't find that to be the case, I tend to get hit out of nowhere when cloaked and it's instant death.
Heck I even outscored a GI who was using a Claymore last night, funny thing is the whole time the guys was taking about how using the Claymore is way faster at killing than anything else, yet i outscored him using a Human Sentinel just spamming Warp Throw, and he was N7 rank 1408 (or somewhere thereabouts) and I am rank 350ish.
I am not really even sure why a Claymore would be prefered over a GPS with the Geth bonuses, especially since it would not be limited by the range of the Claymore.
Anywho, I don't think it's an OP class. I haven't seen that many people beast with that build.

edit: what's more is the GI can also make a great Melee build because of their melee attack, but then you have very little shields and health, so it's still not a great build because if you melee a crowd and and an enemy in the distance grazes you with a bullet right after, well then your dead.

I think the GI is just one of those things that is only OP in the right hands. There is just nothing to be done about that, there are players out there who just know how to take advantage of certain strengths and they play it a certain way. Happens on most MP games.

Example, BF3, wahhhh, Helicopters are too powerful even though they aren't that powerful when i fly them, will you please nerf them since I don't know how to use them.

It goes the same for Bronze, sure Vanguards are annoying on Bronze, but they don't last 2 seconds on Gold.

Modifié par Moses6533, 21 mai 2012 - 04:58 .


#60
Mysteryman2000

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Of course GI is fine, he is probably greifing over the fact his friends use the class and can get kills faster than him. I use the GI a fair amount and and decimating the leaderboard on each game. My teams rely on me alot to clutch on gold, but I also go down alot when I move from place to place to get ammo. Even at my skill level I get downed.

#61
landylan

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i disagree....your gonna have alot of angry ppl probably if you nerf it. i think other classes need slight buffs. even small ones make a difference

maybe a small drell buff bc he loses alot of effectiveness when not fighting reapers
sentinels who are tanks
soldiers who are weapons experts

Modifié par landylan, 21 mai 2012 - 04:56 .


#62
landylan

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gi is a little bit overrated as well. all the infiltrators are awesome. also ppl say the melee is op but i score the same when i shoot everything

#63
D.Shepard

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1) always-on enemy vision is too great an advantage. hunter mode is supposed to offset this, but no geth gets shot when they know where every enemy is at all times. breaking line of sight is pathetically easy. Solution? Make enemies show up only while the GI is not moving. this still allows for great situational awareness, but it removes the zero-risk that geth currently have. if you run around willy-nilly, you might get flanked.

2) remove the faster fire speed buff from hunter mode. currently, hunter mode is AR plus marksman all in one, and if you didn't let that fly for shepard in SINGLEPLAYER, you can bet it's unbalanced in multi. revamp the tree to either focus on fire rate and reload speed, or damage boost.


So this is another "please nerf something" topic....

#64
robarcool

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curly haired boy wrote...

Don't get me wrong. I like the geth a TON. they're fun to play, they've got some awesome skills and it's refreshing to play as a synthetic.

but they're broken. more broken than the pre-nerf falcon.

they've got:

1) the ability to see every enemy position on the field at all times

2) by far, the highest individual DPS in the game

3) fast movement speed and fire rate

any ONE of those advantages is good; any two are great (see geth engineer - a fairly balanced class), but all 3 are unreasonable.

I've played many, many, MANY matches with my GI and it easily outscores - by a large margin - every other class in the game.

why is this a bad thing? why tone down the GI? why not buff every other class? why does this even matter in a co-op game?

because the power inflation of ME3 multiplayer is going to kick into overdrive if GI continues like this. already we've classified guns according to how fast they kill; we've compared them to biotic explosions and cried out that they couldn't compete. we're comparing every skill and weapon to the ones that kill the fastest, and we're constantly winnowing down our stable of "good" weapons and skills as a result.

geth infiltrator is by FAR the most efficient killing machine. and because it is so good, build diversity will drop even further in the coming weeks as people try to keep up in DPS. the end result? match rooms fill up with GIs just to level the playing field. it's starting to happen as we speak.

furthermore, it's making the game far too easy. calls for a platinum difficulty have been present for a long time, but they're only going to grow in number. 1 GI in a gold match makes it easier than usual; 2 GIs are just carrying the rest of the team. 3 or 4? someone's trying for a 13-minute speed run.

as someone who's unlocked all classes and all non-ultra-rare guns, XP and credits are fairly meaningless to me. i still play because the gameplay keeps my interest, and gold remains a fun challenge with friends...remove that challenge, and i have no motivation to play.


here are some suggestions for adjusting GI to a more reasonable level:

1) always-on enemy vision is too great an advantage. hunter mode is supposed to offset this, but no geth gets shot when they know where every enemy is at all times. breaking line of sight is pathetically easy. Solution? Make enemies show up only while the GI is not moving. this still allows for great situational awareness, but it removes the zero-risk that geth currently have. if you run around willy-nilly, you might get flanked.

2) remove the faster fire speed buff from hunter mode. currently, hunter mode is AR plus marksman all in one, and if you didn't let that fly for shepard in SINGLEPLAYER, you can bet it's unbalanced in multi. revamp the tree to either focus on fire rate and reload speed, or damage boost.


in conclusion: there's a reason why certain guns/characters/etc are prohibited from tournament play. ME3's a co-op game, yes, but that doesn't mean that an OP character can't suck the fun from it just as easily. ME3 thrives on risk and reward; remove the risk and the reward isn't nearly as sweet.

Geth are squishy, so that makes up for high DPS. You have to be careful. I was killing very fast yesterday, but got hit by a banshee while in cloak and hunter mode and I just died.

#65
molecularman

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Oh those people pretending here GI is perfectly balanced...

Don't forget their melee, btw

#66
MrRag

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Perfect balance is not possible and should not be achieved at the cost of viability and fun of a class/weapon. Last time players called for a nerf they broke the Falcon so badly that nobody is using it anymore today. Sure it's "balanced" now, but is it really that much better to have another useless weapon over one that was actually fun to use? Other classes/weapons should be changed to give the player a reason to use them, not the other way around. And please don't forget that we're playing a co-op game, it's all about team work and fun.

The Geth Infiltrator is strong, but in Hunter Mode you have something like 300 hp and 300 shield (with no upgrades). So whenever you get shot from 2 enemies you're basically going down. Even when cloaked enemies can still see you if you get too close, therefore it's not always a lifesaver. Those who say it's easy to not get shot probably only play Geth/White and camp in the basement.

This class is meant to be strong, but challenging due to its low health and shield. If BioWare really thinks there is a need for an "adjustment", then a health and shield reduction is the only thing that would make sense.

Modifié par MrRag, 21 mai 2012 - 05:00 .


#67
astheoceansblue

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robarcool wrote...

Geth are squishy, so that makes up for high DPS. You have to be careful. I was killing very fast yesterday, but got hit by a banshee while in cloak and hunter mode and I just died.


As explained by others, this is not a balance when you have:

Invisibility
Ability to see incoming enemies

Both of the above help you negate a lot of damage. Fitness on this class is not needed in the slightest with a little practise.

#68
Biotic_Warlock

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They need to remove the colours black and white from geth to stop people disguising as rocket troopers/hunterss >_<

#69
SinerAthin

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Given the brain-rape Hunter Mode does on your brain, I'd say they're balanced.

I'd be fine if they toned them down, but ONLY if they nerf the Hunter Mode visual effects. I HATE them!!!

#70
Moses6533

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molecularman wrote...

Oh those people pretending here GI is perfectly balanced...

Don't forget their melee, btw


But that melee also leaves them very very vunerable as well. They rely on shields and the melee uses the shield up and then they are left standing naked with something like 350 health.....they pretty much die if a Banshee even looks at them at that point.

#71
Tankcommander

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Meh, I've outscored Geth Infiltrators with a batarian soldier, krogan vanguard, asari adept, and doubled their score with a Quarian Infiltrator.

They're good yes, but they can't take many hits at all, and since a lot of boss enemies seem to disregard cloak it can get nasty fast. They are fine as is.

#72
Moses6533

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Hunter Mode is a nice but it makes there shields ineffecient, which they rely on heavily.

Oh with practice that is moot....that's a terrible argument because if someone is practicing with a certain build to become good at it then their high score is a reflection of their skill/practice not an overpowered class, that whole argument just collapses on itslef.

Besides that, they are playing the game a very specific way which almost always results in an insanely high scoring build.

I prefer to mix it up and play all classes, try different builds, weapons etc.
It's more fun that way to me.

What does it matter, does individual XP really matter, don't you level up by total squad score anyways? Shouldn't winnng at all casts really be the important factor?

Modifié par Moses6533, 21 mai 2012 - 05:16 .


#73
astheoceansblue

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Moses6533 wrote...

Hunter Mode is a nice but it makes there shields ineffecient, which they rely on heavily.

Oh with practice that is moot....that's a terrible argument because if someone is practicing with a certain build to become good at it then their high score is a reflection of their skill/preactice not an overpowered class, that whole argument just collapses on itslef.


No, it doesn't.

With practise, fitness can be ignored on many of the high damage caster clases. This is true for any average player, imo, and as the Gi has Wallhack AND invisi mode, he's even easier to avoid damge with. 

And Gi is the only one that can consistantly score over 200k. 

And I know players who can 200k with Gi but suck with pretty much everything else. And almsot every match I'm in the Gi outscores the rest by a large margin.

If it were case of player skill alone, these margins wouldnt' be restrcited to the Gi, but they are.

The class simply has too much utility, too many stacking powers, it's too fast to kill things and it makes team games feel imbalanced when they should feel like the entire team is working in tandem.

Modifié par astheoceansblue, 21 mai 2012 - 05:18 .


#74
D.Shepard

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MrRag wrote...

 but is it really that much better to have another useless weapon over one that was actually fun to use? Other classes/weapons should be changed to give the player a reason to use them, not the other way around. And please don't forget that we're playing a co-op game, it's all about team work and fun.

This. Beside the fact Geth Infiltrator is "unbalanced" still remian to be determined. I heard such thing a lot of times: some player didn't unlock a class/weapon, then he got outscored by someone using them and starts complains about how "overpowered" the given class/weapon and ask for a nerf.

I have noticed about 80% of the times a "nerf" is aked for this is the reason Image IPB

#75
Killahead

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astheoceansblue wrote...

Moses6533 wrote...

Hunter Mode is a nice but it makes there shields ineffecient, which they rely on heavily.

Oh with practice that is moot....that's a terrible argument because if someone is practicing with a certain build to become good at it then their high score is a reflection of their skill/preactice not an overpowered class, that whole argument just collapses on itslef.


No, it doesn't.

With practise, fitness can be ignored on many of the high damage caster clases. This is true for any average player, imo, and as the Gi has Wallhack AND invisi mode, he's even easier to avoid damge with. 

And Gi is the only one that can consistantly score over 200k. 

And I know players who can 200k with Gi but suck with pretty much everything else. And almsot every match I'm in the Gi outscores the rest by a large margin.

If it were case of player skill alone, these margins wouldnt' be restrcited to the Gi, but they are.

The class simply has too much utility, too many stacking powers, it's too fast to kill things and it makes team games feel imbalanced when they should feel like the entire team is working in tandem.



This exactly.