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Geth Infiltrator needs...an adjustment.


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#101
Stardusk

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Kronner wrote...

astheoceansblue wrote...

The class simply has too much utility, too many stacking powers, it's too fast to kill things and it makes team games feel imbalanced when they should feel like the entire team is working in tandem.


Same can be said for a number of classes. You nerf GI and people will just use SI instead, which is just as powerful anyway and fills the same role. I play all classes and I do enjoy most of them. I seriosuly can't see how could you nerf GI in a way that does not completely destroy its feel (unless it's some nerf just for sake of nerfing, i.e. smaller damage bonus etc.).


This is only partly true. Your score is always highest with the Claymore GI. Always.

#102
N7 Whiskey

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I get where the OP is coming from but my only concern about the Geth Infiltrator is the broken heavy melee.  Fix that and the GI will be fine.

P.S. Human Infiltrator is completely overlooked and underused which is a shame since you can get +220% damage damage on unarmored targets and +245% damage on armored targets.  Plus the HI actually has health & shields for better surviveability.

#103
Disciple888

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nerfallthethings

#104
AmpTuttle

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Why would you want to nerf a character class/power in a game where you only fight AI? If this were PvP I'd understand, but it isn't. Just sounds retarded to me.

#105
Gwinever

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the only thing that rly makes GI's OP is their AOE melee, if you disregard the melee build they only outscore the SI by a small margin.
2nd: huntermode should cut total shields by 50% not just the base shields

#106
JGDD

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Stardusk wrote...

Kronner wrote...

astheoceansblue wrote...

The class simply has too much utility, too many stacking powers, it's too fast to kill things and it makes team games feel imbalanced when they should feel like the entire team is working in tandem.


Same can be said for a number of classes. You nerf GI and people will just use SI instead, which is just as powerful anyway and fills the same role. I play all classes and I do enjoy most of them. I seriosuly can't see how could you nerf GI in a way that does not completely destroy its feel (unless it's some nerf just for sake of nerfing, i.e. smaller damage bonus etc.).


This is only partly true. Your score is always highest with the Claymore GI. Always.


Not so sure about that. I play with someone that has learned how to use the Kishock so effectively with a SI that he consistently outscores any GI build. Of course he could probably top the scoreboard with GI/Claymore build as well. A huge percentage of where a person places on the leader-board is their overall skill in the game.

For the record, I'm not overly concerned with the SB anyway. I do look at it to see if I am placing where I think I should but in the end it's just a guidepost and nothing else.

#107
astheoceansblue

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justgimmedudedammit wrote...

Stardusk wrote...

Kronner wrote...

astheoceansblue wrote...

The class simply has too much utility, too many stacking powers, it's too fast to kill things and it makes team games feel imbalanced when they should feel like the entire team is working in tandem.


Same can be said for a number of classes. You nerf GI and people will just use SI instead, which is just as powerful anyway and fills the same role. I play all classes and I do enjoy most of them. I seriosuly can't see how could you nerf GI in a way that does not completely destroy its feel (unless it's some nerf just for sake of nerfing, i.e. smaller damage bonus etc.).


This is only partly true. Your score is always highest with the Claymore GI. Always.


 A huge percentage of where a person places on the leader-board is their overall skill in the game.


Not with Gi, no. As I said, we can see dozens and dozens of players showing off scores of 200k with Gi, and I can guarantee most of them couldn't do the same or anywhere near with other clases.

Si is not overdone, I very rarely see an Si outscore our team by the super amounts Gis almost always do.

#108
astheoceansblue

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I'm going to repost this everytime someone asks this question. Soz if you've read it already a few times... :P

AmpTuttle wrote...

Why would you want to nerf a character class/power in a game where you only fight AI? If this were PvP I'd understand, but it isn't. Just sounds retarded to me.

 

astheoceansblue wrote...

The class simply has too much utility, too many stacking powers, it's too fast to kill things and it makes team games feel imbalanced when they should feel like the entire team is working in tandem.



#109
Kronner

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Sp3c7eR wrote...

Duh... what a lame thread.


I can outscore any GI with AA vs Cerberus, AA/Turian Sentinel vs Reapers and Kroguard vs Geth. 100% of the time. Why don't you try nerfing them too, hmm?


Pretty much. Spamming powers is ok, but people wanna nerf one of the very few dynamic classes that do not refill shields every 3 seconds. OMG

Stardusk wrote...

This is only partly true. Your score is always highest with the Claymore GI. Always.

 

Score is totally irrelevant. You know that very well. It's like saying Talon always outscores Wraith. Always. NERF.
This logic is ridiculous.

astheoceansblue wrote...

Not with Gi, no. As I said, we can see dozens and dozens of players showing off scores of 200k with Gi, and I can guarantee most of them couldn't do the same or anywhere near with other clases.

Si is not overdone, I very rarely see an Si outscore our team by the super amounts Gis almost always do.

 

There is no way in hell anyone scores 200k while playing with good teammates. They'd have to really suck to make it possible.

Modifié par Kronner, 21 mai 2012 - 09:52 .


#110
JGDD

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astheoceansblue wrote...

justgimmedudedammit wrote...

A huge percentage of where a person places on the leader-board is their overall skill in the game.


Not with Gi, no. As I said, we can see dozens and dozens of players showing off scores of 200k with Gi, and I can guarantee most of them couldn't do the same or anywhere near with other clases.

Si is not overdone, I very rarely see an Si outscore our team by the super amounts Gis almost always do.


If one person is outpacing the rest by a large margin then the remaining teammates are not doing their job. After playing gold runs with the same group the disparity in scores is never very much if we are all on our game. However, if you are throwing random public games into the mix then yes, I can see that happening with some regularity.

#111
LadyAlekto

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COnsidering theres a quite fair amount of people that fail so hoorible with gi regardless of difficulty and loadut, i don't see a reason, sure the class makes a good gamer awesome, but a bad player will not be able to utilize it to full strength, which is not so true of some other classes

What makes the gi score so much is its sheer damage output which is reflected by a higher score per kill, with my ge i am equally efficient and score a good 20-30% less all because i got no pm damage bonus

With my hs i can score about to 10-15% less

Modifié par ShadedPhoenix, 21 mai 2012 - 09:59 .


#112
Mal3fact0r

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justgimmedudedammit wrote...

astheoceansblue wrote...

justgimmedudedammit wrote...

A huge percentage of where a person places on the leader-board is their overall skill in the game.


Not with Gi, no. As I said, we can see dozens and dozens of players showing off scores of 200k with Gi, and I can guarantee most of them couldn't do the same or anywhere near with other clases.

Si is not overdone, I very rarely see an Si outscore our team by the super amounts Gis almost always do.


If one person is outpacing the rest by a large margin then the remaining teammates are not doing their job. After playing gold runs with the same group the disparity in scores is never very much if we are all on our game. However, if you are throwing random public games into the mix then yes, I can see that happening with some regularity.


Agreed, I just don't see good players all of a sudden becoming terrible as soon as a GI shows up. In a group of randoms where skill levels are all over the place sure, 200k probably happens. In a group of good players (especially one that works as a team) I just don't see it happening.

Then again, forums are never short on hyperbole if one thinks it will add weight to one's arguments. ;)

#113
Topographer

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Belief perseverance will not allow minds to change....I don't think I've ever seen someone admit to having been wrong on these forums.

Anyway, the fact is that the Geth Infiltrator is potentially the biggest powerhouse in the game...by quite a lot as well. I'm not just referring to number crunching and stats, it's about utility in practice. In the right hands, it's crazy overpowered. Really just absolutely insane the amount of enemies it can drop with a Claymore or GPS. In the wrong hands, it's on the floor most of the time.

I guess it's not really OP for the majority of players, but those of you who don't believe that it can be haven't seen the right people using it.

#114
Kronner

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Topographer wrote...

I guess it's not really OP for the majority of players, but those of you who don't believe that it can be haven't seen the right people using it.



Of course it's really OP in the right hands. Many classes/builds/weapons are. Nerf them all?

Modifié par Kronner, 21 mai 2012 - 10:08 .


#115
Topographer

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Kronner wrote...

Topographer wrote...

I guess it's not really OP for the majority of players, but those of you who don't believe that it can be haven't seen the right people using it.



Of course it's really OP in the right hands. Many classes/builds are. Nerf them all?


The GI outclasses any of them. And it doesn't require teamwork. Something other classes require to be even remotely close to as capable.

#116
JGDD

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Kronner wrote...

Topographer wrote...

I guess it's not really OP for the majority of players, but those of you who don't believe that it can be haven't seen the right people using it.



Of course it's really OP in the right hands. Many classes/builds are. Nerf them all?


Precisely. If the level of all players is roughly equal then the scores will have little fluctuation overall. In fact I've noticed that when the group I usually play with is on a tear the individual scores are lower on average. Why is this? Because things are dying so fast that the waves cost objective has been reached in less time than with a group of mismatched players.

#117
GGW KillerTiger

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 Yet people still can't survive as them or win as them. they're perfectly fine and balanced. Each class is over powered once it starts getting used properly apparently. What's next? Drell Adept? :whistle: No Human Soldier is over powered next I bet ....

#118
Wesus

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X class is OP cos 1% of all people can actually play it proper....

N33DZ N3RF cos other class to hard liek AA homing missile explosions too hard....

#119
Topographer

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I guess I'm not sure if it needs a nerf or not yet. It just sometimes seems like it does because it rewards great skill far more than any other class. The game is just not designed to handle the efficiency of it, breaking the game.

#120
MajesticKill

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I think having a robot built for destruction being better than the other organic classes is fitting....because you know... it's a robot

#121
Lima54

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This is why we can't have nice things...

#122
JGDD

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Topographer wrote...

I guess I'm not sure if it needs a nerf or not yet. It just sometimes seems like it does because it rewards great skill far more than any other class. The game is just not designed to handle the efficiency of it, breaking the game.


That same argument was used against Human Vanguards in the not so distant past. In the right hands the HVG is a monster killmeister. The only reason they still aren't out there outscoring everyone is the glitch and general hate shown toward them by anyone that can't deal with screen shake and 'kill stealing' ie: instakick in the lobby.

#123
MajorBlazkowicz

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curly haired boy wrote...

Wesus wrote...

GI is squishy as hell.

There's your disadvantage...

/end thread.


GI doesn't get hit, so it's a moot point.


You do know if you run to close to enemies they will see you right? I was playing a GI with gold reapers and ran right by a Marauder.
He did his magical melee that can hit you 10ft away and gunned me down. Just beacuase you can cloak does not mean they can not see you.

And lets not forget Banshee's warp can hit you while cloaked, Rocket troopers can hit you while cloaked, and Atlas rockets can hit you while cloaked.

It's not completely moot point.

#124
dirtdiver32318

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I love the Geth both the Engineer and Infiltrator. Yet people not all but some are making me hate the geth.. I know all classes and races have the things that make people annoyed im not saying it is only the geth but I hate the fact that people will use the geth and run around on Gold melee everything in site and go down 4 times a round and are down in a diifferent galaxy. The fight is on earth yet this person is running to omega just to melee a couple husk or whatever and complains when people are tired of picking them up...

okay enough negitivity the geth class itself Image IPBImage IPB

#125
Poison_Berrie

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AmpTuttle wrote...

Why would you want to nerf a character class/power in a game where you only fight AI? If this were PvP I'd understand, but it isn't. Just sounds retarded to me.

Thus we can conclude that all balance changes are moot. 
Why bother balancing guns, let's just keep those guns at what they are from the start. After it's not PVP.

Silly goose, lack of PVP does not exclude balancing classes/abilities/weapons.