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Geth Infiltrator needs...an adjustment.


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#126
Awpknivez

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Why I agree with OP:

Geth Infiltrator wields Javelin.

Orly?

Modifié par Awpknivez, 21 mai 2012 - 10:50 .


#127
kr3g

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Every single day I check the forum, here is always a new "nerf *this*" thread.
What's wrong with you guys? It's just a simple 15-20 minutes game against bots.

If you think something is OP, don't use it. Don't ruin the fun for someone else by demanding a nerf.

#128
Eckswhyzed

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1. As someone who plays GI a lot, I think the class is very good from a design standpoint - there are multiple viable builds (see the various grenadier/melee/automatic specialist/sniper builds floating around). Any 'nerf' to the GI should keep the synergy between its powers intact while possibly toning down the insane damage output.

2. Regardless of what you think of the Geth melee (I think it's fine), you do realize that the GI is one of the few classes where speccing into the melee tree on Fitness is a viable choice? GI really highlights how some of the other classes are really underwhelming.

3. I wonder what Bioware's usage stats on the Geth Infiltrator are? Are GIs really dominating the scoreboards overall (BSN is not a representative sample)? Are they consistently being downed more? How many more 'casual' players play GI once and think it's less durable than tissue paper? What about more rhetorical questions?

#129
JGDD

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kr3g wrote...

If you think something is OP, don't use it. Don't ruin the fun for someone else by demanding a nerf.


Swing and a miss! The folks using the GI to great advantage are ruining the fun for everyone else that is sub-par with the class or prefers using a different character/class. Hence: I'm sad I can't keep up with GI heathens so it needs a nerf to make me look better.

#130
dirtdiver32318

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To be honest I dont think id like PvP... I enjoy the more coop style multiplayer..

#131
kr3g

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justgimmedudedammit wrote...

kr3g wrote...

If you think something is OP, don't use it. Don't ruin the fun for someone else by demanding a nerf.


Swing and a miss! The folks using the GI to great advantage are ruining the fun for everyone else that is sub-par with the class or prefers using a different character/class. Hence: I'm sad I can't keep up with GI heathens so it needs a nerf to make me look better.

Well if you are so bother with your score, just quit. And don't play with GI ever again.

And btw, if you can't keep with GI, it doesn't mean GI must be nerfed. May be just play better? :)

#132
astheoceansblue

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Mal3fact0r wrote...

justgimmedudedammit wrote...

astheoceansblue wrote...

justgimmedudedammit wrote...

A huge percentage of where a person places on the leader-board is their overall skill in the game.


Not with Gi, no. As I said, we can see dozens and dozens of players showing off scores of 200k with Gi, and I can guarantee most of them couldn't do the same or anywhere near with other clases.

Si is not overdone, I very rarely see an Si outscore our team by the super amounts Gis almost always do.


If one person is outpacing the rest by a large margin then the remaining teammates are not doing their job. After playing gold runs with the same group the disparity in scores is never very much if we are all on our game. However, if you are throwing random public games into the mix then yes, I can see that happening with some regularity.


Agreed, I just don't see good players all of a sudden becoming terrible as soon as a GI shows up. In a group of randoms where skill levels are all over the place sure, 200k probably happens. In a group of good players (especially one that works as a team) I just don't see it happening.

Then again, forums are never short on hyperbole if one thinks it will add weight to one's arguments. ;)


You missed the point.

Take 4 players of equal skill and put on on a claymore Gi and the claymore Gi will 9/109 outscore by a margin that insists there's a balance check required.

I'm not talking 100k, but I am talking 50k+ on the next highest player in the room, and these things definitely make a team FEEL  imabalanced when playing in one.

This isn't because the other players suddenly got worse, it's because the damage out put of the Gi IS overdone.

-

kr3g wrote...

Every single day I check the forum, here is always a new "nerf *this*" thread.
What's wrong with you guys? It's just a simple 15-20 minutes game against bots. 

If you think something is OP, don't use it. Don't ruin the fun for someone else by demanding a nerf.

 

astheoceansblue wrote...

The class simply has too much utility, too many stacking powers, it's too fast to kill things and it makes team games feel imbalanced when they should feel like the entire team is working in tandem.


Modifié par astheoceansblue, 21 mai 2012 - 11:04 .


#133
VRtheTrooper

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another nerf post. shortly followed by a complaining post.

#134
kr3g

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2astheoceansblue:
Is that 3rd time you copy-paste this quote of yours? Or 4th? I think we read it perfectly clear 1st time.

Modifié par kr3g, 21 mai 2012 - 11:11 .


#135
tutzdes

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astheoceansblue, GI kills most of the enemies as fast as SI. Yes, GI can kill bosses a bit faster, but GI speced to kill faster is also MUCH squishier.

I think this class is on par with SI, having more usable builds though. I admit SI is pretty damn powerful too.

#136
JGDD

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kr3g wrote...

justgimmedudedammit wrote...

kr3g wrote...

If you think something is OP, don't use it. Don't ruin the fun for someone else by demanding a nerf.


Swing and a miss! The folks using the GI to great advantage are ruining the fun for everyone else that is sub-par with the class or prefers using a different character/class. Hence: I'm sad I can't keep up with GI heathens so it needs a nerf to make me look better.

Well if you are so bother with your score, just quit. And don't play with GI ever again.

And btw, if you can't keep with GI, it doesn't mean GI must be nerfed. May be just play better? :)


Dude...I'm not bothered with the score at all - it's the rest swinging nerfbats with wild abandon because it ruins their experience in some way. I love using the GI and have become reasonably proficient with it. That's not to say I don't use any other classes because I filter through them all for a change of pace.

Your second point is exactly what I have been trying to relay throughout most of my posts in this thread. Evenly matched players have no difficulty staying within a certain point spread throughout the game. There are, of course, some deviations to this. If there is one or two players that like the support/rez bot role they will generally be outscored by the heavy hitters.

Stepping up your game can make a huge difference in how you view other players choices for character use. In other words: it becomes less of an issue and generally becomes a more enjoyable experience.

#137
JGDD

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astheoceansblue wrote...

I'm not talking 100k, but I am talking 50k+ on the next highest player in the room, and these things definitely make a team FEEL  imabalanced when playing in one.


Oh c'mon, blue... That difference could be attributed to well placed missile strikes on a spawn points or even at the end of wave 11. A 50K spread is fine by me. It's when you get to the 100K+ range that it shows how poorly the rest of the squad is performing. If you are finishing with numbers that much higher it isn't a true indicator that the toon is OP so much as the rest of the team is lacking skill somewhere.

#138
Fisterbear

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curly haired boy wrote...

in practice, you don't get shot.


LOL.

I get shot while cloaked ALL THE TIME.

#139
Yajuu Omoi

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Topographer wrote...

Tactical cloak coupled with hunter vision easily disregards any weakening of shields while in the mode. This, along with the damage increase, ROF increase, and accuracy increase that hunter mode offers makes it an insanely useful ability. Killing things fast as **** tends to help with survival as well.

Yeah the Geth Infiltrator is too good. Really fun (I use him fairly often), but needs a nerf of some kind.

-Stentron


Try this idea...almost no health...almost no shields...HM cuts shields in half...a rocket or other strong shot on gold can take you down to a sliver of health. even if you cloak while out of sight of the enemy, they can still find you, and geth are BARELY affected by cloak as is.

The GI doesn't need a nerf, at all. Its perfectly fine where it is.

#140
Yajuu Omoi

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justgimmedudedammit wrote...

astheoceansblue wrote...

I'm not talking 100k, but I am talking 50k+ on the next highest player in the room, and these things definitely make a team FEEL  imabalanced when playing in one.


Oh c'mon, blue... That difference could be attributed to well placed missile strikes on a spawn points or even at the end of wave 11. A 50K spread is fine by me. It's when you get to the 100K+ range that it shows how poorly the rest of the squad is performing. If you are finishing with numbers that much higher it isn't a true indicator that the toon is OP so much as the rest of the team is lacking skill somewhere.


Heck, i've trippled 2nd's score on gold before, simply because no one else on my team knew how to take advantade of the situation, headshots, grenades, BE's, rockets, etc. I out scored the ENTIRE team put together with my asari vanguard, just because i placed my attacks well, and they didn't.
Not because the class i used was overpowered.

EDIT: And on top of that, i've used the GI countless times to do a gold run to earn money...and i get outscored.
I'm not a bad player by any means...but i'm also not the best by FAR...but if the GI was as OP as you say...i wouldn't be getting outscored...ever.

Modifié par Yajuu Omoi, 21 mai 2012 - 11:37 .


#141
molecularman

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Ahem. GI is OP. It is known. And you can't completely skip balance on one character because somebody happens to like its efficiency

#142
molecularman

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AND, if you spec GI for full shields he would still have as more shields than a human, even with hunter mode on

#143
Terraflare

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Seriously, until someone can answer the point that it is just a small minority of BSN that have literally played since day 1 that can fully utilise the class, this discussion is stupid.

So many people arent remotely close to being able to use this class to its full potential. Just read the other posts still figuring out basic infiltrator mechanics and you will get an idea of how many people can actually realise what some people can do.

Chromatix solo'd Cerb using just melee - that does NOT make it OP. The countless melee GI's ive seen in pubs/pugs all fail terribly.

Spectre solo'd cerb in ~30 minutes, and he himself says many other classes are as good, if not better.

Things you have to do to play GI to its max potential:

1) Have high level Claymore/GPS (how many people have maxed golds? Out of those, how many can use them well? How many know that you can unload charged GPS shots without breaking cloak?)
2) Know how to aim prox mines, actually spec prox mines (how many are still arguing prox mine is a terrible skill?)
3) Know perfect reload cancelling (HOW MANY STILL DONT EVEN KNOW THIS EXISTS?)
4) Know how to utilise soft cover + wall hack to avoid enemies (Just go into pubs once in a while and observe how many times GI/GE drop compared to tankier classes)
5) Aim well (any power dependant class can remain effective with a player that doesnt even aim)
6) Time your cloaks (how many dont even know cloak cooldown is contingent on time spent in cloak? how many still forgo heavy weapons like claymore/BW for lighter weapons "for faster CD?"
7) Abuse shield + health gate to the maximum (how many even KNOW what this is?)
8) Use the correct ammo powers for correct enemies. Use correct mods (I see people not getting extended barrel, getting blade, getting ammo with claymore...)

Again seriously, some of you guys have been playing this game from the start and know nearly every mechanic to use to your advantage. There are a TON of people out there that play this game without a quarter of the knowledge/experience you have, and the GI is just another fun/viable option for them.

Modifié par Terraflare, 21 mai 2012 - 11:37 .


#144
JGDD

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molecularman wrote...

Ahem. GI is OP. It is known. And you can't completely skip balance on one character because somebody happens to like its efficiency


Heh, it's called overpowered because it isn't broken like so many of the others. KVG rage anyone? Concussive shot rank 6 anyone? List goes on and on. Look, when/if Bioware decides to fix the glaring errors in the other classes and the field is evened then get back and tell us how OP it is.

#145
MajorBlazkowicz

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Fisterbear wrote...

curly haired boy wrote...

in practice, you don't get shot.


LOL.

I get shot while cloaked ALL THE TIME.


^This!

Just because you cloak does not mean your completely invisable!!!!

Atlas rockets, Rocket Troopers and Banshee's Warp can hit you while cloaked!!!!

If you walk or run too close to the enemies they will shoot or melee you while coaked!!!!

If tactical cloak allowed you to turn completely invisable then it would be overpowered!!!!
 
Hunter Mode cuts your shields in half !!!!

#146
Yajuu Omoi

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MajorBlazkowicz wrote...

Fisterbear wrote...

curly haired boy wrote...

in practice, you don't get shot.


LOL.

I get shot while cloaked ALL THE TIME.


^This!

Just because you cloak does not mean your completely invisable!!!!

Atlas rockets, Rocket Troopers and Banshee's Warp can hit you while cloaked!!!!

If you walk or run too close to the enemies they will shoot or melee you while coaked!!!!

If tactical cloak allowed you to turn completely invisable then it would be overpowered!!!!
 
Hunter Mode cuts your shields in half !!!!


^^This!!

#147
molecularman

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I just said this, but GI is only squishy if you spec them to be squishy. But that's your own choice and not a weakness for the class. Max out shields and you'll be just as durable as most other classes

#148
Drummernate

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... why does everyone beg for nerfs on the stuff that needs it least?

Nerf Krogans! They have more health than me!

Nerf Turians! They are more accurate than me!

Nerf Asari! They dodge faster than me!

Nerf Salarians! They have infinite shield gate!

Nerf Batarians! They have infinite stunlock moves!

Nerf Geth! They are actually balanced! -.-

#149
Yajuu Omoi

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Drummernate wrote...

... why does everyone beg for nerfs on the stuff that needs it least?

Nerf Krogans! They have more health than me!

Nerf Turians! They are more accurate than me!

Nerf Asari! They dodge faster than me!

Nerf Salarians! They have infinite shield gate!

Nerf Batarians! They have infinite stunlock moves!

Nerf Geth! They are actually balanced! -.-


SOO much this...

Each different race and class is SUPPOSED to have their own advantages over wach other, krogans, have the duabitity and melee, turians have accuracy, batarians have massive amounts of extra ammo and stunlocks, geth are quite literally "hunters" the find and kill, but if they are found they can quickly get killed, EVEN if you spec for max health and shields.

No class needs a nerf, some may need tweeking...but NOT a nerf.

#150
Drummernate

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Yajuu Omoi wrote...

SOO much this...

Each different race and class is SUPPOSED to have their own advantages over wach other, krogans, have the duabitity and melee, turians have accuracy, batarians have massive amounts of extra ammo and stunlocks, geth are quite literally "hunters" the find and kill, but if they are found they can quickly get killed, EVEN if you spec for max health and shields.

No class needs a nerf, some may need tweeking...but NOT a nerf.


Yeah I agree some might need some re-balancing but only a little bit.

10% fire rate instead of 15% would not be too harsh IF they HAD to nerf something from Hunter Mode.