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Geth Infiltrator needs...an adjustment.


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#176
Creighton72

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Stardusk wrote...

Kronner wrote...

Stardusk wrote...

Score is only partly irrelevant. You said it yourself, when you go GI and the rest of us are Krogan Soldiers or whatever, we are just meat shields so you can kill everything.


That's called teamwork. The same happens with any Sniper Infiltrator. Or if you run with Talon/Hurricane and rest of the team is using Wraith, Mattock etc.

Even your latest GE + Saber build. Spam turret, take cover, shoot through cover. How is that not OP? GI is much more dynamic and risky to play. To me it sounds like the nerf-callers can't handle that well played GI outscores them easily. Gotta love e-peeners.

Just my opinion anyway.


And I disagree about the risks. Cloak effectively gets rid of those.


Yeah but GI's and GE's are couple of the only real good characters on XBOX for playing gold and winning. Hunter mode is not that great cause we can't shoot through walls. Turrets are one of the only things we have to keep banshees off of the tech classes. Cloak is one of the only ways to revive people on later reaper levels, that or a rocket and nobody seems to want to use them these days.

#177
Kronner

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Stardusk wrote...

And I disagree about the risks. Cloak effectively gets rid of those.


Your GE just camps behind cover all the time, spams turret so enemies rarely even shoot at you, can see and shoot through cover. Static. No risk.  At least a decent shotgun GI runs around and has to plan ahead and react.

Modifié par Kronner, 22 mai 2012 - 07:46 .


#178
Stardusk

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Kronner wrote...

Stardusk wrote...

And I disagree about the risks. Cloak effectively gets rid of those.


Your GE just camps behind cover all the time, spams turret so enemies rarely even shoot at you, can see and shoot through cover. Static. No risk.  At least a decent shotgun GI runs around and has to plan ahead and react.


And I still die more frequently than a GI. I could do a Claymore GE if that would be more to your liking?

#179
Stardusk

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Kronner wrote...

Stardusk wrote...

And I disagree about the risks. Cloak effectively gets rid of those.


Your GE just camps behind cover all the time, spams turret so enemies rarely even shoot at you, can see and shoot through cover. Static. No risk.  At least a decent shotgun GI runs around and has to plan ahead and react.


Oh and no risk? I can't leave cover becaue I will die instantly as evidenced by all those deaths against Reapers. GE with my build means instant death when exposed to fire, GI and cloak and run past them, not possible with GE. GE is very good but not in the same categoty as GI.

#180
Elecbender

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This thread is amusing.

Good thing I'm neutral on the topic.

#181
molecularman

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It's pretty weird how many people here are wallowing in self-deception

#182
Topographer

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Most people seem to think that having your shields cut in half is actually significant. Sometimes it will get you killed, but thanks to shield and health gate, most of the enemies (especially some of the more dangerous ones) wont be able to kill you much faster than a normal class. Also, it is fairly easy to not get hit with the situation awareness of hunter vision AND tactical cloak AND stagger effect on proximity mines AND insane damage for killing things before they can kill you AND its effectiveness of dealing damage without exposure to enemies (like using a single shot weapon). It is the best class at every major thing in the game but....

...Im not saying nerf it. Because as some of you say, most people aren't too great with it anyway.

#183
Terraflare

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Since no one feels the need to read/reply to this, again: 

Terraflare wrote...

Seriously, until someone can answer the point that it is just a small minority of BSN that have literally played since day 1 that can fully utilise the class, this discussion is stupid.

So many people arent remotely close to being able to use this class to its full potential. Just read the other posts still figuring out basic infiltrator mechanics and you will get an idea of how many people can actually realise what some people can do.

Chromatix solo'd Cerb using just melee - that does NOT make it OP. The countless melee GI's ive seen in pubs/pugs all fail terribly.

Spectre solo'd cerb in ~30 minutes, and he himself says many other classes are as good, if not better.

Things you have to do to play GI to its max potential:

1) Have high level Claymore/GPS (how many people have maxed golds? Out of those, how many can use them well? How many know that you can unload charged GPS shots without breaking cloak?)
2) Know how to aim prox mines, actually spec prox mines (how many are still arguing prox mine is a terrible skill?)
3) Know perfect reload cancelling (HOW MANY STILL DONT EVEN KNOW THIS EXISTS?)
4) Know how to utilise soft cover + wall hack to avoid enemies (Just go into pubs once in a while and observe how many times GI/GE drop compared to tankier classes)
5) Aim well (any power dependant class can remain effective with a player that doesnt even aim)
6) Time your cloaks (how many dont even know cloak cooldown is contingent on time spent in cloak? how many still forgo heavy weapons like claymore/BW for lighter weapons "for faster CD?"
7) Abuse shield + health gate to the maximum (how many even KNOW what this is?)
8) Use the correct ammo powers for correct enemies. Use correct mods (I see people not getting extended barrel, getting blade, getting ammo with claymore...)

Again seriously, some of you guys have been playing this game from the start and know nearly every mechanic to use to your advantage. There are a TON of people out there that play this game without a quarter of the knowledge/experience you have, and the GI is just another fun/viable option for them.



#184
Kamui312

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I vote for leave it as it is because it's true that it does take a skilled player to make the most out of the GI. Anyone can come on these boards and see the awesome melee build and try it out and fail miserably.

I ran around with my Claymore GI on silver a LOT before I used him on gold, and all those games helped me understand how to use him properly and how to adjust my vision while using hunter mode. Someone just seeing a build on these boards and jumping into a gold game will probably fail miserably until they "get" how to play with the class.

#185
MrRag

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Mindlog wrote...

I play a lot of Geth Infiltrator and I agree with what many others have said. Being squishy doesn't phase a GI
in the slightest. With Vision and Cloak a GI can almost always stay out of trouble.

Before Resurgence I thought my SI was basically
invincible. An SI can easily cloak and recharge shields. With a GI it's
even easier to know when to cloak and kill absolutely everything.

It does, because not everybody camps Geth/White. There are maps where you have to move and you will inevitably get shot at times. Let alone going for objectives.

A SI can survive a lot better even without enhanced vision. You can afford to get shot twice by a Prime before your shield is gone and you can instantly recharge it. If you get shot as a GI, the first shot will take down your shield and the 2nd will take down your health, all within a second. There are many other occasions where a SI can afford to run for an objective or run to save a teammate where a GI would die in an instant. The higher damage makes up for the inability to take damage.


FreeshootXiggy wrote...

Scoreboard: The elitist way of saying I'm better than you.

OP:
The whiner's way of trying to get something nerfed so their egos aren't
bruised by not getting high score of the game. What's next after GI
somehow gets a nerf, we going to say hurricane turians are too good nerf
them?

I get the feeling that a lot of people complain for that sole reason. It's a co-op game after all and people in random gold lobbies rarely know how to score well no matter what class they play. I'd rather have a good GI/SI on my team than someone who's not helpful at all.

Modifié par MrRag, 22 mai 2012 - 09:51 .


#186
Stardusk

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MrRag wrote...

Mindlog wrote...

I play a lot of Geth Infiltrator and I agree with what many others have said. Being squishy doesn't phase a GI
in the slightest. With Vision and Cloak a GI can almost always stay out of trouble.

Before Resurgence I thought my SI was basically
invincible. An SI can easily cloak and recharge shields. With a GI it's
even easier to know when to cloak and kill absolutely everything.

It does, because not everybody camps Geth/White. There are maps where you have to move and you will inevitably get shot at times. Let alone going for objectives.

A SI can survive a lot better even without enhanced vision. You can afford to get shot twice by a Prime before your shield is gone and you can instantly recharge it. If you get shot as a GI, the first shot will take down your shield and the 2nd will take down your health, all within a second. There are many other occasions where a SI can afford to run for an objective or run to save a teammate where a GI would die in an instant. The higher damage makes up for the inability to take damage.


FreeshootXiggy wrote...

Scoreboard: The elitist way of saying I'm better than you.

OP:
The whiner's way of trying to get something nerfed so their egos aren't
bruised by not getting high score of the game. What's next after GI
somehow gets a nerf, we going to say hurricane turians are too good nerf
them?

I get the feeling that a lot of people complain for that sole reason. It's a co-op game after all and people in random gold lobbies rarely know how to score well no matter what class they play. I'd rather have a good GI/SI on my team than someone who's not helpful at all.


This is the nature of the problem. If someone good is using a GI and you are using say a Krogan Sentinel and have comparable skill, you will score much lower, just a fact. People can argue all they want this is a coop game but it's not fun when you are working hard and you only score 80k as a Krogan and the GI is 120+...and knowing if you had played a GI, you would have been much closer.

#187
molecularman

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Agh, GIs are not squishy, stop saying that

#188
Stardusk

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molecularman wrote...

Agh, GIs are not squishy, stop saying that


Also, as it all becomes more and more about scoring more people will be using the GI, eventually leading to a loss of other class usage.

#189
Poison_Berrie

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Yajuu Omoi wrote...
...geth are quite literally "hunters" the find and kill, but if they are found they can quickly get killed, EVEN if you spec for max health and shields.

Uhm... At max shields and health and Hunter mode on you are equally durable to a maxed fitness Human/Asari. And marginally lower than a Quarian and Salarian.
Only Turian, Batarians and Krogan truly stand out above the rest in terms of shields+health.

#190
molecularman

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Stardusk wrote...

molecularman wrote...

Agh, GIs are not squishy, stop saying that


Also, as it all becomes more and more about scoring more people will be using the GI, eventually leading to a loss of other class usage.

Exactly, that's the problem almost everybody here fails to see


Poison_Berrie wrote...

Yajuu Omoi wrote...
...geth
are quite literally "hunters" the find and kill, but if they are found
they can quickly get killed, EVEN if you spec for max health and
shields.

Uhm... At max shields and health and Hunter mode
on you are equally durable to a maxed fitness Human/Asari. And
marginally lower than a Quarian and Salarian.
Only Turian, Batarians and Krogan truly stand out above the rest in terms of shields+health.

And in addition to that, you still have your cloak

Modifié par molecularman, 22 mai 2012 - 10:06 .


#191
Terraflare

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3rd time

Terraflare wrote...

Since no one feels the need to read/reply to this, again: 

Terraflare wrote...

Seriously, until someone can answer the point that it is just a small minority of BSN that have literally played since day 1 that can fully utilise the class, this discussion is stupid.

So many people arent remotely close to being able to use this class to its full potential. Just read the other posts still figuring out basic infiltrator mechanics and you will get an idea of how many people can actually realise what some people can do.

Chromatix solo'd Cerb using just melee - that does NOT make it OP. The countless melee GI's ive seen in pubs/pugs all fail terribly.

Spectre solo'd cerb in ~30 minutes, and he himself says many other classes are as good, if not better.

Things you have to do to play GI to its max potential:

1) Have high level Claymore/GPS (how many people have maxed golds? Out of those, how many can use them well? How many know that you can unload charged GPS shots without breaking cloak?)
2) Know how to aim prox mines, actually spec prox mines (how many are still arguing prox mine is a terrible skill?)
3) Know perfect reload cancelling (HOW MANY STILL DONT EVEN KNOW THIS EXISTS?)
4) Know how to utilise soft cover + wall hack to avoid enemies (Just go into pubs once in a while and observe how many times GI/GE drop compared to tankier classes)
5) Aim well (any power dependant class can remain effective with a player that doesnt even aim)
6) Time your cloaks (how many dont even know cloak cooldown is contingent on time spent in cloak? how many still forgo heavy weapons like claymore/BW for lighter weapons "for faster CD?"
7) Abuse shield + health gate to the maximum (how many even KNOW what this is?)
8) Use the correct ammo powers for correct enemies. Use correct mods (I see people not getting extended barrel, getting blade, getting ammo with claymore...)

Again seriously, some of you guys have been playing this game from the start and know nearly every mechanic to use to your advantage. There are a TON of people out there that play this game without a quarter of the knowledge/experience you have, and the GI is just another fun/viable option for them.



#192
Kronner

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Stardusk wrote...

This is the nature of the problem. If someone good is using a GI and you are using say a Krogan Sentinel and have comparable skill, you will score much lower, just a fact. People can argue all they want this is a coop game but it's not fun when you are working hard and you only score 80k as a Krogan and the GI is 120+...and knowing if you had played a GI, you would have been much closer.


So why don't you play GI if you care about the score so much? Krogan Sentinel will be outscored by most classes, provided the players are comparable.
You are using super powerful level X weapons all the time as well, does a random dude with Avenger I complain about that? No, because it's just the way it is.

Stardusk wrote...

Also, as it all becomes more and more about scoring more people will be using the GI, eventually leading to a loss of other class usage.

 

LOL I guess that is why Soldier is the most played class. Your assumption is based on nothing solid.

Modifié par Kronner, 22 mai 2012 - 10:41 .


#193
MrRag

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Stardusk wrote...

This is the nature of the problem. If someone good is using a GI and you are using say a Krogan Sentinel and have comparable skill, you will score much lower, just a fact. People can argue all they want this is a coop game but it's not fun when you are working hard and you only score 80k as a Krogan and the GI is 120+...and knowing if you had played a GI, you would have been much closer.

I see your point, but it is known that some classes can easily outscore others. Most of the time Infiltrators/Engineers/Adepts will be leading a gold game. From time to time a Turian Sentinel/Soldier will show up. So would you say these classes are too good, or would you say the other classes/races aren't good enough? In my opinion the latter is true. A lot of the other classes (such as Krogan Sentinel) that are a lot of fun on silver difficulty simply aren't that enjoyable on gold. They need to be improved to give players a reason to use them.

#194
Jackums

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No, thank you.

#195
Wesus

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The upcoming dlc Will give us X character and X character is good and good means OP ( in a PvE multiplayer LOL)

So what we'll see is :

Vorcha soldier needs....an adjustment

And flamewar about rebellion opened

#196
Fortack

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Stardusk wrote...

Also, as it all becomes more and more about scoring more people will be using the GI, eventually leading to a loss of other class usage.


Huh? The point of this game is to survive a couple waves, not to score points. I pitty people who are obsessed with their score which is poorly implemented anyway - score doesn't say anything about how good or bad someone performed. I seriously doubt that the removal of the score would change much. Do you think people would ignore the GI when they can't say: "I got the highest score - damn I am good!"?

#197
jerrmy12

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davishepard wrote...

Theres good and bad GI. Crying for nerf everything that you think is overpowered is childish.

you mean like every noob on every shooter? "o i suck dick with my ****ty connection and cant kill cuz im choking on dick and people are 2 shot killing me, that is SO op.
like that? btw quote me if you want a reply

Modifié par jerrmy12, 22 mai 2012 - 11:11 .


#198
GGW KillerTiger

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 In my opinion every player class needs a buff while the A.I. take a nerf :innocent:

#199
Achire

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Geth Infiltrators are to Gold what Human Vanguards are to Bronze and Silver: a class whose presense can trivialize the experience for the whole group.

#200
GGW KillerTiger

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Stardusk wrote...

Kronner wrote...

Stardusk wrote...

And I disagree about the risks. Cloak effectively gets rid of those.


Your GE just camps behind cover all the time, spams turret so enemies rarely even shoot at you, can see and shoot through cover. Static. No risk.  At least a decent shotgun GI runs around and has to plan ahead and react.


And I still die more frequently than a GI. I could do a Claymore GE if that would be more to your liking?

Ok forum toddlers. They both require different skills/play styles to use and neither are over powered.