Yes that is why I see Geth Infiltrators go down all the time and need reviving while the Human Soldier/Vangaurd saves them constantly .....Achire wrote...
Geth Infiltrators are to Gold what Human Vanguards are to Bronze and Silver: a class whose presense can trivialize the experience for the whole group.
Geth Infiltrator needs...an adjustment.
#201
Posté 22 mai 2012 - 11:13
#202
Posté 22 mai 2012 - 11:14
go back 1 page to see wat i said exactly for.
Modifié par jerrmy12, 22 mai 2012 - 11:17 .
#203
Posté 22 mai 2012 - 11:17
Because somebody playing a class poorly makes the class poorGGW KillerTiger wrote...
Yes that is why I see Geth Infiltrators go down all the time and need reviving while the Human Soldier/Vangaurd saves them constantly .....Achire wrote...
Geth Infiltrators are to Gold what Human Vanguards are to Bronze and Silver: a class whose presense can trivialize the experience for the whole group.
Then again somebody utilizing the OPness of a class makes the class rewarding and fun
#204
Posté 22 mai 2012 - 11:19
Stardusk wrote...
almolecularman wrote...
Agh, GIs are not squishy, stop saying that
Also, as it all becomes more and more about scoring more people will be using the GI, eventually leading to a loss of other class usage.
That is a fallacy. From what I've seen at least from the people I play with and myself it's the opposite as people will play other classes to keep themselves from getting bored to death and will play the classes they find the most fun, not the class that's the best from a min/max standpoint. Assuming they are able to beat gold no matter the class, something that's really a non issue for someone who knows how to play.
#205
Posté 22 mai 2012 - 11:22
Modifié par jerrmy12, 22 mai 2012 - 11:23 .
#206
Posté 22 mai 2012 - 11:57
#207
Posté 22 mai 2012 - 12:02
Hopefully they skip today's balance changes as well because that is a waste of time
#208
Posté 22 mai 2012 - 01:08
#209
Posté 22 mai 2012 - 01:14
I love how if someone uses the class right it's called over powered.molecularman wrote...
Because somebody playing a class poorly makes the class poorGGW KillerTiger wrote...
Yes that is why I see Geth Infiltrators go down all the time and need reviving while the Human Soldier/Vangaurd saves them constantly .....Achire wrote...
Geth Infiltrators are to Gold what Human Vanguards are to Bronze and Silver: a class whose presense can trivialize the experience for the whole group.
Then again somebody utilizing the OPness of a class makes the class rewarding and fun
#210
Posté 22 mai 2012 - 01:24
GGW KillerTiger wrote...
I love how if someone uses the class right it's called over powered.molecularman wrote...
Because somebody playing a class poorly makes the class poorGGW KillerTiger wrote...
Yes that is why I see Geth Infiltrators go down all the time and need reviving while the Human Soldier/Vangaurd saves them constantly .....Achire wrote...
Geth Infiltrators are to Gold what Human Vanguards are to Bronze and Silver: a class whose presense can trivialize the experience for the whole group.
Then again somebody utilizing the OPness of a class makes the class rewarding and fun
Ikr? They say the Asari Justicar is OP'd as well, but it's just players playing them well.
#211
Posté 22 mai 2012 - 01:29
LD_Dragon wrote...
Ikr? They say the Asari Justicar is OP'd as well, but it's just players playing them well.
Play AJ right, score 100-130 000.
Play GI right, score 180-210 000.
#212
Posté 22 mai 2012 - 01:36
Killahead wrote...
LD_Dragon wrote...
Ikr? They say the Asari Justicar is OP'd as well, but it's just players playing them well.
Play AJ right, score 100-130 000.
Play GI right, score 180-210 000.
I've grabbed 170000 with AJ before.
Modifié par LD_Dragon, 22 mai 2012 - 01:41 .
#213
Posté 22 mai 2012 - 01:38
LD_Dragon wrote...
Killahead wrote...
LD_Dragon wrote...
Ikr? They say the Asari Justicar is OP'd as well, but it's just players playing them well.
Play AJ right, score 100-130 000.
Play GI right, score 180-210 000.
I've grabbed 170000 with AJ before.
I'm of course talking pug run with no biotic users to synergize with.
#214
Posté 22 mai 2012 - 01:41
Killahead wrote...
LD_Dragon wrote...
Killahead wrote...
LD_Dragon wrote...
Ikr? They say the Asari Justicar is OP'd as well, but it's just players playing them well.
Play AJ right, score 100-130 000.
Play GI right, score 180-210 000.
I've grabbed 170000 with AJ before.
I'm of course talking pug run with no biotic users to synergize with.
Ok. That makes sense.
#215
Posté 22 mai 2012 - 01:46
im just trying to say that OP is crying on wrong grave.
#216
Posté 22 mai 2012 - 01:47
Terraflare wrote...
3rd timeTerraflare wrote...
Since no one feels the need to read/reply to this, again:Terraflare wrote...
Seriously, until someone can answer the point that it is just a small minority of BSN that have literally played since day 1 that can fully utilise the class, this discussion is stupid.
So many people arent remotely close to being able to use this class to its full potential. Just read the other posts still figuring out basic infiltrator mechanics and you will get an idea of how many people can actually realise what some people can do.
Chromatix solo'd Cerb using just melee - that does NOT make it OP. The countless melee GI's ive seen in pubs/pugs all fail terribly.
Spectre solo'd cerb in ~30 minutes, and he himself says many other classes are as good, if not better.
Things you have to do to play GI to its max potential:
1) Have high level Claymore/GPS (how many people have maxed golds? Out of those, how many can use them well? How many know that you can unload charged GPS shots without breaking cloak?)
2) Know how to aim prox mines, actually spec prox mines (how many are still arguing prox mine is a terrible skill?)
3) Know perfect reload cancelling (HOW MANY STILL DONT EVEN KNOW THIS EXISTS?)
4) Know how to utilise soft cover + wall hack to avoid enemies (Just go into pubs once in a while and observe how many times GI/GE drop compared to tankier classes)
5) Aim well (any power dependant class can remain effective with a player that doesnt even aim)
6) Time your cloaks (how many dont even know cloak cooldown is contingent on time spent in cloak? how many still forgo heavy weapons like claymore/BW for lighter weapons "for faster CD?"
7) Abuse shield + health gate to the maximum (how many even KNOW what this is?)
8) Use the correct ammo powers for correct enemies. Use correct mods (I see people not getting extended barrel, getting blade, getting ammo with claymore...)
Again seriously, some of you guys have been playing this game from the start and know nearly every mechanic to use to your advantage. There are a TON of people out there that play this game without a quarter of the knowledge/experience you have, and the GI is just another fun/viable option for them.
#217
Posté 22 mai 2012 - 01:56
2. All the stronger classes can be debated as op to no end as well
3. You don't have to use the GI
4. I don't see anyone proposing how to actually balance the GI (if broken)
5. I would rather Bioware fix all the glitches
6. Balancing the Drell Vanguard, Human Adept, Quarrian Engineer, and other weaker classes should be priority over nerfing strong classes-make weak players more playable not good players less playable.
Modifié par Immortal Strife, 22 mai 2012 - 02:04 .
#218
Posté 22 mai 2012 - 02:03
Immortal Strife wrote...
1. This is not PVP
2. High score can be accomplished with every class
3. All the stronger classes can be debated as op to no end as well
4. You don't have to use the GI
5. I don't see anyone proposing how to actually balance the GI (if broken)
6. I would rather Bioware fix all the glitches
7. Balancing the Drell Vanguard, Human Adept, Quarrian Engineer, and other weaker classes should be priority over nerfing strong classes
1. Not relevant. Balance is, however.
2. Yes, but less skill is needed to accomplish this with certain classes.
3. And they have, but this is a thread for the GI, not claiming that there are no other OP classes.
4. We don't, this doesn't invalidate our arguments.
5. Suggestions have been made (less damage bonuses from TC than other classes, due to Hunter mode's bonuses and extreme utility)
6. Agreed, but I'm pretty sure they can do both.
7. All classes are gold viable, and they offer a challenge for good players. Buff them, and you take away this challenge. They're fine, all of them, with the possible exception of the QE, which at least could use a more powerful turret.
#219
Posté 22 mai 2012 - 02:09
Modifié par Immortal Strife, 22 mai 2012 - 02:12 .
#220
Posté 22 mai 2012 - 02:22
Again, as I said 5 pages ago: if your issue is truly that GI is too easy for you and you want it to do less damage...then don't take the damage bonuses under tactical cloak! Problem solved: you get more challenge, and the huge swath of players who like any of a dozen other GI variations get to keep having fun, too.
#221
Posté 22 mai 2012 - 02:23
Immortal Strife wrote...
1. This is not PVP
2. All the stronger classes can be debated as op to no end as well
3. You don't have to use the GI
4. I don't see anyone proposing how to actually balance the GI (if broken)
5. I would rather Bioware fix all the glitches
6. Balancing the Drell Vanguard, Human Adept, Quarrian Engineer, and other weaker classes should be priority over nerfing strong classes-make weak players more playable not good players less playable.
4: Hunter Mode toggles off while TC is active and toggles on 2-3 sec after TC ends. No super vision, No damage/RoF buff, the shield debuff stays in effect because shields don't restore while TC is up.
Edit: Ctrl-V didn't take and I failed my proofread check.
Modifié par WVShearer, 22 mai 2012 - 02:29 .
#222
Posté 22 mai 2012 - 02:29
I as someone who enjoys her heavy weapons plattform can say the only thing making the gi incredibly and stupidly powerfull is the proximity mine, replacing it with a grenade should do the trick (may i ask for infernos? me likes burning stuff)
Also as above posted, that can not work, i personally consider the pm is that tad bit too much on the gi, it gives a 20% damage debuff and free stagger, instead a grenade, can be used to deal damage as well, requires ammo to be used and most importantly does not debuff, thats why i also believe inferno's would work the best, they have massive aoe and dot, basically working like a debuff but with a fixxed damage potential
Modifié par ShadedPhoenix, 22 mai 2012 - 02:35 .
#223
Posté 22 mai 2012 - 02:36
ShadedPhoenix wrote...
The only solution to fix the gi if too many deem it neccesary is to replace proxmine with a grenade....
I as someone who enjoys her heavy weapons plattform can say the only thing making the gi incredibly and stupidly powerfull is the proximity mine, replacing it with a grenade should do the trick (may i ask for infernos? me likes burning stuff)
This has never been done before so I wouldn't expect it anytime soon.
Also, you are essentially eliminating the use of single shot weapons by eliminating a power that cancels tactical cloak.
Modifié par Immortal Strife, 22 mai 2012 - 02:45 .
#224
Posté 22 mai 2012 - 02:39
#225
Posté 22 mai 2012 - 02:40
Modifié par CNevarezN, 22 mai 2012 - 02:42 .





Retour en haut






