Aller au contenu

Photo

Geth Infiltrator needs...an adjustment.


  • Veuillez vous connecter pour répondre
269 réponses à ce sujet

#201
GGW KillerTiger

GGW KillerTiger
  • Members
  • 4 565 messages

Achire wrote...

Geth Infiltrators are to Gold what Human Vanguards are to Bronze and Silver: a class whose presense can trivialize the experience for the whole group.

Yes that is why I see Geth Infiltrators go down all the time and need reviving while the Human Soldier/Vangaurd saves them constantly .....

#202
jerrmy12

jerrmy12
  • Members
  • 261 messages
exactly, people camp cuz the enemy is too powerful, dying in 2 seconds or less...stupid, even less w/ krogan vs. turret, and that geth buff make me quit when i get killed by 1/ 2 op geth hunters...way too powerful, im not a little noob btw.
go back 1 page to see wat i said exactly for.

Modifié par jerrmy12, 22 mai 2012 - 11:17 .


#203
molecularman

molecularman
  • Members
  • 1 650 messages

GGW KillerTiger wrote...

Achire wrote...

Geth Infiltrators are to Gold what Human Vanguards are to Bronze and Silver: a class whose presense can trivialize the experience for the whole group.

Yes that is why I see Geth Infiltrators go down all the time and need reviving while the Human Soldier/Vangaurd saves them constantly .....

Because somebody playing a class poorly makes the class poor

Then again somebody utilizing the OPness of a class makes the class rewarding and fun

#204
A Wild Snorlax

A Wild Snorlax
  • Members
  • 3 056 messages

Stardusk wrote...

molecularman wrote...

Agh, GIs are not squishy, stop saying that

al
Also, as it all becomes more and more about scoring more people will be using the GI, eventually leading to a loss of other class usage.


That is a fallacy. From what I've seen at least from the people I play with and myself it's the opposite as people will play other classes to keep themselves from getting bored to death and will play the classes they find the most fun, not the class that's the best from a min/max standpoint. Assuming they are able to beat gold no matter the class, something that's really a non issue for someone who knows how to play.

#205
jerrmy12

jerrmy12
  • Members
  • 261 messages
you people do relize there's a krogan vangaurd for such a thing, whether it be score, kills, staying alive, or most importantly....fun

Modifié par jerrmy12, 22 mai 2012 - 11:23 .


#206
TheAdventurer29

TheAdventurer29
  • Members
  • 847 messages
Geth Infiltrator is definitely very powerful, probably the same as Krogan Vanguard: Absolute Tank, Batarian Soldier:Solo Beast and Asari Adept: Reaper Eater. That doesn't mean they need to be nerfed. Why are banshees, phantoms and Hunters very strong and so many on gold? So that these powerful classes can take them down. Of course when you are in a lobby, there shouldn't be more than one infiltrator class because they are squishy and makes the game not fun anymore. Or else all four playing infil, that is fun.

#207
molecularman

molecularman
  • Members
  • 1 650 messages
Yeah, screw balance, balance is stupid

Hopefully they skip today's balance changes as well because that is a waste of time

#208
LD_Dragon

LD_Dragon
  • Members
  • 384 messages
Geth Infiltrator is designed to be good at any range. There's no reason it should be nerfed. It works quite well right now.

#209
GGW KillerTiger

GGW KillerTiger
  • Members
  • 4 565 messages

molecularman wrote...

GGW KillerTiger wrote...

Achire wrote...

Geth Infiltrators are to Gold what Human Vanguards are to Bronze and Silver: a class whose presense can trivialize the experience for the whole group.

Yes that is why I see Geth Infiltrators go down all the time and need reviving while the Human Soldier/Vangaurd saves them constantly .....

Because somebody playing a class poorly makes the class poor

Then again somebody utilizing the OPness of a class makes the class rewarding and fun

I love how if someone uses the class right it's called over powered.

#210
LD_Dragon

LD_Dragon
  • Members
  • 384 messages

GGW KillerTiger wrote...

molecularman wrote...

GGW KillerTiger wrote...

Achire wrote...

Geth Infiltrators are to Gold what Human Vanguards are to Bronze and Silver: a class whose presense can trivialize the experience for the whole group.

Yes that is why I see Geth Infiltrators go down all the time and need reviving while the Human Soldier/Vangaurd saves them constantly .....

Because somebody playing a class poorly makes the class poor

Then again somebody utilizing the OPness of a class makes the class rewarding and fun

I love how if someone uses the class right it's called over powered.


Ikr? They say the Asari Justicar is OP'd as well, but it's just players playing them well.

#211
Killahead

Killahead
  • Members
  • 2 444 messages

LD_Dragon wrote...

Ikr? They say the Asari Justicar is OP'd as well, but it's just players playing them well.


Play AJ right, score 100-130 000.

Play GI right, score 180-210 000.

#212
LD_Dragon

LD_Dragon
  • Members
  • 384 messages

Killahead wrote...

LD_Dragon wrote...

Ikr? They say the Asari Justicar is OP'd as well, but it's just players playing them well.


Play AJ right, score 100-130 000.

Play GI right, score 180-210 000.


I've grabbed 170000 with AJ before.

Modifié par LD_Dragon, 22 mai 2012 - 01:41 .


#213
Killahead

Killahead
  • Members
  • 2 444 messages

LD_Dragon wrote...

Killahead wrote...

LD_Dragon wrote...

Ikr? They say the Asari Justicar is OP'd as well, but it's just players playing them well.


Play AJ right, score 100-130 000.

Play GI right, score 180-210 000.


I've grabbed 170000 with AJ before.


I'm of course talking pug run with no biotic users to synergize with.

#214
LD_Dragon

LD_Dragon
  • Members
  • 384 messages

Killahead wrote...

LD_Dragon wrote...

Killahead wrote...

LD_Dragon wrote...

Ikr? They say the Asari Justicar is OP'd as well, but it's just players playing them well.


Play AJ right, score 100-130 000.

Play GI right, score 180-210 000.


I've grabbed 170000 with AJ before.


I'm of course talking pug run with no biotic users to synergize with.


Ok. That makes sense.

#215
Tenshi

Tenshi
  • Members
  • 361 messages
99.9% of bioware players are casuals. they will simply use what is best, without any sense for balance or competitivness. dont get me wrong, thats your way to play games and i respect it.

im just trying to say that OP is crying on wrong grave.

#216
Terraflare

Terraflare
  • Members
  • 429 messages
Still no one acknowledges the utter fail of an argument that "play 1 class 200k play another class 110k" is.

Terraflare wrote...

3rd time

Terraflare wrote...

Since no one feels the need to read/reply to this, again: 

Terraflare wrote...

Seriously, until someone can answer the point that it is just a small minority of BSN that have literally played since day 1 that can fully utilise the class, this discussion is stupid.

So many people arent remotely close to being able to use this class to its full potential. Just read the other posts still figuring out basic infiltrator mechanics and you will get an idea of how many people can actually realise what some people can do.

Chromatix solo'd Cerb using just melee - that does NOT make it OP. The countless melee GI's ive seen in pubs/pugs all fail terribly.

Spectre solo'd cerb in ~30 minutes, and he himself says many other classes are as good, if not better.

Things you have to do to play GI to its max potential:

1) Have high level Claymore/GPS (how many people have maxed golds? Out of those, how many can use them well? How many know that you can unload charged GPS shots without breaking cloak?)
2) Know how to aim prox mines, actually spec prox mines (how many are still arguing prox mine is a terrible skill?)
3) Know perfect reload cancelling (HOW MANY STILL DONT EVEN KNOW THIS EXISTS?)
4) Know how to utilise soft cover + wall hack to avoid enemies (Just go into pubs once in a while and observe how many times GI/GE drop compared to tankier classes)
5) Aim well (any power dependant class can remain effective with a player that doesnt even aim)
6) Time your cloaks (how many dont even know cloak cooldown is contingent on time spent in cloak? how many still forgo heavy weapons like claymore/BW for lighter weapons "for faster CD?"
7) Abuse shield + health gate to the maximum (how many even KNOW what this is?)
8) Use the correct ammo powers for correct enemies. Use correct mods (I see people not getting extended barrel, getting blade, getting ammo with claymore...)

Again seriously, some of you guys have been playing this game from the start and know nearly every mechanic to use to your advantage. There are a TON of people out there that play this game without a quarter of the knowledge/experience you have, and the GI is just another fun/viable option for them.



#217
Immortal Strife

Immortal Strife
  • Members
  • 2 097 messages
1. This is not PVP
2. All the stronger classes can be debated as op to no end as well
3. You don't have to use the GI
4. I don't see anyone proposing how to actually balance the GI (if broken)
5. I would rather Bioware fix all the glitches
6. Balancing the Drell Vanguard, Human Adept, Quarrian Engineer, and other weaker classes should be priority over nerfing strong classes-make weak players more playable not good players less playable.

Modifié par Immortal Strife, 22 mai 2012 - 02:04 .


#218
Killahead

Killahead
  • Members
  • 2 444 messages

Immortal Strife wrote...

1. This is not PVP
2. High score can be accomplished with every class
3. All the stronger classes can be debated as op to no end as well
4. You don't have to use the GI
5. I don't see anyone proposing how to actually balance the GI (if broken)
6. I would rather Bioware fix all the glitches
7. Balancing the Drell Vanguard, Human Adept, Quarrian Engineer, and other weaker classes should be priority over nerfing strong classes



1. Not relevant. Balance is, however.
2. Yes, but less skill is needed to accomplish this with certain classes.
3. And they have, but this is a thread for the GI, not claiming that there are no other OP classes.
4. We don't, this doesn't invalidate our arguments.
5. Suggestions have been made (less damage bonuses from TC than other classes, due to Hunter mode's bonuses and extreme utility)
6. Agreed, but I'm pretty sure they can do both.
7. All classes are gold viable, and they offer a challenge for good players. Buff them, and you take away this challenge. They're fine, all of them, with the possible exception of the QE, which at least could use a more powerful turret.

#219
Immortal Strife

Immortal Strife
  • Members
  • 2 097 messages
If you alter tactical cloak on the GI, you are altering TC for the whole class and that is not the point of this thread. Powers are changed universally, meaning changing the GI will also change the GE-if changes occurs to the Geth innate abilities, hunter mode & passives.

Modifié par Immortal Strife, 22 mai 2012 - 02:12 .


#220
We Tigers

We Tigers
  • Members
  • 960 messages
This 200k nonsense has got to stop. I have never, ever been in a game with randoms and had anyone score over 140k, geth infiltrators included. The tiny subset of elite players who can do that really don't need to be part of this discussion.

Again, as I said 5 pages ago: if your issue is truly that GI is too easy for you and you want it to do less damage...then don't take the damage bonuses under tactical cloak! Problem solved: you get more challenge, and the huge swath of players who like any of a dozen other GI variations get to keep having fun, too.

#221
WVShearer

WVShearer
  • Members
  • 62 messages
All I know is that if hunter mode gets a nerf, its gonna roll over and impact my GE. I don't play INF, it doesn't fit my playstyle, so I wont say anything about that class or how it plays. All I know is that I will lose the ability to use my GE the way I enjoy it if Hunter Mode gets borked to 'tone down' the GI.

Immortal Strife wrote...

1. This is not PVP
2. All the stronger classes can be debated as op to no end as well
3. You don't have to use the GI
4. I don't see anyone proposing how to actually balance the GI (if broken)
5. I would rather Bioware fix all the glitches
6. Balancing the Drell Vanguard, Human Adept, Quarrian Engineer, and other weaker classes should be priority over nerfing strong classes-make weak players more playable not good players less playable.


4:  Hunter Mode toggles off while TC is active and toggles on 2-3 sec after TC ends.  No super vision, No damage/RoF buff, the shield debuff stays in effect because shields don't restore while TC is up.

Edit: Ctrl-V didn't take and I failed my proofread check.

Modifié par WVShearer, 22 mai 2012 - 02:29 .


#222
LadyAlekto

LadyAlekto
  • Members
  • 1 672 messages
The only solution to fix the gi if too many deem it neccesary is to replace proxmine with a grenade....

I as someone who enjoys her heavy weapons plattform can say the only thing making the gi incredibly and stupidly powerfull is the proximity mine, replacing it with a grenade should do the trick (may i ask for infernos? me likes burning stuff)

Also as above posted, that can not work, i personally consider the pm is that tad bit too much on the gi, it gives a 20% damage debuff and free stagger, instead a grenade, can be used to deal damage as well, requires ammo to be used and most importantly does not debuff, thats why i also believe inferno's would work the best, they have massive aoe and dot, basically working like a debuff but with a fixxed damage potential

Modifié par ShadedPhoenix, 22 mai 2012 - 02:35 .


#223
Immortal Strife

Immortal Strife
  • Members
  • 2 097 messages

ShadedPhoenix wrote...

The only solution to fix the gi if too many deem it neccesary is to replace proxmine with a grenade....

I as someone who enjoys her heavy weapons plattform can say the only thing making the gi incredibly and stupidly powerfull is the proximity mine, replacing it with a grenade should do the trick (may i ask for infernos? me likes burning stuff)


This has never been done before so I wouldn't expect it anytime soon.

Also, you are essentially eliminating the use of single shot weapons by eliminating a power that cancels tactical cloak.

Modifié par Immortal Strife, 22 mai 2012 - 02:45 .


#224
LadyAlekto

LadyAlekto
  • Members
  • 1 672 messages
One should always hope they go for the smartest not simplest solution in the manner of the gi, the simple would to nerf any of its powers, making every other class using these powers weaker, which in turn would keep the gi as a choice for anyone liking the combination of powers it offers, doing nothing

#225
CNevarezN

CNevarezN
  • Members
  • 2 454 messages
I've seen many people rock the GI. Melee or Snping Build. That being said, running across randoms who actually know how to utilize the GI effectively are few. I only know one person who uses a GPS/Scorpion rockin GI build that can score 150k EASILY. That's just it though, he's the only one that I know of personally who can do it. I view the GI just as view all the other Infiltrators I run across. They're Ninjas... Simple as that.

Modifié par CNevarezN, 22 mai 2012 - 02:42 .