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#1
Handmade

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In the Circle Tower when you enter the fade, worst part of the game, almost makes me turn it off everytime I start that part.

#2
Asante81

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Well, you can't avoid it. And personally I find the deeproads a lot more annoying than that.

#3
Handmade

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Really, I love exploring the deep roads. I also hate switching to each shape, drives me nuts.

#4
Original182

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Looks like there will be one less customer if they release a Fade DLC. :P

Though the Fade is an interesting place. I want to know more about it.

#5
Asante81

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Well I hate dark cavernous places and underwater missions. So I prefer having to switch shapes :P

#6
circa89

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Part I hated most so far was definitely in the Gauntlet where that bridge puzzle drove me to the point of screaming like a fool at my monitor attempting to figure it out. Thank God for GameFAQs.

#7
Asante81

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*laughs*

I don't know what peoples problems are with the ghost bridge.

Took me about a minute to test out all the panels, 2 minutes to write down which panels does what and 5mins to figure out that you need to have the number one time on the right side and one time on the left side to activate it fully...

#8
Handmade

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The ghost brisge was intensely easy, took me like 2 minutes to figure out what was going on.

#9
Original182

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People are too used to no-brainer games. Games used to require more thinking.

In Ultima Underworld, you had to pick the correct bones of Garamon in order to proceed. There are also no quest markers to tell you which bones they are. They all look alike. You then have to put vague hints together to find the correct bones. Garamon was a mage, I found bones in the midst of magical items. Therefore they're Garamon's bones.

The Gauntlet bridge is peanuts compared to old RPGs.

#10
Mnemnosyne

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I hate the Fade not because of the gameplay sequence but because it's all so samey.  Every single time you go into the fade it's this same brown floating islands ****.  This is supposed to be where people go where they dream? 

So everybody in Thedas dreams only of brown floating islands?  Man.  No wonder the world is so messed up.

The environments should have been widely varied in appearance and style, with the only universal constant being the presence of the Black City visible.  Instead, they almost all look the same, whether it's the various islands of the Sloth Demon's domain, whether it's the place you go to for the Harrowing, or the Desire Demon's domain where you go in to save Connor.

#11
Asante81

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Well, Koyasha, now you know why the Maker was so upset about his firstborn being so unimaginative...

#12
EricHVela

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It's not just puzzles, but patience, too.

They have something called Uno Blast because apparently the Uno card game was far too slow. I saw a Monopoly game that advertised rules for faster, exciting game-play.

#13
circa89

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Original182 wrote...

People are too used to no-brainer games. Games used to require more thinking.
In Ultima Underworld, you had to pick the correct bones of Garamon in order to proceed. There are also no quest markers to tell you which bones they are. They all look alike. You then have to put vague hints together to find the correct bones. Garamon was a mage, I found bones in the midst of magical items. Therefore they're Garamon's bones.
The Gauntlet bridge is peanuts compared to old RPGs.



Lol, I don't care because this is now and not the past. It didn't have any previous notes to work with like most games now do, and that is what I expected to be given, not some guess and check bullcrap from 15 years ago.

#14
back pain

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I really hate the water temple, I mean the fade, way to much back tracking.

#15
Mnemnosyne

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Asante81 wrote...

Well, Koyasha, now you know why the Maker was so upset about his firstborn being so unimaginative...

True, but except for the Harrowing, each of those was supposed to be connected with a mortal in one way or another.  And presumably even the one in the Harrowing was connected to you.  The various islands of the Sloth Demon's domain were supposed to be shaped around the mortals they were imprisoning, and based on their minds and imagination, for instance.

Alistair's has him dreaming of being "home" with his sister - but he imagines his sister's "home" is an ugly jagged brown island with a fire and no furniture or buildings?  Leliana's view of her peaceful Chantry life is praying at an altar stuck on a random jagged brown island, not, you know, in a Chantry?  And so on and so forth, for all the environments, really.

#16
Asante81

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Well, you know, those demons don't have the slightest clue what the real world looks like, so their brain is only capable of emulating all the impressions they get into fugly brown floating islands... *giggles*

#17
Pimpmyvanagon

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I liked the Fade segment, it reminded me of a very minimalist Zelda temple. If only they had a Hookshot form...



Agreed that the environments in the companion bits could really use work though.

#18
Kalamity_Jones

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Koyasha wrote...

Asante81 wrote...

Well, Koyasha, now you know why the Maker was so upset about his firstborn being so unimaginative...

True, but except for the Harrowing, each of those was supposed to be connected with a mortal in one way or another.  And presumably even the one in the Harrowing was connected to you.  The various islands of the Sloth Demon's domain were supposed to be shaped around the mortals they were imprisoning, and based on their minds and imagination, for instance.

Alistair's has him dreaming of being "home" with his sister - but he imagines his sister's "home" is an ugly jagged brown island with a fire and no furniture or buildings?  Leliana's view of her peaceful Chantry life is praying at an altar stuck on a random jagged brown island, not, you know, in a Chantry?  And so on and so forth, for all the environments, really.


Remember Weishauppt? That was in the fade too while you were suposedly there, but you didn't see the ugly browness cause it was your dream. To Alistair and Leliana, what they see is far different from what you do, you managed to escape from your dream, and then see it for what it really is, the ugly brown islands.

#19
Asante81

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Kalamity_Jones: The weird thing is: whatever origin or race you choose, it all looks the same ;)

I'm rather sure my dwarven princess has a different perception of the world around her than my dalish elven rogue.

Besides: Why on earth can you play that mission with a dwarf? It's stated more than clearly that dwarves don't have any connection to the fade, so they should actually be something like "invisible" to demons.

#20
Original182

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My theory is that your companions actually see beautiful illusions, much like how you saw Weisshaupt Fortress. But because you pierced through your illusions, your mind can subconsciously pierce through some illusions. That is why you see your companions minus their supposed illusions, becaues your brain has filtered the illusions, much like how it filters noise in the "cocktail party effect".

As for the Fade, maybe it's not the true form designed by the spirits. Maybe floating islands is the best your mind can perceive. If you were exposed to the real alien Fade as made by the spirits, you would go insane.

That's what I heard on the road. That it for what you will.

#21
Kalamity_Jones

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Asante81 wrote...

Kalamity_Jones: The weird thing is: whatever origin or race you choose, it all looks the same ;)
I'm rather sure my dwarven princess has a different perception of the world around her than my dalish elven rogue.
Besides: Why on earth can you play that mission with a dwarf? It's stated more than clearly that dwarves don't have any connection to the fade, so they should actually be something like "invisible" to demons.


I think the dwarves can do that mission because they got 'pulled' into the fade, if you will. Aside from the obvious fact of story progression to of course =p. When dwarves sleep naturally they don't dream, but Sloth pulled your group into it to feed off your bodies apparently, (Least thats what Niall (Sp?) made it out to be) Least my theory on it though =o

#22
Asante81

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The thing is: dwarves are supposed to be immune to any kind of magic like that, due to being constantly confronted with huge amounts of raw lyrium. It's a genetic thing. Dwarves should be as uninteresting for demons like visiting a gallery for blind people...

It's the same reason why they cannot cast any magic AT ALL... and the same reason why demons are highly attracted to mages. It's the magic that is like a lightsource for demons. And dwarves aren't only pitchblack, they're cold as ice as well. No fly would ever try to go there.

And you could just take one of your groupmembers as substitute as the other fade-quest does.

#23
Kalamity_Jones

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@Asante81 - Yea, but one of the Dwarven merchants in Orzammar mentioned if dwarfs aren't near raw lyrium, they become less immune to its effects as opposed to being around it all the time (As is the case for all the Dwarves in Orzimmar.) It might not be to far fetched to say maybe their immunity to magic wanes just enough to be pulled into the fade unwillingly? The story does span over a few years though it doesn't seem it at all so even going from Ostagar to Circle tower would be maybe half a year in game time?

Modifié par Kalamity_Jones, 10 décembre 2009 - 06:58 .


#24
Jsmith0730

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I wasn't sure if I was still playing DA:O or a DMC clone in the fade. >.>

#25
Pimpmyvanagon

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Take Oghren with you next time you do the segment, his dialogue mentions that as an issue.