I hate...
#1
Posté 10 décembre 2009 - 06:05
#2
Posté 10 décembre 2009 - 06:07
#3
Posté 10 décembre 2009 - 06:07
#4
Posté 10 décembre 2009 - 06:07
Though the Fade is an interesting place. I want to know more about it.
#5
Posté 10 décembre 2009 - 06:09
#6
Posté 10 décembre 2009 - 06:09
#7
Posté 10 décembre 2009 - 06:11
I don't know what peoples problems are with the ghost bridge.
Took me about a minute to test out all the panels, 2 minutes to write down which panels does what and 5mins to figure out that you need to have the number one time on the right side and one time on the left side to activate it fully...
#8
Posté 10 décembre 2009 - 06:14
#9
Posté 10 décembre 2009 - 06:15
In Ultima Underworld, you had to pick the correct bones of Garamon in order to proceed. There are also no quest markers to tell you which bones they are. They all look alike. You then have to put vague hints together to find the correct bones. Garamon was a mage, I found bones in the midst of magical items. Therefore they're Garamon's bones.
The Gauntlet bridge is peanuts compared to old RPGs.
#10
Posté 10 décembre 2009 - 06:18
So everybody in Thedas dreams only of brown floating islands? Man. No wonder the world is so messed up.
The environments should have been widely varied in appearance and style, with the only universal constant being the presence of the Black City visible. Instead, they almost all look the same, whether it's the various islands of the Sloth Demon's domain, whether it's the place you go to for the Harrowing, or the Desire Demon's domain where you go in to save Connor.
#11
Posté 10 décembre 2009 - 06:20
#12
Posté 10 décembre 2009 - 06:20
They have something called Uno Blast because apparently the Uno card game was far too slow. I saw a Monopoly game that advertised rules for faster, exciting game-play.
#13
Posté 10 décembre 2009 - 06:24
Original182 wrote...
People are too used to no-brainer games. Games used to require more thinking.
In Ultima Underworld, you had to pick the correct bones of Garamon in order to proceed. There are also no quest markers to tell you which bones they are. They all look alike. You then have to put vague hints together to find the correct bones. Garamon was a mage, I found bones in the midst of magical items. Therefore they're Garamon's bones.
The Gauntlet bridge is peanuts compared to old RPGs.
Lol, I don't care because this is now and not the past. It didn't have any previous notes to work with like most games now do, and that is what I expected to be given, not some guess and check bullcrap from 15 years ago.
#14
Posté 10 décembre 2009 - 06:24
#15
Posté 10 décembre 2009 - 06:27
True, but except for the Harrowing, each of those was supposed to be connected with a mortal in one way or another. And presumably even the one in the Harrowing was connected to you. The various islands of the Sloth Demon's domain were supposed to be shaped around the mortals they were imprisoning, and based on their minds and imagination, for instance.Asante81 wrote...
Well, Koyasha, now you know why the Maker was so upset about his firstborn being so unimaginative...
Alistair's has him dreaming of being "home" with his sister - but he imagines his sister's "home" is an ugly jagged brown island with a fire and no furniture or buildings? Leliana's view of her peaceful Chantry life is praying at an altar stuck on a random jagged brown island, not, you know, in a Chantry? And so on and so forth, for all the environments, really.
#16
Posté 10 décembre 2009 - 06:29
#17
Posté 10 décembre 2009 - 06:35
Agreed that the environments in the companion bits could really use work though.
#18
Posté 10 décembre 2009 - 06:37
Koyasha wrote...
True, but except for the Harrowing, each of those was supposed to be connected with a mortal in one way or another. And presumably even the one in the Harrowing was connected to you. The various islands of the Sloth Demon's domain were supposed to be shaped around the mortals they were imprisoning, and based on their minds and imagination, for instance.Asante81 wrote...
Well, Koyasha, now you know why the Maker was so upset about his firstborn being so unimaginative...
Alistair's has him dreaming of being "home" with his sister - but he imagines his sister's "home" is an ugly jagged brown island with a fire and no furniture or buildings? Leliana's view of her peaceful Chantry life is praying at an altar stuck on a random jagged brown island, not, you know, in a Chantry? And so on and so forth, for all the environments, really.
Remember Weishauppt? That was in the fade too while you were suposedly there, but you didn't see the ugly browness cause it was your dream. To Alistair and Leliana, what they see is far different from what you do, you managed to escape from your dream, and then see it for what it really is, the ugly brown islands.
#19
Posté 10 décembre 2009 - 06:40
I'm rather sure my dwarven princess has a different perception of the world around her than my dalish elven rogue.
Besides: Why on earth can you play that mission with a dwarf? It's stated more than clearly that dwarves don't have any connection to the fade, so they should actually be something like "invisible" to demons.
#20
Posté 10 décembre 2009 - 06:45
As for the Fade, maybe it's not the true form designed by the spirits. Maybe floating islands is the best your mind can perceive. If you were exposed to the real alien Fade as made by the spirits, you would go insane.
That's what I heard on the road. That it for what you will.
#21
Posté 10 décembre 2009 - 06:49
Asante81 wrote...
Kalamity_Jones: The weird thing is: whatever origin or race you choose, it all looks the same
I'm rather sure my dwarven princess has a different perception of the world around her than my dalish elven rogue.
Besides: Why on earth can you play that mission with a dwarf? It's stated more than clearly that dwarves don't have any connection to the fade, so they should actually be something like "invisible" to demons.
I think the dwarves can do that mission because they got 'pulled' into the fade, if you will. Aside from the obvious fact of story progression to of course =p. When dwarves sleep naturally they don't dream, but Sloth pulled your group into it to feed off your bodies apparently, (Least thats what Niall (Sp?) made it out to be) Least my theory on it though =o
#22
Posté 10 décembre 2009 - 06:53
It's the same reason why they cannot cast any magic AT ALL... and the same reason why demons are highly attracted to mages. It's the magic that is like a lightsource for demons. And dwarves aren't only pitchblack, they're cold as ice as well. No fly would ever try to go there.
And you could just take one of your groupmembers as substitute as the other fade-quest does.
#23
Posté 10 décembre 2009 - 06:58
Modifié par Kalamity_Jones, 10 décembre 2009 - 06:58 .
#24
Posté 10 décembre 2009 - 06:59
#25
Posté 10 décembre 2009 - 06:59





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