Koyasha wrote...
Yeah, dwarves in the fade makes sense in that while they may not be able to enter it by any natural means, being forced in is reasonably logical.
I do agree - I have a bigger issue with Shale being able to go into the Fade (and I presume that if you bring Shale there, he goes in - I haven't actually played that part with Shale). It just doesn't make a heck of a lot of sense to me.. Then again, maybe given the nature of golems in this world, it makes more sense than it seems to at first. It's not as though a golem is an inanimate object brought to life purely through the use of magic.
As for your companions seeing "better" illusions, maybe. But even Weishhaupt had that ugly brown in a lot of places, it looked very obviously like every other time you wind up in the Fade. I just think the Fade sections of the game could have been a lot better done by not sticking to a single motif for the whole thing. Surely their level and art designers had more ideas that they could have used...
Spoiler - When you get to where Shale is, he is kind of in the same state when you first met him. Oh and he has a great line when you get to the Inner Sanctum.
I actually don't mind the Fade, I can understand people talking about backtracking to some extent, the thing is though if you pay attention, next time you do it, it should be easier. First playthrough I didn't know you could skip nodes and had to follow the lines, one at a time. Also I was stupidly trying to do a lot of the fights with my character rather than the forms, thankfully she was a 2H warrior so the golems weren't too bad except when there was 3 of them.
Done it 3 times now and I now know one of the best routes to go through it, especially as I got the game guide the other day and that confirmed my thoughts. First things first, IGNORE Templar Nightmare completely, leaving it to be the last place to go do (well obviously before the NPC party member nightmares that are connected to it.
Weisshaupt - Raw Fade (mouse form) - Darkspawn Invasion (spirit form) - Raw Fade (slay Yevena) - Burning Tower (Burning Man form) - Mages Asunder (golem form and slay Slavren) - Darkspawn Invasion (slay Uthkiel the crusher) - Burning Tower (slay Rhagos and free party member in nightmare connected to Burning tower/Mages Asunder) - Templar Nightmare (slay Vereveel) - Free remaining 2 party members - Inner Sanctum to kill Sloth
I will say that granted the Sloth Demon is more powerful than that spirit in the Brescillian Forest, but it seems a bit nuts that a couple of the characters know it isn't real but don't bother to try doing what the PC does (Sten and Morrigan). I think it would have been better if you have them in your party that it somehow blanks out their nightmare spot and when you arrive at the Inner Sanctum they make remarks on how stupid the Sloth Demon was to think it could fool them.
Kind of interesting if we will see the proper Weisshaupt Fortress in a future game and if it will have a room similar to the one in the Fade (albeit in proper colours, rather than in 'fadevision' as I like to call it).
Whilst I don't hate any of the quests, I can understand people hating the whole jumping through hoops that you have to do to complete the "Arl of Redcliffe" quest more. Though I suppose this is partially where some of the hate for the Circle Tower lies if you are wanting to ensure you don't sacrifice Isolde or kill Connor. Because then you obviously have to do the Circle Tower either before starting Redcliffe or when you get to making the choice of how you deal with Connor.
Anyway what is there not to hate about being able to shapeshift into a golem and clobbering stuff? (Why I love controlling Shale sometimes rather than my PC, specially in the final battle when using 'Hurl Rock' to knock the Darkspawn down like ten-pins

)