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Stardusk's Guide to the Geth Engineer on Gold: Saber Build (Saber NOT prescriptive) Separate Audio Guide Up now to compensate for high game volume!


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#1
Stardusk

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Hi folks,

Yet another installment of my guides. Many people have requested that I do a Geth Engineer guide and so I decided to do one. Of course the Geth Engineer is a very popular class for good reason as it is very, very powerful, whilst being the very defnition of a glass canon. My build might be slightly different than others for the simple reason that the Saber is probably my favourite weapon oh the GE, although I do like others as well. My build is all about maxing out Hunter Mode in a damage, accuracy and ROF way as well as maxing out the passive in a similar fashion. Along the same lines, I opt for a completely damage oriented Turret for reasons I explain in the video. Here is the build:

Turret: entire top row (all offence)
Overload: entire top row (all chain and neural shock)
Hunter Mode: 4 +15% accuracy, 5 +15% ROF, 6 +10% damage
Passive: 4 weapon damage 5 power damage 6 weapon damage
Fitness: Nothing

Video Guide (I  died the first few seconds of wave 1 becaues I accidentally hit the Melee button and recorded it by mistake along with the rest. Oh well.

Separate Audio Guide will be up shortly because of game volume issues.

Audio Guide

Modifié par Stardusk, 21 mai 2012 - 04:52 .


#2
Killahead

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The Saber is my weapon of choice on the GE as well, and I opt for a similar build. One question though: As I think every shot one lands with the Saber should be a headshot, I naturally go 4: power damage/capacity, 5: 20% headshot damage in the passive tree. Why the other way around?

With this build you get 7.5% weapon damage and 15% power damage from these two evolutions, while as I would have done it you get 10% power damage, capacity +20% (allowing you to use overload more frequently) and the 20% headshot damage, the last one for me being what makes all the difference when using the Saber.

Modifié par Killahead, 21 mai 2012 - 02:45 .


#3
Killahead

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Sorry, double post.

Modifié par Killahead, 21 mai 2012 - 02:45 .


#4
Stardusk

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Killahead wrote...

The Saber is my weapon of choice on the GE as well, and I opt for a similar build. One question though: As I think every shot one lands with the Saber should be a headshot, I naturally go 4: power damage/capacity, 5: 20% headshot damage in the passive tree. Why the other way around?

With this build you get 7.5% weapon damage and 15% power damage from these two evolutions, while as I would have done it you get 10% power damage, capacity +20% (allowing you to use overload more frequently) and the 20% headshot damage, the last one for me being what makes all the difference when using the Saber.


You already do so much damage with 47.5% extra weapon damage that you don't need headshot to two shot shielded enemies or one shot nonshielded ones.

Modifié par Stardusk, 21 mai 2012 - 02:52 .


#5
Prawny

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I find neural shock pretty useless, even without it enemies are stunned for a few seconds.
I also put rank 6 on extra shield/barrier damage as it makes the power so much more effective.

#6
We Tigers

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Dunno about headshots--that power damage boost is very helpful if you're going all offense on the turret. Also, on console at least, it's far from easy to get all headshots with the Saber, especially with a rate of fire increase. It kicks like...a thing that kicks a lot.

#7
Killahead

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Stardusk wrote...

Killahead wrote...

The Saber is my weapon of choice on the GE as well, and I opt for a similar build. One question though: As I think every shot one lands with the Saber should be a headshot, I naturally go 4: power damage/capacity, 5: 20% headshot damage in the passive tree. Why the other way around?

With this build you get 7.5% weapon damage and 15% power damage from these two evolutions, while as I would have done it you get 10% power damage, capacity +20% (allowing you to use overload more frequently) and the 20% headshot damage, the last one for me being what makes all the difference when using the Saber.


You already do so much damage with 47.5% extra weapon damage that you don't need headshot to two shot shields enemies or one shot nonshielded ones.



True, which is why I with the 20% headshot damage from the passive can choose increased mobility and longer range for hunter vision. Very useful. Also, without choosing any of the capacity bonuses in the passive you'll have a cooldown of 100% and I would easily favor having a lower cooldown instead of the 5% extra power damage.

#8
Rodia Driftwood

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Is the Saber completely necessary for this build?. I've been looking to try my GE, but I really don't know what to do with it. Too many paths..

#9
Stardusk

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We Tigers wrote...

Dunno about headshots--that power damage boost is very helpful if you're going all offense on the turret. Also, on console at least, it's far from easy to get all headshots with the Saber, especially with a rate of fire increase. It kicks like...a thing that kicks a lot.


This too...

#10
IndigoVitare

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I genuinly can't stand the Saber. I don't know why, it just annoys me.

What would you recommend as an alternative? Could also be useful what with the Saber being Ultra Rare.

#11
Stardusk

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Rodia Driftwood wrote...

Is the Saber completely necessary for this build?. I've been looking to try my GE, but I really don't know what to do with it. Too many paths..


No, it's not. Wait for the guide, I explain.

#12
Killahead

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We Tigers wrote...

Dunno about headshots--that power damage boost is very helpful if you're going all offense on the turret. Also, on console at least, it's far from easy to get all headshots with the Saber, especially with a rate of fire increase. It kicks like...a thing that kicks a lot.



I play on console (360), and always have my 20 headhots medal before the end of wave 3 when using the Saber. Not saying that I am godlike or anything, just that it is a headshot machine once you get familiar with the kick and exactly when the crosshairs have aligned enough for the shot to land. I do have a lot of hours with it though.

Also, we're talking an extra 5% worth of power damage here. Not exactly crucial.

Modifié par Killahead, 21 mai 2012 - 02:57 .


#13
Stardusk

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Killahead wrote...

Stardusk wrote...

Killahead wrote...

The Saber is my weapon of choice on the GE as well, and I opt for a similar build. One question though: As I think every shot one lands with the Saber should be a headshot, I naturally go 4: power damage/capacity, 5: 20% headshot damage in the passive tree. Why the other way around?

With this build you get 7.5% weapon damage and 15% power damage from these two evolutions, while as I would have done it you get 10% power damage, capacity +20% (allowing you to use overload more frequently) and the 20% headshot damage, the last one for me being what makes all the difference when using the Saber.


You already do so much damage with 47.5% extra weapon damage that you don't need headshot to two shot shields enemies or one shot nonshielded ones.



True, which is why I with the 20% headshot damage from the passive can choose increased mobility and longer range for hunter vision. Very useful. Also, without choosing any of the capacity bonuses in the passive you'll have a cooldown of 100% and I would easily favor having a lower cooldown instead of the 5% extra power damage.


I have a Saber X, my CD is 100%+ without any passives.

#14
Stardusk

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Killahead wrote...

We Tigers wrote...

Dunno about headshots--that power damage boost is very helpful if you're going all offense on the turret. Also, on console at least, it's far from easy to get all headshots with the Saber, especially with a rate of fire increase. It kicks like...a thing that kicks a lot.



I play on console (360), and always have my 20 headhots medal before the end of wave 3 when using the Saber. Not saying that I am godlike or anything, just that it is a headshot machine once you get familiar with the kick and exactly when the crosshairs have aligned enough for the shot to land. I do have a lot of hours with it though.

Also, we're talking an extra 5% worth of power damage here. Not exactly crucial.


No, 15% power damage.

#15
Wesus

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Downvoted due to lack of people having the saber at X and the GE with a falcon can destroy things quicker (tech burst spam all the way)

#16
Killahead

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Stardusk wrote...

Killahead wrote...

Stardusk wrote...

Killahead wrote...

The Saber is my weapon of choice on the GE as well, and I opt for a similar build. One question though: As I think every shot one lands with the Saber should be a headshot, I naturally go 4: power damage/capacity, 5: 20% headshot damage in the passive tree. Why the other way around?

With this build you get 7.5% weapon damage and 15% power damage from these two evolutions, while as I would have done it you get 10% power damage, capacity +20% (allowing you to use overload more frequently) and the 20% headshot damage, the last one for me being what makes all the difference when using the Saber.


You already do so much damage with 47.5% extra weapon damage that you don't need headshot to two shot shields enemies or one shot nonshielded ones.



True, which is why I with the 20% headshot damage from the passive can choose increased mobility and longer range for hunter vision. Very useful. Also, without choosing any of the capacity bonuses in the passive you'll have a cooldown of 100% and I would easily favor having a lower cooldown instead of the 5% extra power damage.


I have a Saber X, my CD is 100%+ without any passives.



Isn't that exactly what I said it would be in the post you quoted?

#17
Killahead

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Stardusk wrote...

No, 15% power damage.


Remember, I'm weighing my build against yours here, with my build you'll still have 10% extra power damage, making the difference 5%.

#18
Stardusk

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Wesus wrote...

Downvoted due to lack of people having the saber at X and the GE with a falcon can destroy things quicker (tech burst spam all the way)


AOE weapons...require no skill though.

#19
Stardusk

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Killahead wrote...

Stardusk wrote...

No, 15% power damage.


Remember, I'm weighing my build against yours here, with my build you'll still have 10% extra power damage, making the difference 5%.


Not everything can be headshotted or is moving all the time (running phantoms, brutes, Banshees, Altases, etc.) It's why I favour as much weapon damage as possible.

#20
Fortack

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Why people give guides 1 star is beyond me - fixed, is up to 4 stars now. If you don't like guides ignore them please.

OT: I never liked the Saber, but only have level 1. I used the GPS on my GE for Geth farming, feels like cheating :) Looking forward to the vid, it might change my mind about the Saber and give it another go. I have to get rid of my Claymore infection first though ;)

#21
Wesus

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And?

People wont take the long way to their destination, they'll always take the short way....

Falcon is easier to get X, tech bursts do a lot of damage in combo with falcon disruptor III Rounds, its more efficiently and it goes faster.

As well most people who play havent even got the saber or they have it low lvl ( i got it x personally) which makes it a less viability as it ruins your cd's

#22
Stardusk

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Wesus wrote...

And?

People wont take the long way to their destination, they'll always take the short way....

Falcon is easier to get X, tech bursts do a lot of damage in combo with falcon disruptor III Rounds, its more efficiently and it goes faster.

As well most people who play havent even got the saber or they have it low lvl ( i got it x personally) which makes it a less viability as it ruins your cd's


Why don't you wait for the video where I actually talk about weapons being nonprescriptive, ok?

#23
RedJohn

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I envy you, you can record and I can't!!! :P

Good job man, as always.

#24
Sacrificial Bias

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IndigoVitare wrote...

I genuinly can't stand the Saber. I don't know why, it just annoys me.

What would you recommend as an alternative? Could also be useful what with the Saber being Ultra Rare.

I found the Claymore X to be a good alternative.  Though I spec differently for shield stripping and defensive turret.  Might also want to lean towards power damage and recharge for hunter mode.  I suck at headshots, so me and the Claymore were made for each other.

#25
Wesus

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SABER BUILD

Was your original thread name, you changed it after we just said that the saber sucks in this build.... Bet your voice recording in Sony vegas now to whine about other weapons being bad and that your way of playing is best ain't it?