Jez_fr wrote...
Alpha channel: yes, the game use plenty of them, not in .plt though, but there are tricks to bypass that limitation (I think Old Time Radio did some posts about that a while ago)
hair as in DA:O: I'm not sure what you are refering to, but I suppose. The main issue in NWN is if you want the hair (or clothes/bodyparts) to be tintable you have to use .plt, which cause problems with alpha channel. But if you don't need/want the tintable capacity you can use TGA/DDS instead, which support alpha. Normally, if I'm not too rusty hehe, I seem to remember that NWN will use a TGA texture (for bodyparts/armor I mean) if you don't provide a .PLT. I never tried however.
Back to the hairs, you could for example do a simple plane around the head, and apply a TGA with alpha to show special haircut or curls or whatever, or a crown... The hairs don't have to be part of the main "head" model by the way, it could be just linked to the head model. Again browse Old Time Radio post around here. He did a number of interesting test about thinks like that ^^
About armour, it depends, but in any case it is pretty long to do. I guess that's why nobody did a entire rework of NWN clothes and anatomy yet.
Since a long time in most games, they use skinmesh. In NWN mostly it's used for robes (and a few creatures), so you can convert /adapt these to NWN if you are not afraid to spend time on this (assuming you have the skinmesh skills, I don't ;D )
Hope it helps ^^
Just tried it. model in game look metallic, like it hasnt texture





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