I've come to accept that I'm probably not going to get to play as a saarebas in DA3 campaign mode but why not in multiplayer co-op? I got to play as a krogan soldier and geth engineer in ME3 MP! When the campaign's done and there's nothing left to do - we could meet up with people online, head out and take on some bosses! Keep grabbing loot, leveling up characters and writing our own back stories.
Please have Multiplayer in DA3
#1
Posté 21 mai 2012 - 06:30
I've come to accept that I'm probably not going to get to play as a saarebas in DA3 campaign mode but why not in multiplayer co-op? I got to play as a krogan soldier and geth engineer in ME3 MP! When the campaign's done and there's nothing left to do - we could meet up with people online, head out and take on some bosses! Keep grabbing loot, leveling up characters and writing our own back stories.
#2
Posté 21 mai 2012 - 06:44
Gyrin Udari wrote...
After doing a quick search on "multiplayer", I'm worried this post will generate hate mail.
Good instincts.
Honestly though I'm wary about it. I'm not saying multiplayer couldn't work though, I'd actually like to see some proper co-op for the main campaign, but as fun as ME3's multiplayer was it's incredibly shallow and I wouldn't want to see any resources wasted on the equivalent for DA3. If it had to be included I would want it to be more ambitious and to include optional co-op for the main campaign.
#3
Posté 21 mai 2012 - 06:45
#4
Guest_Fandango_*
Posté 21 mai 2012 - 06:51
Guest_Fandango_*
#5
Guest_BrotherWarth_*
Posté 21 mai 2012 - 06:51
Guest_BrotherWarth_*
#6
Posté 21 mai 2012 - 07:02
Fandango9641 wrote...
Doesn’t TorchlightDiablo etc already scratch that hack and slash itch for you? Why must every game move towards the same space? Of all the things I want to see in DA3, MP features way down on my list.
I can't disagree with those points but MP could offer an opportunity to continue the experience in the DA world after the campaign is complete. If I have the opportunity to create and develop a character in some meaningful way outside the campaign, I can imagine their story myself. Torchlight's fun - but it's not set in Thedas
It's possible what I'm really asking for is the option to keep playing varied material after finishing the story - just seems like MP is a good way to achieve that.
#7
Guest_BrotherWarth_*
Posté 21 mai 2012 - 07:05
Guest_BrotherWarth_*
Gyrin Udari wrote...
Fandango9641 wrote...
Doesn’t TorchlightDiablo etc already scratch that hack and slash itch for you? Why must every game move towards the same space? Of all the things I want to see in DA3, MP features way down on my list.
I can't disagree with those points but MP could offer an opportunity to continue the experience in the DA world after the campaign is complete. If I have the opportunity to create and develop a character in some meaningful way outside the campaign, I can imagine their story myself. Torchlight's fun - but it's not set in Thedas
It's possible what I'm really asking for is the option to keep playing varied material after finishing the story - just seems like MP is a good way to achieve that.
If you can just make up your own stories then just imagine the whole thing and write fan fiction. Adding MP just so people can come up with backstories for MP avatars is dumb. If you want to keep playing then replay the story with a different character.
#8
Posté 21 mai 2012 - 07:05
BrotherWarth wrote...
ME MP works because ME is a shooter-RPG. You would have to make DA MP more like an MMO with turn-based combat and slow pacing.
Are you sure about that? Seems like there are a number of examples of online mp games without that type of combat. (Torchlight2, Diablo3, Tera I think...)
#9
Posté 21 mai 2012 - 07:07
#10
Posté 21 mai 2012 - 07:11
BrotherWarth wrote...
If you can just make up your own stories then just imagine the whole thing and write fan fiction. ... If you want to keep playing then replay the story with a different character.
Writing fan fic and grinding through quests for the 3rd or 4th time is a little different than having the chance to play as classes and races you don't have access to during the main campaign. After finishing DA2 you don't think it would have been fun to start an elf/dwarf/qunari warrior/rogue/mage and start running through NEW caves/back alleys for a while?
#11
Guest_Fandango_*
Posté 21 mai 2012 - 07:21
Guest_Fandango_*
Gyrin Udari wrote...
Fandango9641 wrote...
Doesn’t TorchlightDiablo etc already scratch that hack and slash itch for you? Why must every game move towards the same space? Of all the things I want to see in DA3, MP features way down on my list.
I can't disagree with those points but MP could offer an opportunity to continue the experience in the DA world after the campaign is complete. If I have the opportunity to create and develop a character in some meaningful way outside the campaign, I can imagine their story myself. Torchlight's fun - but it's not set in Thedas
It's possible what I'm really asking for is the option to keep playing varied material after finishing the story - just seems like MP is a good way to achieve that.
I dig it Gyrin, I enjoy MP and always seem to have more fun with mediocre hack and slash games than I should. That said, I also enjoy a solid singleplayer experience of the kind Bioware specialise in. I mean, if I want to play a great multiplayer game, I'll always lean towards playing a game designed with MP in mind. If Bioware can do MP right then great, but Mike said he would only consider it if they could do it right. Let’s not hope for some quick and dirty MP mode that drains resources from the main game, only to have no one playing it in 6 months eh?
Have you played LOTR: War in the North? It sounds like the kind of thing you are asking for (hell, if you get it on PS3, I’ll be glad to join you in your adventures)!
Modifié par Fandango9641, 23 mai 2012 - 08:22 .
#12
Posté 21 mai 2012 - 07:46
No.
kk we're done here. closed.
#13
Posté 21 mai 2012 - 07:57
#14
Guest_JulyAyon_*
Posté 21 mai 2012 - 08:00
Guest_JulyAyon_*
#15
Posté 21 mai 2012 - 08:02
Modifié par deuce985, 21 mai 2012 - 08:04 .
#16
Guest_Begemotka_*
Posté 21 mai 2012 - 08:20
Guest_Begemotka_*
deuce985 wrote...
Only if it's done well or makes sense to the DA universe. That and take no resources from SP development. ME3's co-op is actually fun and a surprise to me. Best thing about ME3 MP is it isn't competitive.
This.
I,though I love my my sword-wielding,archery and sniping,could not care less for experiencing it in MP in any game,but I know that a lot of folks do. If MP is ever implemented in DA,I hope they do it the way deuce985 posted above.As long as I can opt out and allowed to enjoy my SP game.
Please,do not make MP content imperative for the best SP experience.Actually,do not force me to play MP or SP,or anything online.
Modifié par Begemotka, 21 mai 2012 - 08:24 .
#17
Posté 21 mai 2012 - 08:27
#18
Posté 21 mai 2012 - 08:29
- Good, challenging, non-repetitive combat
- Exploration of a vivid and detailed world
- Tight plot with ending(s) providing closure
... THEN they can start talking about MP without being booed.
Modifié par Pedrak, 21 mai 2012 - 08:30 .
#19
Posté 21 mai 2012 - 10:22
#20
Posté 21 mai 2012 - 10:54
#21
Posté 21 mai 2012 - 11:05
It would be murderrrr!Wulfram wrote...
Maker, NO!
I agree though. Or, tba, I don't really care unless it takes resources away from the single player game (not sure it would) or is somehow mandatory or affect said SP game in any way (and I mean any way). Otherwise, if people want to MP, why not?
#22
Posté 21 mai 2012 - 11:10
note: I would enjoy being able to control a party member in a friend's game. If there do, I hope it's somthing simple like Sonic the Hedgehog 2, were you just pop in a secound controller and control Tails
Modifié par MichaelStuart, 21 mai 2012 - 11:14 .
#23
Posté 21 mai 2012 - 11:13
Worst of all, as ME3 has so lovingly demonstrated, it means MP having influence on the SP campaign to give people an incentive to play MP.
So yeah, thanks but no thanks. I really don't get why everyone and their dog is feeling the need to add MP all of a sudden. Can anyone explain why having MP would increase an RPG's quality and/or commercial success?
#24
Posté 21 mai 2012 - 11:15
#25
Guest_Puddi III_*
Posté 21 mai 2012 - 11:22
Guest_Puddi III_*
If it's "BG-style" multiplayer, which they've indicated is the only multiplayer they're considering, sure.





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