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Why Dragon Age 3 NEEDS Hawke as the MC- the importance of a consistent protagonist


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#226
Dakota Strider

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For me, there is nothing more important to find out in upcoming Dragon Age games, than what has happened to Morrigan and the baby that she conceived to instill with the spirit of an Old God with the Ritual. When on my first play through, learned of this possibility, I believed it to be of more importance than even killing the Archdemon and ending the Blight. In my opinion, the potential of reincarnating an Old God (an untainted Old God, if you have faith in Morrigan), is potentially the most important thing to happen to the world of DA since Andraste was alive. It by far overshadows the current conflict between the Circle and the Chantry, or the potential invasion of the Kossith.

For those of us that actually had our Warden partake of the ritual, or assigned it to Alistair, and especially for those of us that had our Warden depart with Morrigan at the end of Witchhunt, I think it is crucial that this storyline is followed, and should be of primary priority in story plot. ((However if DA3 timeline is the very near future, and the OGB is still not even a teen, it could be of secondary importance, but still needs to be addressed, and can save more of the story for DA4)).
 
Now, I understand the dilemma, of having many players that did not choose the ritual option with their Warden, or Alistair. But there are many different ways to skin a cat. Having the Warden's baby, was simply the easiest way to accomplish Morrigan's goal. And if Morrigan was the Warden's LI, it was probably the most desirable option for her. But Morrigan was a pragmatist, and she probably would not have told the Warden of other options there were to achieve the same outcome.

brushyourteeth gave some good possible ways the DA team could accomplish this. Another theory, is that even though the Warden was killed when he "absorbed" the Old God's spirit when killing the Archdemon, the Warden's spirit was not actually destroyed. If Flemeth's grimoire has a ceremony for capturing an Old God spirit one way, I am sure there are rituals that can capture it, and separate it from the Warden's spirit.

So, I think it is very plausible that they can keep Morrigan's child with the spirit of an Old God in future DA games. Those that chose to have their Warden as the father, can have this as part of the canon, and get a chance to see their little family (Morrigan, OGB and possible not-special siblings.) Those that rejected the ritual, but survived, by having another companion sacrifice themselves against the Archdemon, can also have their cameo in the story, but with an obviously different perspective.

I think this should satisfy most people. And I will stress again, of all the possible things that have been revealed in the first two DA games, there is nothing that could be more world-changing than bringing back/reincarnating a taint free Old God. To make this a possible storyline at the end of DAO, and then writing it off, would be almost criminal. (excuse the hyberbole.) And there is no reason for this plot path to be ignored. I would make the case, it is vital that this is the path that should be followed.

Modifié par Dakota Strider, 31 mai 2012 - 05:21 .


#227
Sacred_Fantasy

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Guys, This thread is about continuing Hawke as the main protagonist. But we're discussing the warden, Morrigan and OGB instead. Isn't that irrelevant?

Anyway, my suggestion to Allan's question regarding the OGB and for those who choose ultimate sacrifice instead of Dark Ritual:
This was something I created for my Amber Cousland who rather choose to sacrifice herself than allowing Alistair took the final blow and risk the country another civil war. She didn't take Morrigan's offer because 1.) she failed to persuade Alistair and 2. ) she didn't like the idea of her LI to sleep with another woman.

The secret dark ritual ( Morrigan or Flemeth's Plan B ) was performed to capture the pure essence of Urthemiel, the god of beauty.- right after Amber Cousland's body was sent to Weisshupt Fortress for final resting. ( The Hero of Ferelden was supposed to be buried there.) .
Through the manipulation of both Amber's Cousland and Morrigan's blood, a child was born from outside a woman's womb. This baby was the son of Amber Cousland and Morrigan. ( It had to be Amber Cousland or The warden and not Alistair or Loghain because it was her tainted blood that contain the pure essence of OGB which lead to her death )
Posted Image


As the result, The Hero of Ferelden return to life. Unaware that Urthemiel was reborn from her blood. Cousland sought out Alistair, confused, only to find out later that she had a son beyond the Eluvian Portal with Morrigan. .
Posted Image


Well the rest is still work in progress. Not sure if it's compelling to many ultimate sacrificed wardens tho. Just my silly idea. LOL.

And for those wardens who performed DR and entered the Portal with Morrigan, I post this in another thread but this is what will happen. .

[quote]Sacred_Fantasy wrote...

Meanwhile somewhere near the Eluvian Portal

[quote]
The Warden: Oh no you don't
Morrigan: What are you doing?
The Warden: You are not playing Dragon Age 3 without me.

Posted Image

[/quote]

Modifié par Sacred_Fantasy, 31 mai 2012 - 06:04 .


#228
Dakota Strider

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[quote]Sacred_Fantasy wrote...

Guys, This thread is about continuing Hawke as the main protagonist. But we're discussing the warden, Morrigan and OGB instead. Isn't that irrelevant?

[/quote][/quote]

I just do not accept the premise, that Hawke is important enough to use again, even as a narrator.  If you want some continuity, then have Isabella as the Narrator.  She was present in both games, has travelled a wide amount of Thedas.   And her voice is pleasant enough to listen to.

Btw, I enjoyed reading your ideas regarding how Morrigan could bypass the Dark Ritual, with an unwilling Warden.  Just proves that with some imagination, the DA team should be able to figure out how to make that work, and work well.

#229
TEWR

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AngryFrozenWater wrote...

I think I rather go for Brockololly's idea that choice A leads to exclusive path A and choice B leads to exclusive path B in a self-contained manner. Although I usually like The Ethereal Writer Redux' posts, I think his idea to replace events by alternate ones to keep the story on track (like keeping the OGB when the Warden was not involved and it got there by other means), may sound attractive, but is exactly what bothered me in ME3.


Well to be fair, my idea on what to do with the OGB was meant to apply to the OGB and the OGB only. Nothing else. I actually suggested the same idea Brockololly did in regards to self-contained choices for everything else. Choice A leads to Path A, choice B leads to Path B.

The OGB is so incredibly important that it's probably not going to be given its due if Bioware tries to do something with the "It's here/It's not here" thing.

I haven't played the ME series so I don't know anything about this Rachni Queen, but my ideas on how to handle the OGB wouldn't have it play out the same with just a different line of dialogue as to how the OGB came into play.

Dakota Strider wrote...

I just do not accept the premise, that Hawke is important enough to use again, even as a narrator.  If you want some continuity, then have Isabella as the Narrator.  She was present in both games, has travelled a wide amount of Thedas.   And her voice is pleasant enough to listen to.


Innuendo and double-entendres would be everywhere if she was the narrator.

I approve.

Modifié par The Ethereal Writer Redux, 31 mai 2012 - 07:01 .


#230
Samuel_Valkyrie

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[quote]robertthebard wrote...

[quote]Tirigon wrote...

There is no consistent story. DA2 has nothing to do with DAO save for the name and a few (badly done) cameos.[/quote]

So, by that logic, KOTOR2 had nothing to do with KOTOR1?

#231
Reznore57

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The problem is ; Is the OGB important to a plot?...because if it's there just to satisfy a few , i don't mind but I think Morrigan +old god soul = awesome and it has a lot of potential.
But the whole "divine child" just creep me out.
So if the OGB is irrelevant , it will get a few nod to please people who had Morrigan romance , it's ok but I think it's a good story wasted.
If the OGB is important , well, Writers gonna found some trick for Morrigan to pull a old god soul out of her a**.
I don't mind neither but it means two different child that will serve exactly the same purpose.
Maybe putting a flemeth into the mix , and making her steal the soul would be a good idea.
One where she steal the soul from the warden child , maybe killing him in the process , afterall when we choose the dark ritual it was mostly a selfish gesture to preserve our pc , sometimes you gotta pay.
Or one where Morrigan manage to get the soul inside her (so no baby) and again Flemeth arrive , Morrigan could die or not ...

I mean I'm trying to picture a kid/late teen with an old god soul , and all i have is a very ridiculous vibe ,with the being telling thing like "i am beyond your comprehension" and Morrigan saying stupid thing like "Indeed the child will be our salvation through destruction".
A divine being is hard to write ,and is hard to take seriously .We've never met one in DA (well maybe we did , but without knowing it) and I don't really want to.

Besides if he's really an old god , and had no soul of his own , he's not really the warden/morrigan child.
It's just the body of a child with something else in it.You know , the kind of something else that awoke one day ,and isn't very happy.

#232
FlyinElk212

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I think OGB, Morrigan, & Warden talks are relevant, to a point. They're continued staples in the series that can replace Hawke as MC in DA3 and still hit up on the ideas of a "consistent protagonist".

And the people asking how OGB would work as a future character in general simply counters that counter-argument against Hawke. Where it starts getting fuzzy is when posts simply speculate as to OGB as a CHARACTER in general, and not referencing it back to the main character.

#233
AngryFrozenWater

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The Ethereal Writer Redux wrote...

AngryFrozenWater wrote...

I think I rather go for Brockololly's idea that choice A leads to exclusive path A and choice B leads to exclusive path B in a self-contained manner. Although I usually like The Ethereal Writer Redux' posts, I think his idea to replace events by alternate ones to keep the story on track (like keeping the OGB when the Warden was not involved and it got there by other means), may sound attractive, but is exactly what bothered me in ME3.


Well to be fair, my idea on what to do with the OGB was meant to apply to the OGB and the OGB only. Nothing else. I actually suggested the same idea Brockololly did in regards to self-contained choices for everything else. Choice A leads to Path A, choice B leads to Path B.

The OGB is so incredibly important that it's probably not going to be given its due if Bioware tries to do something with the "It's here/It's not here" thing.

I haven't played the ME series so I don't know anything about this Rachni Queen, but my ideas on how to handle the OGB wouldn't have it play out the same with just a different line of dialogue as to how the OGB came into play.

I know you haven't. :) Replacement of characters was standard procedure in that game. I could give you a long list of those. All had one purpose: Keep the story railroaded. Usually cinematics and missions played out the same, no matter who was killed. The rachni queen was just one example. ;) You should see my resistance to your solution in that light. Enough is enough. No more ME tricks.

#234
robertthebard

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Samuel_Valkyrie wrote...



Tirigon wrote...

There is no consistent story. DA2 has nothing to do with DAO save for the name and a few (badly done) cameos.


So, by that logic, KOTOR2 had nothing to do with KOTOR1?

Please fix this.  It's not my quote.

Modifié par robertthebard, 31 mai 2012 - 07:42 .


#235
Dakota Strider

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Reznore57 wrote...

The problem is ; Is the OGB important to a plot?...because if it's there just to satisfy a few , i don't mind but I think Morrigan +old god soul = awesome and it has a lot of potential.

Agreed, it should be important to the plot.   Even if the expectations of what a god may be in Dragon Age, is not up to the standards of our myth and lore, the OGB would have to be the most important person/creature in the world.


But the whole "divine child" just creep me out. 

 
Creeps you out because you do not believe in gods, or because you believe the topic is too sacred to have make believe gods in make believe games?   Both viewpoints are valid, although it is also valid to disagree with both.


So if the OGB is irrelevant , it will get a few nod to please people who had Morrigan romance , it's ok but I think it's a good story wasted.

Agreed again, but not how they could possibly consider OGB is irrelevant, unless Morrigan was just plain looney toons when she told the Warden her plan.  Yet, we know the Dark Ritual worked enough to save the Warden.


If OGB is important , well, Writers gonna found some trick for Morrigan to pull a old god soul out of her a**.

 
Thats what writers are paid to do, and if us "amateurs" here on the forums can come up with a handful of ideas without hardly trying, "professional" writers should be able to do it well.


I don't mind neither but it means two different child that will serve exactly the same purpose.

Agreed.  One version is the Warden's consensual child using some magic.  One version may or may not be the Warden's child, using a lot more magic.


Maybe putting a flemeth into the mix , and making her steal the soul would be a good idea.

Morrigan has Flemeth's grimoire (perhaps Flemeth's intention all along), so I am guessing Morrigan should not need more.


One where she steal the soul from the warden child , maybe killing him in the process , afterall when we choose the dark ritual it was mostly a selfish gesture to preserve our pc , sometimes you gotta pay.

"My" Warden was willing to sacrifice himself to end the Blight, but agreed to do the Ritual for several reasons:  1) The thought of returning an Old God to the world, one that would not have the Taint, and one that would be a blank slate, just seemed to be something he could not turn down.  2) Being a Warden, was going to be his only chance to be a father  3) Being able to survive killing the Archdemon was the icing on the cake, and probably the factor that finally caused him to agree.  Not because he wanted to live so badly, but because it would allow him to find Morrigan (against her objections) and as a father, be an influence on how the OGB was raised and what it's morale upbringing would be.   "My" Warden was played basically as Neutral Good (some D&D lingo for those of you that did not play BG or NwN series), and would have been reluctant to leave Morrigan alone to raise such a potentially powerful child all by herself.  But if he had a chance to join her, he was going to spend every day of his life trying to find her after the Archdemon was killed. 


Or one where Morrigan manage to get the soul inside her (so no baby) and again Flemeth arrive , Morrigan could die or not ...

If that option was available, and Morrigan would retain her own identity/ self, I think that would have been her very first option.   If it meant she would give up all of her own identity, and no longer be Morrigan...Not sure if she would make that sacrifice.  Morrigan would not want to lose control of herself.  She was very scornful of mages that became abominations, since they had lost control of themselves.

I mean I'm trying to picture a kid/late teen with an old god soul , and all i have is a very ridiculous vibe ,with the being telling thing like "i am beyond your comprehension" and Morrigan saying stupid thing like "Indeed the child will be our salvation through destruction".
A divine being is hard to write ,and is hard to take seriously .We've never met one in DA (well maybe we did , but without knowing it) and I don't really want to.

It is not a new concept though, it has been done in different ways in books and in games.  Bioware did it in the Baldur's Gate series, where you actually played the progeny of a god.  The way Morrigan explained it, I do not think the OGB would start with all the memories and abilities of the Old God.  She/He would turn out the way she/he was nurtured.  Much in the way Superman turned out as he did.  Imagine if he had been found and raised by Bonnie and Clyde?  The baby would be an immortal vessel, that would grow and learn, as any other child.  

Besides if he's really an old god , and had no soul of his own , he's not really the warden/morrigan child.
It's just the body of a child with something else in it.You know , the kind of something else that awoke one day ,and isn't very happy.

I am pretty sure he was described to be something of a blank slate.  Morrigan assured the Warden the baby would not grow up to be inherently evil.  But without the spirit, the baby had no chance to be a god of any type.

Modifié par Dakota Strider, 31 mai 2012 - 08:24 .


#236
BubbleDncr

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Allan Schumacher wrote...

Oh! The Old God Baby! Please, BW. Please, I beg you...address this. I know not not everyobne did the dark ritual...but that's never stopped you before.


This is something that I have been thinking about the past few days actually.

I remember back in the day (before I was on this rocking chair telling kids to get off my lawn) when game imports were usually nothing more than stat/inventory imports, if they exist before. We typically had to accept that some decisions from the sequels were just canon.

People clearly like the idea of reactivity continuing into the next game, but how do we balance telling an interesting story that we want to create for the player, and creating choice?

The Old God Child is probably the biggest point, because it's one that those that did the ritual are definitely super interested in, but if we force a game plot to utilize it, then those that didn't choose it may feel marginalized and jaded that the choice wasn't reflected. At the same time though, I think fans would have been MORE upset if the dark ritual was forced. I suppose we could have had Morrigan forcibly do it with someone else, but that ship has sailed.

Discuss (and be gentle! >.>). I'll grab the popcorn. I may split this into a separate thread though if people want to run with it.


I see it as, there are probably 3 groups of people who will play DA3:

1) Hardcore fans that have played both Origins and DA2 multiple times through, with different variations cos they want to see as much of it as possible.

2) People who played Origins and DA2 through once each, who enjoy the game and look forward to the next installment, but since they've only played it once, don't remember too many plot details.

3) People who are new to the series and just starting with DA3.

So, I kind of bringing back the Old God Baby as a plot point would be a good thing - the people who would care the most about it, the hardcore players with multiple playthroughs, probably all have at least one playthrough where they did it. People in group 3 won't know what they're missing, and people in group 2, if anything, might be inspired to go back and play the other 2 games. If they even care that much.

But its important what the other option is - and I think the OGB version should actually be the cheaper to produce version. For instance, people who did the OGB, rather than having to do a 2 hour questline to solve a problem, get a shorter quest and then an awesome cutscene where something to do with the OGB resolves the same problem that the other, longer questline would have solved.

Thus, players who didn't do the OGB, or new players to the series, get more content, but players who really care about the OGB get the joy of seeing the result of their choice. I would even say it would be cool to give players who did the Dark Ritual the option to not go after the OGB, but go on the longer quest, instead.

So crappy rip-off of Origins example: Say some person important to the plot is sick. People who didn't do the DR have to go on an Urn of Sacred Ashes type quest to find something to heal them. People who did the DR go on a shorter quest to find Morrigan and the OGB, and just have the OGB heal them instead (cos I totally know what the properties of the OGB are...). However, people who did the DR also have the option os saying, "screw the OGB! I'm more interested in doing this!"

#237
Reznore57

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What i mean is I think the soul of the old god is important , i see it as a possible plot device.
People like Flemeth and Morrigan are interested in it for x reasons.
Do i need this soul to become a character and become a superior "being" ; no.
I don't wanna meet the Maker neither , nor see andraste reborn etc...
I don't like character that are born special just because , so I really don't care about that child .
Now i understand people who are interested to see their "kids" , in my current canon playthrough i would have to deal with it because I made Alistair do the deed.
So in my playthrought the child is some kind of god , and the heir to the Ferelden throne...That's a lot of thing for a brand new character.
So the old god soul is ok , but i'd rather have the kid out of the picture( in a meaningful way , warden could sacrifice himself to save him whatever...)
Now it's just my opinion and I guess the writer are able to write a good old god baby thing, but it's such a tricky thing.
We haven't touch anything divine directly yet and there's a lot of way that could go wrong.
I guess i just wait and see ^^

#238
rolson00

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Begemotka wrote...

rolson00 wrote...

nah DA3 needs new MC he was one of the reasons i didnt get DA2


But then there is a risk of that happening again with the Next Thing ™,isn`t there ?   <_<

Personally,I could not care less for Hawke,sadly,but how can you say that without even trying the game?
Just sayin`....:innocent:

i know what the game is like i read many reviews and researched it and tried the demo also i hated the fact that after DA:O multi race option it felt like BW was forcing you to be hawk

#239
Allan Schumacher

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Guys, This thread is about continuing Hawke as the main protagonist. But we're discussing the warden, Morrigan and OGB instead. Isn't that irrelevant?


I find threads evolve, but this tangent is created entirely by a question I posed (which I thought of while in this thread).

Would you rather I create a separate thread to discuss this topic further?

#240
Dakota Strider

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@Allan Schumacher I see no need for a new thread. If you did,a lot of good stuff already written, would be in a different location. I think the large amount of people talking about the Warden, may indicate how much people really care about using Hawke again.

#241
Allan Schumacher

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I think I rather go for Brockololly's idea that choice A leads to exclusive path A and choice B leads to exclusive path B in a self-contained manner. Although I usually like The Ethereal Writer Redux' posts, I think his idea to replace events by alternate ones to keep the story on track (like keeping the OGB when the Warden was not involved and it got there by other means), may sound attractive, but is exactly what bothered me in ME3. In that game you could kill the rachni queen or not, but it really didn't matter, because when you killed her she was replaced by an artificial one created by the reapers. It played out much the same. You never saw the queen's troops fighting near the ending and at best Hackett told you that they were a great at working at the Crucible. Whether or not saving the rachni queen or whether or not performing the ritual, it kept posters busy for years speculating on the forums. You cannot wave such a main decision away by just letting it pass in a "by-the-way"-like conversation.

Consequences in the form of cameos do not cut it for me. There is one in which werewolves are attacked by elves. It only appears after the werewolves survived. You won't miss it when you made another decision. It has no impact either way. When there are a lot of those then it gets confusing at best. Oh, here they are. It looks like I sided with the werewolves. Or, if I take the next corner then I know whether this character sided with the werewolves. Or, after several playthroughs, cameos and dialogue line changes become nothing more than a background noise. Yes, I played the game more than once. ;)


Drilling down and making this a bit more specific with respect to the OGB (since it was the example given).

How would you prefer to see it played out? My impression is as something optional for those that did it, and those that didn't do the ritual obviously don't see it. Would an OGB plot that is essential be frustrating if there was an explanation that Morrigan made it work through some other means (this would allow those that told Morrigan to pike off to still have this plot).

I have some more thoughts but I don't want to assume too much before going forward.

Modifié par Allan Schumacher, 31 mai 2012 - 11:03 .


#242
Wulfram

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I think it would be really bad to just work in an explanation that Morrigan made it work through other means. Dark Ritual or not should make a real difference.

As I've said before, I'd far rather have my choice be made non-canon and the consequences of the other choice explored fully, than to see the choice made effectively meaningless.

#243
Guest_slyguy200_*

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No, they need a new MC in every game.

#244
Dakota Strider

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I have no idea what percentage of gamers would be upset if Morrigan found an alternative to the Dark Ritual. While I believe it would be small, in the universe of DA gamers, even a small percentage can be a lot of people. However, if done correctly, in some way that honors their Warden, if they chose to sacrifice themselves in killing the Archdemon, as opposed to doing the Dark Ritual, and the method that Morrigan uses to "create" the OGB is plausible, I think the percentage of those that feel frustrated is very small.

I think there is a danger of upsetting a much greater amount of people, if their choice to do the Dark Ritual, is basically only given lip service, and the OGB turns out to be nothing worth getting excited about. Unless gods are just a dime a dozen in the DA universe, and we have seen no evidence of that, the reincarnation of an Old God, should be viewed as a fresh start for Thedas and the rest of the DA world.

#245
Wulfram

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Take a look at people's reactions to the Rachni situation in ME3.

And that's a lot smaller choice than what is the big defining end choice of the game, and something that potentially our wardens gave their lives for.

Modifié par Wulfram, 31 mai 2012 - 11:01 .


#246
Allan Schumacher

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Wulfram wrote...

Take a look at people's reactions to the Rachni situation in ME3.

And that's a lot smaller choice than what is the big defining end choice of the game, and something that potentially our wardens gave their lives for.


The Rachni situation is part of what led to me asking this question.  Is part of the problem with the messaging though?  Or the implementation.  Had there been some sort of consequence for the Rachni choice in ME1, perhaps fans would have been more accepting?  As it stands, the only time you see a consequence of the Rachni decision is in ME3 (unless I'm mistaken).

In terms of messaging, if we state straight up that some choices are going to be canonized to allow for a tighter story, is that okay?  Essentially, were ME fans upset because the choice was meaningless, or was it more because they were led to believe it'd be more impactful than what was ultimately delivered.

#247
Dakota Strider

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Wulfram wrote...

Take a look at people's reactions to the Rachni situation in ME3.

And that's a lot smaller choice than what is the big defining end choice of the game, and something that potentially our wardens gave their lives for.


I played ME3 (only) and had no idea there was a Rachni controversy.

Back to the topic on hand, if a player chose NOT to do the Dark Ritual, and sacrificed their Warden's life or a companion's to ending the Blight, it is commendable, and there should be an option where they are greatly lauded for that in their version of upcoming games.   However, in doing so, that version of a Warden left the daughter of arguably the most powerful individual in Thedas (if not the world) alive, and with unknown amount of potential resources at her disposal.  I am not sure if The Circle was ever able to decipher that Grimoire, leaving Morrigan and Flemeth being the only ones that knows what ceremonies and rituals are contained within.

So, one set of players refused to allow the ritual to happen.  Since Morrigan would still be on her own, there are countless ways that can be created that would have allowed her to achieve the same end.   And I am guessing that most people refused to do the the Dark RItual, because of animosity with Morrigan.  Yet, she still offered a chance for them to complete their mission, and save their life.   And she never told the Warden that was her only option to reincarnate the spirit of the Old God.  That particular Warden did what he/she thought was right.  However, nothing stops Morrigan from doing what she thinks is right, without their help.

#248
TEWR

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Wulfram wrote...

I think it would be really bad to just work in an explanation that Morrigan made it work through other means. Dark Ritual or not should make a real difference.

As I've said before, I'd far rather have my choice be made non-canon and the consequences of the other choice explored fully, than to see the choice made effectively meaningless.


But that's exactly what you're proposing should be done would do, isn't it? You're saying you'd rather have the choice be non-canon so the other side can be given its due. And by doing so that makes the act of refusing a meaningless choice, which is what you don't want to happen.

If the choice to refuse is rendered "non-canon", it's automatically a meaningless choice.

But if by refusing the ritual you have a file where the Warden is dead, Morrigan acquires the OGB through different -- possibly complex -- means that could only be done after Urthemiel was killed and it not only changes her perception of the Warden but things she may do in that file, then the choice itself wouldn't be meaningless, wouldn't it?

Especially if as a result, Bioware is able to give the OGB its due.

Like I've said before, I'm heavily in favor of "choice A leads to Path A, choice B leads to Path B, and those two paths are resolved in-game". It's what I said on the previous page and echoed here.

But I do think the OGB should happen and be the exception to that concept, because of the importance of it.

Modifié par The Ethereal Writer Redux, 31 mai 2012 - 11:25 .


#249
Reznore57

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I'd say the OGB is not a Rachni thing , it's totally Reaper territory^^.
I don't know if i can handle one more creepy child :P .
The problem with the rachni is not really hey they are there anyway , but how it's done.No build up except "I"m a new Rachni Queen Hi" no difference in the quest , The problem is it felt lazy.
When we're told our choice are gonna be meaningful , most of us (i think) believe it will be a little more than a few line change.
If the ogb is dealt with and there is differences (real ones ,like without your help Morrigan done something awful to have a old god soul etc..) that are at least shown, the plot ending doesn't have to change the whole world ,at one point whatever you do the story will be the same just i don't know... it has to taste different .

#250
Wulfram

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For me, having the game set in an alternate universe where some other warden made different chocies to what my warden would of wouldn't make those choices meaningless. Rather it would free me to decide what the consequences of that different path were for myself.

While having the choice theoretically maintained but effectively over-ruled would make it meaningless. A sufficiently major difference might make it OK, but it would have to be pretty huge.