Allan Schumacher wrote...
How would you prefer to see it played out? My impression is as something optional for those that did it, and those that didn't do the ritual obviously don't see it. Would an OGB plot that is essential be frustrating if there was an explanation that Morrigan made it work through some other means (this would allow those that told Morrigan to pike off to still have this plot).
I have some more thoughts but I don't want to assume too much before going forward.
Basically, I see the need for two diverging paths (which hurts when in the resource game) unless it's canonised (which hurts player reactivity and expectations). Preferably, most players would prefer the branching narrative over creating one overall plot to present.
However, I do see the benefits of both sides of the coin. Personally, I'd throw my lot into the diverging path as it would throw more replay value
for me, however it does present the problem of most people not even finishing their first playthrough wouldn't get to see it.
The way I'd see it presented is so the player can experience both sides of god plot regardless of their former decision, just the consequences and events leading up to it are different. Imagine Morrigan's trying to reenact what the god baby would do if it existed, yet it's much more straining and requires much more sacrifice to achieve.
Let's play with hypotheticals!
How I'd present it:
Consequence A: God Baby does it's thing.
Dark Ritual completed > Morrigan let's the god baby do it's thing, since you've done the ritual then it's much easier to do and the events occur without much hassle.
Dark Ritual refused > Morrigan recreates what the god baby would do, though she needs to say... lure templar / mage armies into a trap and use blood magic to drain them all to recreate the effects. Perhaps some of your friends on both sides are in the armies and you need to sacrifice them.
Consequence B: God Baby doesn't do it's thing.
Dark Ritual completed > The player has to actively hunt down the god baby, possibly abandoning friends in need or critical battles to try and stop whatever might happen.
Dark Ritual refused > You stop Morrigan from luring the armies.
Ultimately, you'd be able to experience the events / consequences from both sides within one playthrough but you'd experience different events leading to it. Sort of similar to how (in ME3) Wrex / Wreav being in charge of the clans lead up to different events which alter the finale of the genophage plot.
Resource-wise, this would be four branching paths but they all connect. Depending how it's done, the branching could be minor. I'm thinking something similar to DA2's ending choice, which branched but ultimately reconnected 20-30 minutes later, this time reconnecting into Consequence A or Consequence B.
Modifié par Dave of Canada, 01 juin 2012 - 02:09 .