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Why Dragon Age 3 NEEDS Hawke as the MC- the importance of a consistent protagonist


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#351
Dakota Strider

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robertthebard wrote...

What part of history are you going to rewrite, and I'm not talking about Origins.  I'm talking about the 4 previous blights that have been ended in the same manner, presumably, as any of the nonDR games.  There are 4 possible outcomes, and in 3 of those, a Warden dies.  Rewriting history to trivialize the death of a Warden is trivializing 3 out of 4 endings to accomodate one.  As I said, I have games with and w/out DR.  The problem is, if there's an option to import saves, some of my more memorable games won't be included, if the OGB is decided to be Canon.  I mean, after being spit on by Alistair on my fDalish Warden, it gave me great pleasure to order him to kill the demon, knowing he was going to die doing it.  I understand that some people are enthralled with the idea of seeing Morrigan, and playing footsie under the table, and cooing at a baby that may be an abomination much along the lines of Anders...


Why does the history need to be rewritten for the 4 previous Blights?   They ended as they did, presumbably by a Warden striking the killing blow against that Archdemon, the Archdemon's soul merging with that of the Warden, and then the Warden dying.  The Wardens assume that the spirit of the Old God is destroyed, along with that of the Warden, but how do they know for sure?  There are many possibilities that they do not have an answer to, but it is just as possible that it makes its way to some far corner of the Fade.

If Flemeth was actually around for the last Blight, perhaps she had not yet researched the procedure for the Dark Ritual.  Or perhaps she did not feel the time was right.  Regardless, nothing that happens in Origins, regardless of what choice you make, changes the history of past Blights.  But, even if it did, is that so unusual?  In our world, we have people that cannot agree on the history of what happened less than 50 years ago.  And that is with all the different forms of media we have to preserve what happened.  And perhaps the Wardens are hiding a secret of what really happens to the Old God spirit, if they actually do know for sure.  It would not be the first time a powerful entity kept information from the masses for the purposes of allaying fears.  And if there is such a secret, that the Old God spirit is not actually destroyed at the death of the Archdemon and Warden, it is very likely it would not be passed on to all the members of the Order, only those at the very top would know.

And none of the deaths of Wardens that did an Ultimate Sacrifice is trivialized, for any Blight.  They did what was needed to end the Blight.  IF some of them had the option for their own Dark Ritual, it is likely that some of them would have taken it.   But just to face an ancient dragon, which is controlled by the spirit of an Old God is enough to make any Warden a hero, whether they strike the final blow or not, whether they live or not, or even if they succeed or not.  Riarden is definitely a hero, and he failed in his attempt to slay the Archdemon.  Nothing can trivialize that.

And as for the fate of Warden's that did the Ultimate Sacrifice in upcoming games, if the OGB is said to be alive.   You can say they stood on principle, and would not be party to Morrigan's/Flemeth's plans.  In your games that you transfer their histories, they should be treated as heroes, and it would be nice if their actual names (and not just Warden) was somehow put into the histories, with at least one statue somewhere.  The only people in the whole population of Thedas and the rest of Dragon Age will not know that they had the chance to escape death by the means of a DR.  Only Morrigan would know, and possibly Flemeth.  So if the OGB is in game as canon, noone would even connect that with the Warden or the death of the Archdemon.   Those Wardens that gave up one of their companions to sacrifice would know too, and that may or may not bother them.  ((IF I had sacrificed Loghain, I would not feel guilty, but I never allowed him to live past the Landsmeet.)   Those Wardens that survived in this way, would certainly have their perspective affected, when they meet the OGB.  If they had a chance to speak to Morrigan, she would probably tell them that she gave them a chance to save a Warden's life, but you turned her down.  And she did what she had to do.

Players may feel trivialized, if they choose to, because they refuse to accept the fact, that Morrigan and Flemeth could have contingencies to achieve their goal, that did not involve getting permission to bed a Warden the night before the Archdemon was slain.  If that had been their only plan, I would say they would have been pretty stupid.   Nobody would have planned so stupidly, not for something of such monumental importance.  And IF that was the only way, Morrigan would have swallowed her pride, and acted a lot nicer to everyone in the party, to make sure that when the time came, she would not be refused.   And she certainly would not have laid all her cards on the table to the Warden, especially if there was a chance she was refused.  Her closing statement, if you refused her, should be proof enough that she has not given up on her plan to capture the Old God essense.  She has only given up on the Warden's aid. 

As to your last statement, you are certainly willing to trivialize why people want to have the OGB in the game.  The primary reason is that an Old God reincarnated in the world, free of the Taint, could be a new chance for those on Thedas.  The way things are going now, is certainly nothing to brag about.  Having a chance to see our Wardens again, and with Morrigan would only be a side benefit, and I doubt few of us expect that will last very long, since the Main Character in upcoming games will never be the Warden.

As pointed out before, there have been many authors on this thread alone that have offered valid reasons why OGB should be canon (if we have to make a choice), and how it can be reconciled in a logical way to make all endings of DAO valid.  However, none of those that object to OGB have come up with a rationale way to deal with the lack of an OGB if that is made canon, for those players that did DR.  The closest I have seen is to kill the OGB at a young age, which by far is more insulting and trivialized than allowing Morrigan and Flemeth to outwit the Warden.

Modifié par Dakota Strider, 01 juin 2012 - 10:06 .


#352
AngryFrozenWater

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robertthebard wrote...

AngryFrozenWater wrote...

I think if people are afraid that exclusive branches mean that they miss out on content, then it is time to play a linear game. If our decisions should "shape the world" then consequences are what one could expect. Also, fans like me play the game more than once and try different choices in the hope they result in different content or twists in the story. And that has to do with promises like that. If those consequences don't materialize then do not be surprised that people are pissed.

This kind of works both ways though, everybody expects that their decision should be honored, and in the case of the OGB, they can't be.  It either happened, or it didn't.  Trying to cater both ways may almost entail writing 2 completely different games, with the same title, depending on how Thedas shaking OGB really is.

Since it wasn't dealt with in Witch Hunt, the next best possible solution, in my eyes, would be something similar to Leliana's Song, the DLC.  Introducing:  Into the Eluvian, starring Morrigan.  With the option to load Witch Hunt saves into the DLC.  Give it closure to the OGB, if there is one, and the Warden, if he goes into the Eluvian.  This effectively closes the issues with it, and with the Warden, if he's in at all.  This can be done as a stand alone module, and can include an option for generating a Warden that did the DR and went into the Eluvian with Morrigan, so that it's available as DLC for whomever wants to buy it.

Like I wrote before there could be an alternative for the opposite choice. However, it was BW that promised that our decisions would "shape the world". Not me. I am certainly not buying a DLC to deal with a choice that is supposed to be important. What's next? A DLC for the ending?

Modifié par AngryFrozenWater, 01 juin 2012 - 09:48 .


#353
Zanallen

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Just kill Morrigan and the OGB and get over it. Quick and easy.

#354
Dakota Strider

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Zanallen wrote...

Just kill Morrigan and the OGB and get over it. Quick and easy.


This seems to be the only solution the anti-OGB side can come up with.

#355
Loaderini

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they already decided that every Dragon Age game will have a different protagonist. and they have proven that they will not change the team's artistic vision for any reason.

Modifié par Loaderini, 01 juin 2012 - 10:01 .


#356
Zanallen

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Dakota Strider wrote...

Zanallen wrote...

Just kill Morrigan and the OGB and get over it. Quick and easy.


This seems to be the only solution the anti-OGB side can come up with.


No, it is my solution to having the OGB and not having the OGB. Flemeth enlists the new protagonist to kill Morrigan because she is threatening the entirety of Thedas. The threat is either the OGB and the power it holds or Morrigan attempting to raise another Old God/Archdemon and thereby causing another Blight in an attempt to get ahold of a second Old God soul. Alternately, once the protagonist reaches Morrigan, you can decide to flip the script and aid her by going back and telling Flemeth Morrigan is dead or attempting to kill Flemeth yourself. Basically a reveral of Morrigan's companion mission from DAO. If the warden decided to go with Morrigan, he could be at her side when you confront her. A quick and easy sidequest that draws it all to a close. Morrigan is either dead with the OGB or she takes over Flemeth's role in the series.

#357
AkiKishi

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Zanallen wrote...

Dakota Strider wrote...

Zanallen wrote...

Just kill Morrigan and the OGB and get over it. Quick and easy.


This seems to be the only solution the anti-OGB side can come up with.


No, it is my solution to having the OGB and not having the OGB. Flemeth enlists the new protagonist to kill Morrigan because she is threatening the entirety of Thedas. The threat is either the OGB and the power it holds or Morrigan attempting to raise another Old God/Archdemon and thereby causing another Blight in an attempt to get ahold of a second Old God soul. Alternately, once the protagonist reaches Morrigan, you can decide to flip the script and aid her by going back and telling Flemeth Morrigan is dead or attempting to kill Flemeth yourself. Basically a reveral of Morrigan's companion mission from DAO. If the warden decided to go with Morrigan, he could be at her side when you confront her. A quick and easy sidequest that draws it all to a close. Morrigan is either dead with the OGB or she takes over Flemeth's role in the series.


The most difficult part is inserting the Warden. Short of a silent fully armoured up figure it's going to include both variable appearence and needing a voice.

#358
robertthebard

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AngryFrozenWater wrote...

robertthebard wrote...

AngryFrozenWater wrote...

I think if people are afraid that exclusive branches mean that they miss out on content, then it is time to play a linear game. If our decisions should "shape the world" then consequences are what one could expect. Also, fans like me play the game more than once and try different choices in the hope they result in different content or twists in the story. And that has to do with promises like that. If those consequences don't materialize then do not be surprised that people are pissed.

This kind of works both ways though, everybody expects that their decision should be honored, and in the case of the OGB, they can't be.  It either happened, or it didn't.  Trying to cater both ways may almost entail writing 2 completely different games, with the same title, depending on how Thedas shaking OGB really is.

Since it wasn't dealt with in Witch Hunt, the next best possible solution, in my eyes, would be something similar to Leliana's Song, the DLC.  Introducing:  Into the Eluvian, starring Morrigan.  With the option to load Witch Hunt saves into the DLC.  Give it closure to the OGB, if there is one, and the Warden, if he goes into the Eluvian.  This effectively closes the issues with it, and with the Warden, if he's in at all.  This can be done as a stand alone module, and can include an option for generating a Warden that did the DR and went into the Eluvian with Morrigan, so that it's available as DLC for whomever wants to buy it.

Like I wrote before there could be an alternative for the opposite choice. However, it was BW that promised that our decisions would "shape the world". Not me. I am certainly not buying a DLC to deal with a choice that is supposed to be important. What's next? A DLC for the ending?

...and so you're decision is the only one that should shape Thedas?  I mean, realistically, I made the same decision in more than a few games, some just to make Alistair squirm by making him sleep with Morrigan, but I also played games where I didn't.  Which of my decisions are going to shape the world?  Why would my DR decision be more important than my non-DR decision, and why would you buy an entire game dedicated to it, but not buy a DLC that wraps it up?  So instead of 20 bucks, roughly, everyone that didn't do the DR should pay 70 bucks for an entire game that spits in their faces?  Did you play Witch Hunt?

#359
AkiKishi

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Loaderini wrote...

they already decided that every Dragon Age game will have a different protagonist. and they have proven that they will not change the team's artistic vision for any reason.


Go offer EA $100,000,000 for the return of the Warden and see how long artistic vision lasts Image IPB

#360
Sacred_Fantasy

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Zanallen wrote...

Dakota Strider wrote...

Zanallen wrote...

Just kill Morrigan and the OGB and get over it. Quick and easy.


This seems to be the only solution the anti-OGB side can come up with.


No, it is my solution to having the OGB and not having the OGB. Flemeth enlists the new protagonist to kill Morrigan because she is threatening the entirety of Thedas. The threat is either the OGB and the power it holds or Morrigan attempting to raise another Old God/Archdemon and thereby causing another Blight in an attempt to get ahold of a second Old God soul. Alternately, once the protagonist reaches Morrigan, you can decide to flip the script and aid her by going back and telling Flemeth Morrigan is dead or attempting to kill Flemeth yourself. Basically a reveral of Morrigan's companion mission from DAO. If the warden decided to go with Morrigan, he could be at her side when you confront her. A quick and easy sidequest that draws it all to a close. Morrigan is either dead with the OGB or she takes over Flemeth's role in the series.

But either you let Morrigan alive or kill her with the OGB, you have to acknowledge that OGB exist in the first place. So basically what you propose here is equal to what Allan's suggestion to canonize the OGB.

Modifié par Sacred_Fantasy, 01 juin 2012 - 10:28 .


#361
Zanallen

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Sacred_Fantasy wrote...

But either you let Morrigan alive or kill her with the OGB, you have to acknowledge that OGB exist in the first place. So basically what you propose her is equal to what Allan's suggestion to canonize the OGB.


No, if the DR didn't happen, Morrigan has spent the last ten years seeking out another slumbering Old God and will try to take its soul by force. That is the "No OGB" plotline and the reason Flemeth gives the protagonist for the quest to kill Morrigan. The OGB plot involves Morrigan already having the OGB  and Flemeth tells the protagonist that the soul of the Old God is a threat to all of Thedas.

#362
Sacred_Fantasy

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Zanallen wrote...

Sacred_Fantasy wrote...

But either you let Morrigan alive or kill her with the OGB, you have to acknowledge that OGB exist in the first place. So basically what you propose her is equal to what Allan's suggestion to canonize the OGB.


No, if the DR didn't happen, Morrigan has spent the last ten years seeking out another slumbering Old God and will try to take its soul by force. That is the "No OGB" plotline and the reason Flemeth gives the protagonist for the quest to kill Morrigan. The OGB plot involves Morrigan already having the OGB  and Flemeth tells the protagonist that the soul of the Old God is a threat to all of Thedas.

Ah I see.. So for the "No OGB" Plotline you suggest to subsitute another Archdemon while for the OGB plotline you maintain with the currrent Old God.

There're potential problem here. For the No OGB plotline, the old god is not Urthemiel but either Razikale or Lusacan. For the OGB plotline the old god is Urthemiel. If the player decided to kill or raise Razikale or Lusacan,  they only had one Archdemon left . But for those who choose to raise Urthemiel, there are still 2 more archdemons to deal with. This could potential cause confusion to the players in future and lore as well. 

#363
wsandista

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What is the OGB's purpose anyway? Is it something that actually requires an OG soul or simply an exceptional individual? If it is the former, then much hand-waving will be needed to reconcile the two diverging plot-lines. If it is the latter, then I have a simple solution: Have Morrigan get knocked up by some random joe and have a mage son that attempts to preform the same task as the OGB would. That requires much less hand-waving.

#364
rolson00

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i think they should make dragon age 3 into minecraft :-)

#365
Allan Schumacher

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No, if the DR didn't happen, Morrigan has spent the last ten years seeking out another slumbering Old God and will try to take its soul by force. That is the "No OGB" plotline and the reason Flemeth gives the protagonist for the quest to kill Morrigan. The OGB plot involves Morrigan already having the OGB and Flemeth tells the protagonist that the soul of the Old God is a threat to all of Thedas.


Wouldn't this still be akin to making the OGB decision pointless and just be a different way of aggravating the customers for the same reason?

#366
rolson00

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Allan Schumacher wrote...

No, if the DR didn't happen, Morrigan has spent the last ten years seeking out another slumbering Old God and will try to take its soul by force. That is the "No OGB" plotline and the reason Flemeth gives the protagonist for the quest to kill Morrigan. The OGB plot involves Morrigan already having the OGB and Flemeth tells the protagonist that the soul of the Old God is a threat to all of Thedas.


Wouldn't this still be akin to making the OGB decision pointless and just be a different way of aggravating the customers for the same reason?

i think the OGB would be a great main charectar you can do multi race coz the warden isnt set

#367
Allan Schumacher

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AngryFrozenWater wrote...
Like I wrote before there could be an alternative for the opposite choice. However, it was BW that promised that our decisions would "shape the world". Not me. I am certainly not buying a DLC to deal with a choice that is supposed to be important. What's next? A DLC for the ending?


So if we provide any meaningful choice, you feel we should stick to it and if applicable, respect those choices and offer differing solutions for the choices that require it as necessary?  Obviously not every choice will have an impact, but if the leader of Ferelden makes an appearance, it should be Alistair if we made him King, otherwise the Anora (or the Warden)?

#368
HiroVoid

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Allan Schumacher wrote...

AngryFrozenWater wrote...
Like I wrote before there could be an alternative for the opposite choice. However, it was BW that promised that our decisions would "shape the world". Not me. I am certainly not buying a DLC to deal with a choice that is supposed to be important. What's next? A DLC for the ending?


So if we provide any meaningful choice, you feel we should stick to it and if applicable, respect those choices and offer differing solutions for the choices that require it as necessary?  Obviously not every choice will have an impact, but if the leader of Ferelden makes an appearance, it should be Alistair if we made him King, otherwise the Anora (or the Warden)?

Just out of curiosity, is the Warden showing up even possible?  I would assume you couldn't import his appearance anyway.

#369
Dave of Canada

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All this talk about canon and OGB makes me think more down the line.

Honestly, I'd feel the best possible solution for the sake of the franchise as a whole would be removing the import system entirely and allowing players to choose their previous decisions based on something similar to Mass Effect's comic. Removes buggy imports, you can focus on the more important decisions (rather than having hundreds of variables) and newer players are still capable of influencing their game.

The next generation of consoles is coming soonish, I'd doubt we'd be capable of ever seeing a potential Dragon Age 4 before that occurs. When that happens, imports (especially on the console side of things) would become far more troublesome and every game adds more and more variables.

Thus, restricting the player into making the "key" choices would allow the writers more room without restricting them to things like writing about potentially having never recruited a companion or didn't do a side quest. Consequences could be written with consideration, key players would always be involved and the long-term health of everything is better.

However, then it comes into the point of why not simply setting a canon, though that'd be removing player agency completely. The differences between Monarchs / Gods and such are far more significant to Thedas than having dwarves mention that Harrowmont is annoying or that werewolves are losing their minds, for example.

The ME writers probably had a nightmare going through all the variables in ME1/2 for 3, deciding which ones they wished to expand upon or ignore and ultimately leading to little in terms of overall effects from your decisions (however I'd say the genophage plot took past decisions and integrated it perfectly).

Modifié par Dave of Canada, 01 juin 2012 - 11:59 .


#370
Dakota Strider

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wsandista wrote...

What is the OGB's purpose anyway? Is it something that actually requires an OG soul or simply an exceptional individual? If it is the former, then much hand-waving will be needed to reconcile the two diverging plot-lines. If it is the latter, then I have a simple solution: Have Morrigan get knocked up by some random joe and have a mage son that attempts to preform the same task as the OGB would. That requires much less hand-waving.


from the game: 

Morrigan: In return I conceive a child, one that will be born with the soul of an Old God.
Warden: Will the child be evil, what will it become?
Morrigan: Allow me to say that what I seek is the essense of the Old God that once was was, not the dark forces that corrupted it. Some things are worth preserving in this world. Make of that what you will.

So, it does not exactly spell out exactly what the child will be.  But, I would suggest that she believes that it will be a child that has an inborn potential to become a god, one of the old gods.  It is something she wants to preserve, not control.  Perhaps to overthrow the current world order, where the Chantry runs things.   And not something that should be easily dismissed, or giving a couple hours in a DLC, and thought to have never occurred.

Also found this:


[*]"If the Warden beds Morrigan at camp and refuses her offer at Castle Redcliffe, the epilogue will state that she is expecting a child even though the ritual was never performed. This isn't a bug of any sort but actually a variation of Morrigan's epilogue. It is hinted that she unexpectedly conceived a child before the eve of the Final Battle. "

#371
Dave of Canada

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Dakota Strider wrote...

Also found this:


[*]"If the Warden beds Morrigan at camp and refuses her offer at Castle Redcliffe, the epilogue will state that she is expecting a child even though the ritual was never performed. This isn't a bug of any sort but actually a variation of Morrigan's epilogue. It is hinted that she unexpectedly conceived a child before the eve of the Final Battle. "


Completely unrelated to the god baby plot though, it's a normal child concieved whenever you slept with her. She mentions it as such when you meet with her in Witch Hunt.

#372
Dakota Strider

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Dave of Canada wrote...

Dakota Strider wrote...

Also found this:



[*]"If the Warden beds Morrigan at camp and refuses her offer at Castle Redcliffe, the epilogue will state that she is expecting a child even though the ritual was never performed. This isn't a bug of any sort but actually a variation of Morrigan's epilogue. It is hinted that she unexpectedly conceived a child before the eve of the Final Battle. "


Completely unrelated to the god baby plot though, it's a normal child concieved whenever you slept with her. She mentions it as such when you meet with her in Witch Hunt.

I did not receive that response in Witch Hunt, because I did the DR.  I am guessing your Warden did not.  But tell me, why do you think Morrigan would tell him the truth about the baby, if your Warden turned Morrigan down?      Morrigan, or any other mother would certainly lie to protect their child, and I am sure that is what she did in Witch Hunt.

#373
Dakota Strider

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Allan Schumacher wrote...

AngryFrozenWater wrote...
Like I wrote before there could be an alternative for the opposite choice. However, it was BW that promised that our decisions would "shape the world". Not me. I am certainly not buying a DLC to deal with a choice that is supposed to be important. What's next? A DLC for the ending?


So if we provide any meaningful choice, you feel we should stick to it and if applicable, respect those choices and offer differing solutions for the choices that require it as necessary?  Obviously not every choice will have an impact, but if the leader of Ferelden makes an appearance, it should be Alistair if we made him King, otherwise the Anora (or the Warden)?


Bioware has proven repeatedly over the years that it will change player decisions from game to game, in the interests of the continuation of a story over several games.  It has done it already in DA2.

I can accept this, if it is done for something vital.  But it would be nice if some choices could carry over from game to game.

My solution for the future (too late to fix the OGB conflict):   At the end of each game, after the Epilogue and the Credits, the game has a button that says "Click to learn which choices are Canon."   The player can then check immediately to see which of his/her choices will continue into the next game.  Or they can wait until they do some more play throughs.  This will settle the matter immediately.  Players can accept that not everything they did, will not show up later, as long as you give them ample warning.  No more surprises.  The forums can still be a place to argue if the choices were correct, and occassionally one side may make such a good argument, and overturn the "canon" decision.  But I am guessing 99% of the time, the Canon message at the end of each game would be final.

Also, in the next game, at the beginning, as Dave of Canada suggested, you have a smorgasbord of choices, to select from, instead of an import of save information from the previous game.  Also, allow the player to redesign the look of his/her character from the previous game, so if it has any appearances in the new game, it will suit the player.  As mentioned, with next gen of gaming devices in the near future, this would avoid a lot of heart ache, for people not being able to see their character in the heroic majesty they think he/she deserves.

#374
Allan Schumacher

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Bioware has proven repeatedly over the years that it will change player decisions from game to game, in the interests of the continuation of a story over several games. It has done it already in DA2.


That's fair, but it did make fans upset. Ideally I know I prefer to NOT do that (I know I can't please everyone but if I can make more informed decisions it helps determine whether or not one's displeasure will be offset because it comes with the benefit of something more enjoyable as a result).

My solution for the future (too late to fix the OGB conflict): At the end of each game, after the Epilogue and the Credits, the game has a button that says "Click to learn which choices are Canon." The player can then check immediately to see which of his/her choices will continue into the next game. Or they can wait until they do some more play throughs. This will settle the matter immediately. Players can accept that not everything they did, will not show up later, as long as you give them ample warning. No more surprises.


Just to critically assess this, the first problem that comes to mind is that it would require some level of clairvoyance. Now something like the OGB is definitely more of a cliffhanger type of ending, so it's easier to decide on something like that. But unless we have fully detailed out the plot several games in advance, it could be hard to know which choices we feel would ultimately be best decided as needing canon or working while open ended.

I do agree that removing the surprise element will help with some feeling of outrage though.

Also, in the next game, at the beginning, as Dave of Canada suggested, you have a smorgasbord of choices, to select from, instead of an import of save information from the previous game.


As QA I support this simply because saved game generation can be a pain :P

#375
Dakota Strider

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Allan Schumacher wrote...

Just to critically assess this, the first problem that comes to mind is that it would require some level of clairvoyance. Now something like the OGB is definitely more of a cliffhanger type of ending, so it's easier to decide on something like that. But unless we have fully detailed out the plot several games in advance, it could be hard to know which choices we feel would ultimately be best decided as needing canon or working while open ended.

I do agree that removing the surprise element will help with some feeling of outrage though.


This should just be for the most important choices in the game.  Something like executing Leliana, or the Dark Ritual.   Many of the smaller choices should not have need to be addressed this way.   But unless the writers are told that they are writing the very last, or only episode of a game, I think most of them have a rough idea what they have planned for the future, and what events in the current game will have an influence on them.