wsandista wrote...
What is the OGB's purpose anyway? Is it something that actually requires an OG soul or simply an exceptional individual? If it is the former, then much hand-waving will be needed to reconcile the two diverging plot-lines. If it is the latter, then I have a simple solution: Have Morrigan get knocked up by some random joe and have a mage son that attempts to preform the same task as the OGB would. That requires much less hand-waving.
And thats the million dollar question- what is the purpose of the Old God Baby and what is Morrigan planning? We have no clue. According to her in Witch Hunt, she seeks to gather power via the OGB to do something possibly to strip Flemeth or oppose Flemeth? Maybe? But then we have no clue what Flemeth is doing. We only know that some sort of nebulous change is coming to Thedas and the Wardens will be necessary to keep watch during that time, according to Morrigan.
Does the story or Morrigan's plans actually require the soul of an Old God? Is the Old God Baby just a means to an end or the actual end of her plans? Can she attempt whatever she is planning without the Old God Baby, such that, maybe it makes her ultimate goal harder to achieve, but she could try some other route to get to whatever her ultimate goal is?
So sure, a viable alternative could be that Morrigan gets knocked up and has a normal child, who can sort of act as a placeholder of sorts (like Wrex and Wreave) for the Old God Baby. I'm not a fan of that approach (just substituting a generic character for another) but it would also help account for the possibility of Morrigan having a normal child with the Warden anyway.
Or maybe upon meeting the new player character early on, Morrigan has a normal child in tow no matter what, but through the actions of the new PC, they unknowingly maybe help Morrigan achieve whatever ultimate goal she had in mind with the OGB. So things with a OGB import and non OGB import could end up at the same point, but the non OGB path shows how things get to the common point instead of off screen handwaving and exposition.
It all depends on whether the soul of an Old God is the super important part to Morrigan's plans or whether having a child is super important, or maybe whether the Warden went into the Eluvian with her? There are many variables to Morrigan's story, which (IMO) makes it very interesting but no doubt a pain in the ass for the developers trying to not simply handwave away or nuke it from orbit via simply canonizing everything.
Allan Schumacher wrote...
Wouldn'tNo, if the DR didn't happen, Morrigan has spent the last ten years seeking out another slumbering Old God and will try to take its soul by force. That is the "No OGB" plotline and the reason Flemeth gives the protagonist for the quest to kill Morrigan. The OGB plot involves
Morrigan already having the OGB and Flemeth tells the protagonist that
the soul of the Old God is a threat to all of Thedas.
this still be akin to making the OGB decision pointless and just be a
different way of aggravating the customers for the same reason?
Maybe in this case, Morrigan only attempts to do some Plan B Ritual in harvesting the soul of an Old God somehow for herself and its botched, resulting in some alternate version of Morrigan than the one the OGB plot import would have.
Allan Schumacher wrote...
So if we provide any meaningful choice, you feel we should stick to it and if applicable, respect those choices and offer differing solutions for the choices that require it as necessary? Obviously not every choice will have an impact, but if the leader of Ferelden makes an appearance, it should be Alistair if we made him King, otherwise the Anora (or the Warden)?AngryFrozenWater wrote...
Like I wrote before there could be an alternative for the opposite choice. However, it was BW that promised that our decisions would "shape the world". Not me. I am certainly not buying a DLC to deal with a choice that is supposed to be important. What's next? A DLC for the ending?
Yes. And especially have equal content for the differing consequences. Not every game or story need show every little consequence of past games but if the story calls for it, then so long as we have the import feature I'd expect to see consequence to past actions. And obviously, not every consequence has to be some huge thing either; it would all depend on the story- who is the player character, when is it taking place, where is it taking place and so forth.
So like you mentioned, that would mean having the appropriate ruler of Ferelden make an appearance if the story called for it, or having the Hero of Ferelden be relevant if they went through the Eluvian with Morrigan, or Hawke relevant if we're doing something with the Mages/Templar thing. It becomes problematic there with old PCs though, especially if the player can't control them. Then you just run the risk of them showing up for the sake of showing up or acting wildly out of character compared to how the player was previously controlling them. But ignoring them or writing them off or leaving them conveniently off screen is just as bad as ignoring a major consequence like the OGB or the Ritual (a consequence of which is the Warden surviving anyway).
Personally, I would hate that. It would be akin to BioWare wagging their finger at you at the end of the game for having made the "wrong" choices and would kill my interest in replaying the game to make different choices. The fun in making choices in RPGs comes from getting into the head of your PC and weighing the pros and cons and possible outcomes that choice might bring. Canonizing stuff so blatantly at the end of the game would likely make the choice feel pointless, especially once people who finish the game no doubt go around the internet and spoil people that choice A is the canon choice so there is no reason to do choice B.Dakota Strider wrote...
My solution for the future (too late to fix the OGB conflict): At the end of each game, after the Epilogue and the Credits, the game has a button that says "Click to learn which choices are Canon." The player
can then check immediately to see which of his/her choices will continue into the next game. Or they can wait until they do some more play throughs. This will settle the matter immediately. Players can accept that not everything they did, will not show up later, as long as you give them ample warning. No more surprises. The forums can still be a place to argue if the choices were correct, and occassionally one side may make such a good argument, and overturn the "canon" decision. But I am guessing 99% of the time, the Canon message at the end of each game would be final.
Dakota Strider wrote...
Also, in the next game, at the beginning, as Dave of Canada suggested, you have a smorgasbord of choices, to select from, instead of an import of save information from the previous game. Also, allow the player to redesign the look of his/her character from the previous game, so if it has any appearances in the new game, it will suit the player. As mentioned, with next gen of gaming devices in the near future, this would avoid a lot of heart ache, for people not being able to see their character in the heroic majesty they think he/she deserves.
I agree on this point, especially with character creation. I would hate to have my old PC show up in some new game looking like a mishapen mutant just because they changed the face morph system between titles. At the very least, letting the player tweak their look at the onset would avoid ugly surprises like you had with all the deformities inflicted on the likes of Alistair or Zevran or Teagan.
Modifié par Brockololly, 02 juin 2012 - 01:01 .





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