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Why Dragon Age 3 NEEDS Hawke as the MC- the importance of a consistent protagonist


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#376
Brockololly

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wsandista wrote...

What is the OGB's purpose anyway? Is it something that actually requires an OG soul or simply an exceptional individual? If it is the former, then much hand-waving will be needed to reconcile the two diverging plot-lines. If it is the latter, then I have a simple solution: Have Morrigan get knocked up by some random joe and have a mage son that attempts to preform the same task as the OGB would. That requires much less hand-waving.


And thats the million dollar question- what is the purpose of the Old God Baby and what is Morrigan planning? We have no clue. According to her in Witch Hunt, she seeks to gather power via the OGB to do something possibly to strip Flemeth or oppose Flemeth? Maybe? But then we have no clue what Flemeth is doing. We only know that some sort of nebulous change is coming to Thedas and the Wardens will be necessary to keep watch during that time, according to Morrigan.

Does the story or Morrigan's plans actually require the soul of an Old God? Is the Old God Baby just a means to an end or the actual end of her plans? Can she  attempt whatever she is planning without the Old God Baby, such that, maybe it makes her ultimate goal harder to achieve, but she could try some other route to get to whatever her ultimate goal is?

So sure, a viable alternative could be that Morrigan gets knocked up and has a normal child, who can sort of act as a placeholder of sorts (like Wrex and Wreave) for the Old God Baby. I'm not a fan of that approach (just substituting a generic character for another) but it would also help account for the possibility of Morrigan having a normal child with the Warden anyway.

Or maybe upon meeting the new player character early on, Morrigan has a normal child in tow no matter what, but through the actions of the new PC, they unknowingly maybe help Morrigan achieve whatever ultimate goal she had in mind with the OGB. So things with a OGB import and non OGB import could end up at the same point, but the non OGB path shows how things get to the common point instead of off screen handwaving and exposition.

It all depends on whether the soul of an Old God is the super important part to Morrigan's plans or whether having a child is super important, or maybe whether the Warden went into the Eluvian with her? There are many variables to Morrigan's story, which (IMO) makes it very interesting but no doubt a pain in the ass for the developers trying to not simply handwave away or nuke it from orbit via simply canonizing everything.

Allan Schumacher wrote...

No, if the DR didn't happen, Morrigan has spent the last ten years seeking out another slumbering Old God and will try to take its soul by force. That is the "No OGB" plotline and the reason Flemeth gives the protagonist for the quest to kill Morrigan. The OGB plot involves
Morrigan already having the OGB and Flemeth tells the protagonist that
the soul of the Old God is a threat to all of Thedas.

Wouldn't
this still be akin to making the OGB decision pointless and just be a
different way of aggravating the customers for the same reason?


Maybe in this case, Morrigan only attempts to do some Plan B Ritual in harvesting the soul of an Old God somehow for herself and its botched, resulting in some alternate version of Morrigan than the one the OGB plot import would have.

Allan Schumacher wrote...

AngryFrozenWater wrote...
Like I wrote before there could be an alternative for the opposite choice.  However, it was BW that promised that our decisions would "shape the  world". Not me. I am certainly not buying a DLC to deal with a choice  that is supposed to be important. What's next? A DLC for the ending?

So if we provide any meaningful choice, you feel we should stick to it and if applicable, respect those choices and offer differing solutions for  the choices that require it as necessary?  Obviously not every choice  will have an impact, but if the leader of Ferelden makes an appearance,  it should be Alistair if we made him King, otherwise the Anora (or the  Warden)?


Yes. And especially have equal content for the differing consequences. Not every game or story need show every little consequence of past games but if the story calls for it, then so long as we have the import feature I'd expect to see consequence to past actions. And obviously, not every consequence has to be some huge thing either; it would all depend on the story- who is the player character, when is it taking place, where is it taking place and so forth.

So like you mentioned, that would mean having the appropriate ruler of Ferelden make an appearance if the story called for it, or having the Hero of Ferelden be relevant if they went through the Eluvian with Morrigan, or Hawke relevant if we're doing something with the Mages/Templar thing. It becomes problematic there with old PCs though, especially if the player can't control them. Then you just run the risk of them showing up for the sake of showing up or acting wildly out of character compared to how the player was previously controlling them. But ignoring them or writing them off or leaving them conveniently off screen is just as bad as ignoring a major consequence like the OGB or the Ritual (a consequence of which is the Warden surviving anyway).

Dakota Strider wrote...
My solution for the future (too late to fix the OGB conflict):   At the  end of each game, after the Epilogue and the Credits, the game has a  button that says "Click to learn which choices are Canon."   The player
can then check immediately to see which of his/her choices will continue into the next game.  Or they can wait until they do some more play  throughs.  This will settle the matter immediately.  Players can accept  that not everything they did, will not show up later, as long as you  give them ample warning.  No more surprises.  The forums can still be a  place to argue if the choices were correct, and occassionally one side  may make such a good argument, and overturn the "canon" decision.  But  I am guessing 99% of the time, the Canon message at the end of each game would be final.

Personally, I would hate that. It would be akin to BioWare wagging their finger at you at the end of the game for having made the "wrong" choices and would kill my interest in replaying the game to make different choices. The fun in making choices in RPGs comes from getting into the head of your PC and weighing the pros and cons and possible outcomes that choice might bring. Canonizing stuff so blatantly at the end of the game would likely make the choice feel pointless, especially once people who finish the game no doubt go around the internet and spoil people that choice A is the canon choice so there is no reason to do choice B.

Dakota Strider wrote...
Also, in the next game, at the beginning, as  Dave of Canada suggested, you have a smorgasbord of choices, to select  from, instead of an import of save information from the previous game.   Also, allow the player to redesign the look of his/her character from  the previous game, so if it has any appearances in the new game, it will suit the player.  As mentioned, with next gen of gaming devices in the  near future, this would avoid a lot of heart ache, for people not being  able to see their character in the heroic majesty they think he/she  deserves.


I agree on this point, especially with character creation. I would hate to have my old PC show up in some new game looking like a mishapen mutant just because they changed the face morph system between titles. At the very least, letting the player tweak their look at the onset would avoid ugly surprises like you had with all the deformities inflicted on the likes of Alistair or Zevran or Teagan.

Modifié par Brockololly, 02 juin 2012 - 01:01 .


#377
Dakota Strider

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Brockololly wrote...

Personally, I would hate that. It would be akin to BioWare wagging their finger at you at the end of the game for having made the "wrong" choices and would kill my interest in replaying the game to make different choices. The fun in making choices in RPGs comes from getting into the head of your PC and weighing the pros and cons and possible outcomes that choice might bring. Canonizing stuff so blatantly at the end of the game would likely make the choice feel pointless, especially once people who finish the game no doubt go around the internet and spoil people that choice A is the canon choice so there is no reason to do choice B.


There are obvious pros and cons.  Just as there are in waiting until you play the next game and finding out your choices did not matter.  I personally think the shock is worse, the longer you wait to find out, because the more time that goes by, the more you become invested in your choices.

I do not see it as the Game dev's flaunting your decisions in your face, if you did not choose what they did.  I would just see it as having a different perspective, and perhaps "theirs" is the wrong one.  But it cannot take away the game experience from me I just had.  In one tiny alternate universe, the game turned out the way "I" made it turn out.

Also, when a new game comes out that I intend to buy, I make a point of avoiding all forums that may talk about it.  And I usually avoid all game reviews, unless I am questioning whether or not I should buy it.  And I do not return to the forums until I have played through at least once, unless it is for something specific that seems to be bugged.  And then, I try to be very careful to avoid any spoilers for anything else.

#378
Guest_sjpelkessjpeler_*

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To whatever concerns the OGB matter; although I truly stand behind that what Brockololly stated on
this thread earlier, I think that the whole thing would not have been introduced in the DA world
in the first place. This is the kind of thing that can 'mess things up' so to speak.

Also still think that if the whole issue should be adressed to; Brockololly's comment on the whole
matter is the most unobjective and plausible one that should be adressed too.

#379
AngryFrozenWater

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Allan Schumacher wrote...

AngryFrozenWater wrote...

Like I wrote before there could be an alternative for the opposite choice. However, it was BW that promised that our decisions would "shape the world". Not me. I am certainly not buying a DLC to deal with a choice that is supposed to be important. What's next? A DLC for the ending?

So if we provide any meaningful choice, you feel we should stick to it and if applicable, respect those choices and offer differing solutions for the choices that require it as necessary?  Obviously not every choice will have an impact, but if the leader of Ferelden makes an appearance, it should be Alistair if we made him King, otherwise the Anora (or the Warden)?

Yes, Allan. That's the idea. It looks like people feel they miss out on content. So I have added the alternative as a solution for that. Personally, I wouldn't mind if there wasn't an alternative for all. That's because there will be more than one choice that gets a consequence. That number and the quality of the content can be balanced.

Modifié par AngryFrozenWater, 02 juin 2012 - 01:45 .


#380
Gibb_Shepard

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Just record the previous game choices in the journal of DA3 and be done with it. I don't know why people are going in expecting ME like choice variation when DA was never touted to have this choice mechanic affecting sequels. All it does is make devs create a smaller story with smaller decisions so as to not dig themselves a hole in the next game.

It's a terrible mechanic and it only hinders the development process. Just go TW2 style and make the effects of the previous game extremely minimal.

#381
Allan Schumacher

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Personally, I would hate that. It would be akin to BioWare wagging their finger at you at the end of the game for having made the "wrong" choices and would kill my interest in replaying the game to make different choices. The fun in making choices in RPGs comes from getting into the head of your PC and weighing the pros and cons and possible outcomes that choice might bring. Canonizing stuff so blatantly at the end of the game would likely make the choice feel pointless, especially once people who finish the game no doubt go around the internet and spoil people that choice A is the canon choice so there is no reason to do choice B.


I wanted to respond to this part because I think this is where I trip up. Fallout 1 is one of the best, most open ended RPGs I've ever played, and the fact that Fallout 2 takes things as canon does not in the slightest make me feel that I'm handcuffed in my decisions while playing Fallout 1.

Have the expectations now changed? Or are there people that now feel that they shouldn't bother replaying Fallout 1 or 2 in the myriad of ways you can play through them because the decisions made "don't matter."


Yes, Allan. That's the idea. It looks like people feel they miss out on content. So I have added the alternative as a solution for that. Personally, I wouldn't mind if there wasn't an alternative for all. That's because there will be more than one choice that gets a consequence. That number and the quality of the content can be balanced.


Would it still be acceptable to have the game be shorter to compensate for all of this? How short can we go if we make up for it with excellent reactivity and replayability?

#382
Lord_Valandil

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No, it doesn't needs Hawke.
Please, spare me of anything related with DA2. I just hope they follow Cd Projekt RED example and create a truly good RPG with different outcomes and a non-linear storyline.
I'm willing to see what will happen with DA3, but I must say that after the horrible experience that was DA2 and the so-so game that was ME3 I'm kind of wary right now...

Modifié par Lord_Valandil, 02 juin 2012 - 02:02 .


#383
Sacred_Fantasy

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And just for the record too, If the warden and Hawke is to return as non playable character as claimed in hypothetical DA 3, then OGB must exist with Morrigan's return as well. Because the warden cannot possible survive without the OGB. And OGB cannot be left alone beyond Eluvian Portal without Morrigan. Therefore the issue regarding ultimate sacrifice wardens must be properly address in DA 3 as well. So please no more "Gone, just like the warden" without proper explanation on how could a dead Hero of Ferelden buried at Fort Weisshupt be "gone?" If OGB is to be canonized then make it properly canonized. Don't pretend to care about player agency for those who choose to sacrifice their warden. I see US wardens were not acknowledged properly in Awakening. I see the same things happen in the end of DA 2. It's strange in DAO where Leliana was there witnessing the warden's dead body but in the end of DA 2 she simply refer the warden as "gone".

#384
Allan Schumacher

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The Warden can easily survive without the OGB, simply by having Alistair/Loghain sacrifice themselves.

#385
Sacred_Fantasy

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Allan Schumacher wrote...

The Warden can easily survive without the OGB, simply by having Alistair/Loghain sacrifice themselves.

But I never choose to subsitute Loghain/Alistair. Although I know that is true, I can't avoid thinking who was this warden that Leliana was speaking about. It obvious to me, Leliana is not referring to my warden. That's the problem.

Modifié par Sacred_Fantasy, 02 juin 2012 - 02:49 .


#386
Shadow of Light Dragon

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Sacred_Fantasy wrote...

Allan Schumacher wrote...

The Warden can easily survive without the OGB, simply by having Alistair/Loghain sacrifice themselves.

But I never choose to subsitute Loghain/Alistair. Although I know that is true, I can't avoid thinking who was this warden that Leliana was speaking about. It obvious to me ******'s not my warden. That's the problem.


Hah, I thought I'd imagined that. The epilogue of DA2 does indeed imply the DA:O Warden is alive, even if they did the US.

#387
valentine3

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Sacred_Fantasy wrote...

Allan Schumacher wrote...

The Warden can easily survive without the OGB, simply by having Alistair/Loghain sacrifice themselves.

But I never choose to subsitute Loghain/Alistair. Although I know that is true, I can't avoid thinking who was this warden that Leliana was speaking about. It obvious to me ******'s not my warden. That's the problem.


Orlesian Warden if your warden made the US

#388
Allan Schumacher

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Sacred_Fantasy wrote...

Allan Schumacher wrote...

The Warden can easily survive without the OGB, simply by having Alistair/Loghain sacrifice themselves.

But I never choose to subsitute Loghain/Alistair. Although I know that is true, I can't avoid thinking who was this warden that Leliana was speaking about. It obvious to me, Leliana is not referring to my warden. That's the problem.


I was just responding to the statement that the Warden cannot possibly survive without the OGB.

#389
Sacred_Fantasy

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valentine3 wrote...

Sacred_Fantasy wrote...

Allan Schumacher wrote...

The Warden can easily survive without the OGB, simply by having Alistair/Loghain sacrifice themselves.

But I never choose to subsitute Loghain/Alistair. Although I know that is true, I can't avoid thinking who was this warden that Leliana was speaking about. It obvious to me it's not my warden. That's the problem.


Orlesian Warden if your warden made the US

1. ) OK I'm fine with that. If that the case then DA 3 should properly address the Awakening's Orlesian Warden. So I expect Morrigan does not recognize him and people shouldn't hail him as the Hero of Ferelden. Because they are completely 2 different person exist on the same universe played by the same player.

2. ) On the other hand, what about those people who don't buy Awakening? You do realize that Awakening is optional and not the main DAO's campaign? I didn't buy both Legacy and Mark of the Assassin, I'm worried it would effect events in DA 3 as well.

Modifié par Sacred_Fantasy, 02 juin 2012 - 03:02 .


#390
Brockololly

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Allan Schumacher wrote...
I wanted to respond to this part because I think this is where I trip up. Fallout 1 is one of the best, most open ended RPGs I've ever played, and the fact that Fallout 2 takes things as canon does not in the slightest make me feel that I'm handcuffed in my decisions while playing Fallout 1.

Have the expectations now changed? Or are there people that now feel that they shouldn't bother replaying Fallout 1 or 2 in the myriad of ways you can play through them because the decisions made "don't matter."


Thats true. I guess to some extent it comes with the expectations. Having canon in something like Fallout to Fallout 2 works in part because the games are taking place a good amount of time apart, distancing itself from Fallout 1 to some extent. And it establishes the canon stuff from the onset. Similar to BG1 to Bg2 establshing the canon from the onset. Whereas with DA, its established the import feature in DAO to DA2.

Furthermore, something like the Ritual and Old God Baby are huge cliffhangers and unresolved new plot threads left flapping in the breeze at the end of Origins. There weren't any such massive cliffhangers like that in Fallout to be dealt with really. And presumably, we're not going to skip ahead 100 years in the next DA game, it'll still be taking place within the timeframe where DAO characters are still around. 

So for something like DAO's Ritual choice or sparing/killing the Architect in Awakening, those are interesting choices mostly in how they're positioned as having future ramifications. Having the game tell you the canon choice basically right after you made those choices at the end of the game might take the wind out of my sails to want to start the game back up and make a different choice, unless there is some in game closure or consequence to that choice.

So with something like the Fallout games, you have a TON of variation in the middle of the game. So you're getting consequences and variation within the game itself. Whereas with DA:O you get most of the variation and big choices towards the end of the game where they don't affect much beyond the ending slides. So for me at least, I wanted more time actually playing through the version of the world that I changed via my choices. Something like Fallout or Alpha Protocol satisfies that via showing consequences to choices within the game in a meaningful way and with Alpha Protocol, possibly radically changing how the story unfolds via your choices in game.

So I think expectations have changed to some extent, but mostly via BioWare's own doing with pushing the import feature and not skipping farther forward in time with the DA games.

Allan Schumacher wrote...
Would it still be acceptable to have the game be shorter to compensate for all of this? How short can we go if we make up for it with excellent reactivity and replayability?

Sure. Just look at Alpha Protocol. Its shorter but the sheer amounts of variation you can have in characters and events is fantastic. Or The Witcher 2- in a single playthrough its no doubt shorter than The Witcher, but to really see the whole story you need to play it twice and its totally worth it to play it twice to experience the unique content. I think the key is making sure the unique content is truly unique and not just slight variations of dialogue or a Rachni queen type variation in ME3.

Modifié par Brockololly, 02 juin 2012 - 03:11 .


#391
valentine3

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If you played Awakening Morrigan already met the Orlesian warden and I think he/she is only refered to as the warden-commander.So in the case( I think) that if you didnt play DAA ( and did the US) there would still be a warden -commander to replace your warden in Da3.

#392
Allan Schumacher

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2. ) On the other hand, what about those people who don't buy Awakening? You do realize that Awakening is optional and not the main DAO's campaign? I didn't buy both Legacy and Mark of the Assassin, I'm worried it would effect events in DA 3 as well.


I never played any of ME2's DLC, but didn't mind that they were considered canon. Wouldn't this just be a reasonable incentive for people to pick up DLC? I understand that there are people that have innate reservations against DLC (I rarely pick them up myself, but for different reasons I suspect), but given that they are effectively a type of expansion pack, is there any real reason for not allowing the events that transpired to be events that canonically happen?

#393
Dakota Strider

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Allan Schumacher wrote...


2. ) On the other hand, what about those people who don't buy Awakening? You do realize that Awakening is optional and not the main DAO's campaign? I didn't buy both Legacy and Mark of the Assassin, I'm worried it would effect events in DA 3 as well.


I never played any of ME2's DLC, but didn't mind that they were considered canon. Wouldn't this just be a reasonable incentive for people to pick up DLC? I understand that there are people that have innate reservations against DLC (I rarely pick them up myself, but for different reasons I suspect), but given that they are effectively a type of expansion pack, is there any real reason for not allowing the events that transpired to be events that canonically happen?


I think that DLC's should be regarded as canon, as long as they are written properly.  I just hope that material written outside the game that contradicts player choices is not used.  This would include books, comic books, fan fiction or any type of movie.  Its great for entertainment for those that choose to partake in them.  And I do not mind if they are used to fill in the holes of the history of the world.  But if they deal in the present (game world), they need to be about topics that do not change the protagonists own history in the games.

#394
Burnouts3s3

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My only issue is that the Warden's and Hawke's decisions need to have weight and impact. The imports that made it into DA2 were just sidequests (easily miss-able ones at that) and instead of being personal, they need to have the effect of changing Thedas.

#395
BioFan (Official)

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Allan Schumacher wrote...

Oh! The Old God Baby! Please, BW. Please, I beg you...address this. I know not not everyobne did the dark ritual...but that's never stopped you before.


This is something that I have been thinking about the past few days actually.

I remember back in the day (before I was on this rocking chair telling kids to get off my lawn) when game imports were usually nothing more than stat/inventory imports, if they exist before. We typically had to accept that some decisions from the sequels were just canon.

People clearly like the idea of reactivity continuing into the next game, but how do we balance telling an interesting story that we want to create for the player, and creating choice?

The Old God Child is probably the biggest point, because it's one that those that did the ritual are definitely super interested in, but if we force a game plot to utilize it, then those that didn't choose it may feel marginalized and jaded that the choice wasn't reflected. At the same time though, I think fans would have been MORE upset if the dark ritual was forced. I suppose we could have had Morrigan forcibly do it with someone else, but that ship has sailed.

Discuss (and be gentle! >.>). I'll grab the popcorn. I may split this into a separate thread though if people want to run with it.



well i guess if all else failed....

Image IPB 

#396
Allan Schumacher

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Thats true. I guess to some extent it comes with the expectations. Having canon in something like Fallout to Fallout 2 works in part because the games are taking place a good amount of time apart, distancing itself from Fallout 1 to some extent. And it establishes the canon stuff from the onset. Similar to BG1 to Bg2 establshing the canon from the onset. Whereas with DA, its established the import feature in DAO to DA2.


Interesting. Thanks for the feedback and valid response.

Sure. Just look at Alpha Protocol. Its shorter but the sheer amounts of variation you can have in characters and events is fantastic. Or The Witcher 2- in a single playthrough its no doubt shorter than The Witcher, but to really see the whole story you need to play it twice and its totally worth it to play it twice to experience the unique content. I think the key is making sure the unique content is truly unique and not just slight variations of dialogue or a Rachni queen type variation in ME3.


Now, I love Alpha Protocol. But I do know that some complained it was too short. They also complained that the game mechanics were clunky (which I found interesting, as they reminded me a lot of ME1), and they hated the timed conversations. All of these are horrible horrible and unjust reasons IMO as the writing and divergence in the game was faaaantastic. I was so sad that the game wasn't more successful.

Essentially, the unfortunate thing is that the game wasn't really a success. So even if the game length wasn't a huge deal overall, I'm worried if I point to it as an example I won't see as much traction. Same with the original Fallout for that matter, which is also a great example of a replayable game.

Unfortunately, I also see that Bio fans often seem to feel our games should be in the 60ish hour range. Games like Baldur's Gate 1 and 2, which much of our core hold up as our best games, are games that are typically considered long and engaging and not because of their variations upon replaying the game. Would it be too much of a change from what people expect from a BioWare game?

#397
Shadow of Light Dragon

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Allan Schumacher wrote...

Now, I love Alpha Protocol. But I do know that some complained it was too short. They also complained that the game mechanics were clunky (which I found interesting, as they reminded me a lot of ME1), and they hated the timed conversations. All of these are horrible horrible and unjust reasons IMO as the writing and divergence in the game was faaaantastic. I was so sad that the game wasn't more successful.

Essentially, the unfortunate thing is that the game wasn't really a success. So even if the game length wasn't a huge deal overall, I'm worried if I point to it as an example I won't see as much traction. Same with the original Fallout for that matter, which is also a great example of a replayable game.


What about The Witcher 2 then? He cited it as an example of divergent gameplay, and wasn't that game successful?

Unfortunately, I also see that Bio fans often seem to feel our games should be in the 60ish hour range. Games like Baldur's Gate 1 and 2, which much of our core hold up as our best games, are games that are typically considered long and engaging and not because of their variations upon replaying the game. Would it be too much of a change from what people expect from a BioWare game?


You guys were experimenting with change in DA2, and still are if some of the conversations we've seen regarding the next game are anything to go by (eg. companion armour). Why stop there?

#398
Allan Schumacher

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What about The Witcher 2 then? He cited it as an example of divergent gameplay, and wasn't that game successful?


Unfortunately I haven't played The Witcher 2 so I'm not qualified to comment :(

I didn't care much for The Witcher and was kind of turned off when people told me it had fantastic combat and I was wholly underwhelmed. I still plan on going back to it, but right now it's a few slots down on the queue.

You guys were experimenting with change in DA2, and still are if some of the conversations we've seen regarding the next game are anything to go by (eg. companion armour). Why stop there?


Fair point :)

#399
Sylvianus

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Allan Schumacher wrote...

What about The Witcher 2 then? He cited it as an example of divergent gameplay, and wasn't that game successful?


Unfortunately I haven't played The Witcher 2 so I'm not qualified to comment :(

I didn't care much for The Witcher and was kind of turned off when people told me it had fantastic combat and I was wholly underwhelmed. I still plan on going back to it, but right now it's a few slots down on the queue.

Ugh ! :P The combat gameplay is actually the worst part of this game. I've stopped playing TW2 after a few hours the first time. I remember my first comment : " A good story needs also a good gameplay, otherwise, the player may not be interested in the story. "That was my case at the beginning; But some people told me to try again, and finally, I loved almost everything. But I still think that the gameplay is not fantastic.

Modifié par Sylvianus, 02 juin 2012 - 03:57 .


#400
Shadow of Light Dragon

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Allan Schumacher wrote...

Unfortunately I haven't played The Witcher 2 so I'm not qualified to comment :(

I didn't care much for The Witcher and was kind of turned off when people told me it had fantastic combat and I was wholly underwhelmed. I still plan on going back to it, but right now it's a few slots down on the queue.


Heh, fair enough. :) If it's any consolation I didn't care for the combat in either game. It's always the story and characters that make or break an RPG for me. Combat's more of a necessary evil of the genre (I don't suck at it, I just rarely find it fun).

Like Brok said though, TW2's divergent stories were really well done. There were some seemingly innocuous choices that could change the entire landscape as well as the people within it. It made you feel like things you did mattered, even some of the stuff you didn't think would. Whether they carry any of those choices forward into future games though, who knows?