Allan Schumacher wrote...
Now, I love Alpha Protocol. But I do know that some complained it was too short. They also complained that the game mechanics were clunky (which I found interesting, as they reminded me a lot of ME1), and they hated the timed conversations. All of these are horrible horrible and unjust reasons IMO as the writing and divergence in the game was faaaantastic. I was so sad that the game wasn't more successful.
Essentially, the unfortunate thing is that the game wasn't really a success. So even if the game length wasn't a huge deal overall, I'm worried if I point to it as an example I won't see as much traction. Same with the original Fallout for that matter, which is also a great example of a replayable game.
Well, like you said, I don't think the reason for AP's commercial failure was necessarily the writing or story elements. It was reviewers panning it for thinking it would play like Gears of War and instead it played like the stat based shooter it was, like ME1 or the original Deus Ex.
Allan Schumacher wrote...
Unfortunately, I also see that Bio fans often seem to feel our games should be in the 60ish hour range. Games like Baldur's Gate 1 and 2, which much of our core hold up as our best games, are games that are typically considered long and engaging and not because of their variations upon replaying the game. Would it be too much of a change from what people expect from a BioWare game?
True, but I also know many people with DAO and DA2 complained of sections of the game they felt were overly bloated with filler to pad the game's length- the endless wave combat in DA2 or the Fade and Deep Roads in DAO. So I guess its a quality over quantity issue. Mind you, I had no problem with the Fade or Deep Roads (at least in my first playthrough).
Again, I guess you could look at the shift in The Witcher to The Witcher 2. TW1 doesn't have the huge plot divergence that TW2 has, and is a longer game for it in a single playthrough- 40-60 hours probably. While TW2 is decidedly shorter in a single playthrough, maybe 30-40 hours. But the split in the narrative isn't just some minor dialogue changes or flavor difference; it is quite literally a completely different experience. So after you've finished the game once, you really haven't finished the game. And its brilliant how seeing the other half of the narrative can then color how you viewed your initial playthrough, as you gain new insights into certain characters that aren't possible in one run of the game.
I like a longer game as much as anybody, but if the unique content and variance felt meaningful while you were playing, then I'm at least ok with the game being shorter.
Tangentially, with how TW2 approached the narrative if they canonize one of the paths for The Witcher 3, I wouldn't mind as much, since they're both great examples of showing consequences to your actions in the game and not leaving them for cliffhangers for sequels.You walk away feeling really satisifed with what you've experienced in the game. The cliffhangers to The Witcher 2 are common plot threads that everyone gets going forward.
But you should definitely try The Witcher 2. Its not perfect by any stretch, but it does a lot of things pretty damn well





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