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Why Dragon Age 3 NEEDS Hawke as the MC- the importance of a consistent protagonist


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#426
robertthebard

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Dakota Strider wrote...

robertthebard wrote...
This is exactly why I feel the OGB story should be done in DLC.  Good or ill, the OGB can be handled w/out having to write 2 different games with the same title, depending on how Thedas shaking the OGB is meant to be.  I'd buy it, and play it.  I'm rallying about nullifying choices, but as far as the DR goes, I'm not morally against it, as I said, I've done it in more than a few playthroughs, sometimes just to make Alistair squirm.  It doesn't bother me that Alistair is king by default according to Canon, he was written for the role, even if he didn't want it.  This despite the fact that there are reasons, written into who he is, that he may well not survive anyway, again despite player choices, and this has been hashed and rehashed, and mixed with corned beef in the past.

And many of believe that just as Alistair being king is canon, regardless of what ending we picked, the OGB should be canon as well.  Wardens while rare, are not exactly unique.  But at most, there were seven Old Gods in the world.  All with tainted spirits.  The opportunity to purify the spirit of one, and reincarnate it may never come again.  Just as some people did not choose to make Alistair the king, and he turns out to be the canon choice for it, I also believe the Dark Ritual was meant to be the canon ending.  The players that had their decision to do an US, are no more trivialized than the people who killed off Alistair.  The potential for what the OGB can mean to the world, is too important to be trivialized by several hours of DLC content.




The problem is going to be, as we can see, that this choice was major, and the sides are polarized.  Some to the point that believing that it is better to ignore part of the lore about slaying the Archdemon, where the OG's soul and the Warden's soul cancel each other out, resulting in the destruction of both, to say that Morrigan got the soul anyway.  This undoes what the writers went through a lot of work to accomplish; build a history for Thedas.  The known consequences were laid out at Red Cliffe.  That the soul is destroyed, along with the Warden, is the reason that Morrigan waits until she knows you know what's going to happen to end the Blight to approach you with the DR, and she will tell you as much.  So just saying "She got the soul anyway" completely negates any ending where she didn't get the ritual, and trivializes any ending where she did. 


You continue believe that everything the "lore" says, is 100% accurate.  How was this lore acquired?  When it was discovered that the tainted OG spirit would leap from the dying Archdemon, to the nearest Warden, was there any tests done to see where the spirit went, after the Warden died?  Just because it did not leap back into another Darkspawn, does not mean that spirit is destroyed forever.    You are basing your information on 1) what a handful of Wardens have told you, that are simply repeating what they have been told.  2) You are relying on what Morrigan tells you is the absolute truth, and that she held nothing back from you.     Your known consequences are a combination of  handed down legend, and the trust of a "witch" that you do not trust enough to go to bed with, or allow another companion to go to bed with, even to save their lives.   Funny you would trust all that Morrigan tells you in Red Cliffe castle, yet you would not trust her with the ceremony.  A bit of a contradiction.  And Morrigan's parting words makes it clear she has not given up, and that she is going to do something else.  Nor is it in Morrigan's nature to just give up, or to only have one possible plan, when something so important is at stake.  It was the sole reason she accompanied you.  Not to end the Blight.




I could buy a rational explanation for Canon on the OGB, but not what amounts to "the soul killed the warden, and then played hopscotch until it found Morrigan's baby from earlier in camp, and merged there anyway",   It is fairly obvious to me that, as was pointed out earlier, Canon is that the Warden survived, Cassandra and Leliana's dialog make that plain.  So, if Canon is going to be that the DR was done, you may as well spill it now, and let the outrage pour out, maybe it will subside by the time the game goes Gold.


There are many possible explanations of how Morrigan could have captured the soul of the Old God, after it killed the Warden.  By merging with the Warden, it becomes purified.  Without the DR, that kills the Warden.  But there is nothing to prove that either the Warden's spirit, or the OG's spirit is actually destroyed.  Just the Warden's body.  Both spirits would likely to move on to the Fade.  And it is there, where it is likely that Morrigan would have "captured" the Old God spirit.  Or perhaps made a deal with it.   

If Morrigan had any doubts at all, that the Warden would refuse the DR and that was her ONLY way of capturing the Old God's spirit, she would have taken different tactics.  The Dark Ritual was more to save a life, than capture a soul, she already knew how to capture the soul without the Warden, though it was likely going to be easier with the Warden's cooperation.

The soul is not purified, and the fact that 4 blights have ended prior to this one pretty much states that.  Also, until the Darkspawn actually find one of the OG's, they aren't tainted.  I spent a lot of time with the lore, discussing what was known, researching other stuff.  I was active in most of the early to DR or not to DR, and frankly, in those conversations, I wasn't anti DR.  If, however, a Grey Warden is not needed for ending blights, by all means continue to ignore how they are ended for the sake of an OGB.  Riordan isn't a one year vet of the Wardens, from dialog with him, it would seem like his calling is soon upon him.  I'm not just making stuff up to justify the Wardens being needed to end the blight, this is canon, and was probably before the game ever hit the shelves.

The OG soul needs a tainted baby for the ritual to work.  Again, this isn't specific information from Morrigan, although she does pass it along, it is how the Archdemon can survive if a Warden doesn't strike the killing blow, isn't close.  It jumps to the closest tainted body.  Darkspawn are indicated as being soulless, and this is why jumping to one of them won't destroy the OG, it just takes that body as it's own.  While I haven't found it anywhere in the lore, I wonder how many times they killed the Archdemon in the first blight before the Wardens came up with the Joining, and ended it.  What is known is that it nearly destroyed all of Thedas.  Again, I'm not making this up on the spot to justify the Wardens, this is Canon to Thedas, not just Origins.

The only way they are going to be able to add the OGB is to make the DR Canon.  In the other three possible endings, the OG soul is destroyed along with the Warden.  Stating otherwise undermines the ending of the last 4 Blights.  Again, I'm not making this up, it's in the game.  Riordan passes the information along, information that Alistair and the Warden would have known if there had been time for them to be educated on why they are needed to stop the Blight.  It is apparent from Flemeth's dialog at her hut that, while she doesn't offer that information, she is aware of it.  First she saves the treaties, knowing they will likely be needed, and then she saves the Wardens she can get to to insure the Blight can be ended.  Why do that if she didn't think they were important, and why thank them for picking up their duties, if they aren't needed.  Morrigan also confirms this information.

We can make up all kinds of rationalizations to say "she got it anyway".  But in doing so, we are undermining the entire history of the Wardens.

#427
Brockololly

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Allan Schumacher wrote...
I'm actually quite intrigued by The Witcher 2 now.  I *should* play it since frankly it's good to see what other companies are doing because good ideas are good ideas.

Do you think I should motivate myself to continue with The Witcher first?


You don't have to play The Witcher 1 to get The Witcher 2. The combat is pretty much totally different between the 2 to boot. TW2's combat not being the timed clicks, but more like Dark Souls in terms of needing to actively block, parry and dodge. Plus preparing via using bombs, traps, signs and oils.

The main thing is that you might feel like you've been tossed into the deep end with the lore having not played The Witcher 1. I didn't care for TW1's combat much either but its also notable that I think most people agree that The Witcher is a game that starts very slowly and doesn't start to pick up until you get to Vizima. It might not have a massive branching of the plot like The Witcher 2 does, but some of the story choices and lack of clear cut "good" or "bad" decisions are pretty great, along with some of the unforseen consequences to your actions coming back to get you.

Although you can import your Witcher 1 save game into TW2 and start out with more money and gear and have some of your choices recognized, albeit in small ways. I guess I don't mind the lack of huge consequences carrying through from TW1 to TW2 via the import since Geralt is a more fixed character that has a personality beyond what the player is supplying and both games do a good job of tying up loose ends within their respective games, only leaving cliffhangers that are common no matter what your choices.


aang001 wrote...

I think the issue is more about bioware
not knowing how to close their games. If I got closure with my warden or
hawke, Id feel better no matter who I was maining each game. As of now,
both never got closure and we're 0 for 2 right now... Didnt help that
DA2 had terrible story telling. I didnt get a sense of a year passing
much less 10 while playing the game. The story present wasnt bad, just
the way it was handled... It felt like I was going thru the clifnotes
someone wrote...


I think thats important too. The difference between closure and cliffhanger. Something like The Witcher 2 has a cliffhanger ending of sorts, but its a common cliffhanger ending that everyone sees. The variable choices you make within the game are sufficiently wrapped up within the game itself. Now, its possible you could see further consequences in the future, but the cliffhanger is fixed. Thats often not the case with BioWare and DA, where the cliffhangers end up being unresolved consequences to variable choices the player can make.

Its just a little hard to get excited about future stories when you're not ending the previous ones in ways that get you excited, especially if you're leaving those cliffhangers and old plots unresolved. Thats not a tease, thats crummy story telling. WIth something like the end of Throne of Bhaal, that provided closure to the Bhaalspawn and even though it was left open to potentially do more stuff with the Bhaalspawn, that story was adequately wrapped up in a good way. So I'd be fine moving on to other Forgotten Realms stories without wondering whether they'd finish some plotline left lingering with the Bhaalspawn.

#428
Sacred_Fantasy

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robertthebard wrote...
We can make up all kinds of rationalizations to say "she got it anyway".  But in doing so, we are undermining the entire history of the Wardens.

DA 3 will undermine the entire history of the Wardens or forfeiting the US wardens anyway if

1. ) Alistair is the Ferelden King and the hypothetical's DA 3 warden is refered as the Hero of Ferelden in any way.

or 

2. ) Alistair is the the Ferelden King and the Hypothetical DA3's Warden is connected to Flemeth or Morrigan. I have never encounter Morrigan in Awakening and I have search the wiki and other sources. None mention Morrigan's in Awakening  The only thing mention was a tricky Awakening's epilogue and even so it depend on several conditions that had no relevance at all to the Orlesian Warden Commander.  

or 

3.. ) Alistair is the Ferelden King and the hypothetical DA 3's warden is connected to any events in Redcliff Castle, Denerim, The Circle of Magi, Brecilian Forest and Orzammar. Those areas were blocked from Orlesian Warden Commander's access.

4. ) Alistair is the Ferelden King and Hypothetical DA 3's warden is associated with any events/people in DAO.

So BioWare better make sure the players can identify who this hypothetical warden is, which mean there should be 3 version of hypothetical DA 3's wardens depending on import save: 

a) The Hero of Ferelden who perform DR and thus the OGB exist 

B) The Hero of Ferelden who did not perform DR and thus Alistair/Loghian/OGB is perished.

c.) The Hero of Ferelden who did not perform DR, Alistair/Loghain survive and The Orlesian Warden commander become the replacement for the deceased  Hero of Ferelden.

#429
Dakota Strider

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@robertthebard
I am currently replaying parts of DAO, and Witchhunt, trying to verify anything that you have said. I am not trying to be argumentative, but I am having a very difficult verifying many of your assertions. If you could provide some documentation, it would be very helpful. One quote I did find is this:

Riorden: "AS FAR AS WE KNOW (emphasis mine) the transfer of the Archdemon's essence is automatic. If one of us is not present when the killing blow is made, it is all for nothing."

Those five words leave open so many possibilities of what could happen. It is also an admission, that even the Wardens do not have complete understanding. Nothing is written in stone.

I am continuing my research, before I make a full reply to your last post.

Modifié par Dakota Strider, 03 juin 2012 - 04:40 .


#430
dsl08002

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Still it is far more better in my opinion that if you could choose once again to play as the warden.

#431
AkiKishi

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dsl08002 wrote...

Still it is far more better in my opinion that if you could choose once again to play as the warden.


Can't until you know which one. I've got 8 different ones of my own..

#432
fchopin

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Allan Schumacher wrote...

I never played any of ME2's DLC, but didn't mind that they were considered canon. Wouldn't this just be a reasonable incentive for people to pick up DLC? I understand that there are people that have innate reservations against DLC (I rarely pick them up myself, but for different reasons I suspect), but given that they are effectively a type of expansion pack, is there any real reason for not allowing the events that transpired to be events that canonically happen?



If the DLC can be played while in game then that is acceptable to me but not if it is a DLC like the Leliana or Morigan DLC.
 
If the DLC can not be played while in game that usually means that it is contradicting something in the game so i would never play them.
 
I bought all the DAO DLC's that could be played while in game but none of the DLC's that could not.

#433
valentine3

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dsl08002 wrote...

Still it is far more better in my opinion that if you could choose once again to play as the warden.


THIS!!!!!!!!!!

#434
robertthebard

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BobSmith101 wrote...

dsl08002 wrote...

Still it is far more better in my opinion that if you could choose once again to play as the warden.


Can't until you know which one. I've got 8 different ones of my own..

I'd have about 30 of them if I had every end game save.

#435
robertthebard

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Dakota Strider wrote...

@robertthebard
I am currently replaying parts of DAO, and Witchhunt, trying to verify anything that you have said. I am not trying to be argumentative, but I am having a very difficult verifying many of your assertions. If you could provide some documentation, it would be very helpful. One quote I did find is this:

Riorden: "AS FAR AS WE KNOW (emphasis mine) the transfer of the Archdemon's essence is automatic. If one of us is not present when the killing blow is made, it is all for nothing."

Those five words leave open so many possibilities of what could happen. It is also an admission, that even the Wardens do not have complete understanding. Nothing is written in stone.

I am continuing my research, before I make a full reply to your last post.

They don't presume to know this based on forum dialogs.  The records of the first four blights are vague, stating mostly that they happened, and that they ended.  It is also stated that the 5th blight was ended faster than any of them, which does nothing either way.  However, during the Joining, Duncan has a line or two concerning the first Blight, and the formation of the Wardens.  During the Dalish origin, you'll get a small dialog about how the 4th blight ended.  I don't recall any references made to it in Witchhunt, but there may have been, it was sort of abrupt as far as DLC goes.

#436
ohnotherancor

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Sacred_Fantasy wrote...

robertthebard wrote...
We
can make up all kinds of rationalizations to say "she got it anyway". 
But in doing so, we are undermining the entire history of the
Wardens.

DA 3 will undermine the entire history of the Wardens or forfeiting the US wardens anyway if

1. ) Alistair is the Ferelden King and the hypothetical's DA 3 warden is refered as the Hero of Ferelden in any way.

or 

2.
) Alistair is the the Ferelden King and the Hypothetical DA3's Warden
is connected to Flemeth or Morrigan. I have never encounter Morrigan in
Awakening and I have search the wiki and other sources. None mention
Morrigan's in Awakening  The only thing mention was a tricky Awakening's
epilogue and even so it depend on several conditions that had no
relevance at all to the Orlesian Warden Commander.  

or 

3..
) Alistair is the Ferelden King and the hypothetical DA 3's warden is
connected to any events in Redcliff Castle, Denerim, The Circle of Magi,
Brecilian Forest and Orzammar. Those areas were blocked from Orlesian
Warden Commander's access.

4. ) Alistair is the Ferelden King and Hypothetical DA 3's warden is associated with any events/people in DAO.

So
BioWare better make sure the players can identify who this hypothetical
warden is, which mean there should be 3 version of hypothetical DA 3's
wardens depending on import save: 

a) The Hero of Ferelden who perform DR and thus the OGB exist 

B) The Hero of Ferelden who did not perform DR and thus Alistair/Loghian/OGB is perished.

c.)
The Hero of Ferelden who did not perform DR, Alistair/Loghain survive
and The Orlesian Warden commander become the replacement for the
deceased  Hero of Ferelden.



Wait, where was it said that Alistair would always be king in DA 3?

In my DA 2 saves, he showed up as a Warden or a drunk if he wasn't crowned. Or not at all, if he was dead.

Modifié par x0hn0th3r4nc0rx, 03 juin 2012 - 04:48 .


#437
Sacred_Fantasy

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x0hn0th3r4nc0rx wrote...

Wait, where was it said that Alistair would always be king in DA 3?

In my DA 2 saves, he showed up as a Warden or a drunk if he wasn't crowned. Or not at all, if he was dead.

It was under the impression that Alistair as the king is the canon as we had discuss previously. You could refer back few pages earlier.

#438
ohnotherancor

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Sacred_Fantasy wrote...

x0hn0th3r4nc0rx wrote...

Wait, where was it said that Alistair would always be king in DA 3?

In my DA 2 saves, he showed up as a Warden or a drunk if he wasn't crowned. Or not at all, if he was dead.

It was under the impression that Alistair as the king is the canon as we had discuss previously. You could refer back few pages earlier.


I've actually read every post in this thread, but I don't see any official confirmation that King Alistair is canon. Are you referring to this:

Allan Schumacher wrote...

So
if we provide any meaningful choice, you feel we should stick to it and
if applicable, respect those choices and offer differing solutions for
the choices that require it as necessary?  Obviously not every choice
will have an impact, but if the leader of Ferelden makes an appearance,
it should be Alistair if we made him King, otherwise the Anora (or the
Warden)?


I don't really see this as stating that Alistair is always the Ferelden monarch. It's an example of a choice that should have a consequence.

EDIT: Or are you talking about this:

robertthebard wrote...

It doesn't
bother me that Alistair is king by default according to Canon, he was
written for the role, even if he didn't want it.  This despite the fact
that there are reasons, written into who he is, that he may well not
survive anyway, again despite player choices, and this has been hashed
and rehashed, and mixed with corned beef in the past.

-snip-

It is fairly obvious to me that, as
was pointed out earlier, Canon is that the Warden survived, Cassandra
and Leliana's dialog make that plain.  So, if Canon is going to be that
the DR was done, you may as well spill it now, and let the outrage pour
out, maybe it will subside by the time the game goes Gold.


I know this isn't your post, Sacred_Fantasy, but I'm just wondering where these assumptions came from. I haven't seen any official posting that King Alistair is canon in the games (books and comics follow a different canon) and word from above has been that Cassandra and Leliana were talking about the Orlesian Warden if the Hero of Ferelden died in DA: O.

Modifié par x0hn0th3r4nc0rx, 03 juin 2012 - 05:31 .


#439
Sacred_Fantasy

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x0hn0th3r4nc0rx wrote...

EDIT: Or are you talking about this:

robertthebard wrote...

It doesn't
bother me that Alistair is king by default according to Canon, he was
written for the role, even if he didn't want it.  This despite the fact
that there are reasons, written into who he is, that he may well not
survive anyway, again despite player choices, and this has been hashed
and rehashed, and mixed with corned beef in the past.

-snip-

It is fairly obvious to me that, as
was pointed out earlier, Canon is that the Warden survived, Cassandra
and Leliana's dialog make that plain.  So, if Canon is going to be that
the DR was done, you may as well spill it now, and let the outrage pour
out, maybe it will subside by the time the game goes Gold.


I know this isn't your post, Sacred_Fantasy, but I'm just wondering where these assumptions came from. I haven't seen any official posting that King Alistair is canon in the games (books and comics follow a different canon) and word from above has been that Cassandra and Leliana were talking about the Orlesian Warden if the Hero of Ferelden died in DA: O.


Yes that's the one. My post was spesifically response for  robertthebard's post. Wasn't intented for everyone. Sorry.  

#440
ohnotherancor

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Sacred_Fantasy wrote...

Yes that's the one. My post was spesifically response for  robertthebard's post. Wasn't intented for everyone. Sorry.  


No problem. Thanks for clearing up the confusion. :)

#441
unreadierLizard

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I'd like to see for DA:3 two separate stories, one for Hawke and one for the Warden, with you being able to customize their story or import your own save file from both DA2 and Origins. Then again, that's just me mindlessly fantasizing about two awesome characters.

#442
AloneInTheDark227

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 I think Hawke should be the protagonist in DA3. It's most likely that DA3 is about the mage/templar war. And this war is Hawke's war. He/she began it, and in my opinion, he/she should end it, not some new guy. Hawke had no closure, there were no end to his/her story. And it doesn't make any sense that someone else than Hawke should end the fight. No one else has the connection to how everything started. Dragon Age isn't about the world, if it were so, it would be an open world game.  When Dragon Age was about the world, why did every region look similar? When it was about the world, why didn't we get any information about the other nations, like Nevarra or Anderfels? Dragon Age is about the character, at least since Hawke. 
Hawke's story isn't over. A hero does not 'disappear and never show up again'.
And I say, if Bioware makes a new protagonist for DA3, no matter who or what he/she is, what he/she does or how he/she is like, I will play the game once, but for me, my headcanon, that Hawke and the warden fought together against the templars and won the war, will always be my ending to the mage/templar story.<3

#443
mitthrawuodo

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Though Hawke story hasn't ended it would be great to be able to create a new hero from a choice of races and backgrounds. If Hawke or Warden was to be carried over than somehow you'll have to explain how a harvester andhigh dragon slayer is being mauled to death by a wolf. As they've confirmed VO then the warden will be too risky considering fan rage unless they got someone really good but that would be too costly. Hawke would be a safer bet but right now there are too many safe bet games and so I encourage bioware to experiment and be bold

#444
TonberryFeye

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If Hawke is the protagonist, I'm out - lost sale.

I would be overjoyed if the Hero of Ferelden came back, because that would make DA3 a true sequel to Origins, but I'd be happy to settle for a new Grey Warden.

The Grey Warden part is, however, unconditional - I do not see it working otherwise.

#445
AndrahilAdrian

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AloneInTheDark227 wrote...

 I think Hawke should be the protagonist in DA3. It's most likely that DA3 is about the mage/templar war. And this war is Hawke's war. He/she began it, and in my opinion, he/she should end it, not some new guy. Hawke had no closure, there were no end to his/her story. And it doesn't make any sense that someone else than Hawke should end the fight. No one else has the connection to how everything started. Dragon Age isn't about the world, if it were so, it would be an open world game.  When Dragon Age was about the world, why did every region look similar? When it was about the world, why didn't we get any information about the other nations, like Nevarra or Anderfels? Dragon Age is about the character, at least since Hawke. 
Hawke's story isn't over. A hero does not 'disappear and never show up again'.
And I say, if Bioware makes a new protagonist for DA3, no matter who or what he/she is, what he/she does or how he/she is like, I will play the game once, but for me, my headcanon, that Hawke and the warden fought together against the templars and won the war, will always be my ending to the mage/templar story.<3

+100:wizard:
Cassandra spent the whole game hyping Hawke as "the only one who can stop this madness before it's too late". For him to not even have a role in the war would be beyond lame, it would be immersion-breaking. It's so painfully obvious that Hawke was intended to have more of a role via the Exalted March expansion, which was scrapped for reasons unknown (not to put on a tinfoil hat, but I suspect it was for financial reasons rather than story ones). Hawke shouldn't be rationalized into insignificance because it's convenient. He is, in Bioware's own words, "the most important person in the Dragon Age universe". Either he's the protagonist in the next game, or he's a major NPC. Anything else just wouldn't be credible, perticularly if were given no explaination whatsoever for what happened to him. The Warden vanishing was OK because his story was over. He stopped the blight, there was nothing more for him to do. Because the expansion was scrapped, Hawke's not done yet. He started the war, now he's got to fight it.

#446
TonberryFeye

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AndrahilAdrian wrote...

AloneInTheDark227 wrote...

 I think Hawke should be the protagonist in DA3. It's most likely that DA3 is about the mage/templar war. And this war is Hawke's war. He/she began it, and in my opinion, he/she should end it, not some new guy. Hawke had no closure, there were no end to his/her story. And it doesn't make any sense that someone else than Hawke should end the fight. No one else has the connection to how everything started. Dragon Age isn't about the world, if it were so, it would be an open world game.  When Dragon Age was about the world, why did every region look similar? When it was about the world, why didn't we get any information about the other nations, like Nevarra or Anderfels? Dragon Age is about the character, at least since Hawke. 
Hawke's story isn't over. A hero does not 'disappear and never show up again'.
And I say, if Bioware makes a new protagonist for DA3, no matter who or what he/she is, what he/she does or how he/she is like, I will play the game once, but for me, my headcanon, that Hawke and the warden fought together against the templars and won the war, will always be my ending to the mage/templar story.<3

+100:wizard:
Cassandra spent the whole game hyping Hawke as "the only one who can stop this madness before it's too late". For him to not even have a role in the war would be beyond lame, it would be immersion-breaking. It's so painfully obvious that Hawke was intended to have more of a role via the Exalted March expansion, which was scrapped for reasons unknown (not to put on a tinfoil hat, but I suspect it was for financial reasons rather than story ones). Hawke shouldn't be rationalized into insignificance because it's convenient. He is, in Bioware's own words, "the most important person in the Dragon Age universe". Either he's the protagonist in the next game, or he's a major NPC. Anything else just wouldn't be credible, perticularly if were given no explaination whatsoever for what happened to him. The Warden vanishing was OK because his story was over. He stopped the blight, there was nothing more for him to do. Because the expansion was scrapped, Hawke's not done yet. He started the war, now he's got to fight it.

Actually, it just hit me that the Warden and Hawke are best viewed as D&D characters.

Back in the day, when Dragon Age was new, the DM wrote a very traditional RPG; a story about a level 1 character who has adventures, gets some awesome loot, and kills a dragon. The end.

Having done that, we went and made another character. This time, the DM decided he wanted to give us a pre-built character named Hawke, and that we were going to use the 4th Edition D&D rules because this RPG is cutting into his WoW time and so he wants it to play as much like WoW as he can. Despite being crap, the campaign resolved with Hawke starting at level 1, having adventures, making "blah blah blah" gestures at the DM and eventually achieving Epic Level (20+) and becoming Champion. The end.

Now it's time for another campaign. The problem is that it's going to get very boring very quickly if we bring back our old characters as party members. After all, they're already ungodly powerful so they're just going to curbstomp everyone. If they're NPCs, they'll overshadow the NEW protagonist because he's so much weaker.

Better, then, for Hawke and the Warden to be on the sides; mentioned, and perhaps doing their part just off screen, but very much out of the way so a new level 1 character can set out to achieve Level 20 and kill a dragon of his own.


Oh, and if you want to know why Hawke's story wasn't finished... it's because DA2 was so bad that Bioware and/or EA realised they'd actually lose money by trying to finish and publish any more DLC for it.

Modifié par TonberryFeye, 23 juin 2012 - 10:17 .


#447
Dave of Canada

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TonberryFeye wrote...

If Hawke is the protagonist, I'm out - lost sale.

I would be overjoyed if the Hero of Ferelden came back, because that would make DA3 a true sequel to Origins, but I'd be happy to settle for a new Grey Warden.

The Grey Warden part is, however, unconditional - I do not see it working otherwise.


What's important about being part of an order post-Blight that has nothing to do with the rest of Thedas?

#448
TonberryFeye

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Dave of Canada wrote...

TonberryFeye wrote...

If Hawke is the protagonist, I'm out - lost sale.

I would be overjoyed if the Hero of Ferelden came back, because that would make DA3 a true sequel to Origins, but I'd be happy to settle for a new Grey Warden.

The Grey Warden part is, however, unconditional - I do not see it working otherwise.


What's important about being part of an order post-Blight that has nothing to do with the rest of Thedas?


The Grey Wardens, and by extension the Darkspawn, define the setting. Not just in-universe either; outwardly, the Darkspawn were one of the things that really made Origins stand out from the crowd.

Within the setting, however, they are everywhere. Darkspawn are the reason the Dwarf nation is almost wiped out. Darkspawn Blights have shaped the political and religious landscape of Thedas.

The Grey Wardens, who battle these creatures, are heroes to a man. Origins spent an entire game making that clear; they taint their own bodies, perhaps even their souls, so they can fight the Darkspawn. They die young, and they rarely die well, yet they all give their lives in service of Thedas.

Moreover, and from a narrative perspective this is important, they are neutral. Neutrality is a wonderful thing in story-telling.

A Grey Warden has no political ties. A Grey Warden can be of any race, any culture and any religion. They can be devout, pious men who find simple comfort in the Qun, or a butcher who just wants to bury his axe in people's skulls. The latter point in particular draws us in. Remember what Origins said?
"Kinslayers, blood mages, traitors, rebels, carta thugs, common bandits:
Anyone with the skill and the mettle to take up the sword against the
darkspawn is welcome among us."

This is an organisation that allows you to play a bad guy, so long as it's a bad guy who is looking to get the job done.

DA tried (and failed) to do this with Hawke - the fact that "Champion of Kirkwall" can supposedly be bestowed to a complete and utter bastard... but there's no way in reality the Champion could have free reign. Moreover, Hawke can't do anything particularly bad from what I recall - your greatest crime is to stand back and let other people do bad things.

In Origins, you can slaughter the Dalish to suit your own ends. You can Annul the Circle and condemn countless innocents to death (DA2 does not allow you to do this because the entire Circle turns out to be Blood Mages, thereby conveniently justifying your actions). In Origins you could save the Anvil and allow Branka to start creating Golems... and forcing people onto the anvil to do so.
In Origins, in short, you could be a monster if you so wished. In DA2, all you can be is rude and apathetic, which is just pathetic by comparison.

#449
Uccio

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TonberryFeye wrote...

Dave of Canada wrote...

TonberryFeye wrote...

If Hawke is the protagonist, I'm out - lost sale.

I would be overjoyed if the Hero of Ferelden came back, because that would make DA3 a true sequel to Origins, but I'd be happy to settle for a new Grey Warden.

The Grey Warden part is, however, unconditional - I do not see it working otherwise.


What's important about being part of an order post-Blight that has nothing to do with the rest of Thedas?


The Grey Wardens, and by extension the Darkspawn, define the setting. Not just in-universe either; outwardly, the Darkspawn were one of the things that really made Origins stand out from the crowd.

Within the setting, however, they are everywhere. Darkspawn are the reason the Dwarf nation is almost wiped out. Darkspawn Blights have shaped the political and religious landscape of Thedas.

The Grey Wardens, who battle these creatures, are heroes to a man. Origins spent an entire game making that clear; they taint their own bodies, perhaps even their souls, so they can fight the Darkspawn. They die young, and they rarely die well, yet they all give their lives in service of Thedas.

Moreover, and from a narrative perspective this is important, they are neutral. Neutrality is a wonderful thing in story-telling.

A Grey Warden has no political ties. A Grey Warden can be of any race, any culture and any religion. They can be devout, pious men who find simple comfort in the Qun, or a butcher who just wants to bury his axe in people's skulls. The latter point in particular draws us in. Remember what Origins said?
"Kinslayers, blood mages, traitors, rebels, carta thugs, common bandits:
Anyone with the skill and the mettle to take up the sword against the
darkspawn is welcome among us."

This is an organisation that allows you to play a bad guy, so long as it's a bad guy who is looking to get the job done.

DA tried (and failed) to do this with Hawke - the fact that "Champion of Kirkwall" can supposedly be bestowed to a complete and utter bastard... but there's no way in reality the Champion could have free reign. Moreover, Hawke can't do anything particularly bad from what I recall - your greatest crime is to stand back and let other people do bad things.

In Origins, you can slaughter the Dalish to suit your own ends. You can Annul the Circle and condemn countless innocents to death (DA2 does not allow you to do this because the entire Circle turns out to be Blood Mages, thereby conveniently justifying your actions). In Origins you could save the Anvil and allow Branka to start creating Golems... and forcing people onto the anvil to do so.
In Origins, in short, you could be a monster if you so wished. In DA2, all you can be is rude and apathetic, which is just pathetic by comparison.


x 2, Warden if anyone should be the one who is the MC.

#450
Sabriana

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If Hawke makes a reappearance, my money will stay in my wallet. Period.

I truly and whole-heartedly dislike this bioware puppet. I thoroughly dislike being forced into a linear, dev determined play-through in a RPG. My character should be my own. Like my wardens for example. Create a world for me to play in, and I'm happy. Heck, even the illusion of choice is better than being forced down a path.

I'd rather go into a sand-box. Hurray for InXile. Long live gog.com, I can finally play Assassin's Creed, because intrusive DRM will never, ever touch my system. Go away Hawke. Please. And take Anders with you. Please. He was very annoying. And not in a good way.