Why Dragon Age 3 NEEDS Hawke as the MC- the importance of a consistent protagonist
#26
Posté 22 mai 2012 - 04:09
#27
Posté 22 mai 2012 - 05:50
Your reasoning is purely subjective. Just because you can't connect emotionally to a new protagonist every game doesn't mean nobody else can. I had no difficulties in that regard.
But even if I couldn't, maybe I don't need an emotional connection to enjoy myself. Maybe I don't need my heart wrenched. Maybe I don't need pathos. Maybe I don't need any of the things you listed. Why should I?
#28
Guest_Begemotka_*
Posté 22 mai 2012 - 07:36
Guest_Begemotka_*
Sutekh wrote...
Begemotka wrote...
I think there is a difference here - the TES games being set so far apart in time made sure your previous PCs did not coexist at the same time in the same world.
There's only two years between Morrowind DLC Bloodmoon and Oblivion (seven between the two main games). The Nerevarine and the Champion of Cyrodiil coexist (the Nerevarine is AWOL, though). TES doesn't focus on characterisation (at all), but people can get very attached to their PC, and I remember some grumbling at the time that we coudn't play the Nerevarine again. Just like the Warden and Hawke, the guys deserved some long-due vacations, though.
Ooops,sorry. I stand corrected. Thanks,Sutekh
And I had no idea folks were upset about not being able to continue to play The Nerevarine at the time....
Sadly though,I myself was not overly attached to any of my TES Pcs or NPCs.
I know Bethesda`s primary focus is not the characters,but the world itself,and in that they succeeded for me - I always found the environment and the atmosphere most memorable in TES.And the horse riding,when it became available
As far as NPCs go,I only remembered Martin and The Emperor from Oblivion,and that was only because Sean Bean and Patrick Stewart. And they both died (not that much of a surprise in Martin`s case - as soon as Sean Bean appears,the question is not whether the character dies,but when and in what manner
Truth be told,I still find it hard to become as attached to Thedas as the characters in the DA universe,because Bioware excels in the latter,and while their lore is interesting enough,I have to admit that the universe alone would definitely not be enough to hold my attention. YMMV,though
Modifié par Begemotka, 22 mai 2012 - 07:38 .
#29
Posté 22 mai 2012 - 07:42
Shinian2 wrote...
Elder Scrolls seems to be doing just fine with a different protagonist in each game.
TES does not have a protagonist =P
#30
Posté 22 mai 2012 - 08:18
#31
Guest_Begemotka_*
Posté 22 mai 2012 - 08:41
Guest_Begemotka_*
rolson00 wrote...
nah DA3 needs new MC he was one of the reasons i didnt get DA2
But then there is a risk of that happening again with the Next Thing ,isn`t there ? <_<
Personally,I could not care less for Hawke,sadly,but how can you say that without even trying the game?
Just sayin`....:innocent:
#32
Posté 22 mai 2012 - 08:41
DA did this really well, DA2 was left with too many loose threads which should have been cleared up.
The Atelier series handles it well, but the characters there are fixed. It's much easier to cameo a fixed character than a character who is a set of variables.
Modifié par BobSmith101, 22 mai 2012 - 08:46 .
#33
Posté 22 mai 2012 - 09:34
#34
Posté 22 mai 2012 - 09:49
In fact, the only worry I have about it is that I won't like DA3's new voice as much as Jo Wyatt's. Of course, I was also worried pre-DA2 that I wouldn't have a voice that would work half as well as Jennifer Hale's, and Wyatt sure worked fine =) I trust BioWare won't screw up the casting, and that screw up is the only worry I might have.
#35
Posté 22 mai 2012 - 10:27
What? You don't remember the Adoring Fan? The Best NPC Companion Ever - A walking virtual whole anger therapy all by himself? (who died so many gruesome deaths to the utter satisfaction of the player - they should have included his direct descendant in Skyrim. So many Shouts, so few test subjects).Begemotka wrote...
As far as NPCs go,I only remembered Martin and The Emperor from Oblivion,and that was only because Sean Bean and Patrick Stewart. And they both died (not that much of a surprise in Martin`s case - as soon as Sean Bean appears,the question is not whether the character dies,but when and in what manner).
YMMV indeed. I fell in love with Thedas as soon as I set foot in it. Being able to see it through different eyes via origins, then another perspective through Hawke was a real treat. I can't wait (figure of speech. I can wait) to experience new protags and setting(s). It's less complex and "achieved" than Tamriel, but the games had less time and incarnations to flesh out the lore. Tamriel wasn't that complex back in Arena and Daggerfall. It's also a different way to experience things. In TES you see the big picture, objectively. In DA you have a closer, more intimate and subjective view of things. Both are good (for me).Truth be told,I still find it hard to become as attached to Thedas as the characters in the DA universe,because Bioware excels in the latter,and while their lore is interesting enough,I have to admit that the universe alone would definitely not be enough to hold my attention. YMMV,though
---
It seems to me that what you ask for is closure, as opposed to living brand new adventures with either the Warden or Hawke. I agree with the need for closure, but in the Warden's case it would require a set of completely different plots. Also, I get the impression that DA is designed as "open-plot", while ME being a trilogy, it's more self-contained (over three games, but still).ElvaliaRavenHart wrote...
They made this claim of the import bugs for a constant protagonist yet they didn't seem to have much difficulty with the imports for Mass Effect 1 thru to Mass Effect 3. Mass Effect 1 was an exclusive Xbox game. DA2 should have resolved some storylines better such as Morrigan/OGB.
<snip>
Also, completely OT, I keep reading that ME1 was an Xbox exclusive while I have the PC version right before my eyes. Can someone explain this? I'm very confused.
#36
Guest_Begemotka_*
Posté 22 mai 2012 - 11:35
Guest_Begemotka_*
Sutekh wrote...
Begemotka wrote...
As far as NPCs go,I only remembered Martin and The Emperor from Oblivion,and that was only because Sean Bean and Patrick Stewart. And they both died (not that much of a surprise in Martin`s case - as soon as Sean Bean appears,the question is not whether the character dies,but when and in what manner).
What? You don't remember the Adoring Fan? The Best NPC Companion Ever - A walking virtual whole anger therapy all by himself? (who died so many gruesome deaths to the utter satisfaction of the player - they should have included his direct descendant in Skyrim. So many Shouts, so few test subjects).
Ouch...my bad.
And the hairdo was epic.
Sutekh wrote...
Begemotka wrote...
Truth be told,I still find it hard to become as attached to Thedas as the characters in the DA universe,because Bioware excels in the latter,and while their lore is interesting enough,I have to admit that the universe alone would definitely not be enough to hold my attention. YMMV,though
YMMV indeed. I fell in love with Thedas as soon as I set foot in it. Being able to see it through different eyes via origins, then another perspective through Hawke was a real treat. I can't wait (figure of speech. I can wait) to experience new protags and setting(s). It's less complex and "achieved" than Tamriel, but the games had less time and incarnations to flesh out the lore. Tamriel wasn't that complex back in Arena and Daggerfall. It's also a different way to experience things. In TES you see the big picture, objectively. In DA you have a closer, more intimate and subjective view of things. Both are good (for me).
I,too,love the world and lore of Thedas.Perhaps I have worded my post ambiguosuly,apologies.
The point I was trying to make was that,for example,DAO was so exciting precisely because we got to experience the world from different perspectives via origins (bolded parts of your post) .
I fell in love with Thedas because it was not a mere setting.
OK,this is how this feels to me.
The DA universe is made vivid and alive because of the characters populating it. TES has lore and breathtaking scenery,with some characters thrown in to further the plot.
Unlike TES,the DA characters I did care about - they were an integral part of the universe,and your experience and sense of the world they were part of was ultimately shaped by your interactions with them.They were not merely fulfilling their roles to move the plot along.I would not have been half as invested in finding out as much as I could about the lore,if it were not for the need to better understand the characters populating the world.
TES`s universe is also captivating,and the plot - contrived as it may be - is interesting enough to keep me wanting to get lost in the gorgeous-looking environment,and explore the vast world,but it gets boring after a while and none of the characters remain with me for long.
That is what I meant when I wrote the gameworld and lore alone would not keep me as invested in exploring the DA universe - it is Bioware`s ability to craft characters so compelling that their fates mean more to you than the outcome of the main plot. Because you care how their fates are affected by the outcome of said plot:)
Without such characters populating Thedas,it would only be another fantasy setting with a hero rallying troops to kick the arse of a ridiculously purple high dragon.
With all that said,the last paragraph of your post sums it up perfectly,and we do agree that both approaches work,but for different reasons.
Modifié par Begemotka, 22 mai 2012 - 11:52 .
#37
Posté 22 mai 2012 - 11:58
Bioware has stated even before DAO release that DA won't follow a single character ala Shepard, mainly because the real "main character" of the DA series is nothing but Thedas itself and they plan to explain as many stories about it as they can.
Having a single main character to see Thedas through is very limiting story-wise and a pain in the ass programming wise.
How leveling up is going to be handled?
In each game the MC forgets all that s/he learned in the previouse game? If not, what enemies he will face? you can kill dragons around level 12-15 if you are level 30 what can you possibly figth that results in a challenge? The maker itself?
How is aging going to be handled?
I would expect decades to pass by, so is the MC going to become old, with white hair and wrikles? will s/he have a penalization for age? or s/he will move with 80 years like when s/he was 20?
What about romances?
Is the romace option going to be imported too? Can I ditch him/her? Why we can't settle down even though we are in our fourties and want children??
What about previous decisions?
With the ME series and DA2 Bioware has proven that importing a save correctly is no trivial matter and lots of errors can occur.
Not only that, but as games pass by, not only the save file is going to become a monster in size, the story for the next game is going to be impossible to handle due to all possible branching.
The only solution will be to ignore whatever the MC does in the previous game, and then the whole point of using the same MC becomes useless...
What Bioware really needs to do is give their MC's stories closure ( Hawke ), regardless of the closure or not of Thedas's story.
There will never be an opportunity to visit old friends and expound on the relationships we've built with them over the years.
I don't see the point of this, specially seeing how "old friends" have been treated in the ME series...
Modifié par abnocte, 22 mai 2012 - 12:04 .
#38
Posté 22 mai 2012 - 03:15
Or the Elder Scrolls. Or the Suikoden games. Or others.
New protagonists each game is something I support. It's a good idea. Does Bioware know how to do it justice? It's something to be debated. Personally, I think they're struggling. But that doesn't mean the idea is inherently bad.
Modifié par The Ethereal Writer Redux, 22 mai 2012 - 03:18 .
#39
Posté 22 mai 2012 - 03:30
It was originally released as an XBox exclusive but was then ported to the PC about six months later.Sutekh wrote...
Also, completely OT, I keep reading that ME1 was an Xbox exclusive while I have the PC version right before my eyes. Can someone explain this? I'm very confused.
As far as the OP is concerned I agree with most other people that we don't need the same protaganist in all the DA games. I also agree that some sense of closure is important and that the player should feel that the story has reached a satisfactory conclusion. With DAO I would be happy to continue the adventures of my warden (except for the one died killing the archdemon), but I felt the story ended at an appropriate point.
#40
Posté 22 mai 2012 - 04:54
What you discuss boils down largely to personal taste. Personally, I felt way more attached to the Warden or even Hawke than I ever did to Shepard. The only 2 people in ME 3 that it really "hurt" to say goodbye to were Garrus and Tali. And honestly, it was mostly Garrus. Tali's goodbye disappointed me, to be honest. In DA:O, it hurt to say goodbye to everyone except Wynne. In DA 2, it hurt to say goodbye to everyone except Merrill. YMMV, of course.
Honestly, I'd lose a lot of interest in the DA franchise if BioWare just started focusing on one main character. I love starting with a new character that's free to form his or her own attachments and viewpoints. DA has already taken too much from ME, in my opinion. It doesn't need this as well.
#41
Guest_PurebredCorn_*
Posté 22 mai 2012 - 05:04
Guest_PurebredCorn_*
Modifié par PurebredCorn, 22 mai 2012 - 05:04 .
#42
Posté 22 mai 2012 - 08:35
#43
Posté 22 mai 2012 - 09:48
#44
Posté 22 mai 2012 - 09:57
#45
Posté 22 mai 2012 - 10:06
No, they're not. The Dragon Age series is about the goings on in Thedas, not about a particular character's journey. If you keep it limited to the Warden, or to Hawke you then have to craft the story around why Hawke would care about whatever issue, and how she got to the new location, why she is there (in Orlais?), and so forth. With a new character you can then have the story be integral to the goings on in that particular game, rather than how it is connected to the previous games.FlyinElk212 wrote...
It seems as though Bioware's trying to create a continual storyline for the Dragon Age universe.
The problem is that, if they choose to have an ever-revolving door of Main Characters per each game, many players won't care long enough to see that storyline through.
I don't mind them doing this, in fact I like the idea, but I only wish my Warden and Hawke got closure in their particular stories, which they didn't get with many of the epilogue options (Warden), or at all (Hawke). I've never been a fan of the "so-and-so was never seen again." That's not an ending.
#46
Posté 23 mai 2012 - 12:36
I think for many the end of WH was dissatisfactory for an ending to a wonderful and epic character as the warden. WH left to many questions for those that did the DR. I just wish they would have made a Dragon Age Origins 2 or an expanion to conclude the warden's and Morrigan's storyline, then moved on to Hawke's story. This is really all I'm saying. For me WH should have been an expansion. If you only have one warden then don't play the expansions or any of the dlc.
As for numerous options they have already proven they can offer us these based on a players decisions. Awakenings proved that they can do it. Case in point, doing the DR or not. If you choose to do the US then the Orlesian Warden picked up the Warden's decisions/choices, or if you did the DR Awakenings also allowed the alive warden to also be in the game. They just need to go back to this forumula. If they are going to provide multi options then yes they do need to account for multi endings like Origins gave us and it seems to me this is what fans of the game want.
I really don't mind a new protaginist as long as they have fully concluded a former PC's story. The fan base is not happy with Bioware's decision in ending the warden's story in the manner in which they have No more pcs just disappearing, that is lazyness to conclude a story like that, if they want to leave it open ended then fine at least say they went off into the sunset happy or sad give us something. They also have teased that the Warden may yet make another appearance, don't tease us if you don't plan on making this happen. Doing this won't make me open my wallet. DA3 with the warden returning would rally the fan base and bring them back to the title. Especially with Morrigan possibly being a part of this. Once again if you didn't do the DR and are the warden who is the US, then another warden picks up the HOF's story with Morrigan. If your warden is alive then you should get to deal with her. So fix the import files bioware! We really want to see this. Will they do this, it's hard to say because they do have creative liscence. I'll just read fan fiction to get a different point of view other then Bioware's canon!
If they have in fact killed my warden off then I want to see my body in the new game or what happened to my warden (a la shep in ME2!) If they at least answer or show this if we don't get to play our warden, then I think folks will accept this just finding out why the warden disappeared. I don't think players will be happy with just a rumor either. Same with Hawke. In honesty it's a great hook.
OT, to my knowledge when ME1 was first released it was exclusive to Xbox, did Bioware and Windows release on pc version later... they must have if you have a copy. It was my understanding those who play on the PS had to do a cinematic of the story from ME1 before they started playing ME2 on PS. Anyone who plays ME on PS the first game is not available to them or may never be, because of ME being first released as a Xbox exclusive. This is also why no Ultimate Collection of ME because of the first game for ME1. This will never happen unless Bioware and Windows reach an agreement to include PS for cross platforms on the first game.
I also think if they had done things different with DA2 especially the ending then DA2 would have been praised more. What I mean is that if you sided with one side you kill that thing from GOA an if you sided with the other side you had to fight the wicked witch of Kirkwall! I think they just ran out of time that EA set a deadline for and they didn't have time to fix it. Maybe some other reason for DA2 ending that way will show up later and the same for the Warden disappearing.
Modifié par ElvaliaRavenHart, 23 mai 2012 - 12:56 .
#47
Posté 23 mai 2012 - 02:18
first because it brings a new angle to the story and also creating and leveling (choosing the abilities...) is part of the fun, like you're training and getting better
, i never like the idea of sequel where the hero of the previous game had simply lost his past abilities, and having an all powerfull hero from start doesn't appeal to me and if hawke or the warden were coming back that would be either one of the quest
#48
Posté 23 mai 2012 - 02:45
There are two options for a permanent protagonist: the Warden or Hawke. It can't be the Warden because some people did the Ultimate Sacrifice and would hate Bioware for forever over it. Also, future DA PCs will be voiced, and giving a voice to the pre-existing Warden would almost certainly break immersion for some people, myself included.
It can't be Hawke because I don't think I'm the only one who couldn't really get invested in Hawke as a character. With each DAO origin story, I could get some background and interpret it to build motivation for what the Warden would do. With Hawke, we see nothing of the life he leaves behind, and with so many "but thou must" moments, it's difficult to establish consistent characterization. The end result is a very bland protagonist.
That said, if TNT provides a protagonist we can engage with, who can be any race (including Kossith) and who doesn't die, I would be open to that protagonist running the show for a few more games.
Modifié par Sith Grey Warden, 23 mai 2012 - 02:45 .
#49
Posté 23 mai 2012 - 03:33
Sith Grey Warden wrote...
\\ With each DAO origin story, I could get some background and interpret it to build motivation for what the Warden would do.
For me, the origins reduced immersion in the game because once you left them, they may as well not have existed. Outside of one or two conversations, no one in Ferelden anywhere noticed that I was an elf, much less one responsible for some rather notorious murders within the last year. Somehow my dwarf gangster who had hardly set foot outside the casteless ghetto somehow choses to talk exactly like a Ferelden noble's son.
I'd rather have no background than a background they trample all over throughout the game.
#50
Posté 23 mai 2012 - 03:52
The real trouble is the story in Dragon Age 2. Let us be honest here, the game did not give nor do enough for Hawke. Thus having the Warden in Dragon Age 2 considering the story would be pointless because the order is neutral and since they had issues before I doubt they chance entangling themselves in politics again.
For Dragon Age 3 however I believe bringing Hawke back in would make sense, due to the ending and the (as I mentioned above) the lack of what went on in Dragon Age 2. In my opinion, it is feasible to bring back a protagonist from a previous game to complete their story in the following game. You do not necessarily need the same one for every game, but I believe using them again for a second time is not going to hurt.
Now IF Hawke’s story was/felt completed in Dragon Age 2, I would welcome a new protagonist. However, since it was not, I believe the best course of action is to bring Hawke back in. I for one will not be a happy fan, reading in a Codex of what happened to my Hawke without having the control what happened to him/her as I had in Origins.
Modifié par Cantina, 23 mai 2012 - 03:55 .





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