Fast Jimmy wrote...
To be fair though, Vampire Bloodlines, Fallout 1 and PST all had the option of getting good endings as well.
I think a "downer" ending is acceptable... if it is one of many. If Mass Effect 3 really did have the 16 truly different endings (as opposed to the 1 with different colors), then I think many people would be totally fine with a downer ending as a possibility, if it was accompanied by a truly great ending, if the character so decided and/or worked for it. The problem many gamers have at this point is that it seems more and more games are embracing the "downer" ending as the only ending option, which is truly unsatisfying.
First, I think it's important to qualify that I don't feel the ME3 endings are as bleak as many others do. This was before the DLC was planned too. Without getting into spoilers, I do see the endings as bittersweet where, at the very least MY Shepard, accomplished what he wanted to do. From that standpoint, I don't see the endings to ME3 as being significantly more "downer" than PST's or Fallouts (games which I would disagree have "good endings." This is probably mostly a semantic argument though).
With video games, though, it is very different. The amount of effort I put in, working to crafting the story the way I most wanted it, working at accomplishing goals as successfully (or even purposefully NON-successful) as I saw fit, trying my best to keep my character alive... these are all things that don't just make you feel emotion if things don't end well, but they devalue all the effort you put in. Reading a book or watching a movie takes minimal effort, just attention. A video game's neccesity of requiring the player to actually work makes the fact that if a game offers no satisfying conclusion, only loss and heartache no matter how hard the player tries, then it becomes a painful and wasteful experience.
I'll agree that a video game is more engaging for the reasons you describe. Though I guess we'll just have to disagree for whether or not it's a painful and wasteful experience. Different strokes for different folks. IMO it's only wasteful if, when I reach the end of my playing, I considered the time spent in it to be irrelevant and uninteresting.
This is not only taking advantage of being one of the first video game series ever to take so many choices over the course of games and import them in, but it would also be a financial incentive, as sales of the first two games could have been through the roof if the "happily ever after" ending could only be achieved through a concerted effort over the course of all three games. People who just bought ME 3, or started on ME2 would then be very compelled to go out and buy the first games in the trilogy. Not that everything should tie back to money, but the current ending is not successful from a story-telling point of view, as it lead to only confusion, misinterpretation and dissatisfaction, but it also failed fto capitalize on this from a money-making point of view. Multiple endings, one of which would be a happliy-ever-after ending, could have done both.
It's hard to predict what effect it would have had on sales, and at this point it's something we'll just never know.
On a side note, its good to see you back on the forums Allen! We hadn't seen you in a while and, with the recent departure of Stanley Woo from Bioware, some of us had begun fearing the worst...
If it helps, Mr. Woo moved on because he sought other things in life and it was amicable. I've just been busy with work and real life