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ME3 Reloaded Pack


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#51
pyroboy2290

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The fool you should have eaten wrote...
Ok then.  Where are the vanguards' combat powers? Huh?  They are suposed to be 50/50 combat/biotics and I'm not seeing it.  Seriously.  Things change over time.  Accept it and try to be a little less beligerant about it.  Okay?


Vanguards were never really that focused on combat powers, in ME1 their only combat power was assault training and I guess the ability to use shotguns? and in ME2&3 their only combat powers were ammo powers and as ninth said, those wouldn't work in MP
Edit: added that they could have shotguns in ME1

Modifié par pyroboy2290, 21 mai 2012 - 08:55 .


#52
Paramedic293

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Very, very, good, thought out post, must have taken ages to formulate, i'd especially like the idea of a turian infiltrator, drell saboteur and salarian marine, very good job.

#53
pyroboy2290

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Paramedic293 wrote...

Very, very, good, thought out post, must have taken ages to formulate, i'd especially like the idea of a turian infiltrator, drell saboteur and salarian marine, very good job.

I have to say that it was indeed very well thought out (except for geth prototype being a sentinel) and I REALLY hope that the devs have read this thread.

#54
NinthGeorgesw

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Change Geth to another race and give them a Biotic power, and I support all your suggestions.

#55
No Snakes Alive

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It's all semantics in the end. It may not be a Sentinel but they can certainly make an Engineer with Defense Matrix and Energy Drain. Nothing about the Engineer is intrinsically squishy, plus Defense Matrix doesn't seem armor-y enough for a Sentinel anyway IMO - it'd be much better suited for an Engie.

The real problem with that one proposal is the redundancy of Defense Matrix purging and Energy Drain. You're better off with an Armor power that doesn't restore your shields when purged if your active power does it already, which is why I think TA and ED would go great together with a new Biotic power, no matter what race it lands on.

Modifié par No Snakes Alive, 21 mai 2012 - 09:06 .


#56
Rahabzu

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No Snakes Alive wrote...

Yeah, as already stated, your Geth isn't a Sentinel. That's an Engineer, as those are all Tech powers.

As for Sentinels, I'd rather see a Salarian wth Tech Armor, Energy Drain, and a new defensive techy Biotic power that funnels mass effect fields through the Omnitool's minifacturing fabricators to create a reflective stationary barrier you can take cover behind anywhere you want. That would be the ultimate tank, and cover that reflects damage back at enemies sounds like it would open up awesome new tactical possibilities.

I just think this game has all the offensive classes it needs, and could use a few more great defensive ones to compensate. I could be alone here though.


The salarian engineer should have had tech armor like the eclipse engineers..

Also why did me2 eclipse vanguards have tech armor?

#57
Nitrocuban

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A grenade launcher that fires the existing grenade types (no idea how to select since we do not have buttons for weapon modes) like frag, inferno
, lift ....
Make it heavy as fuque, give it a clip size of 5 and only 1 spare clip, I don t care but I want to spam grenades like crazy.

#58
Dasher1010

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No Snakes Alive wrote...

It's all semantics in the end. It may not be a Sentinel but they can certainly make an Engineer with Defense Matrix and Energy Drain. Nothing about the Engineer is intrinsically squishy, plus Defense Matrix doesn't seem armor-y enough for a Sentinel anyway IMO - it'd be much better suited for an Engie.

The real problem with that one proposal is the redundancy of Defense Matrix purging and Energy Drain. You're better off with an Armor power that doesn't restore your shields when purged if your active power does it already, which is why I think TA and ED would go great together with a new Biotic power, no matter what race it lands on.


Use ED agaisnt Cerberus and Geth. Detonate DM when you're fighting reapers. I thought a LOT about this, looked at various spreadsheets, etc just to see what would work. Also, class definitions aside, you know that the Geth prototype would be incredibly fun to play. You'll practically be the Juggernaut.

#59
Dasher1010

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Nitrocuban wrote...

A grenade launcher that fires the existing grenade types (no idea how to select since we do not have buttons for weapon modes) like frag, inferno
, lift ....
Make it heavy as fuque, give it a clip size of 5 and only 1 spare clip, I don t care but I want to spam grenades like crazy.


That's kind of unbalanced. I'd rather they just buff the damage on the Falcon.

#60
spyro396

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i like Ur idea, but dont like the helmets idea. those should be optional

#61
Dasher1010

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spyro396 wrote...

i like Ur idea, but dont like the helmets idea. those should be optional


Yeah, but the current models lack them and the Krogan Vanguard has one. Also, Turian and Salarian helmets are awesome.

#62
NinthGeorgesw

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Dasher1010 wrote...

No Snakes Alive wrote...

It's all semantics in the end. It may not be a Sentinel but they can certainly make an Engineer with Defense Matrix and Energy Drain. Nothing about the Engineer is intrinsically squishy, plus Defense Matrix doesn't seem armor-y enough for a Sentinel anyway IMO - it'd be much better suited for an Engie.

The real problem with that one proposal is the redundancy of Defense Matrix purging and Energy Drain. You're better off with an Armor power that doesn't restore your shields when purged if your active power does it already, which is why I think TA and ED would go great together with a new Biotic power, no matter what race it lands on.


Use ED agaisnt Cerberus and Geth. Detonate DM when you're fighting reapers. I thought a LOT about this, looked at various spreadsheets, etc just to see what would work. Also, class definitions aside, you know that the Geth prototype would be incredibly fun to play. You'll practically be the Juggernaut.


The Geth would be a good Engineer, very OP but so are all Geth.

#63
Komcpc

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You put a lot of thought into this OP. Kudos to you.

It seems reasonable, and not overpowered. I especially like the thought of having another Asari weapon to play with.

#64
gigliani60

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I like these ideas a lot. I have some ideas.

Firebase Ancient:
Set on Sur'kesh, great towering trees on one side of the map with nifty passageways and cover. A salarian fortress on the other side with little cover but multiple entrances. Could have a run and gun on the forest side, or dig in at the fortress. Secret routes along massive tree branches.

Firebase ????? (cant think of a name, give me some guys)
Set in urban paris. Can camp out in buildings or take to streets. Many buildings destroyed by reapers. You can see harvesters and mantis gunships fighting in the distance.

M-62 Goblin

Multi-barreled Quarian smg, can fire 30 low calibre bullets accurately and quickly. Perfect as a secondary to a heavy weapon.

Kaak Ripper

Heavy Krogan machine gun. Holds 150 bullets. Average fire rate, Average accuracy. Weighs a lot, but can be used in different scenarios

Geth cannons

Small explosive cannons built into the Geth platforms wrist. Eats through ammo quick and long reload, but explosive firepower

#65
Dasher1010

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Komcpc wrote...

You put a lot of thought into this OP. Kudos to you.

It seems reasonable, and not overpowered. I especially like the thought of having another Asari weapon to play with.


Thanks. I spend months brainstorming and changed my ideas as the devs released new info. I focused heavily on what we don't have. Also, it's a shame that we have as many Asari and Salarian weapons as we do Volus. We need more than one. Also, a third Batarian weapon wouldn't hurt or something long range made by Krogan. As long as future weapon packs aren't filled with guns made by humans and Turians, I'm happy.

#66
Dasher1010

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gigliani60 wrote...

I like these ideas a lot. I have some ideas.

Firebase Ancient:
Set on Sur'kesh, great towering trees on one side of the map with nifty passageways and cover. A salarian fortress on the other side with little cover but multiple entrances. Could have a run and gun on the forest side, or dig in at the fortress. Secret routes along massive tree branches.

Firebase ????? (cant think of a name, give me some guys)
Set in urban paris. Can camp out in buildings or take to streets. Many buildings destroyed by reapers. You can see harvesters and mantis gunships fighting in the distance.

M-62 Goblin

Multi-barreled Quarian smg, can fire 30 low calibre bullets accurately and quickly. Perfect as a secondary to a heavy weapon.

Kaak Ripper

Heavy Krogan machine gun. Holds 150 bullets. Average fire rate, Average accuracy. Weighs a lot, but can be used in different scenarios

Geth cannons

Small explosive cannons built into the Geth platforms wrist. Eats through ammo quick and long reload, but explosive firepower


Sounds more like Pragia than Sur'Kesh to me.

#67
NinthGeorgesw

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Dasher1010 wrote...

Komcpc wrote...

You put a lot of thought into this OP. Kudos to you.

It seems reasonable, and not overpowered. I especially like the thought of having another Asari weapon to play with.


Thanks. I spend months brainstorming and changed my ideas as the devs released new info. I focused heavily on what we don't have. Also, it's a shame that we have as many Asari and Salarian weapons as we do Volus. We need more than one. Also, a third Batarian weapon wouldn't hurt or something long range made by Krogan. As long as future weapon packs aren't filled with guns made by humans and Turians, I'm happy.


Sorry, what Volus weapons do we have? We need more Salarian weapons, the Scorpion proves they can design interesting guns.

#68
Dasher1010

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NinthGeorgesw wrote...

Dasher1010 wrote...

Komcpc wrote...

You put a lot of thought into this OP. Kudos to you.

It seems reasonable, and not overpowered. I especially like the thought of having another Asari weapon to play with.


Thanks. I spend months brainstorming and changed my ideas as the devs released new info. I focused heavily on what we don't have. Also, it's a shame that we have as many Asari and Salarian weapons as we do Volus. We need more than one. Also, a third Batarian weapon wouldn't hurt or something long range made by Krogan. As long as future weapon packs aren't filled with guns made by humans and Turians, I'm happy.


Sorry, what Volus weapons do we have? We need more Salarian weapons, the Scorpion proves they can design interesting guns.


The Avenger. It's made by a Volus company.

#69
gigliani60

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Dasher1010 wrote...

gigliani60 wrote...

I like these ideas a lot. I have some ideas.

Firebase Ancient:
Set on Sur'kesh, great towering trees on one side of the map with nifty passageways and cover. A salarian fortress on the other side with little cover but multiple entrances. Could have a run and gun on the forest side, or dig in at the fortress. Secret routes along massive tree branches.

Firebase ????? (cant think of a name, give me some guys)
Set in urban paris. Can camp out in buildings or take to streets. Many buildings destroyed by reapers. You can see harvesters and mantis gunships fighting in the distance.

M-62 Goblin

Multi-barreled Quarian smg, can fire 30 low calibre bullets accurately and quickly. Perfect as a secondary to a heavy weapon.

Kaak Ripper

Heavy Krogan machine gun. Holds 150 bullets. Average fire rate, Average accuracy. Weighs a lot, but can be used in different scenarios

Geth cannons

Small explosive cannons built into the Geth platforms wrist. Eats through ammo quick and long reload, but explosive firepower


Sounds more like Pragia than Sur'Kesh to me.


Sur'Kesh is foresty isnt it?

#70
Dasher1010

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gigliani60 wrote...

Dasher1010 wrote...

gigliani60 wrote...

I like these ideas a lot. I have some ideas.

Firebase Ancient:
Set on Sur'kesh, great towering trees on one side of the map with nifty passageways and cover. A salarian fortress on the other side with little cover but multiple entrances. Could have a run and gun on the forest side, or dig in at the fortress. Secret routes along massive tree branches.

Firebase ????? (cant think of a name, give me some guys)
Set in urban paris. Can camp out in buildings or take to streets. Many buildings destroyed by reapers. You can see harvesters and mantis gunships fighting in the distance.

M-62 Goblin

Multi-barreled Quarian smg, can fire 30 low calibre bullets accurately and quickly. Perfect as a secondary to a heavy weapon.

Kaak Ripper

Heavy Krogan machine gun. Holds 150 bullets. Average fire rate, Average accuracy. Weighs a lot, but can be used in different scenarios

Geth cannons

Small explosive cannons built into the Geth platforms wrist. Eats through ammo quick and long reload, but explosive firepower


Sounds more like Pragia than Sur'Kesh to me.


Sur'Kesh is foresty isnt it?


Sur'Kesh is more tropical rainforest. But after seeign the foliage there, building a tree village seems improbable. Pragia on the other hand is filled with trees that overtake anything built there that are massive.

#71
NinthGeorgesw

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Dasher1010 wrote...

The Avenger. It's made by a Volus company.


It's not really Volus though. It's used by the Alliance. I thought you meant an actual gun used by the Volus, which would be unlikely.

Edit: Also Elkoss Combine also make the Shuriken.

Modifié par NinthGeorgesw, 21 mai 2012 - 09:30 .


#72
Dasher1010

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NinthGeorgesw wrote...

Dasher1010 wrote...

The Avenger. It's made by a Volus company.


It's not really Volus though. It's used by the Alliance. I thought you meant an actual gun used by the Volus, which would be unlikely.


They probably have them. They just don't really fight ground wars because they're kind of slow, they're short and they have a treaty with the Turians.

#73
Nocturnalfox

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No Asari Huntress (soldier) ????

Disapprove :P

#74
Dasher1010

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Nocturnalfox wrote...

No Asari Huntress (soldier) ????

Disapprove :P


We have three of them already. All this huntress, commando, ardat-yakshi stuff is really entitled. Give us some new turians, salarians and batarians.

#75
gigliani60

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Dasher1010 wrote...

gigliani60 wrote...

Dasher1010 wrote...

gigliani60 wrote...

I like these ideas a lot. I have some ideas.

Firebase Ancient:
Set on Sur'kesh, great towering trees on one side of the map with nifty passageways and cover. A salarian fortress on the other side with little cover but multiple entrances. Could have a run and gun on the forest side, or dig in at the fortress. Secret routes along massive tree branches.

Firebase ????? (cant think of a name, give me some guys)
Set in urban paris. Can camp out in buildings or take to streets. Many buildings destroyed by reapers. You can see harvesters and mantis gunships fighting in the distance.

M-62 Goblin

Multi-barreled Quarian smg, can fire 30 low calibre bullets accurately and quickly. Perfect as a secondary to a heavy weapon.

Kaak Ripper

Heavy Krogan machine gun. Holds 150 bullets. Average fire rate, Average accuracy. Weighs a lot, but can be used in different scenarios

Geth cannons

Small explosive cannons built into the Geth platforms wrist. Eats through ammo quick and long reload, but explosive firepower


Sounds more like Pragia than Sur'Kesh to me.


Sur'Kesh is foresty isnt it?


Sur'Kesh is more tropical rainforest. But after seeign the foliage there, building a tree village seems improbable. Pragia on the other hand is filled with trees that overtake anything built there that are massive.


You misunderstand. I dont mean a village, just natural formations. Then a salarian station built into the map