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#76
NinthGeorgesw

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Nocturnalfox wrote...

No Asari Huntress (soldier) ????

Disapprove :P


Asari use Biotics. Soldiers don't use Biotics.
Something doesn't add up here.

#77
Dasher1010

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gigliani60 wrote...

Dasher1010 wrote...

gigliani60 wrote...

Dasher1010 wrote...

gigliani60 wrote...

I like these ideas a lot. I have some ideas.

Firebase Ancient:
Set on Sur'kesh, great towering trees on one side of the map with nifty passageways and cover. A salarian fortress on the other side with little cover but multiple entrances. Could have a run and gun on the forest side, or dig in at the fortress. Secret routes along massive tree branches.

Firebase ????? (cant think of a name, give me some guys)
Set in urban paris. Can camp out in buildings or take to streets. Many buildings destroyed by reapers. You can see harvesters and mantis gunships fighting in the distance.

M-62 Goblin

Multi-barreled Quarian smg, can fire 30 low calibre bullets accurately and quickly. Perfect as a secondary to a heavy weapon.

Kaak Ripper

Heavy Krogan machine gun. Holds 150 bullets. Average fire rate, Average accuracy. Weighs a lot, but can be used in different scenarios

Geth cannons

Small explosive cannons built into the Geth platforms wrist. Eats through ammo quick and long reload, but explosive firepower


Sounds more like Pragia than Sur'Kesh to me.


Sur'Kesh is foresty isnt it?


Sur'Kesh is more tropical rainforest. But after seeign the foliage there, building a tree village seems improbable. Pragia on the other hand is filled with trees that overtake anything built there that are massive.


You misunderstand. I dont mean a village, just natural formations. Then a salarian station built into the map


I know, but a giant hollowed out tree seems more like something on Pragia to me.

#78
Dasher1010

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NinthGeorgesw wrote...

Nocturnalfox wrote...

No Asari Huntress (soldier) ????

Disapprove :P


Asari use Biotics. Soldiers don't use Biotics.
Something doesn't add up here.


I agree. That's the issue with Asari is that all of them are Biotic which makes it hard to make them diverse in terms of game balance.

#79
The fool you should have eaten

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NinthGeorgesw wrote...

Dasher1010 wrote...

NinthGeorgesw wrote...

Krogans have Carnage, but the Vanguard split isn't meant to be 50/50, so the MP prioritises Biotic powers over Combat. In SP the only combat powers for Vanguards are Ammo Powers which wouldn't work in MP


But in ME1 THAT WAS THE FOCUS OF THE class! HUMAN VANGUARD Y U NO CONCUSSIVE SHOT!!!!!!!!!!!!!!!1!!!!!!


But there are still combat powers for Vanguards in SP, and you're arguing that Sentinels don't have Biotics.

Edit: Also even in ME1, the extent of Combat powers for Vanguards were Assault Training and Tactical Armour


False.  Since when was CDR Shepard a geth unit.  I'm pretty sure never, although, you never know what Cerberus did...  Anyways, I am fairly certain that you just proved his point, and hear me out before raging.  As I said before, and it seems to have been missed, the problem is that everything needs to be on hotkeys because us console players can't be freezing time in the middle of combat  And pulling up the power wheel with out the time freeze would likely get players killed.  The solution?  Give each individual character in MP only three powers. 

However with only three powers the classes start to look very similar.  This is especially true for classes like the sentinal where you take a class that in SP can set of tech bursts, biotic explosions, the works, and you cut it down to three powers.  One of these for some reason has to be tech armor.  Now you have two powers.  Tell me, how are you supposed to make a character that people would want to play if you give it say incinerate and throw.  The two powers do not synergize well together.  So what do you do now? well you can make one get the biotic powers throw and warp, and one warp and overload... and well yeah let's give that last guy incinerate and grenades, and call him a sentinal too.  This is the reason that Krogan sentinals are a very common pick for shotgun tanks.  They don't have powers that work well together.  It's basically a Krogan soldier with more survivability. 

Let's face it some powers are really weak when compared to others and the devs want to make characters that the consumers want to play, otherwise, there is no point in releasing a DLC.  The easiest way to do this would be making one that leans heavily towards one side of the spectrum.  This would include such things as an "all tech sentinal".  This gives variety to the game and ensures that you don't just wind up with a bunch of underpreforming Turians.  Technically you could give a vanguard AR, throw, and warp and it would still be a vanguard (more than they are now).  They didn't do that.  Why?  biotics go nicely together no matter what, lift, grenades, stasis, what-have-you (Oh and you are right the KV was a step in the right direction but it was released in a DLC, further proof of afore mentioned concept that the various characters need to bring in new powers if they are to be unique).  Tech powers also go nicely together.  You can overload a centurian and follow up with an incineration, leaving him vulnerable to your weapon fire.  Biotics and tech however... Not so much.  They can, but you need that power wheel to allow for situational flexibility. 

It would therefore only be natural for the devs to include a sentinal who was unique in his/her dependancy on tech powers in addition to tech armor.  This would be new, and different, and it would be something that people would enjoy playing, instead of thinking "wow, this is almost like the turian... it's just not quite as good"

Do you see my point now?  Sorry for the wall of text.

#80
gigliani60

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Dasher1010 wrote...

gigliani60 wrote...

Dasher1010 wrote...

gigliani60 wrote...

Dasher1010 wrote...

gigliani60 wrote...

I like these ideas a lot. I have some ideas.

Firebase Ancient:
Set on Sur'kesh, great towering trees on one side of the map with nifty passageways and cover. A salarian fortress on the other side with little cover but multiple entrances. Could have a run and gun on the forest side, or dig in at the fortress. Secret routes along massive tree branches.

Firebase ????? (cant think of a name, give me some guys)
Set in urban paris. Can camp out in buildings or take to streets. Many buildings destroyed by reapers. You can see harvesters and mantis gunships fighting in the distance.

M-62 Goblin

Multi-barreled Quarian smg, can fire 30 low calibre bullets accurately and quickly. Perfect as a secondary to a heavy weapon.

Kaak Ripper

Heavy Krogan machine gun. Holds 150 bullets. Average fire rate, Average accuracy. Weighs a lot, but can be used in different scenarios

Geth cannons

Small explosive cannons built into the Geth platforms wrist. Eats through ammo quick and long reload, but explosive firepower


Sounds more like Pragia than Sur'Kesh to me.


Sur'Kesh is foresty isnt it?


Sur'Kesh is more tropical rainforest. But after seeign the foliage there, building a tree village seems improbable. Pragia on the other hand is filled with trees that overtake anything built there that are massive.


You misunderstand. I dont mean a village, just natural formations. Then a salarian station built into the map


I know, but a giant hollowed out tree seems more like something on Pragia to me.


Eh, Pragia it is. Maybe something else for the Sur'Kesh map

#81
Nocturnalfox

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Dasher1010 wrote...

NinthGeorgesw wrote...

Nocturnalfox wrote...

No Asari Huntress (soldier) ????

Disapprove :P


Asari use Biotics. Soldiers don't use Biotics.
Something doesn't add up here.


I agree. That's the issue with Asari is that all of them are Biotic which makes it hard to make them diverse in terms of game balance.



They don't start out with all their biotic ability, it grows. You should both read Asari Lore and how they go through the huntress stage before the commando stage...
They still have some biotic potential but not the sort they could keep spamming, read Asari Huntress in sig.

Huntresses start out learning martial arts and physical fighting before they move onto biotics- so it is doable + I want an asari I can use and wont get kicked for for favouring actual weapons rather than powers...

#82
gigliani60

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Nocturnalfox wrote...

Dasher1010 wrote...

NinthGeorgesw wrote...

Nocturnalfox wrote...

No Asari Huntress (soldier) ????

Disapprove :P


Asari use Biotics. Soldiers don't use Biotics.
Something doesn't add up here.


I agree. That's the issue with Asari is that all of them are Biotic which makes it hard to make them diverse in terms of game balance.



They don't start out with all their biotic ability, it grows. You should both read Asari Lore and how they go through the huntress stage before the commando stage...
They still have some biotic potential but not the sort they could keep spamming, read Asari Huntress in sig.

Huntresses start out learning martial arts and physical fighting before they move onto biotics- so it is doable + I want an asari I can use and wont get kicked for for favouring actual weapons rather than powers...


Id rather keep to the species stereotypes, otherwise there is no point playing as different species if they all do the same thing. Asari are light, unarmoured hit and run specialists. You want a soldier, pick a turian.

#83
Dasher1010

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gigliani60 wrote...

Nocturnalfox wrote...

Dasher1010 wrote...

NinthGeorgesw wrote...

Nocturnalfox wrote...

No Asari Huntress (soldier) ????

Disapprove :P


Asari use Biotics. Soldiers don't use Biotics.
Something doesn't add up here.


I agree. That's the issue with Asari is that all of them are Biotic which makes it hard to make them diverse in terms of game balance.



They don't start out with all their biotic ability, it grows. You should both read Asari Lore and how they go through the huntress stage before the commando stage...
They still have some biotic potential but not the sort they could keep spamming, read Asari Huntress in sig.

Huntresses start out learning martial arts and physical fighting before they move onto biotics- so it is doable + I want an asari I can use and wont get kicked for for favouring actual weapons rather than powers...


Id rather keep to the species stereotypes, otherwise there is no point playing as different species if they all do the same thing. Asari are light, unarmoured hit and run specialists. You want a soldier, pick a turian.


I agree to an extent. I feel that certain species should have differnet abilities. At the same time, something like a Salarian or Turian can fit any role so it's really a matter of trying to find a niche for other species. For instance, Quarians aren't usually biotic and if there is a bitotic quarian, it'll probaby be a sentinel since they aren't typically very powerful biotics. At the same time, Asari are really confined to biotic classes so then it's a matter of filing in the gaps.

#84
The fool you should have eaten

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Nocturnalfox wrote...
They don't start out with all their biotic ability, it grows. You should both read Asari Lore and how they go through the huntress stage before the commando stage...
They still have some biotic potential but not the sort they could keep spamming, read Asari Huntress in sig.

Huntresses start out learning martial arts and physical fighting before they move onto biotics- so it is doable + I want an asari I can use and wont get kicked for for favouring actual weapons rather than powers...


Does want...
"Have you ever faced an asari commando before? Few Humans have." 
-me:don't use stais, don't use stasis, don't use stasis, don't us--aw, they used stasis. 

Then they shoot your squadies, and you stand back up just as they mow you down.  And they always had your flank in that mission too.

#85
NinthGeorgesw

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Nocturnalfox wrote...

Dasher1010 wrote...

NinthGeorgesw wrote...
Asari use Biotics. Soldiers don't use Biotics.
Something doesn't add up here.


I agree. That's the issue with Asari is that all of them are Biotic which makes it hard to make them diverse in terms of game balance.



They don't start out with all their biotic ability, it grows. You should both read Asari Lore and how they go through the huntress stage before the commando stage...
They still have some biotic potential but not the sort they could keep spamming, read Asari Huntress in sig.

Huntresses start out learning martial arts and physical fighting before they move onto biotics- so it is doable + I want an asari I can use and wont get kicked for for favouring actual weapons rather than powers...


I'm basing the powers off your link in your signature which included biotics.

#86
Nocturnalfox

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gigliani60 wrote...

Nocturnalfox wrote...

Dasher1010 wrote...

NinthGeorgesw wrote...

Nocturnalfox wrote...

No Asari Huntress (soldier) ????

Disapprove :P


Asari use Biotics. Soldiers don't use Biotics.
Something doesn't add up here.


I agree. That's the issue with Asari is that all of them are Biotic which makes it hard to make them diverse in terms of game balance.



They don't start out with all their biotic ability, it grows. You should both read Asari Lore and how they go through the huntress stage before the commando stage...
They still have some biotic potential but not the sort they could keep spamming, read Asari Huntress in sig.

Huntresses start out learning martial arts and physical fighting before they move onto biotics- so it is doable + I want an asari I can use and wont get kicked for for favouring actual weapons rather than powers...


Id rather keep to the species stereotypes, otherwise there is no point playing as different species if they all do the same thing. Asari are light, unarmoured hit and run specialists. You want a soldier, pick a turian.


Have you played Turians? They are terrible soldiers...
Unless you play to spam SMG's anyway.


That is exactly what I want, a light mobile Asari soldier class that uses weapons and combat based skills more- possibly even with unique melee options that would not be open to others because of  their background and training and wont get kicked for favouring weapons like other Asari do (common to kick AR/sniper AA and AJ's)


I have nowhere said they should do the same thing, I have even suggested giving them unique skills and melee moves, still in the soldier category but an ASARI soldier.

#87
NinthGeorgesw

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The fool you should have eaten wrote...
Massive wall of text


What I'm saying is that Vanguards Combat abilities are miniscule, and aren't the trademark of the class, whereas Sentinels Tech/Biotics really are.

#88
Shatterhand1701

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OP: Excellent ideas all. Although I doubt we'll see Turian females or a new style of Geth, since it would require Bioware to actually create something new rather than recycle existing content, they're all great concepts.

#89
ntrisley

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I'm liking what you're saying, but I do think that it'd be nice if BioWare added "alternate" uniforms for the existing classes and the potential for some kind of unique ability which can be taken to replace the existing unique ability.

As an example:
Being able to take something like James' lighter looking armor on an Infiltrator, the N7 styled uniform on the Human Biotics and Soldier would be something I personally would love.

In regards to the ability issue, something like this is what I have in mind:
Human Engineer
Choose Combat Drone OR Stationary Turret.
Combat Drone is as we have it now, but the Stationary Turret would be Cerberus' turret which would require you to sacrifice the ability to carry a second weapon for it.
For balance purposes: You can't just randomly rebuild the turret in another location, you'd have to tear it down and replace it somewhere else. Not really something you would do in the middle of combat, but it would definitely be an interesting thing to see on the field.

#90
Dasher1010

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Bump

#91
fallingseraph

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Why isn't this guy working for Bioware?

#92
TheMightyG00sh

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Haloburner wrote...

Humans got stifled dude, all their powers are garbage except for the Engineer and Vanguard.

But I digress; Your post is extremely well written and thought out, and several of the classes actually seem plausible. Not too powerful, not too weak.


Human Soldier is alright. AR is a nice power for shotgunners and I found the Wraith to be especially impressive (topped leaderboard with two friends using "better" classes in the Turian Soldier /w Marksman and Raptor and the Asari Vanguard w/ Stasis and Paladin, AR creates a somewhat heavier Disciple that does high damage or a four shot lower damaging Claymore)  Ah the joys of killwhoring on the front line...

#93
TheMightyG00sh

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fallingseraph wrote...

Why isn't this guy working for Bioware?


BioWare only hire people with Artistic Integrity. They don't pay attention to talent...

Modifié par TheMightyG00sh, 22 mai 2012 - 12:22 .


#94
The fool you should have eaten

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NinthGeorgesw wrote...

The fool you should have eaten wrote...
Massive wall of text


What I'm saying is that Vanguards Combat abilities are miniscule, and aren't the trademark of the class, whereas Sentinels Tech/Biotics really are.


My computer just glitched and I lost my new wall of text that I was going to send to you Posted Image  Oh well.  I will leave it at this.  Your points are valid for ME2 and ME3 but the original purpose of the vanguard differed from what it became.  Power spamming which was introduced in ME2 changed the game dynamic and demanded far less weapons usage for the class.  This combined with the new ammo system led to a side role for the vanguard's guns.  All in all.  The frequency of power usage demanded what you just stated.  When cooldowns were as long as a minute, people could easily forget that they had powers in the heat of combat.

To see my actual arguement, see my wall that you snipped when quoting.  It actually addresses the issue at hand.
Posted Image

#95
Dasher1010

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fallingseraph wrote...

Why isn't this guy working for Bioware?


Because I'm only in college for developing games and I lack a portfolio but I'm starting up an idie title with two other people and writing a novel as of right now but I'm getting there and I'll hopefuly be at GDC and E3 next year. As a fan, they're free to use my suggestions and I already have the e-mail of one of the devs when I reported somebody from EA's QA who was leaking spoilers on somethingawful.

Even after self-publishing an indie title/graduating. It'll have to wait for a bit, I'll be in the middle of some applications.

Modifié par Dasher1010, 22 mai 2012 - 01:41 .


#96
Dasher1010

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Also, they should hire Maria Caliban first. She's way more constructive in her posts/more serious in demeanor than I am.

Modifié par Dasher1010, 22 mai 2012 - 01:45 .


#97
akula51

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You know what I call a sentinel totally dependent on tech powers?

An engineer.

Same guy - he's wearing tech armor.  What do you call him?

An engineer wearing tech armor.

Modifié par akula51, 22 mai 2012 - 01:51 .


#98
Dasher1010

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akula51 wrote...

You know what I call a sentinel totally dependent on tech powers?

An engineer.

Same guy - he's wearing tech armor.  What do you call him?

An engineer wearing tech armor.


What do you call an Asari Adept wearing tech armor?

#99
akula51

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Dasher1010 wrote...

akula51 wrote...

You know what I call a sentinel totally dependent on tech powers?

An engineer.

Same guy - he's wearing tech armor.  What do you call him?

An engineer wearing tech armor.


What do you call an Asari Adept wearing tech armor?

I'm pretty sure you nailed it.  It's an Asari Adept with some armor on...:)

I forgot to do so in my desire to get back to playing...that's less than cool, and I want to take this opportunity to commend you on the thoroughness and comprehensiveness of your submission.  This was very well thought out and documented quite extensively, and there weren't many if any gaps...  Kudos all around.

Literally the only issue some folks are seeing is in one tiny sliver of the body of work.  Way back when, in the beginning of development...someone somewhere said "ok, we're going to have three pure types of character, each with a type of power."  And then that some other dude said "wait, what about the three hybrids you can create that are 50/50?"  And thus, six character types were born.  Everyone's in one (and only one) of the six buckets...

#100
Dasher1010

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akula51 wrote...

Dasher1010 wrote...

akula51 wrote...

You know what I call a sentinel totally dependent on tech powers?

An engineer.

Same guy - he's wearing tech armor.  What do you call him?

An engineer wearing tech armor.


What do you call an Asari Adept wearing tech armor?

I'm pretty sure you nailed it.  It's an Asari Adept with some armor on...:)

I forgot to do so in my desire to get back to playing...that's less than cool, and I want to take this opportunity to commend you on the thoroughness and comprehensiveness of your submission.  This was very well thought out and documented quite extensively, and there weren't many if any gaps...  Kudos all around.

Literally the only issue some folks are seeing is in one tiny sliver of the body of work.  Way back when, in the beginning of development...someone somewhere said "ok, we're going to have three pure types of character, each with a type of power."  And then that some other dude said "wait, what about the three hybrids you can create that are 50/50?"  And thus, six character types were born.  Everyone's in one (and only one) of the six buckets...


So, what about talking about the parts that you actually liked? No reason why everyone here has to be so negative. Also, Drell Engineer would be the ultimate support class that will probably be underused at release until people get the hang of it. Much like the human vanguard and Asari Justicar, you'll really need a headset to be effective with him but he'll be invaluable to certain teams.


Also, you know that that's a human sentinel, right?

Modifié par Dasher1010, 22 mai 2012 - 02:22 .