ME3 Reloaded Pack
#101
Posté 22 mai 2012 - 02:26
#102
Posté 22 mai 2012 - 02:28
Artemillion wrote...
Interesting. Thanks )
YW
#103
Posté 22 mai 2012 - 02:34
#104
Posté 22 mai 2012 - 02:35
I have to say, I disagree with most (well, all) of your weapon mods. It's a pistol, not a sniper rifle. There's supposed to be a difference between SMGs and ARs in my book. Sniper Rifles are supposed to be heavy. Great backstories on the Krogan ATR and Batarian hand shotgun, I'd much rather see both of these than an Asari Sniper Rifle (ever). If we make every weapon type alike and they all have all the same features, why do we have weapon types to begin with? That's what I always find myself asking myself when I think stuff like "damn, I'd love pierce on this SMG", or "wow, wouldn't it be the **** if I could somehow warp space and time and get 200% cooldowns with my GPS-X?"
It all fits very well together. I found that commendable.
If that human sentinel can put me in a warp bubble and then come rub my head with its tentacles, I'll agree 100% that it's an Asari Adept wearing tech armor. No tentacles. No bubble. That sure sounds like human sentinel instead to me...
#105
Posté 22 mai 2012 - 02:36
#106
Posté 22 mai 2012 - 02:41
Also, it's a Geth Sentinel and not an engineer until it can heal you
Modifié par Dasher1010, 22 mai 2012 - 02:42 .
#107
Posté 22 mai 2012 - 02:50
Creakazoid wrote...
If the next DLC is NOT a patch + game mode, then that would totally pointless.
I know this was 7 hours ago but it seriouslly has to be that. Characters and guns are cool and all but without more game modes and a serous sweep of major errors (Krogan Battle master rage not working, ULM, the list goes on) this MP will tank fairly quickly. It is quite likely we'll see a number of new errors show up in Rebellion.
A major bug fix patch must take property after Rebellion. If it doesn't... I think Star Children will be the least of the ME3 team's problems.
#108
Posté 22 mai 2012 - 02:53
#109
Posté 22 mai 2012 - 02:57
Dasher1010 wrote...
Asari SR would be a horrible idea. I already see way too many Asari Vanguards sniping with the Javelin and Widow as it is. As in the Asari Vanguard is using a sniper rifle 95% of the time that I see one. Also, they only ever use Stasis and don't even bother to grenade but they'll occasionally charge right into a group of enemies in the open on Firebase Giant and get killed. Bioware should never encourage that with an Asari sniper rifle.
Also, it's a Geth Sentinel and not an engineer until it can heal you
I'm one of the AV Snipers. Then again I said f*** charge and went 0/6/6/6/6. I am actually rethinking that and my respect to 3/6/6/(6/5 or 5/6) as having Charge for a quick reup on shield gate when things go south in CQC is starting to look good the more I run it. I've also though about using Charge as a way to "catch up" to a roving team that likes to get in the enemies faces. My read on the AV is that it should not play like the Nova guard or even Krogan. You want to stay on the edge of the fight and focus down specific enemies or camp chock points, only using Charge when things are getting really bad or for a quick exit.
#110
Posté 22 mai 2012 - 03:01
Someone With Mass wrote...
Technically, a geth can use biotics, given the right tools. After all, it's just a series of electrical impulses going through element zero.
Hmm.. "The geth saw their lack of biotics as a "tactical weakness" when fighting reaper forces. To adapt, they added device that holds a reservoir of element zero to their wrists. Power can be surged from other systems to this device, resulting in a powerful electro-biotic blast." And that is how they might be able to explain a geth sentinel.
OP: I like these ideas! I'm really hopeful that Bioware will continue to make new dlc for mp. And I'm with everyone else in hoping for a massively defense class.
#111
Posté 22 mai 2012 - 03:05
Dasher1010 wrote...
Earlier in the thread I did suggest a 6 mission episodic co-op campaign as a new mode. Also, a patch will come for this game soon enough. Probably right before Rebellion hits.
The problem is you can see the majority of this thread is about class requests. Which is not really what it needs. If the Bioware MP team really wanted to reuse some existing assets I'd say go back to some of the ME2 side missions and see if they can be chunked up and tweaked a bit.
What I really hope is taking so long is that they are getting a new backend framework in place so tech can push bug fixes faster and not have to wait and bundle them up for MS/Sony approval.
#112
Posté 22 mai 2012 - 03:13
#113
Posté 22 mai 2012 - 03:48
I only read the first page but giving them like a biotic proximity grenade that is spat out of their core would be pretty cool.
Also, I think that they'd lose hunter mode because of the core giving them away or something. It could be interesting and fun to play as.
#114
Posté 22 mai 2012 - 03:51
HS-Tech Armour, Warp,Throw
KS- Tech Armour, Lift Grenade, Incinerate
TS- Tech Armour, Warp, Overload
BS- Blade Armour, Shockwave, Submission net.
Notice how they all have both Biotic and Tech abilities? It even says in the class description. Other than that good job.
#115
Posté 22 mai 2012 - 04:08
#116
Posté 22 mai 2012 - 04:10
#117
Posté 22 mai 2012 - 04:32
#118
Guest_lightsnow13_*
Posté 22 mai 2012 - 05:23
Guest_lightsnow13_*
Energy drain and defense matrix are awesome choices. Those alone would provide nice survivability. The drone would be a nice balance since it's short ranged. Human only has biotics (I really don't count tech armor as tech..it's the sentinels default. But if I HAD to, krogan only have tech skills as well).
Otherwise, these are awesome additions to the game. Bw should definitely take notice.
Modifié par lightsnow13, 22 mai 2012 - 05:23 .
#119
Posté 22 mai 2012 - 05:39
Dorje Sylas wrote...
Dasher1010 wrote...
Asari SR would be a horrible idea. I already see way too many Asari Vanguards sniping with the Javelin and Widow as it is. As in the Asari Vanguard is using a sniper rifle 95% of the time that I see one. Also, they only ever use Stasis and don't even bother to grenade but they'll occasionally charge right into a group of enemies in the open on Firebase Giant and get killed. Bioware should never encourage that with an Asari sniper rifle.
Also, it's a Geth Sentinel and not an engineer until it can heal you
I'm one of the AV Snipers. Then again I said f*** charge and went 0/6/6/6/6. I am actually rethinking that and my respect to 3/6/6/(6/5 or 5/6) as having Charge for a quick reup on shield gate when things go south in CQC is starting to look good the more I run it. I've also though about using Charge as a way to "catch up" to a roving team that likes to get in the enemies faces. My read on the AV is that it should not play like the Nova guard or even Krogan. You want to stay on the edge of the fight and focus down specific enemies or camp chock points, only using Charge when things are getting really bad or for a quick exit.
I main AV. It helps to use a shotgun with more range. The Disciple, Wraith, Eviscerator, GPS, Graal and Crusader are all good choices. Then I add in a Phalanx since it's lightweight. I go 5,6,5,6,4.
#120
Posté 22 mai 2012 - 06:12
#121
Posté 22 mai 2012 - 06:23
But no geth sentinels, sentinels are meant to have one biotic one tech power, so it just would'nt work.
And the defensive drone would be a welcome addition, but not on a pseudo geth sentinel without biotic, maybe on the geth soldier.
Also, for the salarian soldier, I don't really agree with marksman being one of its power, I would rather keep it on the Turian soldier who can't even dodge.
The drell engineer is a refreshing idea, changing us from the classical "drell infiltrator".
#122
Posté 22 mai 2012 - 06:33
Dasher1010 wrote...
......
Firebase Longbridge
Set near Exogeni's corporate headquarterrs on Feros on the Feros Skyway. This is a map with little cover, plenty of long distances and lots of wide open areas. have fun hacking.
I don't know if it's been mentioned, but Longbridge sounds like Green Bridge from Payday: The Heist. That map was insanely hard (at least for the first few times I played it), but also insanely fun. I hope if Bioware takes up some of your ideas and Longbridge gets put in it'd be the same.
Great work. =)
#123
Posté 22 mai 2012 - 07:51
lightsnow13 wrote...
Leave the geth alone as sentinels.
Energy drain and defense matrix are awesome choices. Those alone would provide nice survivability. The drone would be a nice balance since it's short ranged. Human only has biotics (I really don't count tech armor as tech..it's the sentinels default. But if I HAD to, krogan only have tech skills as well).
Hold on. You don't think Tech Armour is Tech, or that the Krogans biotic grenades are Biotic? If you read any descriptions of the Sentinel they are Tech and Biotic hybrids.
#124
Posté 22 mai 2012 - 11:12
#125
Posté 22 mai 2012 - 01:20
BlackbirdSR-71C wrote...
Don't like the Vorcha Supersoldier or the Batarian Vanguard, and aside from that, I think it should rather be Turian Engineer and Drell Infiltrator instead of the other way around. Weapons look ok as do the mods.
Garrus wants a word with you





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