Just beat MGS4
#101
Posté 22 mai 2012 - 02:57
That sequence with Big Boss was terrible, and completely destroyed a great and powerful ending.
#102
Posté 22 mai 2012 - 02:59
OniTYME wrote...
If you're familiar with the MG universe, you'd be able to suspend disbelief for that. It's not exactly the first time someone thought to be dead returned from the dead.Armass81 wrote...
OniTYME wrote...
It's explained multiple times. The FOXDIE death was for closure. To Snake's feelings on BB, and to the feud between BB and Zero. A way for the old soldiers to completely die off to make way for a free future.Armass81 wrote...
Really stupid ending tough, I mean Big Boss is alive? How? Why? And ofc then he dies of a 12 minute heart attack while spouting exposition...
Thats still not a proper way to end a series. You cant just resurrect an old nemesis thats been long dead in the last minute to tell you every little secret then have him just die off in a 12 minute heart attack. Its ridiculous, and the game already has mooing, bleeding robots, a cyber bishounen ninja, a cola drinking monkey whos wearing underpants, a quadruble agent that is maybe possessed by an arm of another person and supermodels in mechasuits. Poof goes my brain.
Dont tell me what I should do or like.
#103
Posté 22 mai 2012 - 03:04
If you played MGS you liked cutscenes. If you didn't like cutscenes then why would you play the game? Mass Effect has a similar problem. People who hate dialogue will not play those games. That doesn't make Mass Effect bad and that doesn't mean that Mass Effect doesn't have gameplay.
Metal Gears "I would rather watch a movie" isn't really as scathing as, "I don't see why people want to play a dating sim" that Mass Effect gets. Just let people have their tastes.
#104
Posté 22 mai 2012 - 03:05
.
.
.
"Infamous 2 had 2 great bittersweet endings."
Infamous 2 had two great endings; the heroic sacrifice and the selfish self-preservation. Both were awesome. I thought we would get the same kind of quality from ME 3. Boy was I mistaken.
#105
Posté 22 mai 2012 - 03:06
Armass81 wrote...
Thats still not a proper way to end a series. You cant just resurrect an old nemesis thats been long dead in the last minute to tell you every little secret then have him just die off in a 12 minute heart attack. Its ridiculous,
Way better than creating some little kid to railroad you into a crappy decision.
#106
Posté 22 mai 2012 - 03:08
Kitsune413 wrote...
Armass81 wrote...
Thats still not a proper way to end a series. You cant just resurrect an old nemesis thats been long dead in the last minute to tell you every little secret then have him just die off in a 12 minute heart attack. Its ridiculous,
Way better than creating some little kid to railroad you into a crappy decision.
They were both terrible. There's no point in saying "Well this one is better!", because honestly, neither ending should have went the way they did.
#107
Guest_Catch This Fade_*
Posté 22 mai 2012 - 03:10
Guest_Catch This Fade_*
>Says Metal Gear Solid 4 ending ruined the series like Mass Effect 3.77boy84 wrote...
MGS4 had a really great ending, but it is similar to Mass Effect 3's ending in that the last little bit completely ruins everything.
That sequence with Big Boss was terrible, and completely destroyed a great and powerful ending.
Lol, this guy.
#108
Posté 22 mai 2012 - 03:11
77boy84 wrote...
Kitsune413 wrote...
Armass81 wrote...
Thats still not a proper way to end a series. You cant just resurrect an old nemesis thats been long dead in the last minute to tell you every little secret then have him just die off in a 12 minute heart attack. Its ridiculous,
Way better than creating some little kid to railroad you into a crappy decision.
They were both terrible. There's no point in saying "Well this one is better!", because honestly, neither ending should have went the way they did.
Exactly.
#109
Guest_Catch This Fade_*
Posté 22 mai 2012 - 03:12
Guest_Catch This Fade_*
He didn't.Armass81 wrote...
OniTYME wrote...
If you're familiar with the MG universe, you'd be able to suspend disbelief for that. It's not exactly the first time someone thought to be dead returned from the dead.
Dont tell me what I should do or like.
Modifié par jreezy, 22 mai 2012 - 03:13 .
#110
Posté 22 mai 2012 - 03:14
jreezy wrote...
>Says Metal Gear Solid 4 ending ruined the series like Mass Effect 3.77boy84 wrote...
MGS4 had a really great ending, but it is similar to Mass Effect 3's ending in that the last little bit completely ruins everything.
That sequence with Big Boss was terrible, and completely destroyed a great and powerful ending.
Lol, this guy.
It didn't ruin the series, but it ruined the entire mood of the ending, and honestly, ruins the mood of all of MGS4.
Point still stands though, they were both bad endings.
#111
Posté 22 mai 2012 - 03:16
#112
Posté 22 mai 2012 - 03:28
77boy84 wrote...
MGS4 had a really great ending, but it is similar to Mass Effect 3's ending in that the last little bit completely ruins everything.
That sequence with Big Boss was terrible, and completely destroyed a great and powerful ending.
When I saw that Big Boss was alive, I had a WTF moment as well. But what suppresed that moment was the following dialogue where he explained to Solid why he had to go underground and Ocelot's actions. After his explanation when he slowly dies, I watched that with the thought of " Solid's genetic father is alive, and now he has to watch him die". Just watching that scene of two world weary soldiers having a final smoke, and the "father" telling the "son" to live free, was a moment I had been waiting for and didn't even realize it.
I can understand why others found the ending to be over the top and convoluted, but I would rather an ending cover all it's bases and take the necessary game time to do it. The hour long ending seemed like enough time to answer every question the series had created.
#113
Posté 22 mai 2012 - 03:30
#114
Posté 22 mai 2012 - 03:43
sUiCiDeKiNgS13 wrote...
77boy84 wrote...
MGS4 had a really great ending, but it is similar to Mass Effect 3's ending in that the last little bit completely ruins everything.
That sequence with Big Boss was terrible, and completely destroyed a great and powerful ending.
When I saw that Big Boss was alive, I had a WTF moment as well. But what suppresed that moment was the following dialogue where he explained to Solid why he had to go underground and Ocelot's actions. After his explanation when he slowly dies, I watched that with the thought of " Solid's genetic father is alive, and now he has to watch him die". Just watching that scene of two world weary soldiers having a final smoke, and the "father" telling the "son" to live free, was a moment I had been waiting for and didn't even realize it.
I can understand why others found the ending to be over the top and convoluted, but I would rather an ending cover all it's bases and take the necessary game time to do it. The hour long ending seemed like enough time to answer every question the series had created.
MGS4 is one of my favorites games of this generation,and in my personal opinion,it has the best ending i ever seen on any game/book/movie.Every single question was answered,and all characters had an memorable ending,especially Big Boss and Snake. The "father" telling the "son" to live free scene was one of the bests moments a had on a video game.
#115
Posté 22 mai 2012 - 04:05
sUiCiDeKiNgS13 wrote...
77boy84 wrote...
MGS4 had a really great ending, but it is similar to Mass Effect 3's ending in that the last little bit completely ruins everything.
That sequence with Big Boss was terrible, and completely destroyed a great and powerful ending.
When I saw that Big Boss was alive, I had a WTF moment as well. But what suppresed that moment was the following dialogue where he explained to Solid why he had to go underground and Ocelot's actions. After his explanation when he slowly dies, I watched that with the thought of " Solid's genetic father is alive, and now he has to watch him die". Just watching that scene of two world weary soldiers having a final smoke, and the "father" telling the "son" to live free, was a moment I had been waiting for and didn't even realize it.
I can understand why others found the ending to be over the top and convoluted, but I would rather an ending cover all it's bases and take the necessary game time to do it. The hour long ending seemed like enough time to answer every question the series had created.
Honestly, I could jive with Snake living, and learning that he needs to live his life, but it just clashes with the rest of the game. MGS4 was set up to show that Snake is too old to keep going, and part of him going through his final character growth was making peace with the fact that he is going to die very soon, either from his final mission, or from foxdie.
Big Boss being alive, and expositing for twenty some minutes about stuff we already mostly knew not only killed the tone of the ending by making it a dull expository peace, but it killed the mood of MGS4 as it gave Snake a free year out of nowhere.
It was out of place. The story goes that Kojima wanted Snake to die, but the metal gear team hated the idea of snake dying, and made him append the Big Boss scene, and it shows.
#116
Posté 22 mai 2012 - 04:09
#117
Posté 22 mai 2012 - 04:12
I like both of these series and as far as im concerned, they might as well belong to the same setting just taking place in different times(I know they dont ofc, but just hear me out). Snake and Shepard are both soldiers after all in the middle of wars, and they both tangle with AIs and cyber ninjas in their paths.
Modifié par Armass81, 22 mai 2012 - 04:20 .
#118
Posté 22 mai 2012 - 04:12
77boy84 wrote...
sUiCiDeKiNgS13 wrote...
77boy84 wrote...
MGS4 had a really great ending, but it is similar to Mass Effect 3's ending in that the last little bit completely ruins everything.
That sequence with Big Boss was terrible, and completely destroyed a great and powerful ending.
When I saw that Big Boss was alive, I had a WTF moment as well. But what suppresed that moment was the following dialogue where he explained to Solid why he had to go underground and Ocelot's actions. After his explanation when he slowly dies, I watched that with the thought of " Solid's genetic father is alive, and now he has to watch him die". Just watching that scene of two world weary soldiers having a final smoke, and the "father" telling the "son" to live free, was a moment I had been waiting for and didn't even realize it.
I can understand why others found the ending to be over the top and convoluted, but I would rather an ending cover all it's bases and take the necessary game time to do it. The hour long ending seemed like enough time to answer every question the series had created.
Honestly, I could jive with Snake living, and learning that he needs to live his life, but it just clashes with the rest of the game. MGS4 was set up to show that Snake is too old to keep going, and part of him going through his final character growth was making peace with the fact that he is going to die very soon, either from his final mission, or from foxdie.
Big Boss being alive, and expositing for twenty some minutes about stuff we already mostly knew not only killed the tone of the ending by making it a dull expository peace, but it killed the mood of MGS4 as it gave Snake a free year out of nowhere.
It was out of place. The story goes that Kojima wanted Snake to die, but the metal gear team hated the idea of snake dying, and made him append the Big Boss scene, and it shows.
I can see your point.
#119
Posté 22 mai 2012 - 04:15
#120
Posté 22 mai 2012 - 04:16
MerchantGOL wrote...
An hour long cutscene to end a game is considered a good thing?
wtf
An hour long ending to an entire series of video games, that's what people are neglecting to mention here. MGS4 didn't just wrap up MGS4, it wrapped up every single Metal Gear game that came before it.
#121
Posté 22 mai 2012 - 04:18
djspectre wrote...
unfortunately, the metal gear solid series is not as good as the OP would lead you to believe. It's mediocre at best. And the longest cutscene in the world isn't going to change that fact.
Nah, MGS series is pretty solid. I wouldn't call it mediocre. Even the worst one (MGS2) is still a pretty good game with solid game design and bosses.
The cut scenes are the weakest part, but once you get to 3 and 4, Kojima starts to figure out how to make good cutscenes.
#122
Posté 22 mai 2012 - 04:21
The idea that cut scenes should run 30-40 minutes is polarizing. Plus, Metal Gear is among the most linear stories ever told. People complain about ME3 being too linear. Play the Metal Gear Saga! In addition, MGS5 is pretty much a guarantee. Kojima is already trolling (as he always does) with teases. There’s Konami milking the series for what it’s worth….
My point here is many of the complaints regarding Mass Effect 3 were alive and well when MGS4 ended. That’s the internet for you. However, MGS4 seems to have overcome its critics and many accept it as one of the greatest games of this generation. I’m very happy about this as a fan of the entire Metal Gear saga. MGS4 wraps up all the loose ends, even though it’s complicating. In a few years, perhaps the same will apply to Mass Effect 3, though I think the latter has much more to overcome. Just my opinion.
Modifié par porky88, 22 mai 2012 - 04:23 .
#123
Posté 22 mai 2012 - 04:35
Shaoken wrote...
MerchantGOL wrote...
An hour long cutscene to end a game is considered a good thing?
wtf
An hour long ending to an entire series of video games, that's what people are neglecting to mention here. MGS4 didn't just wrap up MGS4, it wrapped up every single Metal Gear game that came before it.
Sadly it had little to do with the original ones that came out for the NES which started the series to begin with. lol
#124
Posté 22 mai 2012 - 04:37
I'd Still rather be playing my ending.Shaoken wrote...
MerchantGOL wrote...
An hour long cutscene to end a game is considered a good thing?
wtf
An hour long ending to an entire series of video games, that's what people are neglecting to mention here. MGS4 didn't just wrap up MGS4, it wrapped up every single Metal Gear game that came before it.
#125
Posté 22 mai 2012 - 05:00




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