Would you support a mod for DAO that adds a little bit more sense to all the equipment?
Modifié par Lokiwithrope, 22 mai 2012 - 01:02 .
Modifié par Lokiwithrope, 22 mai 2012 - 01:02 .
I'm saying helmets probably would've dissolved or been thrown up or not eaten at all.coldwetn0se wrote...
Oh, I don't know, I could see getting an intact helmet inside a dead dragon; probably just swallowed the poor sod whole......(metal don't digest terribly well.....*belch!*)![]()
![]()
Maybe you're right.Swordfishtrombone wrote...
I think the problem with that would be that every encounter would involve a long period of shifting through all the equipment left behind, and trying to decide which pieces are the most valueable, and which you should left behind. Because carrying around a hundred armor-sets at the end of a dungeon crawl just isn't feasible.
It'd also be hard to balance the money aspect of such a game - with so much equipment available to loot and sell, you'd potentially have players getting so filthy rich they could afford everything every store sold, and that would make the game too easy. Or, alternatively, you could make the items in stores prohibitively expensive to try to combat this, but then that would FORCE players to essentially money-farm by becoming essentially looter-armor-salesmen.
So no, I don't think it would work.
Modifié par Lokiwithrope, 22 mai 2012 - 01:18 .
Guest_Nizaris1_*
Modifié par Nizaris1, 25 mai 2012 - 03:56 .