The Dragon Age IP needs a darker and more serious atmosphere
#1
Posté 22 mai 2012 - 03:16
#2
Posté 22 mai 2012 - 03:30
#3
Posté 22 mai 2012 - 03:37
Joking about that abomination aside, trust me, its fine as it is.
if Bioware changed it too much, it might anger alot of the fans.
#4
Posté 22 mai 2012 - 04:15
Biorr the Twin Fangs falling asleep while you try to talk to him.
Seigmeyer looking like a giant onion.
Patches.. being Patches.
I approve OP. Also, Dark Souls (especially around Arno Londo and the Firelink Shrine) are VERY colorful. After playing Mark of the Assassin DLC you can see that they want to go with an atmosphere thats very colorful for Orelais. :U Hopefully it looks a bit more like that.
#5
Posté 22 mai 2012 - 04:27
KotorEffect3 wrote...
Havn't played that game how dark is it compared to DAO?
To give you an idea of the atmosphere, Im going to compare the two darkest settlements of the games. (Environments that happened because of societal issues -- not because of darkspawn or demons). So in otherwords, ghettos. I'll also talk a bit about the baddies. :3
DA: O atmosphere = Ghettos are filled with jolly happy close knit communities of elves that occassionally have humans crash parties. Bad guys are usually the dark spawn / giant monster / dwagon.
Demons Souls/Dark Souls atmosphere =
"The Valley of Defilement is a wretched home for the abused and neglected citizens of Boletaria. A dumping ground for the Kingdom’s unholy, the Valley became notorious as a place where one could leave the fetus of an unwanted child to rot in the festering swamps."
There are MANY loveable and hilarious NPCs, but they cant join you. The experience is VERY isolating. It feels a lot like a survival horror in many aspects. Youre always scraping by on your first playthrough clinging to what little life you have left. There are no towns as everywhere has been destroyed. It doesnt go out of its way to be dark -- it just is. But the writing and the NPCs I think really make the game what it is. There are many bosses / villains who the player can empathize with / feel sorry for. My heart has been broken too many times by that series. :C So many dead friends.
Edit edit: I dont think they should remove towns or some of the light hearted aspects of the DA universe, but the relationships with religion, magic (science), demons etc. is done beautifully in Demons Souls. Nobody is really the bad guy. People do bad things trying to be ultimately good. Or are selfish and insecure. I think DA could learn from the atmosphere without being as intense.
Modifié par GunMoth, 22 mai 2012 - 04:31 .
#6
Posté 22 mai 2012 - 04:38
#7
Posté 22 mai 2012 - 05:20
For,those interested in a little taste of Dark Souls atmosphere, I recommend watching the official trailer or the opening cutscene, both on YouTube.
Make the darkspawn actually be dark and sadistic.
#8
Posté 22 mai 2012 - 05:30
And overall characters should be a lot more selfish, perverted and twisted, especially dwarfs.
Right now Dragon Age feels like naughty LOTR virgin.
#9
Posté 22 mai 2012 - 06:53
Dragon Age: O had sexual themes and rape.
So what we need to analyze is why is a game like Origins or Dragon Age 2 that has a lot of dark content feel so childish? Is it the over emphasis? Is it the art style?
#10
Posté 22 mai 2012 - 08:20
#11
Posté 22 mai 2012 - 08:55
More to the point, what do you mean by "darker and more serious"? "Like Dark Souls" is not nearly enough information.
Modifié par Plaintiff, 22 mai 2012 - 08:57 .
#12
Posté 22 mai 2012 - 09:37
^yeah, I was gonna point that out. *theme wise* Dragon age (both games) were quite dark. I think the main reason why DA2 didn't project that vibe for some people though is because its artstyle was the complete opposite of dark. It was.... sterile, and sometimes pleasantly colorful.BobSmith101 wrote...
I think DA was plenty dark. The artstyle of DA2 never suited the material.
...In my opinion. Personally, I love dark themes but I don't willfully seek out 'dark' games. They're often just as good as any classic High Fantasy setting (which for some reason I can't fathom, often gets labeled as "childish") But What I do dislike are games that do dark just for dark's-sake. Games that scream: Look at me, I'm "cool". I'm the type of game that cool adults love! and here, have a random rape scene just-cuz"
Dark, when done right, is far more subtle.
Modifié par Yrkoon, 22 mai 2012 - 10:02 .
#13
Posté 22 mai 2012 - 10:05
edit: the real emphasis should go to the term "Serious". DA2 was as far as you can get from that ideal, DA:O was VERY well done in this aspect.
Modifié par eroeru, 22 mai 2012 - 10:07 .
#14
Posté 22 mai 2012 - 10:11
#15
Posté 22 mai 2012 - 10:30
BadJustice wrote...
I liked the tone for DA:O, DA2 didn't feel dark fantasy for me, just fantasy.
Before DA:O was released they advertised it as a Game of Thrones type of atmosphere, When DA2 came out it seemed more like a saturday morning cartoon in style and atmosphere.
#16
Posté 22 mai 2012 - 11:27
#17
Posté 22 mai 2012 - 11:42
Blastback wrote...
I thought the overall tone of Origins was great. Honestly, I'm getting tired of this "darker is better" idea.
The thing is that i really feel that orgins goes well with the darker tone, and i do kind of feel that your typical high fantasy is more over-done. DA2 on the other hand went in the wrong direction with the tone of the game in my opinion, the art style defiently doesnt suit the mood, and i would like to see a return to a darker setting since i think it suits the series more.
#18
Posté 22 mai 2012 - 12:05
#19
Posté 22 mai 2012 - 01:41
But there wasn't nearly as much in DA2. The ruins and caves you'd wander through, didn't feel very dark fantasy, at least not after the umpteenth time in a recycled environment. Merrill's Act 3 personal quest, Varric's personal quests and the Deep Roads, were the only other really, dark fantasy elements (unless you count being the 500th person to sleep with Isabela).
I think BioWare should really look at the Sierra Madre add-on/DLC (the first one) for Fallout: New Vegas. It's got traps (e.g. poison gas) and other hazardous things, Ghost People who look like GunMoth's avatar, and more to make you feel almost like there's no hope of survival. But the key part in all of the Sierra Madre, which imparts a sinister feeling in the player, is the dusty, hollow environment, and the deep red empty sky. Most of Dragon Age (2 especially) is in daylight. Take Lothering being destroyed for example. It looked like a regular morning, if you ignore the surrounding land.
Modifié par Orian Tabris, 22 mai 2012 - 01:41 .
#20
Posté 22 mai 2012 - 02:01
#21
Posté 22 mai 2012 - 04:42
But to get back to the point: No I don't want DA to be anything like Darl Souls. And I do not understand why it's considered "dark". It's a friggin console 'try-reload-try-again' platformer, what's ever "dark" about a such? Absolutely nothing, IMO. Neither do I think the art needs to be any much studied, for DA3.
*Serious*. That's my keyword for DA3. Not "dark", even if we could agree on what that exactly entails. DA3 should not be murky, low light. Neither should it be pretentiously tragic. DA3 should be a beautiful game, with highs and lows, stark contrasts.
#22
Posté 22 mai 2012 - 05:16
bEVEsthda wrote...
Dark Souls is a fabulous, fantastic game. You will not find me dissing it. But it's a game in a completely different genre. It's not, IMO, any RPG at all. And it is definitely an archetypichal console game, of the better variety.
But to get back to the point: No I don't want DA to be anything like Darl Souls. And I do not understand why it's considered "dark". It's a friggin console 'try-reload-try-again' platformer, what's ever "dark" about a such? Absolutely nothing, IMO. Neither do I think the art needs to be any much studied, for DA3.
*Serious*. That's my keyword for DA3. Not "dark", even if we could agree on what that exactly entails. DA3 should not be murky, low light. Neither should it be pretentiously tragic. DA3 should be a beautiful game, with highs and lows, stark contrasts.
They werent talking about the gameplay or the genre, but the atmosphere and the interpersonal relationships between the characters / the sense of isolation the player character feels / the art style.
#23
Posté 23 mai 2012 - 05:51
#24
Posté 23 mai 2012 - 07:07
#25
Posté 23 mai 2012 - 05:00
Question #2: Did you forget the Anvil of the Void/Morrigan's Rital/Return to Ostagar/The Orphanage/Isabela's backstory/the Alienage slavery plot/what happens to mages in the Circle/the Architect/The Joining/Leandra's death/large proportions of both games?
Just because Dragon Age isn't perpetually grey/brown doesn't mean it's not ALREADY Dark Fantasy in theme. Plus, I rather like my Dragon Age being it's own thing. I don't want it to be more like other franchises, because if I wanted to play Dark Souls I'd just go play Dark Souls.





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