The Dragon Age IP needs a darker and more serious atmosphere
#76
Guest_sjpelkessjpeler_*
Posté 30 mai 2012 - 01:51
Guest_sjpelkessjpeler_*
Merril's house struck me too for being to big and clean looking. In a way it annoyed me that when I spoke to here later on in the game she kept saying that the roof was leaking and she could not fix it. Made me look up but could not see anything wrong there. On the other hand there's Fenris's mansion. If you look up in the hall there are broken windows so the roof obvioulsy leeked but never heard Fenris saying anything about it. (and I suppose normally you'd expect the floor to be wet at times because of it)
But those are little things that involve weatherconditions which BW cannot put into the game as I understand it. Think that they drew the attention to the matter because the companions talked about it.
Dark does not have to be depressing for me. But grim and 'unclean' fit into the environment for me in a game like DA. As been said above by several posters the areas that are poor need to look shabby and run down to be believeble. Denerim and the town of Redcliff looked more rundown than the alienage in Kirkwall. Dust Town gave me a great feel of what it was supposed to make me feel.
Think the whole Orzammar area is beautifull for that matter.
#77
Posté 30 mai 2012 - 02:36
BobSmith101 wrote...
Ukki wrote...
Semhaine wrote...
A world can be plenty complex and not gloss over the rough details without dwelling on them. DA:O pulled it off pretty well. Again, The Witcher is just offensive to me personally. Even if it's a fantastic game with a great story, and is realistic and hard-hitting, it's still offensive. I didn't play it because of this. I read the reviews and said, "No, this isn't for me." And I'd hate to have to give up the Dragon Age franchise because it's going the way of dark for the sake of being edgy and dark. Using the word "dark" loosely here, because I don't think it means what people seem to define it as.
If you are not going to play TW2 I can safely say you are missing out a LOT. I mean this game has actually that "real life" desperation in it, it presents the world of violence and rasism so well that you will feel a part of it. And in a way understand why it is, even it would make you angry how other races are treated. I myself sided with the minorites in all of my playthroughs (except one) and it felt thorougly satisfying in doing so. The game gave me the experince I was looking for in full.
I hope DA team can catch even a piece of that feeling.
Witcher 2 is amazing and a lot of that is because it's not trying to view a medivel world through a modern prism.
It may deal with things people may rather not acknowledge or ignore, but I think offensive is extreme.Shocking yes, offensive? Don't see how.
I can appreciate that. Convoluted moralities, grey areas, any game that can make the player think and especially influence their emotions is obviously well-written. It's the "world of violence" part that I have problems with. Racism I have more than enough of where I live in the real life. And it's ugly, yes.
Offensive is extreme. From what I've read, and what people have posted, it is an extreme game -- I say this as someone who had never picked up a rated M game until the late December of last year. As I stated before, excessive rape and violence are offensive. Or they should be. Even if it's just in a pixellated world that isn't real, it's still not something that I want to see. I don't care if it's an engrossing, realistic depiction of the horrors of medieval life. It's still a lot of gratuitous sex scenes, rape, violence, and foul language.
#78
Posté 30 mai 2012 - 03:11
Semhaine wrote...
BobSmith101 wrote...
Ukki wrote...
Semhaine wrote...
A world can be plenty complex and not gloss over the rough details without dwelling on them. DA:O pulled it off pretty well. Again, The Witcher is just offensive to me personally. Even if it's a fantastic game with a great story, and is realistic and hard-hitting, it's still offensive. I didn't play it because of this. I read the reviews and said, "No, this isn't for me." And I'd hate to have to give up the Dragon Age franchise because it's going the way of dark for the sake of being edgy and dark. Using the word "dark" loosely here, because I don't think it means what people seem to define it as.
If you are not going to play TW2 I can safely say you are missing out a LOT. I mean this game has actually that "real life" desperation in it, it presents the world of violence and rasism so well that you will feel a part of it. And in a way understand why it is, even it would make you angry how other races are treated. I myself sided with the minorites in all of my playthroughs (except one) and it felt thorougly satisfying in doing so. The game gave me the experince I was looking for in full.
I hope DA team can catch even a piece of that feeling.
Witcher 2 is amazing and a lot of that is because it's not trying to view a medivel world through a modern prism.
It may deal with things people may rather not acknowledge or ignore, but I think offensive is extreme.Shocking yes, offensive? Don't see how.
I can appreciate that. Convoluted moralities, grey areas, any game that can make the player think and especially influence their emotions is obviously well-written. It's the "world of violence" part that I have problems with. Racism I have more than enough of where I live in the real life. And it's ugly, yes.
Offensive is extreme. From what I've read, and what people have posted, it is an extreme game -- I say this as someone who had never picked up a rated M game until the late December of last year. As I stated before, excessive rape and violence are offensive. Or they should be. Even if it's just in a pixellated world that isn't real, it's still not something that I want to see. I don't care if it's an engrossing, realistic depiction of the horrors of medieval life. It's still a lot of gratuitous sex scenes, rape, violence, and foul language.
Try Runefactory, or if you don't care for combat Harvest Moon both are very upbeat happy games. The latest Runefactory was what I played after Witcher2 (you can play as a girl, but you need to finish the game as a boy first,it's sort of explained in the story).
#79
Posté 30 mai 2012 - 03:46
Which is why I'm here, you know. To advertise my passion for farming. And cheerful Anime children.
#80
Posté 30 mai 2012 - 06:21
Modifié par Ellestor, 30 mai 2012 - 06:22 .
#81
Posté 30 mai 2012 - 07:01
The Witcher can walk through a downpour and will be as dry as if it were a sunny day. No concern for food and water. It is simply assumed even when crossing a vast distance that in both DAO and the Witcher that you never run out of food. At least in DA2 there was a reason since everything occurred around Kirkwall.
Other cRPGs (like the Alternate Reality series) actually took weather, food and water into consideration. You could die from starvation or thirst, even before then your attributes and ability to fight would be affected.
If your party did not have the proper attire for the weather the party got cold or hot could die of heat stroke or freeze to death.
If you got a disease or poisoned you had to go to a healer. Disease and poison could render the party member unconscious and the party member could die. Death was permanent.
If you want a darker more serious atmosphere make death permanent. If a gamer chooses to reload that is their choice. If the main character dies then it is game over you have to reload. If a party member dies you have a choice to reload or continue without the member.
I want to see weapons that break and spells that can miscast.Get rid of attacks like arrow of slaying or whirlwind. Any arrow that pierces heart, head or a vital organ can be an arrow of slaying.
The question is how much realism do you want and how dark/serious do you want to make the atmosphere?
#82
Posté 30 mai 2012 - 07:13
I think the OP meant realism as it relates to the condition of the human heart and the suffering our choices and those of a corrupt society can cause.Realmzmaster wrote...
I find it interesting that gamers want to pick and choose their realism. As far as the Witcher is concerned (and yes I have played both games) it simply picks and chooses it realism like every other cRPG. Where are the people dying in the streets (which happened in real medieval life)? Weapons that break? Weather has no real effect in the game. No one in the Witcher changes clothes because of the weather. You see people run from the rain but that is it.
The Witcher can walk through a downpour and will be as dry as if it were a sunny day. No concern for food and water. It is simply assumed even when crossing a vast distance that in both DAO and the Witcher that you never run out of food. At least in DA2 there was a reason since everything occurred around Kirkwall.
Other cRPGs (like the Alternate Reality series) actually took weather, food and water into consideration. You could die from starvation or thirst, even before then your attributes and ability to fight would be affected.
If your party did not have the proper attire for the weather the party got cold or hot could die of heat stroke or freeze to death.
If you got a disease or poisoned you had to go to a healer. Disease and poison could render the party member unconscious and the party member could die. Death was permanent.
If you want a darker more serious atmosphere make death permanent. If a gamer chooses to reload that is their choice. If the main character dies then it is game over you have to reload. If a party member dies you have a choice to reload or continue without the member.
I want to see weapons that break and spells that can miscast.Get rid of attacks like arrow of slaying or whirlwind. Any arrow that pierces heart, head or a vital organ can be an arrow of slaying.
The question is how much realism do you want and how dark/serious do you want to make the atmosphere?
Not realism as in like.... I have to take a pee break.
Though you make a good point.
Modifié par brushyourteeth, 30 mai 2012 - 07:14 .
#83
Posté 30 mai 2012 - 11:33
brushyourteeth wrote...
I think the OP meant realism as it relates to the condition of the human heart and the suffering our choices and those of a corrupt society can cause.
Not realism as in like.... I have to take a pee break.
Though you make a good point.
I understand what the OP is looking for, but how more serious can you get than permanent death? One reason I liked DA2 is because Hawke did not get to save the day. Death was real for those around Hawke. I would have like to see party members being able to die. Anders makes a statement when putting out milk to attract cats that the refugees may have eaten them all. But you do not get to see it, but it happened in medieval life along with other animals if necessary. The Witcher also does not show that level of desperation. Where is all the pestilence and disease that was rampant during that time?
The question I ask is how real do you want to get in a fantasy game?
Modifié par Realmzmaster, 30 mai 2012 - 11:34 .
#84
Posté 31 mai 2012 - 12:54
Semhaine wrote...
I don't care if it's an engrossing, realistic depiction of the horrors of medieval life.
Which its not, anyway. The main difference is war is more of a factor in the lives of most folk that it is in the modern west, especially the US. And there's more wealthy people in the West these days.
Semhaine wrote...
It's still a lot of
gratuitous sex scenes, rape, violence, and foul language.
This is at least as true of modern life as it is of medieval life, it not more so. Its also pretty unnecessary in a video game. You can have a dark atmosphere without any of this stuff. In fact, it can often have the opposite effect the way its presented in video games.
#85
Posté 31 mai 2012 - 02:08
For those who have enver read any of the tragedies: They are actually pretty funny.
Let me explain: Shakespeare new, better than most, that the core of the tragedy is the downfall. The higher you rise, the harder you fall. Translated to the emotional spectrum: laughter makes an emotional rise, tragedy a fall. If you analyze Shakespeare's plays, you will find that his comedies and tragedies are actually, in emotional build-up (so, where the highs and lows are), for the first part virtually identical to eachother. There are crude jokes, weird circumstances, wittiness, etc. However, somewhere along the line, in the tragedies, something goes wrong. This is the point of no return: up to this point, things could have been fixed, but now, it's all going downhill from here. Tybalt's death in Romeo and Juliet is such a moment. Whatever happened before could be fixed, but after Tybalt's death, things escalate.
My point is: a story isn't build on setting, or genre, or whatever: it's build on the emotional rollercoaster ride the writer gives the audience. And, in fact, happy moments give a stronger, starker contrast to the moments of darkness and tragedy, and these happy moments only serve to emphasize the emotional turmoil during the tragedy.
In short: Making it 'darker' only serves to contrast the happier moments, not the darker ones, and those touch us far more deeply.
#86
Posté 31 mai 2012 - 02:52
I've seen many people who said many things bad about the witcher 2 and ooooh, they changed their mind after playing it. ( Okay, myself included
I've tried the witcher 2 and I felt it was really immersive, and realistic. And especially serious and mature. I loved how this game took me for an adult, and respected my intelligence. After having played this game, I am more convinced than ever, that a world based on political correctness actually is just nonsense and ridiculous, for a game meant to be mature. But I can deal with however. I'm certain that this strategy will be less and less supported anyways.
I think the strategy of the witcher 2 is going to pay and cdj project will become more and more loved if they do show the same creativity and passion in the future. People and Bioware's fans will be playing their games and they will realize more and more how some things of bioware seem childish on the opposite. " For example, when they fear to show nudity in the final romance and instead we see people making love with underwear. * faceplam *
Yeah, after the witcher 2, I realized many things about the last bioware's games... Bioware /EA is in decline... They need to wake up, and they need especially to show more love to their fans and their customers, because well, it isn't good at all currently. I've never seen so many people negative about bioware, and I'm not talking about the bsn.
Modifié par Sylvianus, 31 mai 2012 - 02:59 .
#87
Posté 31 mai 2012 - 03:07
Unless you mean "adult" in the "adult video" sense? Frankly, that tends to strike me more as a play for the immature end of the market. Though not nearly as ridiculous as the sex cards from the first one. That was some serious juvenile design. Might have been even more lame than Bioware's "super gore" motif for DA.
#88
Posté 31 mai 2012 - 03:21
I would like to say that DA:O and DA2 were both on par storywise - what I mean to say is that the story being presented was good in both games. However, it wasn't presented as well in DA2. Also, I liked the art style of DA2, but it would have been loads better if they had done what they claimed and based off of rembrant's painting style (or at least I think it was rembrant). When I read the article that this attempt was mentioned in, I was excited, but i the actual game, it seemed like they forgot the shadows to go along with the "light-saturated" world.
#89
Posté 31 mai 2012 - 03:33
Sylvianus wrote...
Meh. It's a debate, i know but I think some should really play games that have a more serious atmosphere, darker, with " bad events " before they assume the worst, I really feel that you say NO, because your imagination is actually based on nothing concrete with words thrown like violence , sex,, so you imagine the worst. Do not want. In dragon age II we do see Hawk cutting the throat of a man, or the genocide against the mages at the end.... That is violence and yet it didn't bother you.
What exactly do you mean by "serious, darker, and bad events"? There were plenty of "bad events" in both DA games, they just didn't always have the impact they should have because the graphics engines really need updated.
After having played this game, I am more convinced than ever, that a world based on political correctness actually is just nonsense and ridiculous, for a game meant to be mature. But I can deal with however. I'm certain that this strategy will be less and less supported anyways.
I do agree with you on that point. Political correctness will only be successful up to a certain point. Writing should take precedence.
People and Bioware's fans will be playing their games and they will realize more and more how some things of bioware seem childish on the opposite. " For example, when they fear to show nudity in the final romance and instead we see people making love with underwear. * faceplam *
Nudity should not be a requirement to make something sexy or mature. Likewise, blood and gore shouldn't be neccessary to make something violent or dark. Those scenes were really just badly done.
#90
Posté 31 mai 2012 - 03:49
Sex cards ? I don't know what are you talking about. I didn't play the witcher 1. Only the witcher 2 on xbox. There 's sex, yes, but it isn't something I see as something bad, and never I will think this in any format, either in a book like game of throne, or a movie or a game, especially in a medieval world. I do not really respect that kind of Puritan opinion when someone is upset because he sees a naked body or sex. That is just borring. A medieval world, yes there a lot of sex, it isn't shocking for me, rather it sticks to the reality.
But nudity isn't something I see as necessary however. Just need to be well done and I'll be happy. But please, no more romance scene with underwear, or then, just before they make love.
Modifié par Sylvianus, 31 mai 2012 - 03:54 .
#91
Posté 31 mai 2012 - 08:04
Lasien wrote...
Nudity should not be a requirement to make something sexy or mature. Likewise, blood and gore shouldn't be neccessary to make something violent or dark. Those scenes were really just badly done.
In an 18 rated game why not?
Why would a game have 18 rated violence like over the top blood spatter, and PG13 sex ?
Just a general FYI CDPR's new game is "cyberpunk" (based on 2020 pnp for anyone who knows what it is). Expect near future dark this time around Witcher meets Deus Ex.
Modifié par BobSmith101, 31 mai 2012 - 09:18 .
#92
Posté 31 mai 2012 - 09:18
Semhaine wrote...
Because I'm obviously an avid lover of happy farming games.
Which is why I'm here, you know. To advertise my passion for farming. And cheerful Anime children.
Hahhah, made me chuckle
#93
Posté 31 mai 2012 - 09:22
Realmzmaster wrote...
*snip*
The question is how much realism do you want and how dark/serious do you want to make the atmosphere?
Well, to be honest I would also like to have all the things you mentioned but I am certain that Bio will claim that it consts too much to go that deep into realism. Heck, they already said that "iconic look" is the way to go since other options are too expensive(?). Go figure.
#94
Posté 31 mai 2012 - 09:26
Vormaerin wrote...
Semhaine wrote...
It's still a lot of
gratuitous sex scenes, rape, violence, and foul language.
This is at least as true of modern life as it is of medieval life, it not more so. Its also pretty unnecessary in a video game. You can have a dark atmosphere without any of this stuff. In fact, it can often have the opposite effect the way its presented in video games.
I don´t know. Sitting with the dwarfs around the table at the tavern drinking and talking sh*t had a really "real" mood in it. Nothing DA2 could achieve.
#95
Posté 31 mai 2012 - 09:29
BobSmith101 wrote...
Lasien wrote...
Nudity should not be a requirement to make something sexy or mature. Likewise, blood and gore shouldn't be neccessary to make something violent or dark. Those scenes were really just badly done.
In an 18 rated game why not?
Why would a game have 18 rated violence like over the top blood spatter, and PG13 sex ?
Must be american thing. Violence, Gore, blood, severel limbs, murder, necromancy: cool/ok. Nudity= Oh Noes! I can see his/hers ...! OMG!
#96
Posté 31 mai 2012 - 09:32
Ukki wrote...
I don´t know. Sitting with the dwarfs around the table at the tavern drinking and talking sh*t had a really "real" mood in it. Nothing DA2 could achieve.
"Let one human in and you get a swarm".
"Humans are strange....." (that one cracks me up)
#97
Posté 31 mai 2012 - 09:43
Lasien wrote...
Nudity should not be a requirement to make something sexy or mature. Likewise, blood and gore shouldn't be neccessary to make something violent or dark. Those scenes were really just badly done.
But they are. Graphic violence IS a requirement for a dark atmosphere, just implying it doesnt do the trick - if it did, Disney cartoons would be rated 18 or even outlawed, what with Donald Duck shooting himself with a shotgun practically every time.
And it's the same thing with novels by the way. That's why Martin describing rape and torture in "A Song of Ice and Fire" makes it a hard and serious story, whereas Tolkien's depiction of orcs being cruel and elves being good is more like a children's story, even if a billion people are slaughtered and the entire land ravaged.
Modifié par Tirigon, 31 mai 2012 - 09:48 .
#98
Posté 31 mai 2012 - 09:46
#99
Guest_sjpelkessjpeler_*
Posté 31 mai 2012 - 10:22
Guest_sjpelkessjpeler_*
Lasien wrote...
I would like to say that DA:O and DA2 were both on par storywise - what I mean to say is that the story being presented was good in both games. However, it wasn't presented as well in DA2. Also, I liked the art style of DA2, but it would have been loads better if they had done what they claimed and based off of rembrant's painting style (or at least I think it was rembrant). When I read the article that this attempt was mentioned in, I was excited, but i the actual game, it seemed like they forgot the shadows to go along with the "light-saturated" world.
Regarding the subjects that were handled in both DA games, think they are pretty dark and at times really let you make decisions questioning your own moral dilemma's.
Would like to take 'all that remains' as an excample. (This is no spoiler forum so will not get into the quest itself to deep.) There are several moral dilemma's that your MC has to make and the whole theme of the quest is pretty dark I think. At times if even effects your companions and they even comment on that in banter after the quest is finished.
However, this being one of the more dramatic quests in the game IMHO, the whole thing could have been worked out more dramatic in the realistic point of view. Several clues about involvement of certain people were given but further along in the story they got swiped under the carpet so to speak. No real cause and consequence that had some real impact on the MC. The confrontation with the 'real bad guy' was somewhat dissopointing for me. Felt rushed and over the top and a missed chance to adress to/wrap up things that are left out in the open the rest of the game. You just have to use your own imagionation to fill out the gaps.
Did not know that they used Rembrandt as an inspiration source for the style in DA. If that is the case think that they somewhat failed there to capture his style. Have to admitt though that Rembrandt's style was pretty dark.
Here is a painting he made:
Modifié par sjpelkessjpeler, 31 mai 2012 - 10:30 .
#100
Posté 31 mai 2012 - 04:26
Tirigon wrote...
Lasien wrote...
Nudity should not be a requirement to make something sexy or mature. Likewise, blood and gore shouldn't be neccessary to make something violent or dark. Those scenes were really just badly done.
But they are. Graphic violence IS a requirement for a dark atmosphere, just implying it doesnt do the trick - if it did, Disney cartoons would be rated 18 or even outlawed, what with Donald Duck shooting himself with a shotgun practically every time.
And it's the same thing with novels by the way. That's why Martin describing rape and torture in "A Song of Ice and Fire" makes it a hard and serious story, whereas Tolkien's depiction of orcs being cruel and elves being good is more like a children's story, even if a billion people are slaughtered and the entire land ravaged.
Actually Daffy Duck, Bugs Bunny etc were never intended for children. Those cartoons were originally shown before the main feature in a movie theater which was for adults. THe cartoons also dealt with racism and other adult themes while making adults laugh. Also most of the watchers of Saturday morning cartoons were not children. Cartoons also appeared in primetime like the Simpsons and Family guy which also are not aimed at children.
There was a marketing reason why those cartoons were shown on Saturday, Sunday or primetime. Most parents and adults did not work on Saturday or Sunday and children were not at school. The family could then watch the movie together and mom or dad could explain why it was impossible in real life for Daffy not to blow off his foot or the Road Runner defying gravity.
Disney movies also deal with adult themes. The Princess and the Frog dealt with voodoo which is why it is rated PG13+. The Lion KIng shows Scar loosening Mufasa's grip after Mufasa saves Simba. Mufasa falls back into the herd of stampeding antelope. Do we have to see the mangled bloody body to know what happened? No you do not. Snow White and the Seven Dwarf pulls off a darker atmosphere than many video games it does not involve gore.
The Abominable Dr. Phibes is a far superior movie to SAW (which rip offs Phibes) and has virtually no gore. The storytelling is the key. It does not matter how much gore or violence a game or movie has that will not make it mature or dark. Gore or violence for the sake of gore or violence is not necessary. Graphic violence is not a requirement for a dark atmosphere. Excellent storytelling is.





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