I always imagined Kanye West playing him in a live action movie.Cthulhu42 wrote...
I think that post works best if you imagine Jacob saying it.jreezy wrote...
Yo RJ I'm really happy for you and imma let you finish, but Mass Effect 3 had some of the best Mass Effect combat of all time!Random Jerkface wrote...
It already is.
And I'm replaying ME1 right now (no NG+), and I find that I rather like the combat.
Re-release Mass Effect 1 with ME3 gameplay improvements = Best game in the trilogy
#76
Guest_Catch This Fade_*
Posté 22 mai 2012 - 07:42
Guest_Catch This Fade_*
#77
Posté 22 mai 2012 - 08:35
Manton-X2 wrote...
Wow ... ME is as much a shooter as ME3? I don't know what or how you guys played ME, but the Mass Effect I remember was HOURS of exploration, HOURS of talking interspersed with some FP shooting. For me, the balance of RPG to exploration to shooter time was perfect (I'd prefer a bit more interesting planetscapes to roam in for sure).
Amen!
Modifié par Dragon_Claw, 22 mai 2012 - 08:37 .
#78
Posté 22 mai 2012 - 09:09
Don't get me wrong. It's not as big a hurdle as the Ending to ME3 ruining my desire to replay the trilogy. That kinda renders this whole topic Moot in my case.
But in a perfect world where the ending was awesome. The combat in ME1 would be the one thing giving me pause.
#79
Posté 22 mai 2012 - 09:31
#80
Posté 22 mai 2012 - 09:43
sorry, but in games i love to play, driving buggy for hours over generic mountains to go in generic repeating facilities with generic repeating rooms doesnt count as enjoyable.
the strongest element of me 1 was story and main missions. they jump out enormously over the rest of the game which is filler at its finest.
not the case in me 2 and me 3.
me 2 though had that repeating look of boxes and hallways everywhere in some missions.
Modifié par napushenko, 22 mai 2012 - 09:43 .
#81
Posté 22 mai 2012 - 09:46
Dragon_Claw wrote...
Manton-X2 wrote...
Wow ... ME is as much a shooter as ME3? I don't know what or how you guys played ME, but the Mass Effect I remember was HOURS of exploration, HOURS of talking interspersed with some FP shooting. For me, the balance of RPG to exploration to shooter time was perfect (I'd prefer a bit more interesting planetscapes to roam in for sure).
Amen!
what talking when me 2 has double of dialogue lines that me 1 had. i just replayed me 1 last night. im now in me 2 again. difference is enormous.
i allready stated what i think of exploration. if me 1 had hours, me 2 & 3 have days of talking combined with some TP shooting
#82
Posté 22 mai 2012 - 09:53
OdanUrr wrote...
HammerFists wrote...
Was curious how other fans of the series would receive this or perhaps it's been thought of before and I'm late to the party.
http://social.biowar.../index/11777229
EDIT: If you like the idea, leave a comment. Thanks.
Thanks for the link! I shall contribute/bump.
Many good ideas and suggestions so far. Prevailing trend I see is a large effort on preventing "too much" tinkering to the original game. That is certainly a worthy point to maintain as we'd lose the entire point of re-visiting the original.
Some good ideas were mentioned on how to improve while not diminishing the game, many planetside locales are copy pasted, each mine across the galaxy is built almost identical for example.
Elevator rides on the Citadel can have some awesome conversations, let's not toss out the elevators but with todays tech those conversations can start moments after you get in and you get out moments after the convo finishes. A relatively "minor" improvement to some people but when compared to how long some of the waits were in the original it can add a bit of tedium.
As far as thermal clips/heat sinks go, I agree with Conrad Verners statements in ME3. We went backwards but it was due to gameplay considerations. We practically had unlimited ammo, the codex entries for much of the tech is awesome, but I guess gameplay has "artistic vision" as well.
#83
Posté 22 mai 2012 - 09:54
napushenko wrote...
hours of exploration is the wrost thing in me 1.
I disagree.
Hell, I remember landing first time on a planet and thinking to myself: "Wow.. this is just like Star trek. I selected my 'away team' and I'm exploring this planet that actually looks like a planet..."
The fact that there were actually 'armors' that looked like they could keep out vacum sure helped, not to mention that there were hostile enviroments and different armors had different strengths (although I never used the suits that were catered to hostile enviroments much, usually bunkering down in my trusty mako till things were safe. But I can imagine those prefering to snipe stuff found more use for the armors that resisted hostile enviroments better)
In ME1 you actually felt like you were landing on planets in space. The next episodes there was really nothing that made you feel this was a space game anymore, aside some cardboard planks in the rear used as a stage-setup.
#84
Posté 22 mai 2012 - 09:58
#85
Posté 22 mai 2012 - 10:04
SalsaDMA wrote...
napushenko wrote...
hours of exploration is the wrost thing in me 1.
I disagree.
Hell, I remember landing first time on a planet and thinking to myself: "Wow.. this is just like Star trek. I selected my 'away team' and I'm exploring this planet that actually looks like a planet..."
The fact that there were actually 'armors' that looked like they could keep out vacum sure helped, not to mention that there were hostile enviroments and different armors had different strengths (although I never used the suits that were catered to hostile enviroments much, usually bunkering down in my trusty mako till things were safe. But I can imagine those prefering to snipe stuff found more use for the armors that resisted hostile enviroments better)
In ME1 you actually felt like you were landing on planets in space. The next episodes there was really nothing that made you feel this was a space game anymore, aside some cardboard planks in the rear used as a stage-setup.
I dont need to jump over generic crappy mountains to know im in space, really. i thought all aliens and futuristic cyberpunk areas are what reminded people that they are in space game.
And i really dont know what youre talking about with armor. what different strengths ? and where were those suits that were catered to hostile enviromnets.
there were 3 stats and all armors had them.
altough i admit i miss having options to change companion armors in me 2, me 3 and da2. me 1 armors or weapons are very crappily done compared to some fantasy rpg-s like baldurs gate or nwn.
Modifié par napushenko, 22 mai 2012 - 10:13 .
#86
Posté 22 mai 2012 - 10:09
#87
Posté 22 mai 2012 - 10:11
mauro2222 wrote...
Light, Medium, Heavy? Did you really ever played ME1?
those are the differences ? lol.
and tell me, what is difference between heavy and light armor ?
#88
Posté 22 mai 2012 - 10:22
#89
Guest_Cthulhu42_*
Posté 22 mai 2012 - 10:27
Guest_Cthulhu42_*
#90
Guest_Catch This Fade_*
Posté 22 mai 2012 - 10:32
Guest_Catch This Fade_*
Lol.Random Jerkface wrote...
One is heavy, and the other is light?
#91
Posté 22 mai 2012 - 10:33
So go for it!
#92
Posté 22 mai 2012 - 10:42
napushenko wrote...
mauro2222 wrote...
Light, Medium, Heavy? Did you really ever played ME1?
those are the differences ? lol.
and tell me, what is difference between heavy and light armor ?
...yup, you never played the game.
#93
Posté 22 mai 2012 - 10:45
Modifié par only1sgop, 22 mai 2012 - 10:50 .
#94
Posté 22 mai 2012 - 10:51
mauro2222 wrote...
napushenko wrote...
mauro2222 wrote...
Light, Medium, Heavy? Did you really ever played ME1?
those are the differences ? lol.
and tell me, what is difference between heavy and light armor ?
...yup, you never played the game.
i did played the game. and finished it. twice. last time i turned it on was 20 hours ago.
now will you answer my simple question or you really dont know what the f youre talking about ?
Modifié par napushenko, 22 mai 2012 - 10:52 .
#95
Posté 22 mai 2012 - 10:53
#96
Posté 22 mai 2012 - 10:58
1. Crouching. It allows me to become a smaller target, use improvised cover and improve accuracy. More control and more badassery.
2. Weapon skills. They were overdone in ME1, but RPG needs weapon skills. It was awesome a guy who can barely hit the side of a barn became a deadly sharpshooter. And it added more options to spend points.
3. Biotics. You could be a pure biotic who owns everyone with his magic powers, instead of having 1 or tops 2 worthwhile biotics coupled with a gun.
4. No heatsinks. Yes some mods were overpowered, but it was interesting to craft my weapons to be able to shoot more bullets at the cost of power or accuracy. Also the quick thinking of "will I kill that enemy and have my gun jammed, or will I cease to cool down for a second"
#97
Posté 22 mai 2012 - 11:02
Rerelease ME3 with ME1's ending
#98
Guest_Catch This Fade_*
Posté 22 mai 2012 - 11:04
Guest_Catch This Fade_*
If you played it he shouldn't need to tell you.napushenko wrote...
mauro2222 wrote...
napushenko wrote...
mauro2222 wrote...
Light, Medium, Heavy? Did you really ever played ME1?
those are the differences ? lol.
and tell me, what is difference between heavy and light armor ?
...yup, you never played the game.
i did played the game. and finished it. twice. last time i turned it on was 20 hours ago.
now will you answer my simple question or you really dont know what the f youre talking about ?
#99
Posté 22 mai 2012 - 11:09
kalle90 wrote...
Things ME1 gameplay had over ME2/ME3
1. Crouching. It allows me to become a smaller target, use improvised cover and improve accuracy. More control and more badassery.
2. Weapon skills. They were overdone in ME1, but RPG needs weapon skills. It was awesome a guy who can barely hit the side of a barn became a deadly sharpshooter. And it added more options to spend points.
3. Biotics. You could be a pure biotic who owns everyone with his magic powers, instead of having 1 or tops 2 worthwhile biotics coupled with a gun.
4. No heatsinks. Yes some mods were overpowered, but it was interesting to craft my weapons to be able to shoot more bullets at the cost of power or accuracy. Also the quick thinking of "will I kill that enemy and have my gun jammed, or will I cease to cool down for a second"
Agree on all but 4th.
It was more anoying and it makes sense to develop heat sinks because how many people found their death going all gun blazing just to hear that pi pi pi sound and their enemies laughing at them.
Why the problem with heatsinks, they are more fun and make sense in story, gameplay perspective. Even the descriptions in ME 1 of some weapons told that ammunition or something like ammunition is there and that the gun because of the heat system can hold couple of hundred slugs more then normal weapons till it expends. We never got that in the game.
#100
Posté 22 mai 2012 - 11:10
jreezy wrote...
If you played it he shouldn't need to tell you.napushenko wrote...
mauro2222 wrote...
napushenko wrote...
mauro2222 wrote...
Light, Medium, Heavy? Did you really ever played ME1?
those are the differences ? lol.
and tell me, what is difference between heavy and light armor ?
...yup, you never played the game.
i did played the game. and finished it. twice. last time i turned it on was 20 hours ago.
now will you answer my simple question or you really dont know what the f youre talking about ?
then, will you be so fine to tell me because i may have missed that obvious difference in my 2 playthroughs.





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