napushenko wrote...
what is difference between heavy and light armor ?
Huh? Welll it depends on the set - but there's clear difference in damage, shields and whatnot - but there's more diff between sets and from I-X if that's what your driving at.
napushenko wrote...
what is difference between heavy and light armor ?
napushenko wrote...
SalsaDMA wrote...
napushenko wrote...
hours of exploration is the wrost thing in me 1.
I disagree.
Hell, I remember landing first time on a planet and thinking to myself: "Wow.. this is just like Star trek. I selected my 'away team' and I'm exploring this planet that actually looks like a planet..."
The fact that there were actually 'armors' that looked like they could keep out vacum sure helped, not to mention that there were hostile enviroments and different armors had different strengths (although I never used the suits that were catered to hostile enviroments much, usually bunkering down in my trusty mako till things were safe. But I can imagine those prefering to snipe stuff found more use for the armors that resisted hostile enviroments better)
In ME1 you actually felt like you were landing on planets in space. The next episodes there was really nothing that made you feel this was a space game anymore, aside some cardboard planks in the rear used as a stage-setup.
I dont need to jump over generic crappy mountains to know im in space, really. i thought all aliens and futuristic cyberpunk areas are what reminded people that they are in space game.
And i really dont know what youre talking about with armor. what different strengths ? and where were those suits that were catered to hostile enviromnets.
there were 3 stats and all armors had them.
altough i admit i miss having options to change companion armors in me 2, me 3 and da2. me 1 armors or weapons are very crappily done compared to some fantasy rpg-s like baldurs gate or nwn.
Modifié par napushenko, 22 mai 2012 - 11:28 .
Terror_K wrote...
It'll get rebooted in a decade or so, and turn Shepard into a dark, gritty emo while taking away choice entirely, filled with "live or die" quick-time events and flashy, over-the-top combat while over-dwelling on the darkness of the Reaper threat.
Guest_Catch This Fade_*
You wouldn't call an example of variety "variety"? Uh...what?napushenko wrote...
so, its like i said, all armors have same 3 stats and only difference is variation between them .. i wouldnt call that example of variety.
Oh crap I completley forgot that.chengthao wrote...
Harmless Crunch wrote...
I'd definitely buy something like your describing OP but knowing EA...
EA doesn't own the rights to ME1 . . . . Microsoft does
Captain_Obvious_au wrote...
I don't know... in terms of story, ME1 is way out in front, the story is exceptional. For the rest of it though, I actually prefer ME2. I didn't like the gameplay when I started it but I love it now, it's much darker, better graphics, better gameplay.
Captain_Obvious_au wrote...
I don't know... in terms of story, ME1 is way out in front, the story is exceptional. For the rest of it though, I actually prefer ME2. I didn't like the gameplay when I started it but I love it now, it's much darker, better graphics, better gameplay.
jreezy wrote...
You wouldn't call an example of variety "variety"? Uh...what?napushenko wrote...
so, its like i said, all armors have same 3 stats and only difference is variation between them .. i wouldnt call that example of variety.
Modifié par napushenko, 23 mai 2012 - 07:45 .
napushenko wrote...
jreezy wrote...
You wouldn't call an example of variety "variety"? Uh...what?napushenko wrote...
so, its like i said, all armors have same 3 stats and only difference is variation between them .. i wouldnt call that example of variety.
so you consider having varied 3 stats between all armor in the game a shining example of variety for all other games to behold ?
btw, you havent answered my simple question. or it is that heavy armor has better 3 stats than light armor. so much variety. artistic vision. did you even played the game ?
Modifié par mauro2222, 23 mai 2012 - 08:06 .
napushenko wrote...
kalle90 wrote...
Things ME1 gameplay had over ME2/ME3
1. Crouching. It allows me to become a smaller target, use improvised cover and improve accuracy. More control and more badassery.
2. Weapon skills. They were overdone in ME1, but RPG needs weapon skills. It was awesome a guy who can barely hit the side of a barn became a deadly sharpshooter. And it added more options to spend points.
3. Biotics. You could be a pure biotic who owns everyone with his magic powers, instead of having 1 or tops 2 worthwhile biotics coupled with a gun.
4. No heatsinks. Yes some mods were overpowered, but it was interesting to craft my weapons to be able to shoot more bullets at the cost of power or accuracy. Also the quick thinking of "will I kill that enemy and have my gun jammed, or will I cease to cool down for a second"
Agree on all but 4th.
It was more anoying and it makes sense to develop heat sinks because how many people found their death going all gun blazing just to hear that pi pi pi sound and their enemies laughing at them.
Why the problem with heatsinks, they are more fun and make sense in story, gameplay perspective. Even the descriptions in ME 1 of some weapons told that ammunition or something like ammunition is there and that the gun because of the heat system can hold couple of hundred slugs more then normal weapons till it expends. We never got that in the game.
napushenko wrote...
And i really dont know what youre talking about with armor. what different strengths ? and where were those suits that were catered to hostile enviromnets.
there were 3 stats and all armors had them.
altough i admit i miss having options to change companion armors in me 2, me 3 and da2. me 1 armors or weapons are very crappily done compared to some fantasy rpg-s like baldurs gate or nwn.
Cthulhu42 wrote...
Ugh, the ME1 armour system. It always took me half the game to find a single quarian armour.
Modifié par Manton-X2, 23 mai 2012 - 09:05 .
mauro2222 wrote...
napushenko wrote...
jreezy wrote...
You wouldn't call an example of variety "variety"? Uh...what?napushenko wrote...
so, its like i said, all armors have same 3 stats and only difference is variation between them .. i wouldnt call that example of variety.
so you consider having varied 3 stats between all armor in the game a shining example of variety for all other games to behold ?
btw, you havent answered my simple question. or it is that heavy armor has better 3 stats than light armor. so much variety. artistic vision. did you even played the game ?
LOL stop lying, you say you played the game twice, but you never noticed that certain armors were locked to you, you never noticed how heavy is more bulky than light (the extra layers of protection are so visible even a blind person could see them), you never noticed the word heavy-medium-light armor next to the name, you never noticed that Kaidan can't wear medium or heavy, you never noticed that Tali can't have medium or heavy, you never noticed that adepts can't wear medium or heavy... please dude.
Modifié par napushenko, 23 mai 2012 - 09:05 .
Manton-X2 wrote...
napushenko wrote...
And i really dont know what youre talking about with armor. what different strengths ? and where were those suits that were catered to hostile enviromnets.
there were 3 stats and all armors had them.
altough i admit i miss having options to change companion armors in me 2, me 3 and da2. me 1 armors or weapons are very crappily done compared to some fantasy rpg-s like baldurs gate or nwn.
I haven't played Mass Effect in a long time and I still know that armor had far more variety than you're talking about. Light armor gave you least movement and weapon accuracy penalty. As you went up to medium and heavy, your protection increased but your movement and weapon accuracy suffered.
I loved the ME armor system. The ability to customize your armor ... medical packs and interfaces; different kinds of plating (armor, ablative, etc.); mechanical upgrades like motorized joints or combat exoskeletons; shielding/barrier tech upgrades; environmental seals; etc. And all with different levels for customization.
kumquats wrote...
Yeah, I mean in ME1 you HAVE to shoot, with a crappy combatsystem.
ME3 on Insanity, you can only use biotics and never fire a single shot. ME1 is more a shooter, then the other games.
napushenko wrote...
i didnt saw any notable influences on movement and accuracy. i played with soldier and vanguard. so i used all 3 armor types.
there isnt any description that ..
ok, it seems you are right. i just checked me wikia.
but there isnt any ingame description that tells me light armor was in any case different then heavy armor but stats.