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[REQ] BodyMorpher


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#1
falranth

falranth
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Now, before you tear me a new one, I did do a forum search.

http://social.biowar.../20/index/49367
Makes the point that height/width variation would mess up cutscenes and animations... but someone else makes the point that such variation already exists within the game, as dwarves, elves, and humans (as well as males and females) are different shapes and sizes. 

http://social.biowar.../20/index/12504

Algorithmic coding can account for variances in body size, mass, and height and adapt on the fly as well as model deformation and clipping. Is it easy to learn to code this way? No.


Another issue is that textures can look crappier when stretched/shrunk.

So... I'm going to say that it is probably possible, it's just not easy and might involve some tweaking. Therefor, I'm making the request for it. If I had programming/modding skills, I would pitch in, but I don't (yet) and can only contribute to design.

Here's my ideas:
[*]Put it in the character creator.
[*]Nude option (or version) for those who want it. I suspect many people will want both nudity and variation, might as well integrate them.
  • Equipable underwear. Basically goes in armor slot.
[*]Height variation- Nothing too extreme, perhaps about a range of 1 to 1.5 feet.[*]Frame variation - A basic width modifier between slender and barrel-y.[*]Bulk variation - Modifies morph further towards muscular and/or chubby shapes[*]Texture variation - 
  • Body hair - Similar to facial hair. Different varieties, colors, and an opacity slider. Ideally, divided into components: Chest, Abs, Groin, Back, Rear, Forearms, Thighs, Legs
  • Tattoos - Similar to facial tattoos. Also includes freckles & beauty marks.
  • Scars - Similar to facial scars. You can kinda see where I'm going with this.
  • Veins - Additional veins to the arms and groin.
[*]Part variation for hands, feet, and penis (for those who opt for nudity).
  • Length
  • Width
  • Textures: Nail color, scars, hair, circumcision
That should cover just about everything that anyone should want out of such a mod, but let me know if I missed something. I know that such attention to detail is not very practical, but I like to aim high. If something doesn't work out or is simply not worth the work, we can cut it.

Modifié par falranth, 10 décembre 2009 - 10:01 .


#2
falranth

falranth
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Bumpadump. Any thoughts?