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May 22 Multiplayer Balance Changes


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#1
Eric Fagnan

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This week's multiplayer balance changes are now live. The changes are posted here.

#2
Killahead

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Good changes. I think the turret needs even more "ooomph", but I can appreciate the gradual approach.

#3
MajesticKill

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On time! but no weapon buffs :(

#4
phil2512

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Will ps3 owners get the update screen?

#5
regack

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ha! I just respec'd and put 0 points into the sentry turret...

#6
Merkit91

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Thanks, but what about guns? Locust, Eagle, Crusader, Viper, Incisor - all of them?

#7
BoomDynamite

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NO EAGLE LOVE???

#8
KooKoo88

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Cool! I've just taken to playing a Batarian Sentinal. I like those changes. :)

Edit:  This is a good thing, right?

Batarian Sentinel
- Starting encumbrance capacity increased from 30% to 45%

It means that he can handle more weight, which means better cooldown times, no?

Modifié par KooKoo88, 22 mai 2012 - 07:48 .


#9
Lima54

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This time, only classes/powers in dire need for buffing.

#10
molecularman

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Tech armor is starting to look really appealing

#11
curly haired boy

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sweeeet. batsent got a ton of buffs :D

#12
Cyonan

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Nice changes overall.

Though I still don't think we'll see too many people detonating Tech Armour even with the damage buff, especially now that the DR is 10% higher.

#13
BoomDynamite

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Nice TA buffs though, even though I don't think it needed it.

#14
Korolen

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Tech armor changes finally bring the power to where it should have been since day 1. Quarian Turret changes don't really do anything - although it obviously needs a buff, this isn't nearly far enough. Batarian Sentinel changes are pretty well spot on.

#15
heybigmoney

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Whoa tech armor is insane.

#16
Lima54

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Cyonan wrote...

Nice changes overall.

Though I still don't think we'll see too many people detonating Tech Armour even with the damage buff, especially now that the DR is 10% higher.

I detonate it even now, with the Krogan Sentinel.

#17
TheSpookyAce

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A buff for tech armor? I want to try it like right now. The increase of DR makes it kinda broken now.

#18
fallingseraph

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You forgot to buff all guns

#19
Mindlog

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I used Tech Armor before it was popular.

#20
Ashen One

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molecularman wrote...

Tech armor is starting to look really appealing


Tech Armor was already appealing. You get a free AoE stagger that damages enemies through walls.

#21
overlordchinx

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Sentry Turret Power
- Base turret damage increased from 30 to 40
- Evolution 5 rocket damage increased from 250 to 300 --

I am confused by this I thought sentry turret had flames and the combat drone had the rockets?

#22
Maria Caliban

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My Korgan Sentinel is pleased.

#23
TheSpookyAce

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Lima54 wrote...

Cyonan wrote...

Nice changes overall.

Though I still don't think we'll see too many people detonating Tech Armour even with the damage buff, especially now that the DR is 10% higher.

I detonate it even now, with the Krogan Sentinel.


I do think KS is the best character to use detonation quite often given it is a tank. TS can use it too.

#24
Cyonan

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Lima54 wrote...

Cyonan wrote...

Nice changes overall.

Though I still don't think we'll see too many people detonating Tech Armour even with the damage buff, especially now that the DR is 10% higher.

I detonate it even now, with the Krogan Sentinel.


Well, some people still detonate it, though I would say you're in the minority of people who do =P

Most people don't feel it's worth giving up a 100% increase in effective health/shields while that close to the enemy. Some people can make the detonation work, but nobody can really say you aren't giving up a ton of defense while in CQC to do it, which is kind of counter productive to what Tech Armour is supposed to be about.

#25
nuculerman

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Korolen wrote...

Tech armor changes finally bring the power to where it should have been since day 1. Quarian Turret changes don't really do anything - although it obviously needs a buff, this isn't nearly far enough. Batarian Sentinel changes are pretty well spot on.


Agree with this 100%.  I'm psyched for my Sentinels, but the Sentry Turret buff is meaningless.  The issue isn't that the rockets don't do quite enough damage.  The issue is they fire at walls, and their ROF is embarassing.  Easy fix would have been to decrease their damage subsantially, but increase their fire rate a lot.  The only buff that would have done a lot is a shield buff.  Other than that, the Sentry Turret isn't so much under powered as it is bugged/broken.