Drummernate wrote...
So getting shot in the chest means you got hit in a storage device?... A bundle of firewood is somehow an insult... Words can have multiple meanings. {smilie}
Game designers obviously got it wrong when they say tanks shouldn't/don't deal damage.
(Yet in Borderlands 2 the "Tank" deals the most damage and has the highest health and best aggro. Looks like at least one company is doing it right!)
No, 'game designers' haven't gotten the word wrong. They are following the established meaning. Something that is low damage high health/damage resistance. Its been that way at least since the days of Everquest in 1999, although wikipedia says the term started ~1994 in text based muds. In EQ, for example, the Warrior, Paladin, and Shadow Knight classes were all low damage, high health, and the
ability to occupy enemy mobs for the rest of the party to kill. They were the 'tank' part of the 'holy trinity' of tank, healer, and dps. This has applied to most of the major mmos, EQ, DAoC, WoW, EQ2, AC, FF, DDO, ect.
Now if you want to say the term tank is changing, that's fine. But that's still not 'game developers' getting it wrong, that's the word changing to have multiple meanings and the game developers following the 'old' (1999) meaning.
But these terms don't really fit well for a game like me3 anyways. They are designed for mmorpgs, not shooters.
Sentinels don't really qualify as tanks, because they have no skills that make the enemy target them. From a strictly mmorpg point of view, vanguards aren't tanks either. They are crowd control with huge amounts of survivability (when played properly). They use abilities to occupy the enemy (staggers) so the enemy can't attack, leaving the other players free to deal out lots of damage. The only method of holding agro in this game is just being really close to the enemy. A well played vanguard has more survivability than a sentinel due to the vanguards shield healing plus invulnerable frames.
edit: Wait a second, am I misunderstanding you? It wasn't game developers that coined the term 'tank,' it was players who started calling classes tanks. And the classes that they called tanks were low damage, high survivability, and the ability to occupy or otherwise protect the party. Thus players created that definition of the word, and it stuck.
Modifié par Bobkyou, 23 mai 2012 - 06:17 .