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May 22 Multiplayer Balance Changes


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#26
Lima54

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overlordchinx wrote...

Sentry Turret Power
- Base turret damage increased from 30 to 40
- Evolution 5 rocket damage increased from 250 to 300 --

I am confused by this I thought sentry turret had flames and the combat drone had the rockets?

You can choose rockets or flamethrower. And it's the 6th evolution.

#27
RamsenC

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Was the Batarian Sentinels problem really cooldowns? I guess I don't understand those changes, but you can bring some firepower at least.

#28
Maria Caliban

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KooKoo88 wrote...

Batarian Sentinel
- Starting encumbrance capacity increased from 30% to 45%

It means that he can handle more weight, which means better cooldown times, no?

Yes.

#29
GodlessPaladin

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I doubt the sentry turret change will be enough to change things meaningfully.  I will try it out, but I don't foresee myself taking the sentry turret seriously any time soon.

Modifié par GodlessPaladin, 22 mai 2012 - 08:01 .


#30
nuculerman

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overlordchinx wrote...

Sentry Turret Power
- Base turret damage increased from 30 to 40
- Evolution 5 rocket damage increased from 250 to 300 --

I am confused by this I thought sentry turret had flames and the combat drone had the rockets?


Level 6 is armor piercing rockets or flamethrower.  No one in their right mind, after using them, would choose rockets over the flamethrower, even after this "buff".

#31
8 Bears

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The changes you made were good, but I hope you realise that's just a tiny portion of the things that need changing

#32
Maria Caliban

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Cyonan wrote...

Nice changes overall.

Though I still don't think we'll see too many people detonating Tech Armour even with the damage buff, especially now that the DR is 10% higher.


I only detonate it when a Banshee is picking me up.

8 Bears wrote...

The changes you made were good, but I hope you realise that's just a tiny portion of the things that need changing

I'm sure he had no idea that there were other things that need changing, but now that you've alerted him, he'll get right on it.

Modifié par Maria Caliban, 22 mai 2012 - 07:57 .


#33
GMStevo

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GO SENTINELS!!! Definitely a set of changes I can get behind!!!

#34
Elcor Pride

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Guess they like the Eagle how it is.

#35
Lima54

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Cyonan wrote...

Lima54 wrote...

Cyonan wrote...

Nice changes overall.

Though I still don't think we'll see too many people detonating Tech Armour even with the damage buff, especially now that the DR is 10% higher.

I detonate it even now, with the Krogan Sentinel.


Well, some people still detonate it, though I would say you're in the minority of people who do =P

Most people don't feel it's worth giving up a 100% increase in effective health/shields while that close to the enemy. Some people can make the detonation work, but nobody can really say you aren't giving up a ton of defense while in CQC to do it, which is kind of counter productive to what Tech Armour is supposed to be about.

The idea is charging into an enemy or a small cluster of them, heavy melee, detonate TA, with the stagger you can lock another heavy melee or retreat. And the cooldown time is very low.

#36
KooKoo88

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Maria Caliban wrote...

KooKoo88 wrote...

Batarian Sentinel
- Starting encumbrance capacity increased from 30% to 45%

It means that he can handle more weight, which means better cooldown times, no?

Yes.


Thank you. :)

#37
OblivionDawn

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Eh, nice changes I guess.

Sentry turret is still crap.

#38
Ashen One

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Lima54 wrote...

Cyonan wrote...

Lima54 wrote...

Cyonan wrote...

Nice changes overall.

Though I still don't think we'll see too many people detonating Tech Armour even with the damage buff, especially now that the DR is 10% higher.

I detonate it even now, with the Krogan Sentinel.


Well, some people still detonate it, though I would say you're in the minority of people who do =P

Most people don't feel it's worth giving up a 100% increase in effective health/shields while that close to the enemy. Some people can make the detonation work, but nobody can really say you aren't giving up a ton of defense while in CQC to do it, which is kind of counter productive to what Tech Armour is supposed to be about.

The idea is charging into an enemy or a small cluster of them, heavy melee, detonate TA, with the stagger you can lock another heavy melee or retreat. And the cooldown time is very low.


Exactly. The fact that Krogan Sentinels can cancel the slow recast animation with a heavy melee just makes it that much more hilarious.

A Batarian Soldier and a Krogan Sentinel working together is a sight to behold.

#39
Relix28

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I'm liking the TA buffs. Very nice.

Also, WHY U H8 T3H EAGLE SO MUCH, BIOWARE?

#40
sliverofamoon

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*sighs* Still no change in character cards for maxed out characters and appearances... :(
Someday, I hope.

Modifié par sliverofamoon, 22 mai 2012 - 08:03 .


#41
Vapaa

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overlordchinx wrote...

Sentry Turret Power
- Base turret damage increased from 30 to 40
- Evolution 5 rocket damage increased from 250 to 300 --

I am confused by this I thought sentry turret had flames and the combat drone had the rockets?


That's QE's turret (so crappy, no one remember it even exists ^^)

#42
-Morbid-

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Disappointed that there aren't any weapon buffs, but glad to see the changes on time this week, and some of the changes are good.

#43
GodlessPaladin

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What's particularly odd is that they felt that all of the Sentinels needed some extra tech armor love... which of course doesn't benefit the lowly Batarian Sentinel.

#44
Techo Angel

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Time to Really play my Human Sent now and see how fast I can fire off my throws with my Tech armor on now... and maybe respec my Turian sent for Tech armor... 50% reduction and pontentally a 20% pwer speed reduction...

#45
Xhitaa

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And again no love for the Eagle...

#46
Star fury

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Underwhelming. Techarmour and sentry turret need way more serious buffs.

#47
Ashen One

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Now all they need to do is give people a reason to take the rank 4 damage reduction as opposed to the +30% Radius damage and force on TA detonations. 5% damage reduction is a joke.

#48
Omega-202

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Wow, the TA buff was completely unnecessary and total overkill but I'm not one to look a gift horse in the mouth. Sentinels were always one of the strongest classes and their bad reputation only came from bad players.

40% damage resistance on a Human Sentinel with a 30% power damage boost and less than a .2 second penalty on Warp? What part of that was necessary? They were already the best character to use against Reapers without a doubt and now they're even better.

Now we'll have to deal with the deluge of morons out there who start proclaiming "OMG, TECH ARMOR IS FINALLY USEABLE!!"...except its always been an amazing power, they just were ignorant parrots who saw "60% cooldown penalty" and crapped their diapers.

#49
DJepic112

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Too bad there are no weapon buffs. That's really needed.

#50
Creakazoid

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Hmmm. Looks like I'll have to dust off the ol' human sentinel. My AA is getting overworked anyway.