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May 22 Multiplayer Balance Changes


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#51
Omega-202

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Star fury wrote...

Underwhelming. Techarmour and sentry turret need way more serious buffs.


You're painfully wrong.  Its actually physically causing me discomfort to think that you are so misinformed.

#52
Cyonan

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Omega-202 wrote...

Star fury wrote...

Underwhelming. Techarmour and sentry turret need way more serious buffs.


You're painfully wrong.  Its actually physically causing me discomfort to think that you are so misinformed.


Well, if the intention was to make it something you could be a tank with, it needs buffs(or preferably a revamp).

If the intention was to just make casters more durable and do more damage, then it was already doing that.

#53
nuculerman

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Omega-202 wrote...
40% damage resistance on a Human Sentinel with a 30% power damage boost and less than a .2 second penalty on Warp? What part of that was necessary? They were already the best character to use against Reapers without a doubt and now they're even better.
 


You do know biotic explosions are not effected by power damage passives, right?

A human sentinel without tech armor has better DPS potential than a human sentinel with tech armor.

Modifié par nuculerman, 22 mai 2012 - 08:20 .


#54
owenbeast

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great balance changes as usual thanks :D MOST of us appreciate the changes each week and understand that not everything can get changed to every ones liking.

#55
Poison_Berrie

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Star fury wrote...

Underwhelming. Techarmour and sentry turret need way more serious buffs.

I'll agree on the Sentry Turret, but those Tech Armor changes are pretty significant. Lower CD penalty, better protection can really make a change and the tier 5 buffs can make quite a difference with certain builds.

#56
Guest_XxTaLoNxX_*

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[quote]8 Bears wrote...

The changes you made were good, but I hope you realise that's just a tiny portion of the things that need changing[/quote]
I'm sure he had no idea that there were other things that need changing, but now that you've alerted him, he'll get right on it. [/quote]

Image IPB

Modifié par XxTaLoNxX, 22 mai 2012 - 08:23 .


#57
Star fury

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Omega-202 wrote...

You're painfully wrong.  Its actually physically causing me discomfort to think that you are so misinformed.

Genius, I was't writing about poor man's asari adept. I want to use TA as it was originally intended, to make krogan sentinel a tank. If I want caster, I choose asari adept.

Cyonan wrote...

Omega-202 wrote...

Star fury wrote...

Underwhelming. Techarmour and sentry turret need way more serious buffs.


You're painfully wrong.  Its actually physically causing me discomfort to think that you are so misinformed.


Well, if the intention was to make it something you could be a tank with, it needs buffs(or preferably a revamp).

If the intention was to just make casters more durable and do more damage, then it was already doing that.


Exactly.

Modifié par Star fury, 22 mai 2012 - 08:24 .


#58
aaronisbla

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Star fury wrote...

Omega-202 wrote...

You're painfully wrong.  Its actually physically causing me discomfort to think that you are so misinformed.

Genius, I was't writing about poor man's asari adept. I want to use TA as it was originally intended, to make krogan sentinel a tank. If I want caster, I choose asari adept.

Cyonan wrote...

Omega-202 wrote...

Star fury wrote...

Underwhelming. Techarmour and sentry turret need way more serious buffs.


You're painfully wrong.  Its actually physically causing me discomfort to think that you are so misinformed.


Well, if the intention was to make it something you could be a tank with, it needs buffs(or preferably a revamp).

If the intention was to just make casters more durable and do more damage, then it was already doing that.


Exactly.


it got a 10% increase, what more do u want?

#59
molecularman

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aaronisbla wrote...

Star fury wrote...

Omega-202 wrote...

You're painfully wrong.  Its actually physically causing me discomfort to think that you are so misinformed.

Genius, I was't writing about poor man's asari adept. I want to use TA as it was originally intended, to make krogan sentinel a tank. If I want caster, I choose asari adept.

Cyonan wrote...

Omega-202 wrote...

Star fury wrote...

Underwhelming. Techarmour and sentry turret need way more serious buffs.


You're painfully wrong.  Its actually physically causing me discomfort to think that you are so misinformed.


Well, if the intention was to make it something you could be a tank with, it needs buffs(or preferably a revamp).

If the intention was to just make casters more durable and do more damage, then it was already doing that.


Exactly.


it got a 10% increase, what more do u want?

Exactly.

#60
mcz2345

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#61
Hiero Glyph

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To be fair the Batarian Sentinel is now seriously gimped just from the lack of Tech Armor. Blade Armor in no way compares to Tech Armor for the Sentinel.

#62
Cyonan

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aaronisbla wrote...

it got a 10% increase, what more do u want?


More damage reduction isn't going to let things tank unless the DR because so high that nothing can deal enough damage in the duration of a firefight to kill you.

The Krogan Sentinel has 5600 effective health now under the right conditions(not counting rage because of how unreliable it is). The Human Vanguard has 1650.

The Human Vanguard tanks better than the Krogan Sentinel. provided you're hosting and don't run into the Vanguard bug.

#63
Geek

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Still not worth putting points in sentry turret.

#64
We Tigers

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Oh man, I love that tech armor buff. Maxed tech armor will now be great, especially for Krogan sentinels who can gleefully take the melee boost and 50% DR, but 3 ranks of tech armor is now one of the best ways you can possibly spend 6 points in the game. 35% DR for just 6 points, and only a 50% encumbrance penalty? Turian Sentinel, I'm coming back to you.

#65
Longhammer808

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@mcz2345

Concur.

Now let the Great Tech Armor Debate of 2012 continue! One point for the side that thinks it's awesome, and one point for the side that thinks it's not awesome enough.

#66
Omega-202

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nuculerman wrote...

Omega-202 wrote...
40% damage resistance on a Human Sentinel with a 30% power damage boost and less than a .2 second penalty on Warp? What part of that was necessary? They were already the best character to use against Reapers without a doubt and now they're even better.
 


You do know biotic explosions are not effected by power damage passives, right?

A human sentinel without tech armor has better DPS potential than a human sentinel with tech armor.


OH GOODY!!  We're going to do some math again to show you how much of an idiot you are!!! Its not like this thread hasn't come up 100,000 times already!  I'm so glad that we get to have this conversation again.

Here's why you're a moron:

You claim that the penalty is measurably a hindrance on the DPS of a Sentinel?  Do you know how much you get slowed down by Tech Armor?  No?  Of course you don't.  Here's the numbers.  

Warp Base Cooldown = 8 seconds
Total bonuses = 25% rank 2 + 35% rank 6 (because for max DPS from explosions as you're arguing, you'd have to go recharge over Pierce)
Weapon cooldown = 200% (again because we're talking extreme max explosion DPS, your argument, not mine)

End result  = 8 / [(100+200+60)/100] = 2.222222.....seconds
Now with THE NEW Tech Armor penalty = 8 / [(100+200+60-20)/100] = 2.353 seconds

Same math for Throw:
No armor = 
4 / [(100+200+25)/100] = 1.23 seconds
With armor  = 1.31 seconds


You're losing .13 and .08 seconds for each power.  Do you know the speed of a human blink?  1/3 of a second.  The difference between the two powers IS SMALLER THAN THE AMOUNT OF TIME IT TAKES YOU TO BLINK!!!  Your reflexes are literally not fast enough to notice the difference.  You literally can't execute the power in the amount of time difference that the recharge difference takes.  

Do you know what the reload times are for guns?  The fastest reload time (Predator and other pistols) is .93 seconds.  That's FOUR TIMES longer than the difference between the Tech Armor on and off.  The fastest weapon reload wastes FOUR times more time than TA penalizes you.  

DO you know what your average ping is when playing on line?  I guarantee you that its WAY longer than .13 seconds.  If you get a service hiccup, which happen to everyone, you're losing SOOOO much more time than Tech Armor is penalizing you.

If you argue that DPS matters, when it physically can't because you PHYSICALLY cannot activate your powers fast enough for it to matter then you're a moron.  Its that simple.

#67
Badpanzer

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Ahh my tech armour just became better...but less cool as now everyone will use it :P
Still ta for the buff:)

#68
aaronisbla

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Cyonan wrote...

aaronisbla wrote...

it got a 10% increase, what more do u want?


More damage reduction isn't going to let things tank unless the DR because so high that nothing can deal enough damage in the duration of a firefight to kill you.

The Krogan Sentinel has 5600 effective health now under the right conditions(not counting rage because of how unreliable it is). The Human Vanguard has 1650.

The Human Vanguard tanks better than the Krogan Sentinel. provided you're hosting and don't run into the Vanguard bug.


Im sorry but what? The increase of the base dr by 10% does indeed help you tank better. You go down to enemy fire slower than you would as of yesterday. How is that not easy to see? 

#69
Guest_XxTaLoNxX_*

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Omega-202 wrote...

nuculerman wrote...

Omega-202 wrote...
40% damage resistance on a Human Sentinel with a 30% power damage boost and less than a .2 second penalty on Warp? What part of that was necessary? They were already the best character to use against Reapers without a doubt and now they're even better.
 


You do know biotic explosions are not effected by power damage passives, right?

A human sentinel without tech armor has better DPS potential than a human sentinel with tech armor.


OH GOODY!!  We're going to do some math again to show you how much of an idiot you are!!! Its not like this thread hasn't come up 100,000 times already!  I'm so glad that we get to have this conversation again.

Here's why you're a moron:

You claim that the penalty is measurably a hindrance on the DPS of a Sentinel?  Do you know how much you get slowed down by Tech Armor?  No?  Of course you don't.  Here's the numbers.  

Warp Base Cooldown = 8 seconds
Total bonuses = 25% rank 2 + 35% rank 6 (because for max DPS from explosions as you're arguing, you'd have to go recharge over Pierce)
Weapon cooldown = 200% (again because we're talking extreme max explosion DPS, your argument, not mine)

End result  = 8 / [(100+200+60)/100] = 2.222222.....seconds
Now with THE NEW Tech Armor penalty = 8 / [(100+200+60-20)/100] = 2.353 seconds

Same math for Throw:
No armor = 
4 / [(100+200+25)/100] = 1.23 seconds
With armor  = 1.31 seconds


You're losing .13 and .08 seconds for each power.  Do you know the speed of a human blink?  1/3 of a second.  The difference between the two powers IS SMALLER THAN THE AMOUNT OF TIME IT TAKES YOU TO BLINK!!!  Your reflexes are literally not fast enough to notice the difference.  You literally can't execute the power in the amount of time difference that the recharge difference takes.  

Do you know what the reload times are for guns?  The fastest reload time (Predator and other pistols) is .93 seconds.  That's FOUR TIMES longer than the difference between the Tech Armor on and off.  The fastest weapon reload wastes FOUR times more time than TA penalizes you.  

DO you know what your average ping is when playing on line?  I guarantee you that its WAY longer than .13 seconds.  If you get a service hiccup, which happen to everyone, you're losing SOOOO much more time than Tech Armor is penalizing you.

If you argue that DPS matters, when it physically can't because you PHYSICALLY cannot activate your powers fast enough for it to matter then you're a moron.  Its that simple.


All of that... and Biotic Explosions have modifiers for damage. Such as; Damage and Force of a power and passive bonuses that increase Biotic Explosion modifiers.

So... what does that mean? It means the TA bonuses for Warp and Throw increases the modifiers for Biotic Explosions.

#70
BoomDynamite

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mcz2345 wrote...

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NONONONONONONNONONONONONONNO. THIS:
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OT: WHERE IS MY EAGLE BUFF???

#71
Omega-202

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Cyonan wrote...

Well, if the intention was to make it something you could be a tank with, it needs buffs(or preferably a revamp).

If the intention was to just make casters more durable and do more damage, then it was already doing that.


You can't argue intentions unless we have a statement about its purpose.  

The fact of the matter is that this is not a Tank/Healer/DPS RPG.  You don't need a true "tank".  This is a shooter and having something that can absorb obscene amounts of punishment throws off the flow of combat.  

Since we can't argue intentions, we can only discuss the reality of it.  What TA does is make you more durable and boost either your power damage or your melee damage.  So in practice, it makes casters bulkier and a bit punchier or it gives melee combatants (who are already the toughest bunch in the game) a bit of boost for when they're in CQC.  

You shouldn't be able to just waltz around with a Krogan Sentinel drawing aggro like a meat-shield.  If you were, they'd have given you a taunt and a ground pound.  

#72
Atheosis

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Like the TA changes. The rest are kind of meh.

#73
nuculerman

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Omega-202 wrote...

<meaningless red herring laced with ad hominems>


Reported.

Your math is utterly meaningless.  The human sentinel without tech armor has better DPS potential than the human sentinel with tech armor.  If he can't reach that potential, it's irrelevant.

Let me reiterate.

If you aren't using biotic explosions as your main DPS mechanic as a human sentinel, you're doing it wrong.  And tech armor does nothing for the damage caused by that.

Conclusion: the power damage passive is meaningless for the Human Sentinel.

Thanks for playing, though.

#74
Omega-202

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XxTaLoNxX wrote...

All of that... and Biotic Explosions have modifiers for damage. Such as; Damage and Force of a power and passive bonuses that increase Biotic Explosion modifiers.

So... what does that mean? It means the TA bonuses for Warp and Throw increases the modifiers for Biotic Explosions.


No, you're wrong.  The damage buffs in TA don't affect BX's.  Eric had a post about it that was stickied in the Gameplay forum a while back.  All that matters is the rank of the individual powers and any special "detonation" evolutions of each power.  The explosions also scale to enemy health levels so no matter what difficulty you're on, explosions do the same proportional amount.  

The 30% does nothing for the explosions, but it does VASTLY increase the "oomph" of your Throw and does help out Warp's base damage which is not totally negiligble.  Its not like you're BX'ing everything in the match.  If you are, you're a worse player than you could imagine, especially since Throw 6 with some backing upgrades can 1-shot Troopers and Cannibals without a problem even on Gold.  

#75
Longhammer808

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nuculerman wrote...

Omega-202 wrote...

<meaningless red herring laced with ad hominems>


Reported.

Your math is utterly meaningless.  The human sentinel without tech armor has better DPS potential than the human sentinel with tech armor.  If he can't reach that potential, it's irrelevant.

Let me reiterate.

If you aren't using biotic explosions as your main DPS mechanic as a human sentinel, you're doing it wrong.  And tech armor does nothing for the damage caused by that.

Conclusion: the power damage passive is meaningless for the Human Sentinel.

Thanks for playing, though.


After some consideration, point to Nuculerman. Good use of "ad hominem" to describe someone who just straight up called you names.