Omega-202 wrote...
Here's some preliminary results and some comparisons.
As established, you're losing .13 seconds on Warp, but you're gaining 75 raw damage points from the power buff. You're losing .08 seconds on Throw but you're gaining 60 raw damage points + the increased damage due to the force increase which is impossible to calculate on a general basis (are you hitting armor? Shields? Does the target hit a wall? etc.) but does yield a larger base damage regardless of the target, just one that we can't calculate.
So in .21 seconds we're gaining 135 damage.
Now lets look at the explosion damage potential. Explosion damage scales by difficulty. The best tests and videos I've seen which try to isolate the damage per explosion were done on Silver level Brutes. They have 7500 total armor and each 6/6 explosion did just over 1/4 of their total bar (Using 2 people using Reave => Throw as fast as possible with the detonation evolution in Throw but not the power upgrade at 6). So as an estimate (and this is all I can come by without delving into the .ini files again), Silver explosions with 2 detonation upgrades in Warp + Throw = 2500 damage.
That seems to check out because it usually takes approximately 3 combos to kill a Silver Brute.
So assuming those numbers and using JUST the explosions plus the gained damage from the 30%, you get 2635 damage / 3.65 seconds for TA on and 2500 damage / 3.46 seconds for TA off.
Do a little math and you get 722 DPS for TA on and 722.5 for TA off.
HOLY S#!T guys he's right, you get .5 EXTRA damage per second if TA is off. I'm so sorry. That extra half a point is obviously the difference that makes me the moron here. God. I'm so glad that there are people like nuclulerman to tell us that literally .5 points per second is what makes TA such a handicap.
Your math is flawed, because you are assuming the BE is only effecting 1 target

(I'm only poking fun)
You are also blowing what he said way out of proportion.
nuculerman wrote...
I'm psyched for my Sentinels, but the Sentry Turret buff is meaningless.
nuculerman wrote...
Omega-202 wrote...
40%
damage resistance on a Human Sentinel with a 30% power damage boost and
less than a .2 second penalty on Warp? What part of that was necessary?
They were already the best character to use against Reapers without a
doubt and now they're even better.
You do know biotic explosions are not effected by power damage passives, right?
A human sentinel without tech armor has better DPS potential than a human sentinel with tech armor.
nuculerman wrote...
And my human sentinel uses tech armor. All six levels of it. I have an asari adept. I like playing my HS because he can stay out of cover longer and save allies with tech armor bursts. So your assumption that I'm running with a sub optimal build, simply because I made the point tech armor doesn't help his damage output, and does in fact decrease his POTENTIAL damage output, is yet another logical fallacy. You seem to have those nailed.
nuculerman wrote...
Conclusion: the power damage passive is meaningless for the Human Sentinel.
Technically, its not meaningless. But his point still remains that a HS with no tech armor has higher damage. He never said tech armor was horrible or that only noobs use it, he just said 1 thing that's being blown out of proportion.
Modifié par Bobkyou, 22 mai 2012 - 10:10 .