mmmpollo wrote...
First off, I don't believe ME3's ending was meant to be taken at anything but face value and thus the story is complete as it stands. However, if it was shipped as an unfinished ending then no, that wouldn't be okay. I'm not sure how anyone can defend this practice of withholding key story for further payment down the road. Now people are arguing that the EC is free and that's great. But note: the EC, as far as we can tell, was not intended to exist and is only being offered after quite a bit of whining by many, many players on these forums and other places.
I hope this won't sound offensive but...I simply cannot understand how somebody can actually take the last minutes, especially anthing after Anderson's death, at face value...sorry.
1. An elevator of light suddenly popping up and lifting Shepard towards even more light?
2. A ghostly child appears that looks so familiar to the one from Shep's nightmares?
3. The whole scene up there outside in space, with no helmets?
4. Three ramps conviniently leading to three colour-coded choices? They were always there, or did the crucible build them? Very convenient...
5. Shepard acting like a zombie and nowhere near the character we used to love? Almost lobotomized?
6. You activate those choices in the most symbolic way possible? Shooting for destroy, grabbing/holding on to something in control, jumping into the unknown in synthesis? Whatever happened to buttons?
7. And when everything is over...you see that whole Normandy-stuff happening, that has no base in reality whatsoever and makes me feel even more like on drugs...
Everything up there is bizarre, twisted, surreal, and overloaded with a kind of symbolism you would not find anywhere in real life, also not in a realistic space opera setting...
I am really curious how Bioware will clarify all this without IT. If I am supposed to take anything that happened between Catalyst and Shep for real, then this EC must work miracles.