Aller au contenu

Photo

Chris Priestly asks about Indoc Theory on HTL Forums


  • Veuillez vous connecter pour répondre
550 réponses à ce sujet

#451
BatmanTurian

BatmanTurian
  • Members
  • 4 735 messages
[quote]Geneaux486 wrote...

[quote]BatmanTurian wrote...
I have problems believing a 4th-wall message telling me to go buy DLC honestly. If this is the best you guys can come up with, you do realize this will still play if EC hits, IT happens, and the Reapers are taken down. It doesn't negate IT in the slightest.[/quote]

That's just it though, it's an in-game 4th-wall message that tells you not only to buy DLC, but that Shepard did, in fact, end the Reaper threat.  If Shepard didn't end the Reaper threat, then it would have just said something like "You completed the game, now go buy DLC!"  The message says "Shepard ended the Reaper threat" because that's what happened.  The endings, cannonically, were real, not an illusion, as is confirmed by that message and the cinematics that followed the end of Shepard's stream of conciousness (when he either dies by control or synthesis or is incapacitated by destroy).  If EC does bring IT into the picture, it will be a retcon to the story, nothing more.[/quote]

So you're going to believe a 4th wall message the equivalent of pressing A to open doors instead of a scene showing Shepard is alive conclusively on Earth (before you say it, Shepard cannot surivive a multi-megaton blast at ground zero)?

But we're the one's in denial and grasping at straws. " Hey guys guys. look it says I beat the reapers! This proves the endings were real! Never mind that the endings made no sense at all scientifically or even coherently and that it's just an ad to make me buy DLC, this proves I.T. is wrong!"

No, I'm sorry but that is stupid. This is the equivalent of saying Shepard actually sees "critical mission failure" when they die. Do you not understand that it's a deceptive ad telling us to buy DLC? It has no bearing on the story whatsoever.
[/quote]

Modifié par BatmanTurian, 24 mai 2012 - 03:26 .


#452
MinatheBrat

MinatheBrat
  • Members
  • 827 messages
 I'll post what I posted over there:

I think IT is plausible. It gives an explanation to the ending scenes. It's not necessarily the only way to do so.

However, I do  believe that "after the beam" was some kind of dream sequence because:

  • I woke up after the beam in clothing I wasn't wearing prior, shooting a gun that uses no heat sinks.
  • My squadmates had disappeared.
  • Shep is ok with squadmates having dissapeared - even a LI. She doesn't mention it- or ask Anderson if he's with him, saw him, etc. Not very believable.
  • I walked straight through a keeper in the first corridor with the bodies after I got beamed up to the Citadel.
  • Anderson is following me, but ends up way ahead of me and is unharmed.
  • I have no omni-tool yet somehow Anderson and Hackett can talk to me, but I can't communicate with any of my crew.
  • I'm shot, not shot, bleeding, not bleeding, limping, not limping..
And this is just from what I observed and off the top of my head. I'm not even touching on the Catalyst scenes. 

This is from a poster named Xellith on HTL and I thought he had some other interesting points that seem to point to the endings being a dream, or IT, or something:

There are way too many items after shepard gets hit by the beam to be coincidence - here are the ones Ive found and/or read about.

The bodies. They mostly have the armor of kaiden or ashley from ME1.
The first room looks like the collector base.
The door to the chasm area looks like the big door from Ilos where the Mako was parked.
The chasm has panels from the LotSB DLC.
The 1M1 turrets that are from ME1 near the end of the game (turrets inside pointing at the roof?)
The console room looks like the Illusive Mans room.

Its like the ending moments are made up of elements from shepard's memories. Then comes the Catalyst. Need I say more? 


Modifié par MinatheBrat, 24 mai 2012 - 03:29 .


#453
cyrslash1974

cyrslash1974
  • Members
  • 646 messages

Oransel wrote...

My theory on what was going on since late 2011 (just before ME3 production was finished) up to May, 2012 and Chris poll.

1. For some unknown reason, very small group of writers, probably just Casey and Walters, decided to write the ending as it was. Whether it was unintentional (arrogance), or deliberate (destroy franchise) or EA greed, does not matter. Those people thought that we would take their "art" and be fine with it.
2. Actual storyline group of writers like those behind Tuchanka and Rannoch saw this mess, but were unable to do anything. They knew most devoted fans will be angry. That's why IT hints were included. Casual players would be ok with taking ending as true, true fans will have option to speculate and say that it all was just a dream and that will be enough for both groups.
3. Game was released, but everything went wrong. Instead of expected small vocal minority, 90% of players, including casuals were dissatisfied with the ending. Retake movement has arisen, because ending was not just bad. It was insulting to everyone.
4. Casey, Mac and Bioware top executives + EA overlords decide that it is not that large dissatisfaction, just vocal minority, although larger than was expected. CEO's decide that playing by fans rules will harm them. Financial (new free DLC is expensive), moral (poor Casey with noone understanding art), image (players should not dictate anything) risks made it clear that total neglect of those fans, controlled press attack on those fans will be better solution.
5. More and more people finish the game. Bioware means don't work, ME3 gets extremely bad reputation, sales drop. IT has arisen as people discovered those hints without knowing that they were just sweet extra eggs for those who will be dissatisfied.
6. Sales drop, EA gots their "award", Retake movement hits 60k members, fans don't give up at all and find allies - Forbes and BBB. Situation is really bad. CEO's decide that total neglect would be even more harmful than playing by fans rules. Regardless, risks of changing the ending from 4 point are still there. Compromise solution - clarify endings, cosmetically change them so as less money will be spent and as few actual changes would be made as possible, but with intentions of moderate fans to be satisfied.
7. CEO's decide that they need to contain the situation and go silent. Maybe most of the community will be happy with compromise? Maybe after some time everything will go quiet? However, absolute majority still wants complete retcon or IT, not clarification. Ending was so insulting that people simply can't stop. More and more plotholes are found and outcry does not stop at all. Situation in fact got WORSE as now the whole ME3 is under attack. Technically, Bioware were too late, fan negative reaction was not contained at ending.
8. EC production begins. First surveys made by fans are sent. Bioware are unsure of how exactly they need to adress situation and make compromise. Stakes are too high, probably even company's survival depends on EC now.
9. Situation is not getting better. Writers look at what can be done with current endings and see how exactly everything is broken and why outcry is so loud. Writers and possibly CEO's now see that fans were right afterall. It is obvious for Bioware and EA by now that EC as a compromise won't work. EC needs entirely new direction, more money, more effort.
10. Clocks are ticking. They need to find a new way to write EC. Panic is becoming stronger, afterall they have already said that they won't add new endings. So, either they fail horribly by clarification or they admit they were lying on PAX. They go with second route, that will be better in the long run. Solution? IT. It is already quite popular among fans, hints were salvation. IT is really the best compromise it is retcon without retconning.
11. Chris asks our stance on IT so they can decide if they will go with it or will have to go with longer, more humiliating and more expensive way of complete retcon; or if IT is not popular, they can always give clarification and fail.

Please, vote for IT, even if you do not like it. It is better for franchise.


I agree with your theory, but I don't see why IT is the better solution to close Shepard's journey through 3 games. I think that IT is really a very constructive theory, but if BW decide to turn their back to their "artistic integrity" and consider IT, the end of the trilogy would be missing at this stage.   

Obviously, it's my opinion.

#454
Geneaux486

Geneaux486
  • Members
  • 2 248 messages

Do you not understand that it's a deceptive ad telling us to buy DLC? It has no bearing on the story whatsoever.


It's an in-game message that literally spells out for us that Shepard ended the Reaper threat.  It's about as straightforward as cannon can get.  If you choose to ignore it that's your business, but it's there, and it's valid.

#455
BatmanTurian

BatmanTurian
  • Members
  • 4 735 messages

Geneaux486 wrote...

Do you not understand that it's a deceptive ad telling us to buy DLC? It has no bearing on the story whatsoever.


It's an in-game message that literally spells out for us that Shepard ended the Reaper threat.  It's about as straightforward as cannon can get.  If you choose to ignore it that's your business, but it's there, and it's valid.


It's an ad telling you to buy DLC. Again, it has no bearing on the story whatsoever. A game telling you it has ended is not always necessarily telling you the truth. There is such a thing as an Unreliable Narrator. If you think a DLC message stating the Reaper threat is ended is telling you the truth, even though it isn't ended in two out of the three endings because they still exist, then I have some beachfront property to sell to you in the Himalayas.

Modifié par BatmanTurian, 24 mai 2012 - 04:12 .


#456
Guest_Opsrbest_*

Guest_Opsrbest_*
  • Guests
IDT is the ideal scenario that for most people, whether you like the endings or not, facilitates the needed requirement of closure for us, the player. IDT in it's given form creates the perfect understanding not only of what Shepard has gone through in the game via the dreams, the personal ambiguity and the illusions that Shepard creates but why the Catalyst appears as it does, why it represents what it does. IDT has a lot of merit for it's claim through the game. Playing with the option to have decisions enabled and disabled create the same causality for Shepard, that his or her actions are not their own. There are numerous points in the game where both Paragon and Renegade Shepard have the option to discuss the dreams that they have, based on a perception that Liara believes, Garrus makes mention of and Kaiden/Ashely elude to. Which ultimately is to create the understanding that something is wrong with "The Shepard". The subtle hints of indoctrination.

However, that can be all fine and dandy. IDT or Indoctrination can be the final result of Shepard and the story of ME3 all it want's. Even taking the endings at face value, which Bioware has told us we should do, is a parallel to how Indoctrination can be supported.

However, there is one fundamental issue with IDT. And it is the claim of the game. A Hero, the Legend, the Legacy creating monolithic figure does not stop or fail right before the end. Shepard can not have a Legacy or be considered a Legend for almost getting to job done.

#457
Yubz

Yubz
  • Members
  • 318 messages
Do I believe that IT would be a great ending for Mass Effect? Yes.
Do I believe that IT was Biowares plan all along? No.

#458
Geneaux486

Geneaux486
  • Members
  • 2 248 messages

BatmanTurian wrote...
It's an ad telling you to buy DLC.

 
And that Shepard ended the Reaper threat.

Again, it has no bearing on the story whatsoever.


There is no reason to think this other than simply because you say so.  That's not good enough for me, nor should it be good enough for anyone else. 

A game telling you it has ended is not always necessarily telling you the truth.


So the fictional story is lying to us? 

even though it isn't ended in two out of the three endings because they still exist,


Incorrect.  In control, Shepard takes command of the Reapers, and they leave.  In synthesis, organic and synthetic life achieve harmony in a way the Reapers are incapable of, eliminating the need for the extinction cycle, and they leave.  Both choices have the potential to end the Reaper threat, both choices are predicted by the Catalyst to end the Reaper threat, and both choices are confirmed in the post-game message to have ended the Reaper threat.  It's a message in the game regarding the lore, it's cannon unless Bioware retcons it at a later date.

#459
Vox Draco

Vox Draco
  • Members
  • 2 939 messages

jla0644 wrote...

*snip for not using up too much space*

Feel free to interpret the game however you choose. But at least make a small effort to try to understand that yours is not the only one, nor is it more valid than any other.


I actually tried to make this effort, and failed miserably. I tried to convince myself that Shepard really is up there, that this whole Catalyst scenery is real and all...that by choosing destroy (I am arrogant enoguh to say all other options are big bullshiat, yeah! I won't apologize for that! Image IPB) my Shepard really is "activating" the crucible and destroying the Reapers etc...

But the game and the presentation denies me this "pleasure"...and I am happy (and jealous!) for you and others that are not confused by the presetation of the choices, the weirdness of it all etc...but I have only my eyes, my brain, my perception to use, and obviously it fails to see the last five minutes like you do...

IT or a "dream" are both more believable for me. Yet if they manage to pull a big stunt and make these scenes "literal" in a believable way...maybe I'll buy that. But I can hardly imagine it now without a major redo of the entire scenario...

#460
Pockydon

Pockydon
  • Members
  • 136 messages
I really do hope they go with IT. All of the plotholes people bring up with it are very very easy to answer, and are clearly not very thought out arguments. The proof is there, and I hope bioware take the opportunity for redemption.

#461
azerSheppard

azerSheppard
  • Members
  • 1 279 messages
IT is bs, plain and simple, the only way it would have worked would have been to have the ending messagebox say:"Prepare to **** bricks in 6 months! We promise you, your understanding of ME3 will change completely" and follow up by showing a vague screenshot or something.

THAT would have been the right way to set up SPECULATIONS! LOTS OF SPECULATIONS!

#462
llbountyhunter

llbountyhunter
  • Members
  • 1 646 messages

Geneaux486 wrote...

Do you not understand that it's a deceptive ad telling us to buy DLC? It has no bearing on the story whatsoever.


It's an in-game message that literally spells out for us that Shepard ended the Reaper threat.  It's about as straightforward as cannon can get.  If you choose to ignore it that's your business, but it's there, and it's valid.


actaully the reaper threat is ended no matter what... because theres nobody left fot the reapers to be a threat to.

#463
mmmpollo

mmmpollo
  • Members
  • 43 messages

legaldinho wrote...

The worst thing about it, is how personally IT detractors take the theory, so that if it were alluded to even further in the DLC, they would take umbrage; some have said that would be the end of Bioware. Others expressed that the particular slant of the further content would mean they have had even less of an ending.

It's embarassing. Angry fans have turned on other fans who have been generously interpreting hints in the game. Some IT proponents unfortunately take things too far, believing theirs is the only interpretation of the game's narrative. Or that Bioware are geniuses.

Bioware are not geniuses. Paul Verhooven is a genius. He directed a film which was open to two simultaneous interpretations, one face-value, another that after a particular moment what we see played out is Arnie's fantasy. I firmly believe that Bioware tried to do the same. Hint at indoctrination, while giving us a face value ending. So I believe in IT; it's a valid interpretation of the narrative. It does not mean there is no ending. This is fiction. There is an ending, and the question is what it means. How you interpret it.

What went worng, is that the face-value ending, the RGB, the ME3 equivalent of Arnie rolling down the Mars hills while they arebeing terraformed, is botched. It simply was not in keeping with the unfolding of the narrative. It wasn't divorced from it, but it still came out of the blue.

In order for IT to work properly, effectively, for people who are told about it to go "wow" even if they didn't spot it first time, for it to be a valid fictional device, it requires a believable face value ending. The extended cut DLC, I believe, will try to patch that (with varying degrees of success) and provide a firm nod to IT.

None of you will be satisfied. Because you are turning on each other like mangy dogs. Hence why I said, if I were Bioware, I'd be embarassed to count you among my hardcore fans. Get your act together.


Why are you generalizing IT detractors but use "some" to refer to the minority of pro-ITers who have taken things too far?  Plus the entire last 4 sentences generalizes all IT detractors as acting like mangy dogs and is pretty insulting.  I'm quite disappointed by the tone of this post, despite some good points made.

Now back on topic:  Once again, I preface by saying I'm not an IT believer in that I don't think BW planned it but I'd like them to run with it which would allow them to essentially redo the ending.

My reason for not believe in IT is meta.  It has less to do with what was or was not hinted at in game and more to do with what Bioware would do.  IF IT was intended then there are 3 possibilities for what BW was planning on doing:

1)  Release paid ending DLC at a later date to verify IT;
2)  Release free ending DLC at a later date to verify IT;
3)  Release nothing related to the ending and leave it ambiguous for all time.

If they were going to do 1, they would have been skewered in the media for selling an unfinished product.  It would be an extremely bad PR move, much worse than Day 1 DLC.  Granted there is precedent, but I don't think BW would've been stupid enough to charge for that.

In regards to 2, I personally think that Mr. Muzyka's statement makes it clear that EC was not originally planned but was being released due to fan response.  So the idea that they were originally planning to release free ending DLC goes out the window.

So that only leaves option 3.  BW planned to release an ambiguous ending that could be interpreted with IT but with no confirmation from them ever.  BW would have to keep mum about it because even acknowledging that they intended it would give credence to IT as the only true ending, thus giving ME3 the only ending that Shepard failed to save the universe.  Not acknowledging it means they leave the door open to interpretation and people can see either one as the true ending (IT or non-IT).  The problem is, this sort of approach doesn't work unless both endings can somehow be satisfying in their own right.  In this case, is IT satisfying to the player if it is never elaborated on?  If you believe the game ends with him waking up, then the reaper conflict and Shepard's fate are still up in the air.  The story never really ended.  Taking the ending at face value meant you were left with an illogical mess.

I want to contrast this with the ending to Inception (spoiler alert).  People can choose to believe Cobb woke up and had a happy ending with his family or that he was dreaming this up.  Either ending is satisfying because they both make sense and the importance of the final scene wasn't whether what he was experiencing was real or not.  The important point was he didn't care whether it was real or not. 

Since options 1, 2, and 3 are the only choices BW had if they planned IT all along, and none of these choices make sense to me, I'm unconvinced that IT was planned from the beginning.  That wouldn't stop BW from stating otherwise if they do end up releasing EC confirming IT since IT solves a boatload of their problems. 

To close, I don't believe in IT but that's my opinion.  If you do, that's fine too.

Modifié par mmmpollo, 24 mai 2012 - 06:17 .


#464
Orumon

Orumon
  • Members
  • 295 messages
Takes balls for him to do that, especially after he actively insulted and derided said people.

#465
Taboo

Taboo
  • Members
  • 20 234 messages
There was no plan to do anything.

The game was supposed to stand as is.

Bioware didn't count on the backlash being this large.

Or the enormous amount of people with a confirmation bias.

Just wait and see what we get.

#466
legaldinho

legaldinho
  • Members
  • 359 messages
with comments like the above, I can hardly be blamed for stereotyping the antis.

#467
Geneaux486

Geneaux486
  • Members
  • 2 248 messages
 

actaully the reaper threat is ended no matter what... because theres nobody left fot the reapers to be a threat to.


Well first of all, Joker and whoever else is on board the Normandy survives, then maybe Shepard survives, that stargazer thousands of years in the future is telling the story to his kid, so clearly what you're implying is wrong.  Furthermore, Shepard can't become a "legend" unless there's someone left around to remember the story.

#468
BatmanTurian

BatmanTurian
  • Members
  • 4 735 messages

Geneaux486 wrote...

 

[color=rgb(170, 170, 170)">actaully the reaper ]threat [/color]is ended no matter what... because theres nobody left fot the reapers to be a threat to.


Well first of all, Joker and whoever else is on board the Normandy survives, then maybe Shepard survives, that stargazer thousands of years in the future is telling the story to his kid, so clearly what you're implying is wrong.  Furthermore, Shepard can't become a "legend" unless there's someone left around to remember the story.


Trying to make sense of Fight Club must be a pain in the cloaca for you.

#469
Geneaux486

Geneaux486
  • Members
  • 2 248 messages

BatmanTurian wrote...
Trying to make sense of Fight Club must be a pain in the cloaca for you.


It's easier than IT, seeing as how the misdirects, hints, and illusions in Fight Club are actally misdirects, hints, and illusions.

Modifié par Geneaux486, 25 mai 2012 - 02:50 .


#470
SolidisusSnake1

SolidisusSnake1
  • Members
  • 890 messages

cyrslash1974 wrote...

Oransel wrote...

My theory on what was going on since late 2011 (just before ME3 production was finished) up to May, 2012 and Chris poll.

1. For some unknown reason, very small group of writers, probably just Casey and Walters, decided to write the ending as it was. Whether it was unintentional (arrogance), or deliberate (destroy franchise) or EA greed, does not matter. Those people thought that we would take their "art" and be fine with it.
2. Actual storyline group of writers like those behind Tuchanka and Rannoch saw this mess, but were unable to do anything. They knew most devoted fans will be angry. That's why IT hints were included. Casual players would be ok with taking ending as true, true fans will have option to speculate and say that it all was just a dream and that will be enough for both groups.
3. Game was released, but everything went wrong. Instead of expected small vocal minority, 90% of players, including casuals were dissatisfied with the ending. Retake movement has arisen, because ending was not just bad. It was insulting to everyone.
4. Casey, Mac and Bioware top executives + EA overlords decide that it is not that large dissatisfaction, just vocal minority, although larger than was expected. CEO's decide that playing by fans rules will harm them. Financial (new free DLC is expensive), moral (poor Casey with noone understanding art), image (players should not dictate anything) risks made it clear that total neglect of those fans, controlled press attack on those fans will be better solution.
5. More and more people finish the game. Bioware means don't work, ME3 gets extremely bad reputation, sales drop. IT has arisen as people discovered those hints without knowing that they were just sweet extra eggs for those who will be dissatisfied.
6. Sales drop, EA gots their "award", Retake movement hits 60k members, fans don't give up at all and find allies - Forbes and BBB. Situation is really bad. CEO's decide that total neglect would be even more harmful than playing by fans rules. Regardless, risks of changing the ending from 4 point are still there. Compromise solution - clarify endings, cosmetically change them so as less money will be spent and as few actual changes would be made as possible, but with intentions of moderate fans to be satisfied.
7. CEO's decide that they need to contain the situation and go silent. Maybe most of the community will be happy with compromise? Maybe after some time everything will go quiet? However, absolute majority still wants complete retcon or IT, not clarification. Ending was so insulting that people simply can't stop. More and more plotholes are found and outcry does not stop at all. Situation in fact got WORSE as now the whole ME3 is under attack. Technically, Bioware were too late, fan negative reaction was not contained at ending.
8. EC production begins. First surveys made by fans are sent. Bioware are unsure of how exactly they need to adress situation and make compromise. Stakes are too high, probably even company's survival depends on EC now.
9. Situation is not getting better. Writers look at what can be done with current endings and see how exactly everything is broken and why outcry is so loud. Writers and possibly CEO's now see that fans were right afterall. It is obvious for Bioware and EA by now that EC as a compromise won't work. EC needs entirely new direction, more money, more effort.
10. Clocks are ticking. They need to find a new way to write EC. Panic is becoming stronger, afterall they have already said that they won't add new endings. So, either they fail horribly by clarification or they admit they were lying on PAX. They go with second route, that will be better in the long run. Solution? IT. It is already quite popular among fans, hints were salvation. IT is really the best compromise it is retcon without retconning.
11. Chris asks our stance on IT so they can decide if they will go with it or will have to go with longer, more humiliating and more expensive way of complete retcon; or if IT is not popular, they can always give clarification and fail.

Please, vote for IT, even if you do not like it. It is better for franchise.


I agree with your theory, but I don't see why IT is the better solution to close Shepard's journey through 3 games. I think that IT is really a very constructive theory, but if BW decide to turn their back to their "artistic integrity" and consider IT, the end of the trilogy would be missing at this stage.   

Obviously, it's my opinion.


I believe what Oransel stated, also that the IT allows is to basically reset the ending or retcon it without really retconning it. So you can still have an ending to the trilogy and beat the Reapers and all that but you get to get rid of Star Child, Synths v Organics, and all the other nonsensical crap.

#471
Mcfly616

Mcfly616
  • Members
  • 8 988 messages
Confirmation bias? Huh

#472
TSA_383

TSA_383
  • Members
  • 2 013 messages

MinatheBrat wrote...

 I'll post what I posted over there:

I think IT is plausible. It gives an explanation to the ending scenes. It's not necessarily the only way to do so.

However, I do  believe that "after the beam" was some kind of dream sequence because:

  • I woke up after the beam in clothing I wasn't wearing prior, shooting a gun that uses no heat sinks.
  • My squadmates had disappeared.
  • Shep is ok with squadmates having dissapeared - even a LI. She doesn't mention it- or ask Anderson if he's with him, saw him, etc. Not very believable.
  • I walked straight through a keeper in the first corridor with the bodies after I got beamed up to the Citadel.
  • Anderson is following me, but ends up way ahead of me and is unharmed.
  • I have no omni-tool yet somehow Anderson and Hackett can talk to me, but I can't communicate with any of my crew.
  • I'm shot, not shot, bleeding, not bleeding, limping, not limping..
And this is just from what I observed and off the top of my head. I'm not even touching on the Catalyst scenes. 

This is from a poster named Xellith on HTL and I thought he had some other interesting points that seem to point to the endings being a dream, or IT, or something:

There are way too many items after shepard gets hit by the beam to be coincidence - here are the ones Ive found and/or read about.

The bodies. They mostly have the armor of kaiden or ashley from ME1.
The first room looks like the collector base.
The door to the chasm area looks like the big door from Ilos where the Mako was parked.
The chasm has panels from the LotSB DLC.
The 1M1 turrets that are from ME1 near the end of the game (turrets inside pointing at the roof?)
The console room looks like the Illusive Mans room.

Its like the ending moments are made up of elements from shepard's memories. Then comes the Catalyst. Need I say more? 


But remember, there's no precedence for bioware pulling something like this, not after DOA:O, or KOTOR or.... oh :blink:


Carry on.

BatmanTurian wrote...

Geneaux486 wrote...

Do you not understand that it's a deceptive ad telling us to buy DLC? It has no bearing on the story whatsoever.


It's
an in-game message that literally spells out for us that Shepard ended
the Reaper threat.  It's about as straightforward as cannon can get.  If
you choose to ignore it that's your business, but it's there, and it's
valid.


It's an ad telling you to buy DLC. Again, it
has no bearing on the story whatsoever. A game telling you it has ended
is not always necessarily telling you the truth. There is such a thing
as an Unreliable Narrator.
If you think a DLC message stating the Reaper threat is ended is
telling you the truth, even though it isn't ended in two out of the
three endings because they still exist, then I have some beachfront property to sell to you in the Himalayas.

You're not going to get through to him...
Get on that beachfront property thing though :P

azerSheppard wrote...

IT is bs, plain and simple, the only
way it would have worked would have been to have the ending messagebox
say:"Prepare to **** bricks in 6 months! We promise you, your
understanding of ME3 will change completely" and follow up by showing a
vague screenshot or something.

THAT would have been the right way to set up SPECULATIONS! LOTS OF SPECULATIONS!

Why? The whole point of an ending like this becomes rather redundant if it ends with a message stating "HURR DURR, U SEE WHAT WE DID THAR?"

#473
Geneaux486

Geneaux486
  • Members
  • 2 248 messages

SolidisusSnake1 wrote...
I believe what Oransel stated, also that the IT allows is to basically reset the ending or retcon it without really retconning it. So you can still have an ending to the trilogy and beat the Reapers and all that but you get to get rid of Star Child, Synths v Organics, and all the other nonsensical crap.


Except it's not nonsensical crap.  Elaborating on the endings, expanding them, and answering unanswered questions is how to save the ending, not throwing it out.  The problem is that unless the writers ignore a large portion of the direction their story was heading in, a new ending would be too similar to what would be retconned to become the "fake one", making the entire process of misleading the audience completely superfluous.

You're not going to get through to him...


Yeah, sorry, I'm not really one for rejecting in-game evidence based solely on the fact that it hurts your argument.

Modifié par Geneaux486, 25 mai 2012 - 01:11 .


#474
shepskisaac

shepskisaac
  • Members
  • 16 374 messages

Oransel wrote...
Actual storyline group of writers like those behind Tuchanka and Rannoch saw this mess, but were unable to do anything. They knew most devoted fans will be angry. That's why IT hints were included.

Once again. How did these "Tuchanka/Rannoch writers" managed to include IT hints if they were unable to do anything?

#475
Zuka999

Zuka999
  • Members
  • 626 messages
If only.. I'd seriously take back everything I ever said about BioWare, Casey Hudson, Mac Walters, EA, and the lot of them if they decided to go with the Indoctrination Theory. What a revolution for gaming that would be.