1. You don't know it's a multi-megaton explosion. I've read some of the supposed evidence for this. It's problematic to say the least.TSA_383 wrote...
Geneaux486 wrote...
You're not going to get through to him...
Yeah, sorry, I'm not really one for rejecting in-game evidence based solely on the fact that it hurts your argument.
So these assumptions:
-Shepard can survive being at the epicentre of a multi-megaton explosion.
-Just because the leader of the reapers is taking the form of a child shepard's been dreaming about doesn't mean they're inside your head at all.
-Anderson can teleport.
-Shepard can survive being at the epicentre of a multi-megaton explosion. Without a helmet.
-The dreams full of reaper noises are a normal PTSD symptom.
-The leader of the reapers is totally telling the truth and is someone we can trust.
-The reaper idea of "synthesis" isn't the exact idea that's caused them to create all the synthetic-organic hybrids we've been fighting since the start of ME1.
-Shepard can survive being at the epicentre of a multi-megaton explosion. Without a helmet. In space.
-Bioware wrote an ending to encourage speculation that should be taken at face value.
Make more sense than these ones:
-Reapers are doing exactly what they've done in every ME game so far; indoctrinating people.
2. I think it's clear the catalyst can read Shepard's mind, at least to some degree. So what? Reading does not mean influencing.
3. Or he came out somewhere else, closer to the chamber in which you meet him. We don't know how the beam technology works. And Shepard could have been out for a couple of minutes after beaming. We see him groaning and lifting himself off the floor. That looks like someone who's been unconscious.
4. My Shep's had her helmetless ass kicked, shot, and exploded for three games without a scratch.
5. For someone fighting the Reapers, who has several times been forcefully exposed to mental images of their work, who fears they might shortly destroy everything he or she loves and holds dear? It's hardly beyond the bounds of possibility.
6. The Catalyst has been changed by the Crucible. That's one of the main things the Crucible does.
7. Synthesis as portrayed in the game is silly, but has next to nothing in common with the forcible implantation of cybernetics used in husks, etc.
8. The Citadel is and always has been in space. Somehow people live there. And no it is not shown to be destroyed.
9. There is plenty to speculate about even taking the current endings at face value. Example: where the hell is the Normandy?
and 10. That's not how indoctrination works as previously portrayed in the game. Subtle whispers.
Modifié par jsadalia, 25 mai 2012 - 05:37 .





Retour en haut





