Could the Human Sentinel now outclass the Asari Adept against all factions?
#1
Posté 22 mai 2012 - 08:35
It was already my opinion that the HS outclassed the AA against the Reapers, since there wasn't anything worth against which it was worth using Stasis. Against the Geth, it was debatable, as the only thing really worth using Stasis over Warp -> Throw was the Geth Hunter, and even then it wasn't always the wiser choice, but it could definitely change the tides if a Hunter sideswiped you or was entering a hack zone and was about to murder everyone. Against Cerberus, the main draw of Stasis was against the Engineers and, the main point for Stasis's love, making Phantoms utterly useless.
Now, I don't know if Stasis can compete with how good Tech Armor is after this recent buff. Certainly not against the Geth or Reapers. Fully upgraded for a caster's needs, Tech Armor now gives +40% damage resistance, and only -20% cooldown. This is very valuable if built towards a tank build, especially because Alliance Training gives the Human Sentinel VERY little use, since Biotic Explosions are independent of power damage bonuses and you can use them at 200% cooldown without gaining an ounce of encumbrance. With a 6/6/6/0/6 build, the HS can have an effective 1375 Health/1375 Shields and 180% cooldown. The standard build for an AA does not max out Fitness, and even if maxed, it's 825 Shield/Health.
What do you think? Against Cerberus, is having a Carnifex and Stasis worth trading so much life away? I always thought Tech Armor was good and worthwhile, even on the HS, but man, this buff just bumps the class up from great to one of the best. Definitely my go-to caster class now.
#2
Posté 22 mai 2012 - 08:36
#3
Posté 22 mai 2012 - 08:39
I'll still play AA from time to time (I play all races/classes once in awhile), though. Snipers will still prefer it, also.
#4
Posté 22 mai 2012 - 08:39
#5
Posté 22 mai 2012 - 08:39
#6
Posté 22 mai 2012 - 08:40
#7
Posté 22 mai 2012 - 08:41
#8
Posté 22 mai 2012 - 08:41
#9
Posté 22 mai 2012 - 08:42
on a more srs note: the AA still has that biotic dash.
#10
Posté 22 mai 2012 - 08:42
#11
Posté 22 mai 2012 - 08:43
A Phantom doesn't care how much life you have.Amano Kazumi wrote...
Against Cerberus, is having a Carnifex and Stasis worth trading so much life away?
#12
Posté 22 mai 2012 - 08:45
#13
Posté 22 mai 2012 - 08:45
Maria Caliban wrote...
A Phantom doesn't care how much life you have.Amano Kazumi wrote...
Against Cerberus, is having a Carnifex and Stasis worth trading so much life away?
Until you detonate those sneaky bastards with Tech Armor and stagger them.
#14
Posté 22 mai 2012 - 08:46
Maria Caliban wrote...
A Phantom doesn't care how much life you have.Amano Kazumi wrote...
Against Cerberus, is having a Carnifex and Stasis worth trading so much life away?
TA can stun multiple Phantoms.
A staggered Phantom is a dead Phantom, they're hilariously weak when they're not jumping around. It's also funny when they try to cloak, and run away because you can just detonate TA again in the last area you saw them in because you're pretty much guaranteed a kill at that point.
Modifié par Ashen Earth, 22 mai 2012 - 08:48 .
#15
Posté 22 mai 2012 - 08:47
Cover, okay. Walls...I'm not sure about the utility of that. You're not going to get over to the enemy to damage it until it's out of the stagger, and that's if it staggers at all. I enjoy TA for the DR and passive boosts, but I've never found the detonation useful for anything other than lazily getting out of a husk swarm.Ashen Earth wrote...
I always thought all of the Sentinels (except for the Batarian) were better than the Asari Adept simply because they can chain stagger groups of enemies through walls, and cover with TA explosions.
#16
Posté 22 mai 2012 - 08:47
#17
Posté 22 mai 2012 - 08:48
GiroX- wrote...
Until you detonate those sneaky bastards with Tech Armor and stagger them.Maria Caliban wrote...
A Phantom doesn't care how much life you have.Amano Kazumi wrote...
Against Cerberus, is having a Carnifex and Stasis worth trading so much life away?
No, they still wouldn't care about how much life you have.
#18
Posté 22 mai 2012 - 08:48
Maria Caliban wrote...
A Phantom doesn't care how much life you have.Amano Kazumi wrote...
Against Cerberus, is having a Carnifex and Stasis worth trading so much life away?
So phantoms are singularly enough reason to go with the AA?
I can understand preferring AA for using Stasis to snipe, or generate additional biotic explosions, or because you just like the biotic dash, but you cant say the AA is a better choice against Cerberus just because of phantoms.
#19
Posté 22 mai 2012 - 08:51
No.HellishFiend wrote...
So phantoms are singularly enough reason to go with the AA?
Modifié par Maria Caliban, 22 mai 2012 - 08:53 .
#20
Posté 22 mai 2012 - 08:52
Maria Caliban wrote...
No.HellishFiend wrote...
So phantoms are singularly enough reason to go with the AA?Maria Caliban wrote...
A Phantom doesn't care how much life you have.Amano Kazumi wrote...
Against Cerberus, is having a Carnifex and Stasis worth trading so much life away?
Ok then, I guess I misunderstood.
#21
Posté 22 mai 2012 - 08:54
We Tigers wrote...
Cover, okay. Walls...I'm not sure about the utility of that. You're not going to get over to the enemy to damage it until it's out of the stagger, and that's if it staggers at all. I enjoy TA for the DR and passive boosts, but I've never found the detonation useful for anything other than lazily getting out of a husk swarm.Ashen Earth wrote...
I always thought all of the Sentinels (except for the Batarian) were better than the Asari Adept simply because they can chain stagger groups of enemies through walls, and cover with TA explosions.
TA will stagger most enemies. The only enemy it's unreliable with is the Banshee, and some bosses have a stagger immunity for a few seconds after they've already recently been staggered by something else.
The detonations can stop you from being swarmed by enemies, and give you time to reposition, or just shoot them. It's actually surprisingly effective if used at a choke point with a shotgun. It's also good during those pain in the ass wave 10 hacking objectives where you're forced to defend the worst possible location on the map.
#22
Posté 22 mai 2012 - 08:55
Descy_ wrote...
Stasis > Tech Armor
This.
I'd take the AA over the HS vs reapers too, even with TA you're still squishy and your cooldown suffers for using it.
+ stasis is nice vs marauders going HAM.
#23
Posté 22 mai 2012 - 08:57
A Wild Snorlax wrote...
Descy_ wrote...
Stasis > Tech Armor
This.
I'd take the AA over the HS vs reapers too, even with TA you're still squishy and your cooldown suffers for using it.
+ stasis is nice vs marauders going HAM.
I disagree that the HS can be considered squishy. Even considering stasis, the HS is still far more durable than the AA against a wider variety of enemies. And that was BEFORE the TA buffs.
Modifié par HellishFiend, 22 mai 2012 - 08:57 .
#24
Posté 22 mai 2012 - 08:57
#25
Posté 22 mai 2012 - 09:00
A Wild Snorlax wrote...
Descy_ wrote...
Stasis > Tech Armor
This.
I'd take the AA over the HS vs reapers too, even with TA you're still squishy and your cooldown suffers for using it.
+ stasis is nice vs marauders going HAM.
The cooldown "penalty" is less than a fraction of a second.
Don't you think being able to reliably stagger a Ravager/Brute is more useful than being able to use Stasis on a Marauder? (which would incur a larger cooldown than any of the human sentinel's powers even with TA active, assuming you're at 200% CD bonus)





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