Could the Human Sentinel now outclass the Asari Adept against all factions?
#51
Posté 22 mai 2012 - 11:07
I am trying to think of a character I have used that hasn't maxed power damage. Maybe that's just me though.
#52
Posté 22 mai 2012 - 11:09
Jon Phoenix wrote...
This is a serious question. Why do some people discount bonus power damage? (not just from the tech armor bonus, but also from the passive). It seems people make the fallacious assumption that every biotic they use causes a biotic 'asplosion. I don't think the reality comes even close to the truth. The vast majority of biotics used won't trigger a biotic explosion meaning that power damage is still important (at least it seems that way to me).
I am trying to think of a character I have used that hasn't maxed power damage. Maybe that's just me though.
Not to mention that one-shotting shieldless targets with Throw is far superior to trying to get a BE off on them.
#53
Posté 22 mai 2012 - 11:15
Actually, it's not all that difficult. Just shoot at them a bit to make them dodge and then fire your power. They can't block it while dodging.Fortack wrote...
Also good luck blowing up Phantoms with Warp-Throw.
Modifié par Influ, 22 mai 2012 - 11:16 .
#54
Posté 22 mai 2012 - 11:23
BoomDynamite wrote...
What Descy said.
But he didn't say anything.
#55
Posté 22 mai 2012 - 11:34
Could someone explain exactly how this works? I was grabbbed by a banshee just 5 minutes ago and was spamming '1'/Tech Armor during the entire animation without it detonating.Mash-X-ToDieSlower wrote...
Chealec wrote...
Descy_ wrote...
Stasis > Tech Armor
You lie - tech armour can give you a boost to power damage!
Oh - and I've seen people detonate tech armour and escape banshee grabs.
Wait,WHAT?
Do you mean DURING the grab animation?????????????????????????
Modifié par madnyg, 22 mai 2012 - 11:34 .
#56
Posté 22 mai 2012 - 11:42
#57
Posté 22 mai 2012 - 11:44
Modifié par Drayce333, 22 mai 2012 - 11:45 .
#58
Posté 22 mai 2012 - 11:45
Malditor wrote...
if you are going with throw/warp/TA maxxed out, what are you getting for the other 2
I prefer skipping Alliance Training altogether with the HS.
#59
Posté 22 mai 2012 - 11:51
Modifié par Malditor, 22 mai 2012 - 11:52 .
#60
Posté 22 mai 2012 - 11:54
Mandolin wrote...
Saying stasis is overrated is overrated.
Asari > HS
Actually it isn't overrated because i've never seen anyone else say stasis is overrated. The general consensus seems to be that it is awesome when it is in fact not awesome. It is an average power that is great against cerberus, okay against the geth and nearly useless against reapers. It is also the least effcient power that the AA has. Any enemy you that can be affected by stasis can be killed quicker with throw and a weapon than you can kill it with stasis and a weapon (except phantoms) You do not need the bubble to be effective and you are probably more effective putting those extra points from stasis into warp/throw and the passives and keeping stasis at 3 ranks. People can obviously do whatever they want and i'm not the type of player who would be like: "you have stasis bubble!? Kick!" People want to rock stasis bubble god bless. I just think people have a blindspot when it comes to this particular skill and over-estimate its utility.
Full disclosure: I've seen way too many AAs casting stasis at armored targets that I may have been somewhat soured on the skill
Modifié par modok8, 23 mai 2012 - 12:02 .
#61
Posté 23 mai 2012 - 12:05
6/6/6/3/5 for both.
Modifié par tfoltz, 23 mai 2012 - 12:10 .
#62
Posté 23 mai 2012 - 12:08
Malditor wrote...
You give up 30% power damage bonus by skipping AT though
That 30% only applies to Warp and Throw damage (both relatively low-damage skills), not Biotic Explosions. Considering 90% of the damage of an HS is from Biotic Explosions anyway, it's not really worth putting points into for that reason IMO.
#63
Posté 23 mai 2012 - 12:17
madnyg wrote...
Could someone explain exactly how this works? I was grabbbed by a banshee just 5 minutes ago and was spamming '1'/Tech Armor during the entire animation without it detonating.
There's a couple of conditions:
- You need your cooldown to be over before the animation starts
- It's most effective if you hit it (and keep hitting it) right when the animation starts - as in, when your camera locks in.
Once you get the timing sorted, you'll be THE banshee-troller.
#64
Posté 23 mai 2012 - 12:20
modok8 wrote...
Full disclosure: I've seen way too many AAs casting stasis at armored targets that I may have been somewhat soured on the skill
So... you're saying the skill sucks because some people don't know how to use it.
Okay then.
#65
Posté 23 mai 2012 - 12:21
#66
Posté 23 mai 2012 - 12:28
Kel Riever wrote...
Asari Adepts should and are better than human sentinels because, yes, stasis is MUCH greater than Tech Armor. That being said, human sentinels do best when they skip the TA or only level it a little, and concentrate on the biotics with as high a recharge speed as they can get.
I respectfully disagree. I've tried 3/6/6/5/6, 0/6/6/6/6, and 6/6/6/0/6 builds on the Human Sentinel prior to the TA buff of today, and I ultimately felt the 6/6/6/0/6 build was by far the most effective, and the most reason to pick the HS over the AA in the first place. The 20% cooldown cost is practically free, and that 40% DR can speak volumes in regular play. I'm not even talking about Bronze nonsense, I'm talking on Silver/Gold, you'll be able to revive team mates you couldn't, take an extra hit or two before having to return to cover (thus scoring a BE that otherwise could not have happened in some cases, or a few extra shots), and have a hell of a better chance to escape once flanked or you run into a bad situation.
#67
Posté 23 mai 2012 - 12:30
Thanks!Dashmundo wrote...
madnyg wrote...
Could someone explain exactly how this works? I was grabbbed by a banshee just 5 minutes ago and was spamming '1'/Tech Armor during the entire animation without it detonating.
There's a couple of conditions:
- You need your cooldown to be over before the animation starts
- It's most effective if you hit it (and keep hitting it) right when the animation starts - as in, when your camera locks in.
Once you get the timing sorted, you'll be THE banshee-troller.
#68
Posté 23 mai 2012 - 12:40
Amano Kazumi wrote...
Considering 90% of the damage of an HS is from Biotic Explosions anyway,
I guess if you're playing gold this MAY be accurate.
If you're playing bronze/silver then you a wasting a LOT of time.
#69
Posté 23 mai 2012 - 12:54
#70
Posté 23 mai 2012 - 01:04
Falcyn wrote...
modok8 wrote...
Full disclosure: I've seen way too many AAs casting stasis at armored targets that I may have been somewhat soured on the skill
So... you're saying the skill sucks because some people don't know how to use it.
Okay then.
Where in my post do I say it sucks?
#71
Posté 23 mai 2012 - 01:09
vivanto wrote...
Everyone likes the Asari!
on a more srs note: the AA still has that biotic dash.
Also AA has 360 melee
#72
Posté 23 mai 2012 - 01:15
Descy_ wrote...
Stasis > Tech Armor
Stasis < Tech Armor + more durable + can carry more weight
My preferences:
Against Cerb: My AA with Carnifex (Stasis those dam Phantoms)
Against Geth or Reapers: My Sentinel with Hurricane (175% cooldown, would be 200% if dang UM worked).
Seriously, a Human Sentinel in Tech Armor pitching Warp, then a burst from the Hurricane, then Throw for the bang is DEADLY against pretty much everything.
#73
Posté 23 mai 2012 - 02:26
#74
Posté 23 mai 2012 - 02:35
#75
Posté 23 mai 2012 - 02:41





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