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Could the Human Sentinel now outclass the Asari Adept against all factions?


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#76
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1. On Gold, the extra health and damage reduction is going to get you about 1 sec of extra protection. In other words, negligible.

2. The extra power damage in rank 5 of TA does not increase your BD damage in any way. Neither do rank 4/5 in Alliance Training/Asari Justicar.

3. TA detonation stagger means you need to be close enough to use it, being close to the enemy in Gold is usually an invitation to use a medigel. It also is just a stagger, some things still shoot though stagger, Geth Hunters being one of them.

4. TA detonation does not break Banshee instakills unless you had already hit it before the actual grab. Now due to lag and the way the game animates the grab, you can THINK that you popped it after, but I can guarantee you didn't.

This is a common well know fact, once the game recognizes that you are 'in the grasp' you are finished unless someone else gets you out. Try it some time with any other stagger skill when a Banshee is close; I've had Ballistic Blades, that I was going to fire for a stagger so I could run, go off during the animation and cause a drop. The key is that it has to be a stagger power that was activated during the micro-seconds of when the animation starts and before the game locks down your powers/weapons.

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The TA boost does make the HS a more useful character in non-Gold matches. It does nothing towards making them any better in Gold than they already were. They are still an AA without Stasis in Gold and that means they are viable damage dealers but they have limited CC.

#77
Amano Kazumi

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TCGwasHERE wrote...

Well since a lot of people think the carnifex is the go to weapon for the AA, that proves how little you know about her potential. Stasis is a life saver, and is far better than TA. I've never played with a good HS, prolly never will. Warp and throw a phantom? ha. TA explode it? Then shoot it with a carnifex? have fun spectating for the rest of the wave


What is the go-to weapon for the AA in your opinion? The Graal Spike Thrower? The Talon?

I agree Stasis can be better than TA, situationally, specifically against Cerberus. For me, I'll take TA over Stasis against the Geth and Reapers any day of the week.

Modifié par Amano Kazumi, 23 mai 2012 - 04:10 .


#78
Ashen One

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death_for_sale wrote...

3. TA detonation stagger means you need to be close enough to use it, being close to the enemy in Gold is usually an invitation to use a medigel. It also is just a stagger, some things still shoot though stagger, Geth Hunters being one of them.


Tech armor can be spammed to damage and stagger enemies from cover, and it works on armored enemies. So in a lot of cases, being close to an enemy is "an invitation to use medigel", but not so much when you can repeatedly stagger and damage nearby enemies without taking damage yourself.

And yeah, some enemies shoot through stagger, but I've also been shot by Rocket Troopers while they were in Stasis. TA is a much more versatile power. It gives really good passives, and also allows any Sentinel with a really fast cooldown to lock down any choke point single handedly.

#79
DarkerCompanion

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mpompeo27 wrote...

I just tried the Human Sentinel out. How could any of you possibly say the CD penalty from TA isn't noticeable? I couldn't stand it.


With the cooldown reduction at rank 6, its not noticable on throw, and only mildly noticable on warp.

My policy with Tech Armor is all or nothing; its best upgrades are its rank 6s, plus its rank 5. So either respec card it away entirely, or take it to rank 6.

Also, the CD penalty is more noticable on a slower power. Ever notice that taking a 30% cooldown upgrade on a super fast power results in a pitiful 0.1 second improvement? The same works in reverse. But if you are running 50% weapon cooldown with Warp's slower cooldown, you WILL see a difference. But if you are keeping your weapons at 200%, its not bad at all.

I'm a HUGE AA fan vs Cerberus. I would never use a HS against Cerberus instead of the AA. But I stick with the HS against Geth and Reapers.

Modifié par DarkerCompanion, 23 mai 2012 - 05:17 .


#80
Calibisto

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Malditor wrote...

Throw is low damage? Mine sits at over 1300 before the TA with at 66653 build.

I think you are looking at Force, which is not the same as damage.

And to answer the original question: NO
Stasis still works better against Cerebus.
This from a sentinel fan.

Does this mean the Asari Adept is superiour? I don't think so.
With a 6/6/6/0/6 I can take on of a Geth Pyro trying to roast me while my Warp + Tempest with AP ammo tears it up. This without noticing any loss in health.
Try doing that with Stasis.

Another option is taking a 6/6/6/4/4
Personally I think the rank 5 Alliance training: 15% extra power damage (or 20% headshot damage) is wasted on a class who's main ability is to spam BE's, so the added 15% health/shields are better. (Even if it means 'wasting' a skill point)

Notice I don't say the HSe is superiour either. Both have their uses in skilled hands. My preference leans to having a balanced team.

Modifié par Calibisto, 23 mai 2012 - 05:57 .


#81
Fortack

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Amano Kazumi wrote...

What is the go-to weapon for the AA in your opinion? The Graal Spike Thrower? The Talon?


The Claymore. AA is a glass canon eh?

#82
corporal doody

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Badpanzer wrote...

Stasis is still one of the best ways to remove the phantom menace(see what I did there ?)


George Lucas gonna sue you!!

#83
Eire Icon

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Quick question for the human sentinel players - what weapon makes best use of their skills

(I've only ever played sentinel on bronze and it was purely to level it up)

#84
Dashmundo

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Eire Icon wrote...

Quick question for the human sentinel players - what weapon makes best use of their skills

(I've only ever played sentinel on bronze and it was purely to level it up)


I personally go for Pistols. I tend to play slightly more aggressively with my sentinel, so sometimes I carry an Eviscerator X instead.

Nothing beats the ol' Carni X yet, though.

#85
JackGradus

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Eire Icon wrote...

Quick question for the human sentinel players - what weapon makes best use of their skills

(I've only ever played sentinel on bronze and it was purely to level it up)

The missile launcher.

Seriously, I don't use my gun, so I just run with my launcher out.  Saves me the trouble of desperately trying to get it out during a wipe situation and lets me blow away Banshees that are going to insta-kill a teammate during a crucial wave.

#86
Eire Icon

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Dashmundo wrote...

Eire Icon wrote...

Quick question for the human sentinel players - what weapon makes best use of their skills

(I've only ever played sentinel on bronze and it was purely to level it up)


I personally go for Pistols. I tend to play slightly more aggressively with my sentinel, so sometimes I carry an Eviscerator X instead.

Nothing beats the ol' Carni X yet, though.


I prefer pistols, but currently the only decent ones I have is the Carnifex 3 and Paladin 1

JackGradus wrote...

Eire Icon wrote...

Quick question for the human sentinel players - what weapon makes best use of their skills

(I've only ever played sentinel on bronze and it was purely to level it up)

The missile launcher.

Seriously, I don't use my gun, so I just run with my launcher out.  Saves me the trouble of desperately trying to get it out during a wipe situation and lets me blow away Banshees that are going to insta-kill a teammate during a crucial wave.


Ha ha - me running around with a misile launcher is not a good idea, I tend to get over excited and wasteful

Modifié par Eire Icon, 23 mai 2012 - 10:22 .


#87
Creighton72

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Did a Gold run with the Turian Sentinal, the defensive up grades don't help much. TS is basically a support class used for spaming Overload and shooting from cover. To slow, can't dodge. However that did not stop me from killing Phantoms. 2 Adepts, 1 TS and a GE. Me and the Geth GE killed a lot of phantoms. The adepts held their own position, and did a good job too. You don't need stasis to shoot a Phantom, you need a gun.

#88
JackGradus

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Eire Icon wrote...

Dashmundo wrote...

Eire Icon wrote...

Quick question for the human sentinel players - what weapon makes best use of their skills

(I've only ever played sentinel on bronze and it was purely to level it up)


I personally go for Pistols. I tend to play slightly more aggressively with my sentinel, so sometimes I carry an Eviscerator X instead.

Nothing beats the ol' Carni X yet, though.


I prefer pistols, but currently the only decent ones I have is the Carnifex 3 and Paladin 1

JackGradus wrote...

Eire Icon wrote...

Quick question for the human sentinel players - what weapon makes best use of their skills

(I've only ever played sentinel on bronze and it was purely to level it up)

The missile launcher.

Seriously, I don't use my gun, so I just run with my launcher out.  Saves me the trouble of desperately trying to get it out during a wipe situation and lets me blow away Banshees that are going to insta-kill a teammate during a crucial wave.


Ha ha - me running around with a misile launcher is not a good idea, I tend to get over excited and wasteful

Since we do have to carry something I DO bring a Phalanx X along with me.  It's a very solid gun that I'd definitely recommend until getting a Carnifex up into the higher ranks, as is the case with me.  Phalanx'll become weightless, even without any Alliance Training, after a few ranks and will serve you well.

#89
JackGradus

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Creighton72 wrote...

Did a Gold run with the Turian Sentinal, the defensive up grades don't help much. TS is basically a support class used for spaming Overload and shooting from cover. To slow, can't dodge. However that did not stop me from killing Phantoms. 2 Adepts, 1 TS and a GE. Me and the Geth GE killed a lot of phantoms. The adepts held their own position, and did a good job too. You don't need stasis to shoot a Phantom, you need a gun.

I find it helps to have both.

#90
Relix28

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IMO

AA > HS vs. Cerberus
AA < HS vs. Reapers
And I'd say they are about as equal vs. Geth.

#91
Ikilledkillab

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Stasis > Tech Armor by far. Canrifex on your AA.

#92
aletto

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I think they're both equal, but I prefer the AA. I manage to stay alive quite well, so I don't need TA. Stasis is a nice power even against marauders (sneaky bastards, i swear, they just wait for the right moment, when you're down to health!)
Besides, that biotic dash is extremely handy. Yes, it drains the barrier and stops regeneration, but it's extremely fast and has a wide range. Handy against pretty much everything, you don't really need cover at all

edit: and I'm using 6/6/6/6/0

Modifié par aletto, 23 mai 2012 - 01:16 .


#93
Chealec

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TCGwasHERE wrote...

Well since a lot of people think the carnifex is the go to weapon for the AA, that proves how little you know about her potential. Stasis is a life saver, and is far better than TA. I've never played with a good HS, prolly never will. Warp and throw a phantom? ha. TA explode it? Then shoot it with a carnifex? have fun spectating for the rest of the wave


Ye-es but it's ONLY Phantoms that the AA is better against (and I get around that by using a Phaeston X with Cryo ammo on my HS - and still have a 200% CD)... in all other circumstances the HS is as good, if not better than the AA especially if you do unknown enemy and get Geth as Stasis is far less useful against them (good for Rocket Troopers and Hunters once you've made them "visible" but that's about it).

Basically, the HS is a little more versatile and a little less squishy.

Modifié par Chealec, 23 mai 2012 - 01:18 .


#94
SinerAthin

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Human Sentinel for Reapers, Geth

Asari for Cerbereus.

:)

#95
Nereithr

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I have always thought HS outclassed AA. Now it's just... a matter of choice really. Incredibly powerful and tanky or just powerful but with good crowd control.

#96
Mandolin

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Phantoms, rocket troopers, nemesis, hunters, marauders - all dangerous and feature heavily in gold games. Stasis neuters them all so I dont understand this "stasis is not very useful because situational" argument.

#97
spudspot

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Ikilledkillab wrote...

Stasis > Tech Armor by far. Canrifex on your AA.


Your message being?

#98
SimulatedSnowman

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Honestly, I barely use stasis when I use my AA. I put 3 points in it just to have the recharge time for when I randomly play cerberus. I would use a HS, but let's be real here.... which class looks better while sprinting? I mean, yeah uh Stasis and Asari are better for all of the above reasons!

#99
Star fury

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Can someone tell why exactly HS is better against Reapers than AA? All I see is "HS > AA vs reapers LOL". And against Geths too.

#100
Omega-202

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Mandolin wrote...

Phantoms, rocket troopers, nemesis, hunters, marauders - all dangerous and feature heavily in gold games. Stasis neuters them all so I dont understand this "stasis is not very useful because situational" argument.


Nobody is arguing that Stasis doesn't come in extreme handy versus Cerberus and Geth.  But lets be honest here, the only thing that the Reapers have that is worth Stasising are Marauders.  Nothing else is effected/worth using Stasis on.

If you're going to choose a power for a mid/low level enemy versus 40% damage resistance then I question your skill.  If Marauders are that huge of a threat to you then you have other things to worry about.  

I'll agree with what has been said: AA for Cerberus, HS for Reapers, neither for Geth (take something with Overload/Energy Drain and just Tech Burst).