Star fury wrote...
Can someone tell why exactly HS is better against Reapers than AA? All I see is "HS > AA vs reapers LOL". And against Geths too.
The AA has unique strengths: An area of effect melee, a high mobility dodge with invincibility frames but with a shield drain cost, and Stasis. The AoE melee is a situational one which is only relevant in certain circumstances; especially since many AA's tank Fitness, it will be both weaksauce in damage, and leave you horribly defenseless while you go through the animation. The dodge is a matter of personal preference; its incredibly useful, but the loss of shields/shield recharge CAN get you killed if you use it wrong. Humans have a very good dodge of their own, so despite many people arguing to the contrary, the AA's dodge really doesn't make or break the class. Its not like the difference between a Krogan and an Asari.
So in the end, it really comes down to Stasis. Stasis is a remarkably powerful ability, in the right circumstances. Usually, this is Cerberus. Everything Cerb is stasisable except Atlases and Turrets. And Stasis is THE BEST way to kill Phantoms in the game. Almost no one will argue that the HS is better against Cerberus than the AA because of this.
However, on Geth and Reapers, Stasis is not so incredibly broken. Geth has 5 units; 2 are immune to Stasis, and 1 of them is very hard to target (Hunters) and they have a tendency to avoid the Stasis. Thus, you end up Stasising Rocket Troopers and regular Troopers, who don't even spawn after wave 6. So it comes down to Stasising the cowardly Rocket Troopers and trying to Stasis Hunters. This is no where near as useful as against Cerberus.
Reapers might be even worse. 3 out of 6 of the Reaper units can be Stasis'd, and they are all the least dangerous of the 3 (extra credit for the fact that you can lay down a bubble to kill Swarmers). Cannibals and Husks are a very limited threat, especially since both can be obliterated with a MUCH faster Throw, particularly the Husks who are usually 1-shotted. This leaves Marauders as the sole serious target of Stasis. And I won't doubt the danger of Marauders; when my entire team dies and its just me against heavy Reaper forces, its usually a marauder who kills me, not a Brute/Banshee/Ravager.
So in the end, what it comes down to is this: is the ability to stasis marauders more important to you than the benefits of Tech Armor? Sure, you can block off entrances sometimes, but this won't stop Banshees, and is highly situational. I'm not saying Stasis is useless, but Tech Armor is a very powerful skill. Furthermore, given that AA's are often run with less than maxed Fitness, you can compare the flimsy AA build to the full Fitness/Tech Armor build on the Sentinel for a much more durable class on Reapers, as well as Geth.
In the end, this is why. But the most important thing is this: Both the Human Sentinel and the Asari Adept are amongst the best classes in the game, and really, you should use what works better for you. They can both excel on all 3 enemy types.