You know, Half Life 2 didn't have an ending either....
#1
Posté 23 mai 2012 - 07:59
It was only carried on in an EXPANSION pack Episode 1... which we all had to PAY FOR.
So IF IT is true, and DLC will reveal the TRUE ending, BioWare is certainly not the first to try it.
Was there such a s***storm when HL2 ended so abruptly?
#2
Posté 23 mai 2012 - 08:00
Modifié par Blacklash93, 23 mai 2012 - 08:05 .
#3
Posté 23 mai 2012 - 08:01
#4
Posté 23 mai 2012 - 08:01
#5
Posté 23 mai 2012 - 08:03
#6
Posté 23 mai 2012 - 08:03
GAYBEN, YOU FAT!
Ok, you got it: 2035.
#7
Posté 23 mai 2012 - 08:05
Blacklash93 wrote...
HL2 was not the conclusion of the storyline it was an installment of. Nor was it full of plot and thematic inconsistencies.
This...
#8
Posté 23 mai 2012 - 08:09
#9
Posté 23 mai 2012 - 08:17
What I can say is I liked that ending of HL2, mainly because of the G-Man's interference, him being a sorts of cosmic entity that I certainly couldn't fathom. Granted, I haven't played all of HL1, but it didn't feel like I needed to know what happened, certainly not after hearing the only concrete character carried over was Freeman himself.
Back to the ending, I like how it was carried out, because the game felt like an entire series of events that I was being shunted through, though there were many friendly faces to keep me invested. You're immediately dropped into the thick of it, winding up lost and confused on a train into City 17. From Barney, Breen and Alyx introducing me to the rebellion, to the riverboat race, to Ravenholm, all the way to the Citadel, where you're stripped of everything but your Gravity Gun and told to go nuts. Then, the villain defeated, his final words, "You need me." and the energies in the area seemingly explode right as time freezes. The G-Man walks forward, congratulates you on a job well done, and seemingly puts you back to sleep. To me, the game ended the same way it began, bewildered by an off-putting man with a briefcase and no desire to explain my situation. The ending felt right, it didn't dare answer my questions, I had to suck it up and go crowbar a few things. I was taken for a ride I didn't know I had signed up for.
Mass Effect, on the other hand, does not end in a way that feels right. There's no learning here, only more bewilderment. Think back to the beginning of ME1, if you can, it was a gracious ease-in of what was happening. They didn't cut to the action, you were given a chance to talk with your crew-mates, talk with Nihlus, ask about Turians, THEN you get to Eden Prime. Hell, the game, for me, doesn't truly begin until you get to the Citadel, and MAN there is a lot of asking around.
ME3 ends on the complete opposite area, there's nothing to ask, nothing to discover of any merit, especially considering a high percentage of the time Shepard dies, and you're quickly ushered to the three space beams. I'm not saying anything about a happy ending, I'm saying a prime bit was missed by not learning more, in these last few moments, about what really was going on. I'd rant more but...
The point is, no, Half Life 2 probably didn't get this much of a s***storm because of its ending, primarily because of the feel, the layout, and the prior story knowledge, which, as I recall, was practically none. Mass Effect 3 doesn't get the same treatment, with a more inquisitive approach to the galaxy, and a complete three game buildup.
#10
Posté 23 mai 2012 - 08:50
#11
Posté 23 mai 2012 - 08:52
Modifié par Mcfly616, 23 mai 2012 - 08:53 .
#12
Posté 23 mai 2012 - 08:52
#13
Posté 23 mai 2012 - 08:53
matt-bassist wrote...
If you recall you managed to stop Dr Breen... and then G-Man freezes time, teleports in and the game ends.
It was only carried on in an EXPANSION pack Episode 1... which we all had to PAY FOR.
So IF IT is true, and DLC will reveal the TRUE ending, BioWare is certainly not the first to try it.
Was there such a s***storm when HL2 ended so abruptly?
Complaining that Half life 2 didnt have a conclusion is like complaining that the episode of your favourite soap opera that you watched last night didnt have a final conclusion.
Can you see how silly your comparison is?
#14
Posté 23 mai 2012 - 09:55
#15
Posté 23 mai 2012 - 10:25
Valve can do great endings though, Portal 2's ending was by far the most mindblowing thing of 2011.
I really hope they'll show HL3 at E3, Half-Life is the last game series I care about anymore.
A series that hasn't been abominated by a larger corporation and made by developers, who aim for the fanbase of the series only and not for everyone.
Modifié par MustOnen, 23 mai 2012 - 10:25 .
#16
Posté 23 mai 2012 - 10:29
#17
Posté 23 mai 2012 - 10:31
sistersafetypin wrote...
F_ck Half Life 2 and its weird simulator sickness inducing bs
What? I have no idea what this even means...
As for Half-Life 2's ending, it was quite a good ending in my humble opinion. It resonated because it was the same ending as in Half-Life 1. For all the things you've uncovered and accomplished, you're still no closer to figuring out what is really going on, and the ending reflects that quite nicely.
Some people would probably have rather been given some answers regarding the g-man, but I find it hard to swallow that anyone can actually say the ending doesn't fit with the game.
Modifié par Aulis Vaara, 23 mai 2012 - 10:37 .
#18
Posté 23 mai 2012 - 10:37
#19
Posté 23 mai 2012 - 03:57
#20
Posté 23 mai 2012 - 04:06
All in all, Half-Life 2 has definatly a better ending than ME3.
#21
Posté 23 mai 2012 - 04:12
Deltoran wrote...
Blacklash93 wrote...
HL2 was not the conclusion of the storyline it was an installment of. Nor was it full of plot and thematic inconsistencies.
This...
That.
#22
Posté 23 mai 2012 - 04:23
The main plot and theme in that game was living under the oppression of an alien force and the rebellion to free City 17. The ending to HL2 concluded with the destruction of the tower and what we can arguebly call a shift in power to the rebels.
Modifié par Lyrebon, 23 mai 2012 - 04:25 .
#23
Posté 23 mai 2012 - 04:27
You destroyed the Citadel and closed the portal. You win. They lose. There wasn't a need for anything further.
They gave you more anyway (for a fee).
(Now, I would not be surprised if they're scared to "end" the episodes.)
#24
Posté 23 mai 2012 - 04:33
IndeedBlacklash93 wrote...
HL2 was not the conclusion of the storyline it was an installment of. Nor was it full of plot and thematic holes/inconsistencies and space magic.
#25
Posté 23 mai 2012 - 04:36
Deltoran wrote...
Blacklash93 wrote...
HL2 was not the conclusion of the storyline it was an installment of. Nor was it full of plot and thematic inconsistencies.
This...
This...
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