You know, Half Life 2 didn't have an ending either....
#51
Posté 23 mai 2012 - 08:14
#52
Posté 23 mai 2012 - 08:22
matt-bassist wrote...
If you recall you managed to stop Dr Breen... and then G-Man freezes time, teleports in and the game ends.
It was only carried on in an EXPANSION pack Episode 1... which we all had to PAY FOR.
So IF IT is true, and DLC will reveal the TRUE ending, BioWare is certainly not the first to try it.
Was there such a s***storm when HL2 ended so abruptly?
What does that have to do with Mass Effect 3? Mass Effect 3 clearly had an ending that attempted to END the series even if it was a giant steaming pile of crap. You know, the ending where Shepard dies, everybody is screwed, and the mass effect relays, which are pretty much the namesake of the game, were all destroyed. Half-Life 2 had no intention of ending the series. Its ending was a segue into another game.
Half-Life 2 Episodes were not expansions btw. They were intended to pretty much be Half-Life 3 with a shorter devleopment cycle for each section of the game (which did not hold true).
You are comparing apples and oranges. From what I understand the extended cut isn't going to add additional levels of gameplay like the episodes for HL2 did. It's just going to add closure and clarity to the already crappy ending.
What amazes me is how many people in this thread are saying "well that may be but..." UHHH NO. That may not well be laugh out loud. You are redifining what something is. You might as well start saying the sky is lime green and then have people saying well that may be... It amuses me how little people actually think for themselves and have any sort of deductive and objective reasoning/thinking.
Modifié par Alien1099, 23 mai 2012 - 08:35 .
#53
Posté 23 mai 2012 - 08:30
matt-bassist wrote...
If you recall you managed to stop Dr Breen... and then G-Man freezes time, teleports in and the game ends.
It was only carried on in an EXPANSION pack Episode 1... which we all had to PAY FOR.
So IF IT is true, and DLC will reveal the TRUE ending, BioWare is certainly not the first to try it.
Was there such a s***storm when HL2 ended so abruptly?
Because Valve didn't make press statement after press statement saying that HL2 would definitely end conclusively, not leave more questions unanswered than answered, specifically not have a LOST style ending, spicifically not have an A,B,C ending which it then delivered, have 16 endings which it then failed to delver and generally mislead the public over what the ending would be.
#54
Posté 23 mai 2012 - 08:45
#55
Posté 23 mai 2012 - 08:47
#56
Posté 23 mai 2012 - 08:50
Well Half-Life 2 pretty much through everything from the first game out the window. It has very little continuity and while HL2 is a great game, I think this decision was a little dumb.Comguard2 wrote...
But the end in HL made some sense and did not contradict everything that came before.
My first thought upon loading up HL2 was "WTF is going on? Uhhhhhhhhhhhhhh"
Modifié par Alien1099, 23 mai 2012 - 08:54 .
#57
Posté 23 mai 2012 - 08:53
#58
Posté 23 mai 2012 - 08:54
#59
Posté 23 mai 2012 - 08:56
bboynexus wrote...
What do you mean it 'threw the first game out the window'?
Oh you know how the game skips ahead two or three decades from where the last one left off, is set on the other side of the world, against new enemies, etc. It's like being an allied soldier fighting in World War 1, fighting and ending the war in Europe then all of the sudden you are transported to the beginning of World War 2 and you're in the Pacific fighting the Japanese.
Modifié par Alien1099, 23 mai 2012 - 08:57 .
#60
Posté 23 mai 2012 - 08:59
#61
Posté 23 mai 2012 - 09:00
#62
Posté 23 mai 2012 - 09:03
HALF LIFE 2 WAS NOT MEANT TO BE THE END OF A TRILOGY, AND IT KEPT IT'S NARRATIVE COHERENCE INTACT THROUGHOUT THE ENTIRE GAME!
Modifié par Linkenski, 23 mai 2012 - 09:04 .
#63
Posté 23 mai 2012 - 09:04
Modifié par Linkenski, 23 mai 2012 - 09:05 .
#64
Posté 23 mai 2012 - 09:08
Actually I think it's rather accurate. Explain to me what Half-Life 2 has in common with Half-Life 1 story wise other than the central character, Gordon Freeman being thrown into a situation where he fights transdimensional aliens at the behest of the G-Man. Please give me some examples of continuity and how what you did in Half-Life 1 had anything to do with Half-Life 2.bboynexus wrote...
What a fallacious comparison.
Everything is changed and a series of generic characters that were unnamed in the first game suddenly are unique characters that are identifiable that we are supposed to have known.
Modifié par Alien1099, 23 mai 2012 - 09:10 .
#65
Posté 23 mai 2012 - 09:10
#66
Guest_BrookNone_*
Posté 23 mai 2012 - 09:18
Guest_BrookNone_*
Nice post. HL was indeed a terrific game and broke new ground. HL2 was fine but I didn't write home about it.Daniel_N7 wrote...
Fingertrip wrote...
Half Life, the most overrated game series ever.
Allow me to use this quote as an entry point to this discussion. Respectfully, this is wrong. The first Half Life was a landmark in gaming. I don't even know what year it was - and yes, I suppose I'm an old gamer - but HL had a completely different approach to what you used to see in terms of storytelling and environmental design. Lets not forget this is a 1st person shooter, not a RPG. But you had a story that unfolded as the game progressed, and the environment offered a believable setting, a military complex that you had to escape from in the middle of the direst circumstances. Also, the enemy AI was really good (for the time), especially military opponents.
<snip/>
Your explanation of the personal investment people make in ME I also agree with and explains well I think why people have had such a strong reaction to the end of ME3. Perhaps the EC will serve to heal some of these wounds.
#67
Posté 23 mai 2012 - 09:20
Alien1099 wrote...
bboynexus wrote...
What do you mean it 'threw the first game out the window'?
Oh you know how the game skips ahead two or three decades from where the last one left off, is set on the other side of the world, against new enemies, etc. It's like being an allied soldier fighting in World War 1, fighting and ending the war in Europe then all of the sudden you are transported to the beginning of World War 2 and you're in the Pacific fighting the Japanese.
I don't want to spoil anything, but you might want to finish Half-life 1 again.....
Pay specific attention to the person wearing a suit.
Modifié par NS Wizdum, 23 mai 2012 - 09:21 .
#68
Posté 23 mai 2012 - 09:21
Modifié par ananna21, 23 mai 2012 - 09:22 .
#69
Posté 23 mai 2012 - 09:28
You mean where you infiltrate Xen and kill Nihlith or whatever his name was an G-Man is like whoa dude thanks for doing all that. We've got everything under control here now thanks to you. I have plans for you. Suddenly you appear in Half-Life 2 land with no time passing and the entire world is different. The game is now set in various locations in Russia. There is a new enemy that is already established before the events in the game begin. "People from the first game" that were generic unnamed template NPCs are acting all buddy buddy with you like they were close friends with you and suddenly have names. Aliens that were your enemise in the first game are now your pals. On and on.NS Wizdum wrote...
Alien1099 wrote...
bboynexus wrote...
What do you mean it 'threw the first game out the window'?
Oh you know how the game skips ahead two or three decades from where the last one left off, is set on the other side of the world, against new enemies, etc. It's like being an allied soldier fighting in World War 1, fighting and ending the war in Europe then all of the sudden you are transported to the beginning of World War 2 and you're in the Pacific fighting the Japanese.
I don't want to spoil anything, but you might want to finish Half-life 1 again.....
#70
Posté 23 mai 2012 - 09:32
#71
Posté 23 mai 2012 - 09:35
Alien1099 wrote...
You mean where you infiltrate Xen and kill Nihlith or whatever his name was an G-Man is like whoa dude thanks for doing all that. We've got everything under control here now thanks to you. I have plans for you. Suddenly you appear in Half-Life 2 land with no time passing and the entire world is different. The game is now set in various locations in Russia. There is a new enemy that is already established before the events in the game begin. "People from the first game" that were generic unnamed template NPCs are acting all buddy buddy with you like they were close friends with you and suddenly have names. Aliens that were your enemise in the first game are now your pals. On and on.NS Wizdum wrote...
Alien1099 wrote...
bboynexus wrote...
What do you mean it 'threw the first game out the window'?
Oh you know how the game skips ahead two or three decades from where the last one left off, is set on the other side of the world, against new enemies, etc. It's like being an allied soldier fighting in World War 1, fighting and ending the war in Europe then all of the sudden you are transported to the beginning of World War 2 and you're in the Pacific fighting the Japanese.
I don't want to spoil anything, but you might want to finish Half-life 1 again.....
That's not the game being incompetent at telling a story, that's just you being unable to follow one...
#72
Posté 23 mai 2012 - 09:38
BiO_MaN wrote...
That's not the game being incompetent at telling a story, that's just you being unable to follow one...
Putting words in my mouth isn't nice, nor is the insult. Where did I ever insinuate that Valve operated at the same technical ability as Bioware? You hurt my feelings. I said HL1 had virtually nothing to do with HL2 other than Gordon and the G-Man, and that is a fact.
Modifié par Alien1099, 23 mai 2012 - 09:39 .
#73
Posté 23 mai 2012 - 09:47
Alien1099 wrote...
You mean where you infiltrate Xen and kill Nihlith or whatever his name was an G-Man is like whoa dude thanks for doing all that. We've got everything under control here now thanks to you. I have plans for you. Suddenly you appear in Half-Life 2 land with no time passing and the entire world is different. The game is now set in various locations in Russia. There is a new enemy that is already established before the events in the game begin. "People from the first game" that were generic unnamed template NPCs are acting all buddy buddy with you like they were close friends with you and suddenly have names. Aliens that were your enemise in the first game are now your pals. On and on.NS Wizdum wrote...
Alien1099 wrote...
bboynexus wrote...
What do you mean it 'threw the first game out the window'?
Oh you know how the game skips ahead two or three decades from where the last one left off, is set on the other side of the world, against new enemies, etc. It's like being an allied soldier fighting in World War 1, fighting and ending the war in Europe then all of the sudden you are transported to the beginning of World War 2 and you're in the Pacific fighting the Japanese.
I don't want to spoil anything, but you might want to finish Half-life 1 again.....
That's pretty much how I felt about HL2. It's an entirely different experience, the first thing I thought after exiting that train was "whoooa, what the hell is going on, exactly?". The first HL is fun, quite creepy and diverse, and jumping into the skin of an "ordinary" scientist tossed suddenly into an alien invasion was fun, but I never got that out of the blue guerrila war atmosphere in HL2. Not to mention extremely cliche` and campy spirited Russian dude, shooting s*** and quoting Bible while doing that.
I didn't play the episodes yet, but as for the vanilla edition, I'm not sure I even fully understood what the Combine is.
And the game suddenly cut, and I wasn't very happy about that either.
#74
Posté 23 mai 2012 - 09:50
Blacklash93 wrote...
HL2 was not the conclusion of the storyline it was an installment of. Nor was it full of plot and thematic holes/inconsistencies and space magic.
This.
#75
Posté 23 mai 2012 - 10:21





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